Updated: June 28, 2026
Sol's RNG shipped Eon 1.24 on June 27, 2026, and it reads less like a content drop and more like a tune-up. The patch folds in a handful of new and reworked Auras, reworks two existing ones, and hands every high-tier Aura a damage boost aimed squarely at the Raid. There's a fresh code too. If you were hoping for a flood of new secrets, manage your expectations, because this one is about balance and performance.
The Aura roster grew with this update. Eon 1.24 introduces a batch of new and reworked Auras, including Jade: Purity, Runic: Wilt, Obsidian, Bounded: Aichmalotos, and Disciple of the Crimson Moon. That's enough fresh material to give roll-hunters new targets without overhauling the whole pool.
Two existing Auras also got reworks. Nyctophobia and Hades were both reworked in this patch, which usually means adjusted visuals, stats, or both. Reworks like these tend to land for two reasons: a popular Aura needed a refresh, or an underperforming one needed a fix. Either way, players who already own them should re-check how they behave.
The headline mechanical change is the DPS buff. The developers boosted the damage of every Aura rated Exalted and above. Their stated goal was to widen the pool of Auras able to clear the Raid and to shrink the damage gap between tiers. In short, more loadouts now pull their weight in endgame content.
Performance got attention as well. Several lag-causing Auras received model optimizations and visual reworks, which should help framerate during heavy rolls and crowded servers. The new code, 20260627UPD, rounds out the patch and is redeemed through the in-game codes menu.
It helps to put this patch in context. Sol's RNG runs on a rarity ladder, and the rarer the Aura the longer the grind to roll it, so the rate at which new top-tier Auras enter the game directly shapes what veterans chase. Eon 1.24 adds to that ladder without resetting it, which is why it reads as a steady step rather than a reset. The new Auras slot in alongside what's already there instead of replacing the existing chase targets.
The Exalted+ DPS buff is the change with the longest reach. Before this patch, Raid clears leaned heavily on a narrow set of top-tier Auras, and anything outside that band struggled to contribute meaningfully. By lifting the floor on every Exalted-and-above Aura, the devs opened the door for more loadouts to participate in the Raid instead of riding along.
That matters for how you build. If you've pulled a strong Exalted Aura that previously felt a step behind the meta picks, it's worth retesting it in the Raid now. The point of shrinking the damage gap between tiers is to make those second-string options viable, so the "correct" loadout is broader than it was a week ago.
The reworks to Nyctophobia and Hades feed into the same picture. A reworked Aura can swing from filler to keeper, so anyone sitting on either one should evaluate them fresh rather than trusting old impressions. Pair a reworked Aura with the new DPS scaling and the practical result is a more flexible endgame.
The lag fixes are quieter but real. Rolling thousands of times for a single secret means watching Aura effects fire constantly, and the worst offenders used to tank performance on weaker devices. Model optimizations on those Auras cut down on frame drops during long grind sessions, which is exactly when stutter hurts most. It won't change your luck, but it makes the grind less painful.
There's a strategic angle to the lag fixes too. Players often run rolls on auto for hours, and a single Aura that stutters the client can quietly slow your effective roll rate by forcing you to babysit the session. Smoother high-tier Auras mean you can leave a grind running longer with less risk of a crash wiping your momentum. For anyone hunting a low-odds secret, that reliability compounds over a long session.
Eon 1.24 launched with one new code that you redeem through the in-game codes menu. Enter it exactly as shown, since the redemption field is case-sensitive.
| Code | Reward | Status |
|---|---|---|
| 20260627UPD | Update reward (in-game) | Active |
Codes in Sol's RNG tend to be tied to specific updates and don't stick around forever, so redeem 20260627UPD while it's live. For the full running list of working and expired codes, check our Sol's RNG codes page, which we refresh whenever a new patch lands.
With the balance pass live, the smart move is to re-audit your inventory before grinding for anything new. The Auras you wrote off last month may have crossed the viability line this week. Here's the order we'd work through after logging in.
Timing your rolls around the patch matters as well. New Auras are freshest right after release, when the community is still mapping their odds and effects, so being early gives you bragging rights before everyone catches up. That said, the rarest additions can take serious time to surface, and a buffed Aura you already own may serve you better in the short term than a marginal new pull.
One more habit worth keeping. After any balance patch, the community meta takes a few days to settle, and early tier lists are guesses until people grind the numbers. Treat the first wave of "best Aura" claims with skepticism and lean on your own Raid runs. For a structured ranking once the dust settles, our Sol's RNG tier list tracks where each Aura lands.
If you came from the previous patch, the contrast is instructive. Our Sol's RNG update for July 2026 covered a different flavor of change, and lining the two up shows the team alternating between adding content and refining what's already live. Eon 1.24 sits firmly on the refinement side of that rhythm.
The framing across most of the player base is that Eon 1.24 is a balance-and-polish pass rather than a content explosion. That's a fair read given the patch leans on buffing existing Auras, reworking two of them, and cleaning up performance instead of dropping a stack of brand-new secrets.
Detailed sentiment was thin in the sources we checked, so we'd rather report the shape of the update than invent a reaction. What's clear is that the DPS rebalance targets a long-standing complaint, namely that Raid clears felt locked behind too few Auras. Patches that broaden viability usually land well with the grinding crowd.
The lag fixes also tend to earn quiet goodwill. Performance work rarely trends the way a flashy new Aura does, but for a game built on rolling thousands of times, smoother frames during long sessions is the kind of change players notice over time even if they don't post about it. You can read the full patch notes and jump in on the official Sol's RNG game page.
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Eon 1.24 adds new and reworked Auras including Jade: Purity, Runic: Wilt, Obsidian, Bounded: Aichmalotos, and Disciple of the Crimson Moon, plus reworks for the Nyctophobia and Hades auras. The developers buffed the DPS of all Auras rated Exalted and above, applied model optimizations to lag-causing Auras, and released the code 20260627UPD.
The new code released with Eon 1.24 is 20260627UPD. Redeem it through the in-game codes menu. It launched alongside the update on June 27, 2026.
The developers buffed the damage output of every Aura rated Exalted and above. The goal was to widen the pool of Auras capable of clearing the Raid and to shrink the damage gap between tiers, so more loadouts can contribute instead of only the top few.
The Nyctophobia and Hades auras received reworks in Eon 1.24. Several other lag-causing Auras also received model optimizations and visual reworks to improve performance.
Eon 1.24 is more of a balance-and-polish pass than a content explosion. It adds some new Auras but leans on buffing existing ones, reworking two auras, and fixing performance issues from lag-causing Auras.
Eon 1.24 went live on June 27, 2026. It followed the May 2026 update and shipped with the code 20260627UPD.