Sol’s RNG does not need a community vote to rank its auras — the game already sorts them. Every aura carries a rarity class, from Basic up to Challenged+, and each class is a fixed 1-in-N band. Every tier on this page maps one-to-one onto one of those official classes, so a placement here is the number the game quotes, never an opinion. Rebuilt August 17, 2026 against the community wiki’s master aura index.
· Aug 17 — removed Velvet from the roll ladder: it has never been rollable. Added Dream Catcher, Astraios, Leviathan and Ascendant, and fixed the B/C/D rarity bands, which were each shifted one class too low.
· Aug 17 — replaced the “339 auras” count with the wiki’s ~435 and the game’s own “400+”.
· Apr 17 — page published.
This page owns the table. The per-aura write-ups — abilities, obtainment history, the luck formula, where the gear ladder pays — live on our Sol’s RNG best auras breakdown. Codes stay on the codes page.
How These Tiers Are Set
The game’s rarity classes are published as hard numeric ranges, and those ranges are the tiers. Nothing else is used, because nothing else is documented: no source publishes trustworthy owner counts or trade values for Sol’s RNG, so a list ranking on “community consensus” is inventing it.
| Rarity class | Rarity range (1 in N) | Tier here |
|---|---|---|
| Dimensional | 7,500,000,001 – 12,500,000,000 | S (craft only) |
| Transcendent | 999,999,999 – 7,500,000,000 | S |
| Glorious | 99,999,999 – 999,999,998 | A |
| Exalted | 10,000,000 – 99,999,998 | B |
| Mythic | 999,999 – 9,999,999 | C |
| Legendary | 99,999 – 999,998 | D |
| Unique / Epic / Basic | 1 – 99,998 | Not ranked (filler) |
| Challenged / Challenged+ | No band — condition-gated | Placed by its own 1-in-N |
Challenged and Challenged+ are not rarity bands. They flag an aura that cannot be rolled until a condition is met, which is exactly why a Challenged aura can outrank a Transcendent one. Monarch is Challenged+ and sits above every Transcendent in the game.
S Tier — Every Aura at 1 in 1 Billion or Rarer
Nine rollable auras clear a billion. Sorted by denominator, highest first. All figures are the base rarity; the parenthesised figure is the reduced native rarity inside that aura’s own biome.
| Aura | Class | Rarity (1 in N) | Biome or condition |
|---|---|---|---|
| Monarch | Challenged+ | 3,000,000,000 | Corruption or Glitched only; no Breakthrough, no Runes |
| Equinox | Transcendent | 2,500,000,000 | None — any biome, any time |
| Dream Catcher | Challenged | 2,222,222,222 | Nighttime only; no Breakthrough, no Runes |
| Breakthrough | Transcendent | 1,999,999,999 | Any biome except Null |
| Astraios | Challenged+ | 1,750,000,000 | Singularity only; no Breakthrough |
| Leviathan | Challenged | 1,730,400,000 | Rainy only (also rolls in Glitched); no Breakthrough |
| Luminosity | Transcendent | 1,200,000,000 | None |
| Pixelation | Transcendent | 1,073,741,824 (536,870,912 in Cyberspace) | None, but Cyberspace halves it |
| Nyctophobia | Transcendent | 1,011,111,010 | The Limbo only |
Two things people get wrong here. Pixelation’s 1,073,741,824 is 230, not a rounded “1.073 billion”. And The Limbo is not a biome that spawns — it is a location you unlock once through Stella’s second quest and four candle quests, then re-enter with a Portable Crack, so waiting for it to appear is not a strategy.
A Tier — Glorious (1 in 100M – 999M)
The Glorious band is where a dedicated grinder’s realistic goals live. The top of the band, plus the four condition-gated auras whose numbers fall inside it:
| Aura | Class | Rarity (1 in N) | Biome or condition |
|---|---|---|---|
| Ascendant | Glorious | 935,000,000 (187,000,000 in Heaven) | Rarest Heaven aura |
| Dreamscape | Glorious | 850,000,000 | The Limbo |
| Poseidon : Atlantis | Glorious | 850,000,000 (212,500,000 in Rainy) | Rainy native |
| Eisveil | Glorious | 830,000,000 (276,666,666 in Snowy) | Snowy native |
| Aegis | Glorious | 825,000,000 (412,500,000 in Cyberspace) | Cyberspace native |
| Ruins : Withered | Glorious | 800,000,000 | None |
| Sovereign | Glorious | 750,000,000 | None |
| Pythios | Glorious | 666,666,666 (111,111,111 in Hell) | Hell native |
| Prologue | Glorious | 666,616,111 | The Limbo |
| Point : Zero | Challenged | 521,121,900 | Singularity only; no Breakthrough |
| Dreammetric | Challenged+ | 320,000,000 | Dreamspace only |
| Oppression | Challenged+ | 220,000,000 | Glitched only; no Breakthrough |
| Projection | Challenged | 197,000,000 | Singularity only |
B Tier — Exalted (1 in 10M – 99.9M)
Our previous version put this band at “1 in 1M–99M”, which merged Exalted with Mythic. The real floor is 10,000,000. Top of the band:
| Aura | Class | Rarity (1 in N) | Biome or condition |
|---|---|---|---|
| Quartz : Rose | Exalted | 97,500,000 | None |
| Atomic : Nucleus | Exalted | 92,118,000 | None |
| Virtual : WorldWide | Exalted | 87,500,000 (43,750,000 in Cyberspace) | Cyberspace native |
| Runic : Wilt | Exalted | 87,388,744 | None |
| Hellbound | Exalted | 85,000,000 (14,166,666 in Hell) | Hell native |
| Starborn | Exalted | 72,000,000 (14,400,000 in Starfall) | Starfall native |
| Dominion | Exalted | 70,000,000 (14,000,000 in Heaven) | Heaven native |
| Borealis | Challenged | 13,333,333 | Dreamspace only |
| Glitch | Challenged | 12,210,110 | Glitched only; no Breakthrough |
| Illusionary | Challenged+ | 10,000,000 (fixed) | Cyberspace only; ignores luck entirely |
Illusionary is the odd one out: luck does nothing to it, so no gear stack moves the number. The wiki’s overview still calls it “the rarest non-limited aura” on the strength of that lock, even though its denominator is nowhere near the top.
C Tier — Mythic (1 in 1M – 9.9M)
The class is spelled Mythic, not “Mythical”, and it starts at 999,999 — not 100,000, which is where we previously placed it. Top of the band:
| Aura | Class | Rarity (1 in N) | Biome or condition |
|---|---|---|---|
| Amethyst | Mythic | 9,333,700 | None |
| Jade : Purity | Mythic | 9,250,000 | None |
| Stargazer | Mythic | 9,200,000 (1,840,000 in Starfall) | Starfall native |
| Nihility | Mythic | 9,000,000 (9,000 in Null) | Null native — a 1,000x cut |
| Helios | Mythic | 9,000,000 | None |
| Harnessed | Mythic | 8,500,000 | None |
| Soultorn | Mythic | 8,333,333 | None |
| Divinus : Guardian | Mythic | 7,777,777 (1,555,555 in Heaven) | Heaven native |
D Tier — Legendary (1 in 100K – 999K)
Legendary runs 99,999 to 999,998 — our old “99,999 to 850,000” ceiling was just the band’s rarest entry, Kyawthuite, mistaken for the cap. Top of the band:
| Aura | Class | Rarity (1 in N) | Biome or condition |
|---|---|---|---|
| Kyawthuite | Legendary | 850,000 | None |
| Undead : Devil | Legendary | 666,666 (111,111 in Hell) | Hell native |
| Warlock | Legendary | 666,000 | None |
| Raven | Legendary | 500,000 | The Limbo |
| Hope | Legendary | 488,725 (97,745 in Heaven) | Heaven native |
| Terror | Legendary | 400,000 | None |
| Vortex | Legendary | 399,999 (133,333 in Windy) | Windy native |
| Celestial | Legendary | 350,000 | None |
Below D sit Unique, Epic and Basic — 1 in 1 through 1 in 99,998. We do not rank them, because stacking luck deletes them from your roll pool: the game walks its sorted rarity list from rarest downward and skips anything your luck collapses to 1.
Summer 2026 Event Auras (Limited — Live Now)
The Summer event launched August 1, 2026 as Eon 1-26, and the developers have not announced an end date — the wiki’s Events page lists it as unknown, so we will not guess one. It added 14 auras. Thirteen roll inside the Blazing Sun biome, which has a 1 in 4 chance of spawning whenever the clock turns to Daytime and lasts three minutes. The fourteenth, Alohaoe, is not rolled: it is the Season VIII Season Pass reward, and that pass runs to September 25, 2026. None of the thirteen can Breakthrough, so the biome is the only route.
| Aura | Rarity (1 in N) | Tier equivalent |
|---|---|---|
| Centaurus | 3,000,000,000 | S |
| Taverna | 1,444,444,444 | S |
| Pool Party | 972,000,000 | A |
| Bubble : Cascade | 110,000,000 | A |
| Bayview | 60,000,000 | B |
| Vacation | 58,620,000 | B |
| Goose Rave | 50,000,000 | B |
| FruitPunch | 45,000,000 | B |
| Nostalgia | 20,270,000 | B |
| Vendor | 17,500,000 | B |
| Beach Ball | 1,958,000 | C |
| Floaty | 600,000 | D |
| Heatstroke | 83,430 | Below D |
Centaurus ties Monarch’s 1 in 3,000,000,000 exactly, and a 1-in-4-per-Daytime biome is far easier to reach than Corruption’s 1 in 9,000 per second. If you want a three-billion stat this month, that is the cheaper door — but it closes when the event does. Four codes were verified active on August 17; the codes page keeps that list current.
Auras We Do Not Rank — and Why
Ranking an aura you cannot obtain is advice you cannot act on, so these sit outside the ladder with their real origin stated instead of a rank.
| Aura | Rarity (1 in N) | Why it is not ranked |
|---|---|---|
| Velvet | None — never rollable | Event tier. Reward for Lime’s Valentines 2026 questline, Feb 14–28, 2026. Unobtainable since Feb 28, 2026 |
| Equinox : You Are An Idiot | 2,500,000,000 | April Fools 2026 limited, retired |
| Dream Traveler | 2,025,012,025 | Christmas 2025 limited, retired |
| Sky Festival | 2,000,000,000 | Easter 2026 limited, retired |
| MasterHand | Crafted — 7,625,999,900 Collected Stat | Only Dimensional aura; crafted at Jake’s Workshop, not rolled |
| Abyssal Hunter : Awakened | Crafted — Transcendent | One of eight craftable auras |
| Oblivion | 2,000 (fixed) | Only while an Oblivion Potion is active; ignores luck |
| Eden | Not rolled | Traded to the Eden NPC in The Limbo for four specific items |
The Velvet correction, stated plainly: earlier versions of this page listed Velvet at “1 in 100M–999M” and credited it with healing 30 HP in a large area every nine seconds. Both were wrong. Velvet has no roll chance of any kind, and its single ability, [E] Sweet Confession, grants nearby other players 100% luck for five minutes — a luck buff, not a heal, and never usable on yourself. Every rival list that prints a Velvet rarity is copying an invented number.
The Biome Conditions Behind the Table
A biome’s Breakthrough Multiplier is not a luck buff for standing in it — it is the penalty applied to that biome’s own auras when you roll them anywhere else. Abyssal Hunter is 1 in 100,000,000 during Rainy and 1 in 400,000,000 outside it. Spawn rates roll once per second unless noted.
| Biome | Spawn chance | Duration |
|---|---|---|
| Rainy | 1 in 750 / second | 2 minutes |
| Starfall | 1 in 7,500 / second | 10 minutes |
| Heaven | 1 in 7,777 / second | 240 seconds |
| Corruption | 1 in 9,000 / second | 650 seconds |
| Null | 1 in 10,100 / second | 99 seconds |
| Glitched — rarest biome in the game | 1 in 30,000 per biome change | 164 seconds |
| Cyberspace | 1 in 5,000 per Strange Controller or Biome Randomizer | 12 minutes |
| Singularity | 1 in 100 to replace any Starfall spawn | 20 minutes, or until someone rolls Astraios |
| Blazing Sun (event) | 1 in 4 per Daytime | 3 minutes |
Glitched carries one rule that changes the table: native auras not tied to a rare biome roll at their native rarity inside it, which is why Monarch and Leviathan both list Glitched as a second home. Nighttime and Daytime belong to the day/night clock, not the biome rotation, which makes Dream Catcher the only billion-plus aura whose condition you can simply wait for.
Sol’s RNG in Numbers
Typical concurrent players sit at a 7-day median of 48,220 across 27 radar readings in the week to August 17, 2026 — use that rather than a single reading, since the game swings roughly 13,000 players trough to peak. A live pull at 19:30 UTC on August 17, 2026 showed 48,863 playing. Lifetime visits stand at 2,086,725,254 with 91.3% approval (1,397,801 likes to 133,002 dislikes), checked August 17, 2026. Last updated 08:32 UTC on August 15, 2026 by Sol’s Studio.
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More Sol’s RNG Guides
- Sol’s RNG hub — every guide we keep current.
- Sol’s RNG best auras — the top 10 written up one by one, with abilities and obtainment history.
- Sol’s RNG codes — the live active list.
- Sol’s RNG Robux guide — where VIP and VIP+ actually pay off.
- Sol’s RNG June 2026 update — the Eon that shipped Dream Catcher.
- Sol’s RNG May 2026 update.
- Sol’s RNG vs Slime RNG — two roll systems compared.
- Blade Ball tier list — a skill game between rolls.
- Grow a Garden tier list — another rarity ladder worth reading.
Frequently Asked Questions
Monarch, at 1 in 3,000,000,000, is the rarest aura you can roll as of August 17, 2026. It is Challenged+ tier, drops only inside the Corruption or Glitched biomes, and is immune to Breakthrough and Runes. Centaurus matches that 1 in 3,000,000,000 figure inside Blazing Sun, but it is a Summer 2026 limited and leaves with the event. MasterHand is higher on paper at 7,625,999,900 Collected Stat, but it is crafted at Jake’s Workshop rather than rolled.
No, and Velvet has no roll chance at all. It is an Event-tier aura earned by finishing Lime’s Valentines 2026 questline, available February 14 to February 28, 2026, and unobtainable since then. Its ability is [E] Sweet Confession, which gives nearby other players 100% luck for five minutes. Any tier list that prints a 1-in-N rarity for Velvet invented that number.
The community wiki’s last committed count is roughly 435 auras including Developer Auras, or about 421 without them, recorded as of Eon 1-21. The game’s own Roblox description says “400+”, the only figure the developers publish. Eon 1-25 and Eon 1-26 have added more since that count was written, so treat 435 as a floor.