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Ability Wars tier list — every Punch ability ranked S to C

Last checked: August 16, 2026

Ability Wars Tier List — Every Punch Ability Ranked S to C

By Money Lord — Founder & Editor | Updated: August 16, 2026

All 49 abilities you can buy with Punches in Ability Wars, ranked S through C, with the real pedestal cost, damage and cooldown for every single one. Costs run from 0 Punches (Default) to 150,000 (Midas). Every figure below was re-checked on August 16, 2026.

This is the full ladder, including the abilities nobody writes about. For the short answer on the single strongest pick, see what the best ability in Ability Wars is.

How this tier list works

Most abilities share the same base stats: 100 HP, 10 Punch Damage, 20 Speed and 50 Jump. An ability bends those through passives and gives you up to four moves on E, Q, R and T. So tiering comes down to three measurable things: damage per cooldown, whether the kit has a defensive or mobility button, and the Punch price.

Costs and cooldowns are facts; the tier letters are our reading of them. Where the wiki marks a value TBA we say unconfirmed rather than guess. Servers cap at 20 players, so crowd-dependent kits are judged on a busy lobby.

Before you buy: Punches come from hitting players (1), ability damage (1) and kills (5) — the only three sources a 2x or 3x Punches pass multiplies. Outside multipliers, bosses pay 1 per hit plus a 150-Punch top-damage bonus, Duel wins pay 50, and the full Quest set pays 6,625. Grab anything free first from our Ability Wars codes page.

S Tier

Midas (150,000 Punches) is the 49th and currently final regular Punch purchase. Golden Fist lifts punch damage from 10 to 15; Golden Touch scales damage with your Punch balance, capping at +38% at 10,000,000 Punches. E deals 27–40 grounded on 20 seconds, Q runs a petrifying aura on 20, and R negates an incoming hit outright on a 9-second cooldown. Nothing else pairs that damage with that short a panic button.

Plasma (100,000 Punches), the 48th ability, is the same idea one grind step down. Passive punch damage 15, E ~35 damage on 15 seconds, a Q shield on 17 seconds that converts absorbed damage into charge, and R teleport on a 10-second cooldown with two stored charges. It loses to Midas only because the shield must be pre-committed.

Stardust (80,000 Punches), the 47th, owns range: E drops stars for 10 each (18s), Q reaches 55 if every tick connects (22s), and R plants a star giving a 1.3x punch damage boost (30s).

Devourer of Souls (14,000 Punches) is the outlier and the best value in the game. The 37th ability gains +0.7 punch damage per soul, with aura tiers at 3, 15, 35, 70, 100, 200 and 300 souls, an E granting damage immunity from 70 souls (25s), and an Infinity Stones panel at 300. Souls reset on death.

A Tier

Meteor (5,400) holds the biggest single verified hit on the whole ladder — 75 on a direct E, 50 indirect — on a punishing 45-second cooldown, with Q at 35. Railgun (60,000) scales its E from 1 to 70 by charge (22s). Berserker (50,000) hits 21 on both E and Q and stacks Empowered for 20 seconds per damaging hit.

Time (15,000) deals zero damage and is still A tier: its E freezes everything nearby on 26 seconds at spawn, 40 after the first use, with a rewind Q at 10 rising to 24. Rage (20,000 + Vengeance badge) only wakes up below 50% health, where punches hit 11–12. Hivemind (4,000 + Leader of the Hive) turns kills into minions, with Q at 30.4 on a cooldown shortening ~0.5s per minion.

Spectral (3,000 + the Ascend badge) is quietly excellent: 30 damage on an 8-second E plus 15 passive punch damage, the best damage-per-cooldown under 5,000 Punches. Blood God (7,000) forces a duel with a 25-damage E (16s), and Cosmos (30,000) and Gravity (250) both climb here once mastered.

B Tier

Functional kits with one real weakness each. Cyborg (11,000) fires both arms for 30 damage on a 10-second E. Paladin (13,000) swings for 24 (16s) behind a shield, and Pirate (20,000) is a clean 20/25 split on two 12-second cooldowns. Lava (6,200) ticks around 33 damage per second in its pool, and Snow (4,400) scales from 10 to 59 damage with snowball size.

Two outliers are worth calling out. Mage (9,000) trades power for pace — 10 base E and 9 per shard on Q, both on 2-second cooldowns. Buff (900) is the cheapest genuinely strong pick in the game, hitting 29 on a 9-second Q while transformed. Freeze, Void, Bone, Crystal and Quantum fill out the rest.

At the budget end, Soap (350) throws a homing bar for 25 damage on 15 seconds and Robot (600) pairs a 30-damage wrench (17s) with a punching clone — the two best sub-1,000 buys.

C Tier

Utility-only kits and abilities whose price does not match their output. Overcharge (3,600) is the clearest example — three low cooldowns for 5 on impact, 10 on the burst and 15 on Q. Deflect (2,000) deals 1 damage on a 22-second E. Static, Slime, Glue, Barrier and Programmer deal no listed direct damage at all.

The starter bracket lives here too. Two expensive oddities join it: Dice (17,777), whose damage is literally random, and Internet (16,000), a minigame economy whose Q lands 5.

Full table — all 49 Punch abilities

AbilityCostTierVerified key numbers
Midas150,000SE 27–40 (20s); R negate (9s); +38% at 10M Punches
Plasma100,000SE ~35 (15s); Q shield (17s); R blink (10s, 2x)
Stardust80,000SE 10/star (18s); Q up to 55 (22s); R 1.3x (30s)
Devourer of Souls14,000S+0.7 punch dmg per soul; E immunity at 70 (25s)
Railgun60,000AE 1–70 by charge (22s); Q ~13 total (15s)
Berserker50,000AE 21 (19s); Q 21 (21s); Empowered lasts 20s
Time15,000AE freeze (26s, 40s after); Q rewind (10s, 24s after)
Meteor5,400AE 75 direct / 50 indirect (45s); Q 35 (20s)
Blood God7,000AE 25 forced duel (16s); Q 0 (12s)
Cosmos30,000A (mastered)E 18→19.5 (25s→19s); Q 20→3–23 (18s→0.5–15s)
Gravity250A (mastered)E ~20 (18s); Q ~36 total when mastered
Quantum40,000BE teleport (22s); Q (12s); passive 15 punch dmg
Freeze25,000BE 20 (12s); Q flight (15s); passive 15
Pirate20,000BE 20 (12s); Q 25 anchor (12s)
Paladin13,000BE 24 (16s); Q shield, 0.25s interval; passive 15
Storm12,000BE tornado, varies (18s); Q 20 (15s)
Cyborg11,000BE 30 both arms (10s); Q 20 per arm, 10s regen
Nuclear10,000BE 10 base (10s); Q 5 + ~10 poison; passive 3 DPS
Mage9,000BE 10 uncharged; Q 9/shard; both on 2s
Crystal8,000BE 5 (25s); Q 27 (17s)
Bone7,500BE 20 (16s); Q ~25/sec while moving (20s)
Lava6,200BE ~33/sec (15s); Q 20 (15s)
Snow4,400BE 10–59 by size (3–5s); Q wall (12s)
Stone4,000BE 0 (26s); Q 30 (24s)
Bounty Hunter1,500BE 0→25 mastered; Q 15→10 mastered (15s each)
Mushroom1,200BQ 20 (15s); 15 per punch in Tank form (E 10s)
Buff900BQ 29 transformed (9s); 15 per punch (E 20s)
Robot600BQ wrench 30 (17s); clone punches 10 (24s)
Soap350BE 25 homing bar (15s)
Boomerang300BE 11–25 by charge and distance (9s)
Static6,600CE 0 (17s); Q 0 (6s) — mobility only
Plant5,800CE 10 (1.5s); Q 14 (14s); climbs surfaces
Cards4,800CE 0 shield (26s); Q 6.8–15 (0.8s)
Overcharge3,600CE 5 hit / 10 burst (11s); Q 15 (14s); passive 10
Magnet2,800CE 20 (16s); mastered 0 dmg but 1s cooldowns
Barrier2,400CE 0 (20s); Q unconfirmed (15s)
Deflect2,000CE 1 (22s); Q 0 (16s)
Programmer1,800CE unconfirmed (18s); Q 0 slow/stun (15s)
Dice17,777CE damage varies (12s); Q coin flip (2s)
Internet16,000CE 0; Q 5 (20s); in-ability shop economy
Slime1,050CE 0 (17s); Q 0 (12s) — slow and bounce
Shackle750CChain moves; cooldowns unconfirmed on the wiki
Grapple450CE 0 swing (14s); Q 15 pull (18s)
Moai222CE 10 with long stun (17s); passive 20
Glue150CE 0 slowing puddle (12s)
Shift100CE 15, teleports to nearest player (9s)
Teleportation50CRepositioning only, no listed damage
Soda25CE 24 if all ticks land (10s); passive 11.8
Default0C10 punch damage, no passives, no moves

Badge, secret and mastered abilities

The 49 above are only part of the roster — the game's own Roblox description lists 102 abilities and 21 masteries as of August 16, 2026. The rest come from badges, hidden pedestals or gamepasses, so they sit outside this ladder.

Badge abilities run from free unlocks like Cake, Bomb and Reaper — the Grim Reaper badge, a Halloween event ability dealing 20 on both E and Q with 18-second cooldowns and 3% lifesteal per hit — up to Void at 50,000 Punches plus a badge. Kick, Spectator and Seat are hidden in the lobby and map.

Mastery is the biggest tier-mover in the game. Access costs 5,000 Punches from Bingus in the far left corner of the lobby, and each mastery has its own challenge — 500 Cosmos kills, 250 Magnet repels, 1,750 Engineer rams. A mastered Gravity or Cosmos plays like a different ability entirely.

Efficient path: Soap (350) → Robot (600) → Buff (900) → Spectral (3,000, Ascend badge) → Devourer of Souls (14,000). That lands you in S tier for under 20,000 Punches — a fraction of Midas's 150,000. Funding it? See our Ability Wars free Robux guide.

Need Robux for Ability Wars?

Earn free Robux through Earnaldo and spend them on your favorite Roblox games. No surveys, no scams — just real rewards.

Ability Wars in numbers

Players in game2,390 as of August 16, 2026
Total visits539,263,055 as of August 16, 2026
Favourites732,992 as of August 16, 2026
Likes / dislikes444,576 / 112,989 (79.7% positive) as of August 16, 2026
Abilities / masteries102 abilities, 21 masteries as of August 16, 2026
Punch abilities ranked here49, from 0 to 150,000 Punches, as of August 16, 2026
Last game updateAugust 13, 2026 — Spectral, Shift and Double Jump masteries
DeveloperAbility Wars group — place created December 15, 2021, per the Roblox API on August 16, 2026

The August 13, 2026 patch added three masteries, so expect Spectral and Shift to move once those versions settle. Earlier patch context sits in our June 2026 update recap.

More Ability Wars

Frequently Asked Questions

What is the cheapest S-tier ability in Ability Wars?

Devourer of Souls at 14,000 Punches, as of August 16, 2026. It is the 37th ability and the only S-tier pick outside the 80,000-plus bracket. Each kill grants a soul worth +0.7 punch damage plus health, speed and knockback, with aura upgrades at 3, 15, 35, 70, 100, 200 and 300 souls. The catch is absolute: souls reset on death.

Does mastery change an ability's tier in Ability Wars?

Yes, sometimes drastically. Mastery access costs 5,000 Punches from Bingus in the far left corner of the lobby, and there are 21 masteries as of August 16, 2026. Cosmos drops its E cooldown from 25 to 19 seconds and its Q from 18 seconds to a 0.5–15 second charge; Magnet goes from a 16-second E to 1-second push and pull magnets; Bounty Hunter's E rises from 0 to 25 damage. Each one has its own unlock challenge.

Which cheap Ability Wars ability should you buy first?

Soap at 350 Punches is the best sub-1,000 buy as of August 16, 2026 — its E throws a homing bar for 25 damage on a 15-second cooldown, better damage per cooldown than anything else at that price. Boomerang at 300 Punches is the alternative at 11–25 damage on a 9-second cooldown, and Buff at 900 hits 29 on a 9-second Q once transformed.

How we verified this list

Every cost, damage value and cooldown was re-checked on August 16, 2026 against the community Ability Wars wiki's per-ability stat boxes; player, visit, favourite and vote counts came from the Roblox API the same day. Values the wiki marks TBA are shown as unconfirmed, never estimated. One known conflict: Robot's stat box reads 700 Punches while the master list and Robot's own page text read 600 — we use 600. Think a tier is wrong? Tell us in our Discord. Play Ability Wars on Roblox; not affiliated with its developers or Roblox Corporation.