All 49 abilities you can buy with Punches in Ability Wars, ranked S through C, with the real pedestal cost, damage and cooldown for every single one. Costs run from 0 Punches (Default) to 150,000 (Midas). Every figure below was re-checked on August 16, 2026.
This is the full ladder, including the abilities nobody writes about. For the short answer on the single strongest pick, see what the best ability in Ability Wars is.
Table of Contents
How this tier list works
Most abilities share the same base stats: 100 HP, 10 Punch Damage, 20 Speed and 50 Jump. An ability bends those through passives and gives you up to four moves on E, Q, R and T. So tiering comes down to three measurable things: damage per cooldown, whether the kit has a defensive or mobility button, and the Punch price.
Costs and cooldowns are facts; the tier letters are our reading of them. Where the wiki marks a value TBA we say unconfirmed rather than guess. Servers cap at 20 players, so crowd-dependent kits are judged on a busy lobby.
S Tier
Midas (150,000 Punches) is the 49th and currently final regular Punch purchase. Golden Fist lifts punch damage from 10 to 15; Golden Touch scales damage with your Punch balance, capping at +38% at 10,000,000 Punches. E deals 27–40 grounded on 20 seconds, Q runs a petrifying aura on 20, and R negates an incoming hit outright on a 9-second cooldown. Nothing else pairs that damage with that short a panic button.
Plasma (100,000 Punches), the 48th ability, is the same idea one grind step down. Passive punch damage 15, E ~35 damage on 15 seconds, a Q shield on 17 seconds that converts absorbed damage into charge, and R teleport on a 10-second cooldown with two stored charges. It loses to Midas only because the shield must be pre-committed.
Stardust (80,000 Punches), the 47th, owns range: E drops stars for 10 each (18s), Q reaches 55 if every tick connects (22s), and R plants a star giving a 1.3x punch damage boost (30s).
Devourer of Souls (14,000 Punches) is the outlier and the best value in the game. The 37th ability gains +0.7 punch damage per soul, with aura tiers at 3, 15, 35, 70, 100, 200 and 300 souls, an E granting damage immunity from 70 souls (25s), and an Infinity Stones panel at 300. Souls reset on death.
A Tier
Meteor (5,400) holds the biggest single verified hit on the whole ladder — 75 on a direct E, 50 indirect — on a punishing 45-second cooldown, with Q at 35. Railgun (60,000) scales its E from 1 to 70 by charge (22s). Berserker (50,000) hits 21 on both E and Q and stacks Empowered for 20 seconds per damaging hit.
Time (15,000) deals zero damage and is still A tier: its E freezes everything nearby on 26 seconds at spawn, 40 after the first use, with a rewind Q at 10 rising to 24. Rage (20,000 + Vengeance badge) only wakes up below 50% health, where punches hit 11–12. Hivemind (4,000 + Leader of the Hive) turns kills into minions, with Q at 30.4 on a cooldown shortening ~0.5s per minion.
Spectral (3,000 + the Ascend badge) is quietly excellent: 30 damage on an 8-second E plus 15 passive punch damage, the best damage-per-cooldown under 5,000 Punches. Blood God (7,000) forces a duel with a 25-damage E (16s), and Cosmos (30,000) and Gravity (250) both climb here once mastered.
B Tier
Functional kits with one real weakness each. Cyborg (11,000) fires both arms for 30 damage on a 10-second E. Paladin (13,000) swings for 24 (16s) behind a shield, and Pirate (20,000) is a clean 20/25 split on two 12-second cooldowns. Lava (6,200) ticks around 33 damage per second in its pool, and Snow (4,400) scales from 10 to 59 damage with snowball size.
Two outliers are worth calling out. Mage (9,000) trades power for pace — 10 base E and 9 per shard on Q, both on 2-second cooldowns. Buff (900) is the cheapest genuinely strong pick in the game, hitting 29 on a 9-second Q while transformed. Freeze, Void, Bone, Crystal and Quantum fill out the rest.
At the budget end, Soap (350) throws a homing bar for 25 damage on 15 seconds and Robot (600) pairs a 30-damage wrench (17s) with a punching clone — the two best sub-1,000 buys.
C Tier
Utility-only kits and abilities whose price does not match their output. Overcharge (3,600) is the clearest example — three low cooldowns for 5 on impact, 10 on the burst and 15 on Q. Deflect (2,000) deals 1 damage on a 22-second E. Static, Slime, Glue, Barrier and Programmer deal no listed direct damage at all.
The starter bracket lives here too. Two expensive oddities join it: Dice (17,777), whose damage is literally random, and Internet (16,000), a minigame economy whose Q lands 5.
Full table — all 49 Punch abilities
| Ability | Cost | Tier | Verified key numbers |
|---|---|---|---|
| Midas | 150,000 | S | E 27–40 (20s); R negate (9s); +38% at 10M Punches |
| Plasma | 100,000 | S | E ~35 (15s); Q shield (17s); R blink (10s, 2x) |
| Stardust | 80,000 | S | E 10/star (18s); Q up to 55 (22s); R 1.3x (30s) |
| Devourer of Souls | 14,000 | S | +0.7 punch dmg per soul; E immunity at 70 (25s) |
| Railgun | 60,000 | A | E 1–70 by charge (22s); Q ~13 total (15s) |
| Berserker | 50,000 | A | E 21 (19s); Q 21 (21s); Empowered lasts 20s |
| Time | 15,000 | A | E freeze (26s, 40s after); Q rewind (10s, 24s after) |
| Meteor | 5,400 | A | E 75 direct / 50 indirect (45s); Q 35 (20s) |
| Blood God | 7,000 | A | E 25 forced duel (16s); Q 0 (12s) |
| Cosmos | 30,000 | A (mastered) | E 18→19.5 (25s→19s); Q 20→3–23 (18s→0.5–15s) |
| Gravity | 250 | A (mastered) | E ~20 (18s); Q ~36 total when mastered |
| Quantum | 40,000 | B | E teleport (22s); Q (12s); passive 15 punch dmg |
| Freeze | 25,000 | B | E 20 (12s); Q flight (15s); passive 15 |
| Pirate | 20,000 | B | E 20 (12s); Q 25 anchor (12s) |
| Paladin | 13,000 | B | E 24 (16s); Q shield, 0.25s interval; passive 15 |
| Storm | 12,000 | B | E tornado, varies (18s); Q 20 (15s) |
| Cyborg | 11,000 | B | E 30 both arms (10s); Q 20 per arm, 10s regen |
| Nuclear | 10,000 | B | E 10 base (10s); Q 5 + ~10 poison; passive 3 DPS |
| Mage | 9,000 | B | E 10 uncharged; Q 9/shard; both on 2s |
| Crystal | 8,000 | B | E 5 (25s); Q 27 (17s) |
| Bone | 7,500 | B | E 20 (16s); Q ~25/sec while moving (20s) |
| Lava | 6,200 | B | E ~33/sec (15s); Q 20 (15s) |
| Snow | 4,400 | B | E 10–59 by size (3–5s); Q wall (12s) |
| Stone | 4,000 | B | E 0 (26s); Q 30 (24s) |
| Bounty Hunter | 1,500 | B | E 0→25 mastered; Q 15→10 mastered (15s each) |
| Mushroom | 1,200 | B | Q 20 (15s); 15 per punch in Tank form (E 10s) |
| Buff | 900 | B | Q 29 transformed (9s); 15 per punch (E 20s) |
| Robot | 600 | B | Q wrench 30 (17s); clone punches 10 (24s) |
| Soap | 350 | B | E 25 homing bar (15s) |
| Boomerang | 300 | B | E 11–25 by charge and distance (9s) |
| Static | 6,600 | C | E 0 (17s); Q 0 (6s) — mobility only |
| Plant | 5,800 | C | E 10 (1.5s); Q 14 (14s); climbs surfaces |
| Cards | 4,800 | C | E 0 shield (26s); Q 6.8–15 (0.8s) |
| Overcharge | 3,600 | C | E 5 hit / 10 burst (11s); Q 15 (14s); passive 10 |
| Magnet | 2,800 | C | E 20 (16s); mastered 0 dmg but 1s cooldowns |
| Barrier | 2,400 | C | E 0 (20s); Q unconfirmed (15s) |
| Deflect | 2,000 | C | E 1 (22s); Q 0 (16s) |
| Programmer | 1,800 | C | E unconfirmed (18s); Q 0 slow/stun (15s) |
| Dice | 17,777 | C | E damage varies (12s); Q coin flip (2s) |
| Internet | 16,000 | C | E 0; Q 5 (20s); in-ability shop economy |
| Slime | 1,050 | C | E 0 (17s); Q 0 (12s) — slow and bounce |
| Shackle | 750 | C | Chain moves; cooldowns unconfirmed on the wiki |
| Grapple | 450 | C | E 0 swing (14s); Q 15 pull (18s) |
| Moai | 222 | C | E 10 with long stun (17s); passive 20 |
| Glue | 150 | C | E 0 slowing puddle (12s) |
| Shift | 100 | C | E 15, teleports to nearest player (9s) |
| Teleportation | 50 | C | Repositioning only, no listed damage |
| Soda | 25 | C | E 24 if all ticks land (10s); passive 11.8 |
| Default | 0 | C | 10 punch damage, no passives, no moves |
Badge, secret and mastered abilities
The 49 above are only part of the roster — the game's own Roblox description lists 102 abilities and 21 masteries as of August 16, 2026. The rest come from badges, hidden pedestals or gamepasses, so they sit outside this ladder.
Badge abilities run from free unlocks like Cake, Bomb and Reaper — the Grim Reaper badge, a Halloween event ability dealing 20 on both E and Q with 18-second cooldowns and 3% lifesteal per hit — up to Void at 50,000 Punches plus a badge. Kick, Spectator and Seat are hidden in the lobby and map.
Mastery is the biggest tier-mover in the game. Access costs 5,000 Punches from Bingus in the far left corner of the lobby, and each mastery has its own challenge — 500 Cosmos kills, 250 Magnet repels, 1,750 Engineer rams. A mastered Gravity or Cosmos plays like a different ability entirely.
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Ability Wars in numbers
| Players in game | 2,390 as of August 16, 2026 |
| Total visits | 539,263,055 as of August 16, 2026 |
| Favourites | 732,992 as of August 16, 2026 |
| Likes / dislikes | 444,576 / 112,989 (79.7% positive) as of August 16, 2026 |
| Abilities / masteries | 102 abilities, 21 masteries as of August 16, 2026 |
| Punch abilities ranked here | 49, from 0 to 150,000 Punches, as of August 16, 2026 |
| Last game update | August 13, 2026 — Spectral, Shift and Double Jump masteries |
| Developer | Ability Wars group — place created December 15, 2021, per the Roblox API on August 16, 2026 |
The August 13, 2026 patch added three masteries, so expect Spectral and Shift to move once those versions settle. Earlier patch context sits in our June 2026 update recap.
More Ability Wars
- Ability Wars hub — current update, live stats, every guide.
- Best ability in Ability Wars — the top 8 broken down move by move.
- Ability Wars codes — active and expired list.
- Ability Wars free Robux guide — funding gamepasses and Punch bundles.
- Similar games: Ability Arena and Choose an Ability.
Frequently Asked Questions
Devourer of Souls at 14,000 Punches, as of August 16, 2026. It is the 37th ability and the only S-tier pick outside the 80,000-plus bracket. Each kill grants a soul worth +0.7 punch damage plus health, speed and knockback, with aura upgrades at 3, 15, 35, 70, 100, 200 and 300 souls. The catch is absolute: souls reset on death.
Yes, sometimes drastically. Mastery access costs 5,000 Punches from Bingus in the far left corner of the lobby, and there are 21 masteries as of August 16, 2026. Cosmos drops its E cooldown from 25 to 19 seconds and its Q from 18 seconds to a 0.5–15 second charge; Magnet goes from a 16-second E to 1-second push and pull magnets; Bounty Hunter's E rises from 0 to 25 damage. Each one has its own unlock challenge.
Soap at 350 Punches is the best sub-1,000 buy as of August 16, 2026 — its E throws a homing bar for 25 damage on a 15-second cooldown, better damage per cooldown than anything else at that price. Boomerang at 300 Punches is the alternative at 11–25 damage on a 9-second cooldown, and Buff at 900 hits 29 on a 9-second Q once transformed.
How we verified this list
Every cost, damage value and cooldown was re-checked on August 16, 2026 against the community Ability Wars wiki's per-ability stat boxes; player, visit, favourite and vote counts came from the Roblox API the same day. Values the wiki marks TBA are shown as unconfirmed, never estimated. One known conflict: Robot's stat box reads 700 Punches while the master list and Robot's own page text read 600 — we use 600. Think a tier is wrong? Tell us in our Discord. Play Ability Wars on Roblox; not affiliated with its developers or Roblox Corporation.