Race Tier List
Races in Abyss aren't just cosmetic. Each one comes with passive bonuses and active abilities that directly affect your damage output, survivability, and exploration range. Picking the right race for your playstyle is one of the biggest decisions you'll make early on.
S Tier Races
| Race | Rarity | Key Passive | Key Active |
|---|---|---|---|
| Kraken | Mythical | Endless Depths: +0.04% damage per fish caught (caps at +50%) | Leviathan's Legacy: 100% oxygen regen + 300% AoE on death (8-min CD) |
| Sea Angel | Mythical | +25% oxygen bonus (highest in game) | Last Breath Sprint: infinite sprint at low oxygen; Kinetic Wrath: damage scales with speed |
Kraken is the undisputed damage king. Its Endless Depths passive gives you a permanent +0.04% damage boost for every fish you catch, capping at +50% after 1,250 total catches. That's a massive ceiling for long-term players. The Leviathan's Legacy ability is essentially a second life—you regenerate all your oxygen and blast everything nearby for 300% AoE damage when you go down. The 8-minute cooldown keeps it balanced, but in Spirit Roots where oxygen is scarce, it's a lifesaver.
Sea Angel is the most well-rounded race in the game. The +25% oxygen bonus means you can explore deeper zones longer than anyone else. Last Breath Sprint gives you infinite sprint when your oxygen drops low, which pairs perfectly with Kinetic Wrath—your damage literally scales with how fast you're moving. For players who want to do a bit of everything, Sea Angel is the pick.
A Tier Races
| Race | Rarity | Key Passive | Standout Stat |
|---|---|---|---|
| Shark | Legendary | 15% damage resistance | Bonus bite attack + increased swim speed |
| Vampire Squid | Legendary | Dark vision in deep biomes | 10% lifesteal on attacks + ink cloud ability |
Shark is the best tank race available. That flat 15% damage resistance adds up quickly in dangerous biomes like Spirit Roots and Angler Cave, and the increased swim speed helps you reposition during tough fishing minigames. The bite attack is a nice bonus for dealing with aggressive sea creatures.
Vampire Squid thrives in the deeper zones. The dark vision passive is genuinely useful in Spirit Roots and Angler Cave where visibility drops to almost nothing. The 10% lifesteal keeps you alive without burning through healing items, and the ink cloud is solid crowd control when things get hectic. If you haven't grabbed our latest Abyss codes, do that first—free rolls can save you a lot of grinding for these Legendary races.
B & C Tier Races
| Tier | Race | Rarity | Why It's Here |
|---|---|---|---|
| B | Jellyfish | Epic | Electric sting (5 dmg on contact), 10% stun chance, glow passive |
| B | Seahorse | Epic | +15% movement speed, faster oxygen recovery, small hitbox |
| B | Crab | Epic | +20 HP armor, 25 dmg pinch attack, sea floor walking |
| C | Starfish | Rare | 2 HP/s regen—too slow to matter in hard content |
| C | Clownfish | Rare | +5% speed and anemone hiding—niche at best |
| C | Human | Common | Default race, no passives, 100 base HP |
The B Tier races are all perfectly usable. Jellyfish has a fun stun mechanic, Seahorse is surprisingly slippery with its small hitbox and speed, and Crab is the tankiest Epic option with +20 bonus HP. None of them compete with Legendary or Mythical races in the late game, but they'll carry you through Ocean and Ancient Sands without issues.
C Tier is where things fall off. Starfish regenerates just 2 HP per second, which is nearly useless against anything in Spirit Roots. Clownfish offers a tiny +5% speed boost and a hiding ability that doesn't help during combat. And Human is the default—you should replace it as soon as possible.
Harpoon Gun Tier List
Your harpoon gun determines how fast you catch fish and how efficiently you clear the fishing minigame. Three stats matter: Damage (how much HP you strip per shot), Control (higher means the minigame cursor moves more—harder to aim but wider coverage), and Cooldown (time between shots).
S Tier Guns
| Gun | Damage | Control | Cooldown | Cost |
|---|---|---|---|---|
| Wild Gun | 450 | 1.7 | 1.1s | $435,000 |
| Bob's Plunger Gun | 420 | 1.8 | 2.3s | Quest reward |
| Ruined Gun | 350 | 1.6 | 1.7s | Spirit Roots drop |
The Wild Gun is the best harpoon gun in the game, full stop. At 450 Damage with a 1.1s Cooldown, it outputs roughly 409 DPS—nothing else comes close. The 1.7 Control stat is manageable once you've practiced the minigame for a few hours. Yes, $435,000 is steep, but it pays for itself fast when you're farming Mythical fish.
Bob's Plunger Gun actually hits harder per shot at 420 Damage, but the 2.3s Cooldown drags its effective DPS down to about 183. It's still S Tier because the raw damage per shot lets you one-cycle some fish that the Wild Gun can't. The 1.8 Control is the highest in the game, so the minigame gets twitchy.
Ruined Gun drops from Spirit Roots and sits at the sweet spot of 350 Damage and 1.6 Control. The 1.7s Cooldown means roughly 206 DPS—respectable enough to farm everything below Mythical rarity efficiently.
A Tier Guns
| Gun | Damage | Control | Cooldown |
|---|---|---|---|
| Lost Spirit Gun | 280 | 1.5 | 0.9s |
| Morveth's Treasure Gun | 220 | 0.9 | 1.4s |
The Lost Spirit Gun has the fastest fire rate in the game at 0.9s Cooldown. That translates to about 311 DPS, which is actually competitive with S Tier on paper. The reason it's A Tier is the 1.5 Control stat combined with rapid firing makes the minigame extremely hectic—you'll miss more shots than with the Wild Gun in practice.
Morveth's Treasure Gun is the best option for mid-to-late game players who haven't reached Spirit Roots yet. The 0.9 Control makes the minigame very forgiving, and 220 Damage at 1.4s Cooldown (157 DPS) handles Ancient Sands fish comfortably.
B & C Tier Guns
| Tier | Gun | Damage | Control | Cooldown |
|---|---|---|---|---|
| B | Wasted Gun | 130 | 0.8 | 1.2s |
| B | Coral Gun | 90 | 0.7 | 1.0s |
| C | Air Rifle Gun | 55 | 0.6 | — |
| C | Starter Gun | 15 | 0.45 | — |
The Wasted Gun at 130 Damage is the best mid-game option. It's the point where you can reliably farm Ocean biome fish without the minigame dragging on forever. Coral Gun is a solid stepping stone at 90 Damage.
C Tier guns are strictly early game. The Air Rifle Gun at 55 Damage is fine for Forgotten Deep, and the Starter Gun at 15 Damage should be replaced the moment you can afford anything better.
Fish Tier List
Fish are your primary income source in Abyss. Value is determined by weight (in kg) multiplied by the per-kg rate, then multiplied again by any mutation bonus. Mutations range from Poop (x0.33 value) all the way to Abyssal (x8.5 value), so a single Abyssal Mythical catch can be worth more than hours of normal farming.
S Tier Fish (Mythical)
| Fish | Biome | Weight | $/kg | Max Base Value |
|---|---|---|---|---|
| King Anglerfish | Angler Cave | 30-50 kg | $25 | ~$1,062 |
| Abyssal Leviathan | Spirit Roots | 25-45 kg | $22 | ~$990 |
The King Anglerfish is the single most valuable fish in the game. At $25/kg with a max weight of 50kg, you're looking at roughly $1,062 base value per catch (after weight variance and rounding). With an Abyssal mutation, that jumps to over $9,000 per fish. It's exclusive to the hidden Angler Cave biome, so you'll need to find the entrance first.
The Abyssal Leviathan is slightly less valuable at $22/kg but spawns more reliably in Spirit Roots. If you're comparing Abyss fishing to other games, check out our Abyss vs Fisch comparison.
A Tier Fish (Legendary)
| Fish | Biome | Weight | $/kg |
|---|---|---|---|
| Barracuda | Ocean / Ancient Sands | 6-12 kg | $20 |
| Mahi Mahi | Ocean | Up to 20 kg | $12 |
The Barracuda at $20/kg is the best consistent farming fish in the game. It spawns across Ocean and Ancient Sands, so you don't need to risk deep biomes to find it. The 6-12kg weight range gives a max base value of $240—not flashy, but repeatable.
Mahi Mahi compensates for its lower $12/kg rate with massive weight potential. A 20kg catch nets you $240 base, matching Barracuda. The key difference is spawn frequency—Mahi Mahi appears less often but weighs more on average.
B Tier Fish (Rare / Epic)
| Fish | Biome | $/kg | Notes |
|---|---|---|---|
| Pompano | Forgotten Deep / Ocean | $15 | Best early-game money maker |
| Swordfish | Ancient Sands | $10 | Common in Ancient Sands, decent filler |
Pompano at $15/kg is your best friend in the early game. It spawns in both Forgotten Deep and Ocean, making it accessible from the start. Swordfish at $10/kg fills out your inventory in Ancient Sands between Legendary spawns. Neither will make you rich, but they keep the cash flowing while you work toward better gear.
How We Ranked
Every entry on this tier list was evaluated using in-game data pulled directly from Abyss. For races, we weighted damage output, survivability, and utility across all 5 biomes. For guns, we calculated effective DPS (Damage divided by Cooldown) and factored in Control difficulty. For fish, we used base $/kg value, weight range, and biome accessibility.
We didn't factor in mutation luck since that's random. An Abyssal mutation on any fish makes it S Tier by value alone, but you can't plan around a x8.5 multiplier showing up. Rankings assume normal catches with average weight rolls.
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Frequently Asked Questions
Kraken and Sea Angel are the two best races. Kraken offers the highest damage ceiling with its Endless Depths passive (up to +50% damage after 1,250 fish caught), while Sea Angel is the most well-rounded with infinite sprint at low oxygen, speed-scaling damage, and the highest oxygen bonus at +25%.
The Wild Gun is the best overall harpoon gun with 450 Damage, 1.7 Control, and a 1.1s Cooldown. It costs $435,000 but delivers roughly 409 DPS—the highest in the game by a wide margin.
The King Anglerfish at $25/kg with a max weight of 50kg, giving a base value up to roughly $1,062. It's exclusive to the hidden Angler Cave biome. With an Abyssal mutation (x8.5), a single catch can exceed $9,000.
Mutations multiply a fish's base sell price. The worst mutation is Poop at x0.33 (cuts value to a third), and the best is Abyssal at x8.5 (multiplies value by 8.5). Mutations are random on each catch, so they can't be farmed reliably.
There are 5 biomes: Forgotten Deep (starter), Ocean, Ancient Sands, Spirit Roots (deepest zone with Mythical fish), and Angler Cave (a hidden biome containing the King Anglerfish). Each biome has unique fish spawns and increasing difficulty.
It depends on your playtime. Kraken outscales Sea Angel after roughly 800 fish caught thanks to the Endless Depths passive stacking. Sea Angel is better for newer players and general exploration because of the +25% oxygen bonus and sprint utility. Both are S Tier—you won't go wrong with either.