Camping by SamsonXVI is the Roblox horror game that started an entire genre. With nearly 296 million visits since its September 2018 release, this 12-player survival experience drops you into a campsite where things go terribly wrong after dark. This guide covers every night's threats, all 5 game passes, the secret ending trigger, and how the game fits into SamsonXVI's 5-part series.
Camping is a horror story adventure created by developer SamsonXVI and released on September 3, 2018. It places up to 12 players in a seemingly normal campsite that quickly turns dangerous once night falls. The game runs through 3 nights, each with unique threats, culminating in a frantic sprint to the stone pillar to escape.
What made Camping revolutionary was its structure. Before this game, most Roblox horror experiences relied on jumpscares in static environments. SamsonXVI built a narrative-driven survival game with branching events, random danger elements, and a clear win condition. That formula inspired dozens of imitators and turned "story horror" into one of Roblox's most popular subgenres.
The game has accumulated roughly 296 million total visits as of May 2026. It consistently pulls players despite being nearly 8 years old, partly because of its replay value — randomized events mean no two runs are identical — and partly because the Camping series keeps drawing new fans to the original.
| Detail | Info |
|---|---|
| Developer | SamsonXVI |
| Release Date | September 3, 2018 |
| Total Visits | ~296 million |
| Max Players | 12 per server |
| Genre | Horror story adventure |
| Game Passes | 5 available (50-250 Robux) |
| Series | Part of a 5-game series |
You can play Camping directly on Roblox at its official game page (Place ID: 2306562216). The game is free to play, though optional game passes range from 50 to 250 Robux.
Camping doesn't have any active codes, and it never has. The game was built without a redeemable code system. There's no text box to enter codes, no in-game menu for redemption, and SamsonXVI has never added one in the nearly 8 years since launch.
If you've seen websites listing "Camping codes" with strings of random characters, those are fake. Camping simply doesn't support that feature. The only way to get in-game advantages is through the 5 game passes sold on the Roblox store page, which range from 50 Robux for the Smore to 250 Robux for Medkits.
This is actually common for story-driven horror games on Roblox. Unlike simulator games that use codes to distribute currency boosts, Camping's appeal is the survival experience itself. Game passes offer quality-of-life improvements, but no code will give you a gameplay shortcut.
Surviving all 3 nights requires memorizing the map, understanding each phase's threats, and coordinating with your team. Here's exactly what happens during each night and how to handle it.
Night 1 is your introduction to danger. A monster appears in the campsite shortly after dark, and rain begins to fall. The rain isn't just atmospheric — it deals damage over time to any player caught in the open. Your two shelter options are the cave and the tents.
Night 1 is the easiest phase, but it's where most first-timers die because they don't realize the rain is lethal. Veterans use Night 1 as a scouting phase, committing every landmark to memory so they can navigate quickly during the more chaotic nights ahead.
Night 2 introduces the game's most mechanically complex phase. Players must retrieve a picnic basket from the tents during heavy rain. The catch: bear traps are scattered on the ground, and the sandwiches inside the basket may be poisoned.
Night 2 is where most runs fail. The combination of rain damage, bear traps, and potential poisoning creates a three-layer threat that demands both caution and speed. Experienced players often designate one person as the "runner" to grab the basket while others wait in shelter.
One detail many players miss: bear trap positions aren't completely random. They tend to spawn along the paths between major landmarks. If you memorized the map during Night 1, you'll have a rough idea of which routes are safer.
Night 3 is the climax. One player is randomly kidnapped and tied to a tree somewhere in the forest. The rest of the group has approximately 30 seconds to find and free them. After that, everyone must sprint to the stone pillar with the ladder to win.
The 30-second timer is tight. In a 12-player server, you'll have more searchers but a larger area to cover. In smaller servers of 3-4 players, losing one to kidnapping cuts your search party drastically. This is why team coordination matters more than any game pass on Night 3.
Camping offers 5 game passes ranging from 50 to 250 Robux. None of them are required to win, but several provide meaningful advantages. Here's every pass ranked by value.
| Game Pass | Price | Effect | Rating |
|---|---|---|---|
| Lucky Coin | 200 R$ | Reduces bad events (poison, traps) + unlocks Secret Ending | Best Value |
| Medkits | 250 R$ | Heals player, 4 uses per round | High |
| Umbrella | 150 R$ | Reduces rain damage on Nights 1 and 2 | Medium |
| Flashlight | 100 R$ | Illuminates dark areas, critical for Night 3 search | Medium |
| Smore | 50 R$ | Decorative snack, no gameplay advantage | Low |
The Lucky Coin at 200 Robux is the strongest first purchase. It's the only pass that affects multiple game mechanics (poison reduction, bad event reduction) AND gives access to exclusive content through the Secret Ending. If you can only buy one pass, get the Lucky Coin. If you can afford two, add the Flashlight for Night 3 visibility.
The total cost to own all 5 game passes is 750 Robux. That's a one-time purchase — unlike many Roblox games, Camping doesn't sell consumables or seasonal passes. Once you buy them, they're yours permanently across every round you play.
The Secret Ending requires the Lucky Coin game pass (200 Robux). Without it, you can't access this content regardless of how well you play.
The Secret Ending doesn't replace the normal ending — after the cutscene, the game continues with Night 2 and Night 3 as usual. Think of it as bonus content layered on top of the standard run. You can still win (or lose) the game after triggering it.
Most players don't know the Secret Ending exists because it requires both a paid game pass and specific knowledge of the well interaction. In public servers, you'll rarely see anyone trigger it. It's one of the details that rewards players who really invest in understanding Camping's systems.
Earn free Robux through Earnaldo to grab the Lucky Coin, Flashlight, and other game passes without spending real money.
Camping isn't a standalone game. It's the third entry in SamsonXVI's 5-game horror series. Each game shares interconnected lore, recurring characters, and similar survival mechanics, but they can all be played independently.
| Order | Game | Setting |
|---|---|---|
| 1st | Mansion | Haunted estate exploration |
| 2nd | Hotel | Cursed hotel survival |
| 3rd | Camping | Forest campsite horror |
| 4th | Camping 2 | Return to the campsite with new threats |
| 5th | Camping 3 | Final chapter of the camping storyline |
The chronological order is Mansion, Hotel, Camping, Camping 2, and Camping 3. Playing them in order reveals lore connections that you'd miss otherwise. For example, certain characters referenced in Camping's background details appear as active threats in Mansion and Hotel.
Camping 2 directly continues the original's story, returning players to the same forest with escalated danger. Camping 3 serves as the conclusion, tying together plot threads from across all 5 games. If you enjoy Camping, working through the full series in order gives you roughly 4-5 hours of connected horror content.
If you've beaten Camping a few times and want to consistently survive, these strategies go beyond the basics.
The game supports up to 12 players, but the sweet spot for consistent wins is 6-8 players. Fewer than 5 makes Night 3's kidnapping rescue nearly impossible because you won't have enough searchers. More than 10 creates chaos during Night 2's bear trap navigation, as players crowd paths and trigger traps that catch teammates behind them.
Designate your best player — ideally someone with the Umbrella and Lucky Coin passes — as the solo runner for the picnic basket on Night 2. Everyone else stays in shelter. This minimizes bear trap casualties because only one person is navigating the trap field. The runner grabs the basket and brings sandwiches back to the group.
When the kidnapping happens, don't scatter randomly. Divide the forest into quadrants and assign 1-2 players to each section. Start from the edges and work inward. The kidnapped player is always tied to a tree, so focus on scanning tree clusters rather than open clearings. With the Flashlight pass, one player can sweep an entire quadrant in about 15 seconds.
If you own the Medkits pass (250 Robux), you get 4 uses per round. Don't waste them on minor rain damage during Night 1. Save at least 2 medkits for Night 2 (bear trap damage and potential poisoning) and 1 for Night 3 emergencies. The fourth is your buffer for unexpected hits.
If you don't own the Flashlight pass, you can still navigate Night 3 using audio cues and the faint ambient light from the stone pillar. The pillar has a subtle glow that's visible from most points in the forest. Keep it at your back during the search phase, then turn toward it for the final sprint.
If you enjoy Camping's mix of story-driven horror and cooperative survival, several other Roblox games scratch a similar itch. Here are some worth checking out, along with our guides for them.
Doors is a 100-room hotel escape with randomized entity encounters. It's more mechanically complex than Camping, with unique monsters that each require specific counter-strategies. If you want something with higher replayability, check out our Doors guide.
Evade puts players in open environments where they must outrun relentless AI pursuers. It's faster-paced than Camping and focuses on movement skill rather than puzzle-solving. See our Evade strategy guide for tips on surviving longer runs.
Outbreak blends zombie survival with team coordination in a way that feels reminiscent of Camping's cooperative mechanics. If the "survive together or die alone" aspect of Camping appeals to you, our Outbreak guide covers everything you need.
Michael's Zombies offers wave-based zombie survival with weapon upgrades and barricade mechanics. It's less story-focused than Camping but delivers similar tension. Our Michael's Zombies guide breaks down the best loadouts and survival tactics.
Each of these games, like Camping, can be enhanced with game passes purchasable through Robux. If you're looking to stock up on Robux for passes across multiple games, Earnaldo lets you earn Robux for free.
No. Camping by SamsonXVI doesn't have a redeemable code system. There are no text codes to enter for free items or Robux. The game has never included a code redemption feature since its September 2018 release. Any site listing "Camping codes" is providing false information.
Purchase the Lucky Coin game pass for 200 Robux, then drop the Lucky Coin into the well on Day 2 before Night 2 begins. This triggers a unique jumpscare cutscene that most players never see. The game continues normally after the cutscene.
The Lucky Coin (200 Robux) is widely considered the best game pass. It reduces the chance of bad events like poisoned sandwiches and bear trap encounters, and it also unlocks the Secret Ending. For a second purchase, the Flashlight (100 Robux) is the most impactful because Night 3 is extremely dark.
Each Camping server supports a maximum of 12 players. You'll need at least 2 players to start a round. The optimal team size for consistent wins is 6-8 players, which balances search coverage on Night 3 with manageable group movement on Night 2.
On Night 3, one player is randomly kidnapped and tied to a tree in the forest. The remaining players have approximately 30 seconds to locate and free them. After the rescue attempt (successful or not), every surviving player must sprint to the stone pillar with the ladder and climb it to win the game.
Yes. Camping is the third entry in SamsonXVI's 5-game horror series. The chronological order is: Mansion, Hotel, Camping, Camping 2, and Camping 3. Each game shares lore, recurring characters, and similar survival mechanics. Playing them in order reveals story connections you'd miss otherwise.
The Lucky Coin game pass (200 Robux) reduces your chance of getting a poisoned sandwich during Night 2. Without it, the poisoning is completely random and there's no way to identify which sandwiches are safe. Free players have to accept the risk or skip eating entirely (which means missing the health benefit of safe sandwiches).
As of May 2026, Camping has accumulated approximately 296 million total visits. This makes it one of the most-played horror experiences on Roblox and easily the most influential game in the "story horror" subgenre that it helped create.