Climb and Jump Tower has blown past 908 million visits with roughly 60,000 players jumping in every single day. Built by JumpFun Studios, this obby sends you scaling real-world landmarks from the Eiffel Tower to the Pyramids of Giza, collecting souvenirs and racing friends to the top. If you're looking for all working codes, the best strategies for tough climbs, and a breakdown of every game pass, you're in the right spot.
Climb and Jump Tower is a Roblox obby/platformer where you scale miniature versions of famous landmarks from around the world. Unlike standard tower obbies that use random abstract platforms, every climb here is themed around a real place. You'll jump up the scaffolding of the Eiffel Tower, hop across the tiers of the Leaning Tower of Pisa, and navigate the steep faces of the Pyramids.
The game sits in the obby/platformer genre but adds a few twists that set it apart. There's a souvenir collection system tied to each landmark, competitive racing modes where you go head-to-head with other climbers, and a world unlock progression that keeps you chasing the next destination. With a 97% approval rating, JumpFun Studios clearly got the formula right.
If you've played other platformers like Tower of Hell or Parkour Champions, you'll feel at home with the jump mechanics. But the landmark theming and souvenir system give Climb and Jump Tower its own identity. It's less punishing than Tower of Hell's randomized towers and more focused on exploration and collection alongside the core platforming.
When you first spawn into Climb and Jump Tower, you'll land in a hub area that connects to all the available landmarks. Don't rush straight to the hardest climb. The game has a natural progression, and tackling easier landmarks first teaches you the specific jump physics this game uses.
The Leaning Tower of Pisa is the best starting point for new players. Its platforms are wider than average, the gaps between jumps are shorter, and the lean of the tower actually works in your favor on one side. You can complete it in about 3-5 minutes once you know the route, and finishing it unlocks your first souvenir and some starter rewards.
After Pisa, move to the Statue of Liberty. It's a step up in difficulty with some trickier platform angles around the torch area, but the climb itself is straightforward. The Eiffel Tower comes next and introduces vertical sections where you need to jump between the metal framework pieces. These require more precise timing.
Climb and Jump Tower uses standard Roblox jump physics, but a few things behave differently than you might expect. Jumping from the very edge of a platform gives you about 15% more horizontal distance than jumping from the middle. This edge-jumping technique is essential for the harder landmarks.
Your character has slight momentum, so running jumps carry you further than standing jumps. On narrow platforms, though, running can send you off the edge before you react. Learn to do short bursts of movement followed by precise jumps for the trickier sections.
Climb and Jump Tower currently features multiple iconic landmarks spread across different worlds. Each world has its own visual theme, difficulty level, and unique souvenir set to collect. Here's what you'll encounter as you progress.
The first world contains the beginner-friendly landmarks. The Leaning Tower of Pisa sits here alongside the Eiffel Tower. Pisa has 32 platforms to the top with an average completion time of 4 minutes for experienced players. The Eiffel Tower is longer at roughly 48 platforms, and the framework sections in the middle third are where most players fall. Both landmarks drop European-themed souvenirs including miniature replicas and postcards.
The Statue of Liberty dominates this world. It's a medium-difficulty climb with 41 platforms. The crown section near the top has narrow footholds that require precise edge jumps. Mount Rushmore appears here too, offering a different style of climbing where you traverse sideways across the faces rather than going straight up. This world unlocks after completing both World 1 landmarks.
The Pyramids of Giza bring a completely different feel. Instead of a tall vertical climb, you're scaling the angled face of a pyramid, which messes with your depth perception. The platforms blend into the pyramid's surface, making it harder to spot your next landing. This world also features sandy wind effects that push your character slightly during jumps, adding a layer of unpredictability.
The latest world additions include landmarks from the Pacific region. The Sydney Opera House climb is one of the most visually striking, with curved shell-shaped platforms that require you to adjust your jump angles constantly. This is endgame content, and completing it puts you among the top climbers on the leaderboard.
JumpFun Studios adds new landmarks every few updates, so this list keeps growing. Community polls on their social channels often determine which real-world location gets added next.
Getting to the top isn't just about jumping. The best Climb and Jump Tower players use specific techniques to shave time off their climbs and reduce falls. Here's what separates casual climbers from leaderboard contenders.
Your camera angle determines how well you can judge distances. Set your camera to the furthest zoom-out position in Roblox settings, then angle it about 30 degrees downward from horizontal. This gives you the widest view of upcoming platforms without losing sight of your character. On vertical sections like the Eiffel Tower framework, switch to a more overhead camera to see platforms above you.
When platforms are evenly spaced, you can chain jumps without stopping. Land on a platform, immediately start moving toward the next edge, and jump again. This momentum chain is 2-3 times faster than the stop-and-go approach most players use. The trick is reading the pattern of platforms ahead so you know which direction to move the instant you land.
Everyone falls. The difference is how you handle it. Most landmarks have checkpoint platforms at roughly every 8-10 jumps. When you fall, you respawn at the last checkpoint. Knowing exactly where these checkpoints are lets you play more aggressively on the sections between them. Push for speed between checkpoints, then slow down for the checkpoint jump itself to make sure you land it.
Competitive climbing races happen on shared landmarks. When a race starts, all participants begin at the base simultaneously. The key to winning isn't just speed, it's consistency. A player who never falls will almost always beat a faster player who falls twice. In races, play it safe on the tricky sections and push speed only on platforms you're confident about.
Race wins give bonus rewards, and the Win x2 game pass doubles those bonuses. If you race frequently, that pass pays for itself quickly.
For more obby strategies, check out our guides on Swing Obby and Bike Obby, which share some of the same platforming fundamentals.
Climb and Jump Tower has 5 game passes available. Some are genuinely useful, others are situational. Here's an honest look at each one so you can decide where to spend your Robux.
This doubles all rewards you get from winning races and completing landmarks. If you play daily and finish 3-4 climbs per session, the doubled rewards add up fast. This is the best overall value pass for active players. The exact price varies, but it's a one-time purchase that applies permanently to your account.
Auto Play makes your character climb automatically. It handles the easy and medium sections well enough, but it struggles with harder jumps like the Eiffel Tower framework or the Pyramid angled platforms. It's best used for grinding the early landmarks when you want rewards without actively playing. Don't expect it to beat any difficult stages on its own.
At 199 Robux, it's a reasonable investment if you want passive progress. Just don't buy it expecting it to clear endgame content.
Ultra Luck improves your drop rates for loot and rewards. Souvenir boxes have a higher chance of giving rare items, and end-of-climb reward chests roll better outcomes. The actual improvement feels like roughly a 30-40% increase in rare drops based on player community testing. Worth it if you're chasing specific rare souvenirs for your collection.
This gives you a companion jumper that follows you during climbs. The JumpPal is mostly cosmetic, bouncing alongside you as you climb, but it does provide a small visual indicator of platform edges. Some players find the companion distracting, others love having a little buddy on their climbs. At 299 Robux, it's the most expensive pass and the least practical. Buy it if you want the aesthetic, skip it if you're focused on performance.
SecretLucky enhances lucky rewards throughout the game. This works alongside Ultra Luck but focuses specifically on special event rewards and hidden collectibles scattered across landmarks. If you're a completionist trying to fill every slot in the souvenir book, this pass helps. For casual players, the base drop rates are fine.
These 9 codes are confirmed working as of April 17, 2026. Codes in Climb and Jump Tower are case-sensitive, so type them exactly as shown. Each code can only be redeemed once per account.
Join any Climb and Jump Tower server and look for the codes button on the side of your screen. Some server versions put it in the settings menu instead. Click the button, enter the code exactly as written below, and hit redeem. Your reward goes straight into your inventory.
BALI - Bali souvenir box containing a Bali-themed collectible item
STPATRICKS - St. Patrick's Day souvenir with a lucky clover design
FALLENSTAR - Fallen Star reward, a rare celestial-themed collectible
THANKSGIVING - Thanksgiving souvenir box with a harvest-themed item
MOUNTRUSHMORE - Mount Rushmore souvenir, a miniature presidential carving
SYDNEY - Sydney souvenir featuring the Opera House design
HALLOWEEN - Halloween reward with a spooky seasonal collectible
LUXURY - Luxury item box containing a premium-tier cosmetic
70MVISIT - 70 million visits celebration reward, a limited milestone item
The game has surpassed 908 million total visits now, so expect a new milestone code (possibly for 1 billion) sometime in 2026. Follow JumpFun Studios' social channels to catch new codes the day they drop.
Souvenirs are the main collectible system in Climb and Jump Tower. Every landmark has its own set of souvenirs you can find during climbs or earn from reward boxes. Completing a full set for a landmark gives you a badge and bonus rewards.
Each landmark has between 5 and 12 unique souvenir items. Common souvenirs drop from regular climb completions at roughly a 40% rate. Uncommon souvenirs sit around 15%, rare at 5%, and legendary souvenirs have about a 1% base drop rate. The Ultra Luck and SecretLucky game passes both improve these numbers.
Souvenir boxes from codes give you a random souvenir from a specific theme. The BALI code, for instance, gives you one random Bali-themed item that could be any rarity. If you get a duplicate, it counts toward a trade-up system where 5 duplicates of one rarity can be combined into 1 item of the next rarity up.
The most sought-after souvenirs are the Golden Landmark Replicas. Each landmark has one, and they're legendary-tier drops from completing that landmark's climb. The Golden Eiffel Tower and Golden Pyramid are the two most displayed items on player profiles. Getting all of them takes dedication, but the collection badge for a complete golden set is one of the rarest achievements in the game.
Seasonal souvenirs from holiday events can't be obtained after the event ends, making them permanently rare. If you see codes like HALLOWEEN or STPATRICKS, grab them immediately since those souvenirs won't come back.
Want game passes like Win x2 or Ultra Luck without spending your own money? Earn free Robux through Earnaldo and put them toward Climb and Jump Tower upgrades.
The game passes in Climb and Jump Tower range from 149 to 299 Robux. That's not a huge amount, but if you're playing multiple Roblox games, those costs stack up. Earnaldo lets you earn free Robux by completing simple tasks, which you can then spend on passes like Win x2 or Ultra Luck without dipping into your own wallet.
Outside of that, focus on maximizing your in-game rewards. Daily login streaks give small bonuses, completing landmarks for the first time awards one-time rewards, and race wins are the most consistent source of in-game currency. The Win x2 pass doubles all of those, so if you're going to buy one pass, that's the one to prioritize.
If you play other Roblox games alongside Climb and Jump Tower, check out our Blox Fruits guide for more earning strategies that work across the platform.
There are 9 active codes as of April 2026: BALI, STPATRICKS, FALLENSTAR, THANKSGIVING, MOUNTRUSHMORE, SYDNEY, HALLOWEEN, LUXURY, and 70MVISIT. Each one gives you a unique souvenir box or reward item. All codes are case-sensitive and can only be redeemed once per account.
Climb and Jump Tower averages around 60,000 daily active players and has passed 908 million total visits. It maintains a 97% positive approval rating, making it one of the highest-rated obbies on Roblox in 2026.
Yes, Win x2 is the best value game pass in Climb and Jump Tower. It permanently doubles all your win rewards from races and landmark completions. If you play 3-4 sessions per week, the doubled rewards will exceed the Robux cost within your first week of play.
Current landmarks include the Eiffel Tower, Statue of Liberty, Leaning Tower of Pisa, Pyramids of Giza, Mount Rushmore, Sydney Opera House, and more. JumpFun Studios regularly adds new landmarks through updates, often chosen by community polls.
Join any server and find the codes button on the side of your screen or in the settings menu. Click it, type the code exactly as shown (they're case-sensitive), and press redeem. Your reward appears in your inventory right away. If a code doesn't work, double-check your spelling or try a different server.
The Auto Play pass (199 Robux) makes your character climb automatically. It handles easy and medium difficulty sections well but struggles with harder jumps on landmarks like the Eiffel Tower framework or the Pyramids. It's best used for AFK farming on early-game landmarks rather than tackling endgame content.
No, you can't earn Robux directly from playing Climb and Jump Tower. The game awards in-game currency and souvenirs, not Robux. To get free Robux for game passes, you can use platforms like Earnaldo to complete tasks and earn Robux that you spend on passes like Win x2 or Ultra Luck.
This guide covers Climb and Jump Tower (Place ID: 123921593837160) developed by JumpFun Studios. All codes were tested and confirmed working on April 17, 2026. Game pass prices and features reflect the current version of the game.
We update this page regularly as JumpFun Studios releases new codes, landmarks, and features. If you notice a code has expired or a new one has been released, the update will appear here within 24-48 hours.
For guides on similar Roblox obby and platformer games, check out our Tower of Hell guide, Parkour Champions guide, and Swing Obby guide.