BETA — Earnaldo Blog is brand new. Content is added daily.
Dungeon Quest tier list 2026 — best weapons and abilities ranked

Last checked: August 27, 2026

Dungeon Quest Tier List (2026) — Best Weapons & Abilities Ranked

By Money Lord — Founder & Editor | Updated: August 27, 2026

Dungeon Quest — the original 2018 dungeon-crawler at place 2414851778, created by vCaffy and now run by Voldex — has 17 dungeons and a gear ladder that runs from 14,000 damage to 832,000,000. This list ranks every meaningful weapon and ability, with the exact base power, level requirement and drop source for each.

Which Dungeon Quest this list covers

There are now two games with this name, and they do not share a weapon roster. This page covers the original Dungeon Quest (listed on Roblox as "Dungeon Quest! ⚔️ RPG Adventure", universe 848145103, owned by the "Dungeon Quest by Voldex" group). It was created on September 25, 2018 and has 2.33 billion visits, 5,876,470 favourites and a 91.8% like ratio (1,160,048 likes to 103,060 dislikes) as of August 27, 2026. Concurrent players sat at roughly 540 when we pulled the API at 12:13 UTC on August 27, 2026.

The other game is Dungeon Quest Reborn (universe 9931749389), published by the "Delta Quarters OG" group on March 24, 2026, which its store description says is "officially licensed by Voldex" and inspired by the original. It is a separate build with its own loot, and our tracker recorded it between 4,298 and 30,210 concurrent players in the week to August 27, 2026 (median 14,538) — far busier than the original. None of the weapons below are Reborn weapons. For a numbered countdown of weapons only, see our Dungeon Quest best weapons ranking; the Dungeon Quest hub tracks the game's status.

How current is this meta? The newest dungeon is Abyssal Void, added October 11, 2024 per the wiki's dungeon list, and the Roblox group's gamesV2 publish stamp last moved on February 25, 2025. The gear ceiling below has been stable for a long time — unusual for a Roblox RPG, and the reason this list is worth pinning.

Dungeon Quest tier list at a glance

Base-power figures are each item page's stated base average, checked on August 27, 2026. Ability figures are total spell multipliers, not damage. "NM" = Nightmare.

Weapon / Ability Tier Base power / multiplier Lvl Drops from
Voidspire & Abyssal Veil (Ultimate, warrior)S832M physical216Abyssal Void NM, after The Voidborn
Voidfallen's Effigy & Edict (Ultimate, mage)S832M spell216Abyssal Void NM, after The Voidborn
Voidborn's Malice (Legendary, warrior)S750M physical216Abyssal Void NM
Voidborn's Embrace (Legendary, mage)S750M spell216Abyssal Void NM
Sacrificial Orbs (ability)S280x fully charged215Abyssal Void NM
Gravity Leap (Legendary ability, physical)S200x210Abyssal Void Insane / NM
Unstable Warp (Legendary ability, spell)S200x210Abyssal Void Insane / NM
Voidflames (ability)S185x210Abyssal Void Insane
Akuma's Wraithbringer / SoulreaverS298.5M206Yokai Peak NM
Gildenscale Oath And Aegis / Daybreak And GildensongA139.5M196Gilded Skies NM
Hofund / Laevateinn (Ultimate)A72.727M186Northern Lands NM, after Odin Reincarnation
Mjolnir / GungnirA66.6M186Northern Lands NM
Enhanced Inner Rage / Focus (Legendary abilities)A+90% ability damage150Volcanic Chambers, Aquatic Temple, Enchanted Forest, Northern Lands NM
Eldenbark Greatsword / GreatstaffB31.6M176Enchanted Forest NM
Sea King's Trident / GreatstaffB15M166Aquatic Temple NM
Inventor's Greatsword / SpellbladeB2.4M125Steampunk Sewers NM
Universal Heal (Epic ability)BParty-wide heal62Pirate Island Insane / NM
Sakura Katana / GreatstaffC56,00097Samurai Palace NM
Dual Phoenix Daggers / Phoenix GreatstaffC24,00087The Underworld NM
Beastmaster War / Spell ScytheC14,00077King's Castle NM
Lightning Beam (ability)C15x total (2.5x × 6 ticks)40Winter Outpost Medium / Hard
Fireball (ability)C2x1Desert Temple Easy

S Tier — the level 206+ endgame

Everything in S tier comes from the last two dungeons the game shipped, Yokai Peak (October 13, 2023) and Abyssal Void (October 11, 2024). Nothing outside this bracket is close.

Voidspire & Abyssal Veil and Voidfallen's Effigy & Edict

Abyssal Void's two Ultimate-rarity drops — the warrior Voidspire & Abyssal Veil and the mage Voidfallen's Effigy & Edict — share a base average of 832,000,000 with roughly 2,500,000 in upgrades and a level 216 requirement. Fully upgraded they land between 823.75M and 890.25M, averaging 857M, so the real ceiling is about 890M rather than the ~835M older lists quote. Both drop on Nightmare only after The Voidborn bonus boss is beaten, and the wiki names them the best physical and best spell weapons in the game.

Voidborn's Malice and Voidborn's Embrace

The same dungeon's Legendary pair is the realistic target. Voidborn's Malice (physical) and Voidborn's Embrace (spell) are 750,000,000 base with about 2,000,000 upgrades at level 216, maxing at 808.5M — roughly 90% of the Ultimate's power with no bonus-boss clear required.

Akuma's Wraithbringer and Akuma's Soulreaver

Yokai Peak's Legendary pair: 298,500,000 base, about 1,350,000 upgrades, level 206, max 327.6M. If Abyssal Void Nightmare is out of reach, this is the strongest gear you can hold.

The S-tier abilities

Sacrificial Orbs has the highest single-cast multiplier we could verify anywhere in the game: 140x at half charge and 280x fully charged, on a 5-second cooldown, from Abyssal Void Nightmare at level 215. Gravity Leap (physical, level 210) and Unstable Warp (spell, level 210) are Legendary-rarity abilities at 200x total, and both also pull enemies to a point — Gravity Leap adds 20% damage reduction, Unstable Warp can be recast within two seconds. Voidflames rounds out the set at 185x across five ticks on a 3-second cooldown. All four drop from Abyssal Void.

Dungeon Quest endgame weapons and Abyssal Void loot illustration
S-tier gear all comes from Yokai Peak and Abyssal Void, the game's two newest dungeons.

A Tier — levels 150 to 196

Where most active players live. The jump from here to S tier is roughly fivefold, so treat these as milestones.

Gildenscale Oath And Aegis / Daybreak And Gildensong

Gilded Skies' Legendary pair: base average 139,500,000, about 850,000 upgrades, level 196, minimum sell price 250,000,000 gold. Gildenscale specialises in physical damage, Daybreak And Gildensong in spell power.

Hofund and Laevateinn — and why they are not S tier

Hofund (warrior) and Laevateinn (mage) are Northern Lands' Ultimate weapons: 72,727,200 base with 480,480 upgrades, level 186, max potential 80.514M. They require beating the optional Odin Reincarnation boss on Nightmare. The catch is the drop rate — the wiki estimates about 1 in 1,982 (~0.05%). Older guides quote 1 in 555 for these; that figure came from a launch bug that let Ultimates entirely replace Legendary drops in large parties, and it was patched within days of release. Do not plan around it.

Mjolnir and Gungnir

Mjolnir (physical) and Gungnir (spell) are the Northern Lands Legendaries: 66,600,000 base, 440,000 upgrades, level 186, max potential 74.55M. Their drop rate is about 1 in 555, or roughly 0.18%. That is nearly four times the odds of the Ultimates for about 92% of the power — which is why Mjolnir and Gungnir, not Hofund and Laevateinn, are the sensible Northern Lands farm.

Enhanced Inner Rage and Enhanced Inner Focus

These two Legendary abilities give a 4.5-second speed boost and increase ability damage by 90% on a 6-second cooldown, from level 150. They are not general spell-power buffs, and they drop only from Volcanic Chambers, Aquatic Temple, Enchanted Forest and Northern Lands on Nightmare at a stated 1 in 1,000. They are also not the only Legendary abilities — Gravity Leap and Unstable Warp share that rarity. Paired with an S-tier weapon they still give the highest sustained output in the game.

Rarity, in order: Common, Uncommon, Rare, Epic, Legendary, Ultimate — Ultimate being the sixth and highest. Higher rarity means higher base stats and more upgrade slots on the same item, so keep the best-rarity copy you own. Gold is the real bottleneck; see our Dungeon Quest rewards guide.

B Tier — levels 62 to 176

These carry you through the mid-game. Every one of them gets replaced, so spend upgrade gold sparingly.

Eldenbark Greatsword / Greatstaff (Enchanted Forest Nightmare) sit at 31,600,000 base with around 300,000 upgrades at level 176. Sea King's Trident / Greatstaff (Aquatic Temple Nightmare) are 15,000,000 base at level 166, maxing at 17.535M — note that this is roughly a quarter of Mjolnir's power, so do not linger here once you can host Northern Lands. Inventor's Greatsword / Spellblade (Steampunk Sewers Nightmare) are 2,400,000 base with about 67,000 upgrades at level 125; their stats were raised substantially in the Boss Raids rework of May 23, 2024, so pre-2024 numbers for them are wrong.

Universal Heal is the one early ability worth keeping for the long haul. It is Epic rarity from Pirate Island on Insane or Nightmare, needs level 62, and heals every player in the lobby or dungeon regardless of distance, scaling with your spell power. It fires two ticks over about two seconds on a 15-second cooldown — it was nerfed from five ticks when King's Castle launched, so any guide quoting five ticks is stale.

Dungeon Quest mid-game dungeon crawling illustration
Mid-game gear from Enchanted Forest, Aquatic Temple and Steampunk Sewers.

C Tier — levels 1 to 97

Early progression gear. Useful when you get it, worthless within a few dungeons.

Sakura Katana / Sakura Greatstaff from Samurai Palace Nightmare have a base average of 56,000 at level 97 — still the most recognisable weapons in the game and heavily traded as cosmetics, but 56,000 against Mjolnir's 66,600,000 tells you where they belong. Dual Phoenix Daggers / Phoenix Greatstaff (The Underworld Nightmare, level 87) are 24,000 base, maxing at 39,900. Beastmaster War Scythe / Spell Scythe (King's Castle Nightmare, level 77) are 14,000 base with only 850 upgrades — the weakest Legendaries on this list.

On abilities: Lightning Beam is often written off, but it deals six ticks for a 15x total spell multiplier from level 40, which makes it comfortably stronger than Fireball and its single 2x tick. Fireball's advantage is range — it and Blue Fireball have the longest reach of any ability, which is useful for pulling the first group in a room. Note that Fireball stopped being the default starter ability in the November 22, 2024 update; new accounts get Flame Step or Leaping Strike instead.

How this list was built

Tiers are set by verified base power and level bracket, not by feel. Every weapon and ability was looked up individually on its Dungeon Quest Roblox Wiki item page on August 27, 2026, and the base average, upgrade count, level requirement, drop source and stated drop rate were taken from there. That wiki is actively maintained — its dungeon page was revised on August 25, 2026 and gives seventeen regular dungeons, matching the game's own live Roblox description. Player counts, visits, favourites and the like ratio came from the Roblox games and votes API for universe 848145103 on August 27, 2026. Nothing here rests on invented playtesting or weighted scores; if a drop contradicts the table, the wiki item page is the tiebreaker.

Comparing dungeon crawlers more broadly? See our Elemental Dungeons tier list and Dungeon Hunters tier list for two of the newer alternatives.

Earn Free Robux While You Play

Want more Robux for Dungeon Quest and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.

More Dungeon Quest

Frequently Asked Questions

What is the best weapon in Dungeon Quest?

Voidspire & Abyssal Veil (warrior) and Voidfallen's Effigy & Edict (mage), as of August 27, 2026. Both are Ultimate rarity: 832,000,000 base, about 2,500,000 in upgrades, level 216, maxing near 890.25M. They drop from Abyssal Void on Nightmare only after The Voidborn is defeated. If the bonus boss is out of reach, Voidborn's Malice and Voidborn's Embrace at 750,000,000 base are the practical target.

How many dungeons does Dungeon Quest have?

Seventeen regular dungeons and no active event dungeons, per the game wiki's dungeon page as revised on August 25, 2026 — a count the game's own live Roblox description also gives. They run from Desert Temple at level 1 to Abyssal Void at level 210 (Insane) and 215 (Nightmare). Only Desert Temple and Winter Outpost offer Easy, Medium and Hard; every other dungeon has just Insane and Nightmare.

Is this tier list for Dungeon Quest Reborn?

No. This covers the original Dungeon Quest (place 2414851778, universe 848145103, "Dungeon Quest by Voldex" group). Dungeon Quest Reborn is a separate game published March 24, 2026 by the "Delta Quarters OG" group under a Voldex licence, with its own dungeons and loot. It ran 4,298–30,210 concurrent players in the week to August 27, 2026 against the original's ~540, but none of the weapons above apply to it.