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Super Power Fighting Simulator Tier List 2026 — best fusions ranked
Updated: June 16, 2026

Super Power Fighting Simulator Tier List (2026) — Best Fusions Ranked

By Earnaldo Team · June 16, 2026 · 9 min read

Fusions are the real power ladder in Super Power Fighting Simulator. Each one is a permanent creature transformation that wipes your Power and rank but multiplies every stat gain from then on. Picking the right fusion to chase, and knowing how far each one jumps your multiplier, is the difference between grinding for hours and snowballing past players who started before you.

This tier list ranks all eight fusions from S to C as of the v16.0 build, based on their stat-gain multipliers, how hard they are to reach, and where they sit on the endgame path. The numbers here come from the community-maintained wiki, so treat them as the documented values that developer GamesReborn may adjust in a future patch.

How Fusion Works First

Before the rankings make sense, you need the fusion loop. You unlock your first fusion at S-Class after hitting a Power threshold, and fusing turns you into a creature with a permanent stat-gain multiplier. The catch: fusing resets your Power to 0 and your rank back to F-Class.

You don't lose everything, though. Your multipliers and reputation carry over, so each fusion is a prestige step rather than a hard restart. Werewolf, the first fusion, jumps your multiplier from x1 to x25 — that means you re-climb the early ranks roughly 25 times faster than your first run.

That multiplier is why fusions outrank everything else for power. There's no race system in this game, and auras are purely cosmetic rewards tied to your rank. Your real strength comes from stacking fusion multipliers on top of class multipliers, training-zone multipliers, and Ancient Item gear.

S Tier — Best Fusions in Super Power Fighting Simulator

These are the endgame fusions. If you've reached this point, you're sitting on multipliers in the billions and training stats faster than newer players can comprehend. S Tier is reserved for the two fusions that define the top of the progression curve.

Dragon

Dragon is the eighth and final fusion, and nothing else comes close. It grants the Dragon Ruler transformation, which trains roughly 15x faster than your normal rate on top of every other multiplier you've stacked. Reaching it requires the Ruler of Time rank and around 240 NoD total Power, so it's a genuine endgame grind.

Players who pair Dragon with the Omni rank get what the community calls Omni Dragon, widely treated as the single strongest setup in the game. If you're committed to maxing out, Dragon is the finish line, and the jump from the previous fusion is enormous — roughly 100x, far bigger than any earlier step.

Reaper

Reaper is the seventh fusion and the gateway to the endgame. It pushes your multiplier from around x100M to roughly x2B, and like Minotaur it comes with a carried weapon for combat. Unlocking it needs XYZ-Class and about 15 Sxd Power.

Reaper sits in S Tier because it's the last stop before Dragon and already puts you in billion-multiplier territory. Most serious players treat Reaper as the point where the grind shifts from "leveling up" to "preparing the final fusion."

Tip: Don't rush a fusion the moment you qualify. Banking extra multiplier upgrades and finishing the training zones you've unlocked before fusing means you re-climb the next tier even faster.

A Tier — Excellent Fusions

A Tier fusions are the mid-to-late grind. They each roughly 20x your multiplier over the previous step, and they're where most active players spend a big chunk of their progression. Strong, but clearly stepping stones toward Reaper and Dragon.

Hydra

Hydra is the sixth fusion, taking your multiplier from about x5M to x100M. That's a clean 20x jump that opens the door to the late-game training zones where stat gains finally feel fast. Hydra is also the final main-quest fusion, since the 59 main quests in v16.0 wrap up around this stage.

Yeti

Yeti is the fifth fusion, moving you from roughly x250k to x5M. By the time you reach Yeti, you've left the early grind behind and you're multiplying stats fast enough to chase the higher Ancient Item sets. It's a comfortable, high-value fusion that most players blow past on their way to Hydra.

B Tier — Good Fusions

B Tier fusions are early-mid progression. They're meaningful upgrades over your starter fusions, and one of them is the easiest fusion in the game to obtain, which makes this tier important for momentum.

Gryphon

Gryphon is the third fusion and widely considered the easiest fusion to unlock. It bumps your multiplier from x500 to x10k — a 20x jump — and only needs SSS-Class and around 300 N Power. Because the requirement is gentle relative to the payoff, Gryphon is the fusion that gets new players hooked on the prestige loop.

Phoenix

Phoenix is the fourth fusion and the biggest single early jump, taking your multiplier from x10k to x250k — roughly 25x. Phoenix marks the transition out of the early game; once you've got it, your stat numbers start climbing into ranges that feel genuinely powerful. Check our Super Power Fighting Simulator codes page for free Gems and Tokens that speed up the grind to this point.

C Tier — Starter Fusions

C Tier isn't an insult. These are the first two fusions, and you have to go through them to reach everything above. They're the smallest multipliers on the ladder, but they teach you the loop and get the snowball rolling.

Minotaur

Minotaur is the second fusion, moving your multiplier from x25 to x500 (a 20x step) and handing you a carried weapon. Unlocking it needs SS-Class and about 2 Oc Power. It's a solid first real upgrade after Werewolf and the point where most players commit to the fusion grind.

Werewolf

Werewolf is the first fusion, available at S-Class with around 5 Sx Power. It takes your multiplier from x1 to x25 and, usefully, doubles your Gems gain from x1 to x2. Werewolf is where everyone starts, and the x25 boost makes your second climb dramatically faster than your first.

Fusion Tier List Summary Table

Here's every fusion in order, with its multiplier change and where it lands on this tier list. Power units climb fast: Sx is sextillion, Oc is octillion, N is nonillion, Sxd is sexdecillion, and NoD is novemdecillion.

Tier Fusion Multiplier Change Unlock Requirement
SDragon (8th)~100x over Reaper; 15x Dragon Ruler trainingRuler of Time, ~240 NoD
SReaper (7th)~x100M → x2BXYZ-Class, ~15 Sxd
AHydra (6th)~x5M → x100MHigh rank & Power
AYeti (5th)~x250k → x5MHigh rank & Power
BPhoenix (4th)~x10k → x250kMid-high rank & Power
BGryphon (3rd)~x500 → x10kSSS-Class, ~300 N
CMinotaur (2nd)~x25 → x500SS-Class, ~2 Oc
CWerewolf (1st)x1 → x25 (and x2 Gems)S-Class, ~5 Sx

Which Stat to Train Alongside Your Fusion

Fusions multiply stat gains, but you still choose which stats to grind. The game has four stats: Strength, Endurance, Psychic, and Speed. Three of them have dedicated training zones — there are 71 zones in v16.0 — and Speed is the odd one out.

StrengthPunch damage
EnduranceDurability / HP
Psychic9 skills
SpeedWalk / fly / jump

Strength and Endurance are the easiest to grind early because their training zones unlock at low thresholds. Psychic is slower to start but rewards you with the most skills of any stat — nine as of v16.0 — so a lot of players main Strength for raw damage, then pivot into Psychic once their multiplier is healthy.

Speed has no training areas at all. It only rises through your class rank, your fusions, and the dedicated Speed multiplier upgrade. Don't waste time hunting for a Speed grind spot that doesn't exist. If you want a full walkthrough of the early grind, our Super Power Fighting Simulator guide covers training order and multiplier strategy in detail.

Gear matters too. Ancient Items are passive multipliers you don't even have to equip, bought as ranked sets from chests with Gems. The latest is the Mythical Beast Set from the Mythical Beast Chest at 10,000 Gems, and chasing the higher sets is the natural companion goal to climbing the fusion ladder.

How We Ranked These Fusions

We ranked the fusions on three factors: multiplier size, accessibility, and endgame relevance. Because each fusion is strictly stronger than the one before it, the ladder is mostly objective — a higher fusion always out-multiplies a lower one. The tiers group fusions by which stage of the game they belong to.

S Tier covers the endgame pair, Reaper and Dragon, where multipliers hit the billions and the Dragon Ruler transformation stacks a 15x training bonus on top. A Tier holds the late-grind fusions, B Tier the early-mid jumps including the easy-to-reach Gryphon, and C Tier the two starter fusions everyone passes through.

One honest caveat: this is a quieter game in 2026, with a small but dedicated player base, so the wiki figures above are the best community-documented values rather than freshly re-tested numbers. Developers may adjust multipliers or requirements in a future update, and we'll revise this list when they do.

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Frequently Asked Questions

What is the best fusion in Super Power Fighting Simulator?

Dragon is the eighth and final fusion as of v16.0 and the strongest in the game. It grants the Dragon Ruler transformation, which trains roughly 15x faster than normal, and it requires the Ruler of Time rank plus around 240 NoD total power. Pairing the Omni rank with Dragon gives you the so-called Omni Dragon, the true endgame setup.

What order do the fusions come in?

The fusion ladder runs Werewolf, Minotaur, Gryphon, Phoenix, Yeti, Hydra, Reaper, then Dragon. Each one multiplies your stat gains roughly 20x to 25x over the previous fusion, with a much larger jump of about 100x between Reaper and Dragon.

Is there a best race in Super Power Fighting Simulator?

No. Super Power Fighting Simulator has no race system. Power comes from fusions, your class rank, training-zone multipliers, and Ancient Item gear sets. If a guide tells you to pick a race, it's confusing this game with an anime fighter like Anime Fighting Simulator or Blox Fruits.

Do auras make you stronger in Super Power Fighting Simulator?

No. Auras are cosmetic and are tied entirely to your class rank, so they give zero stat boost. The rainbow aura just signals that a player has reached one of the top ranks like Ruler of Time.

What does fusing actually do to my progress?

Fusing resets your Power to 0 and your rank back to F-Class, but it permanently boosts your stat-gain multiplier and you keep your existing multipliers and reputation. Your first fusion, Werewolf, takes you from x1 to x25, so you lose short-term power but train far faster afterward. It's the game's prestige loop.

Which stat should I train first in Super Power Fighting Simulator?

There are four stats: Strength, Endurance, Psychic, and Speed. Strength and Endurance are easiest to grind early because they have dedicated training zones, while Speed has no training areas and only rises through ranks, fusions, and multipliers. Many players main Strength for damage first, then branch into Psychic, which has the most skills at nine.