Super Power Training Simulator is one of Roblox's original grind games, and it's still going strong with roughly 255 million visits and hundreds of players online at any time. The loop is pure progression: train five physical stats by doing reps, unlock powers like flight and teleport through quests, then test yourself in PvP. The recent V1.80 update added a Squad System, new auras and skills, fresh reputation ranks, and better mobile support.
The catch for new players is that nothing explains itself. You spawn, see a bunch of training spots, and have no idea what to do first. This guide lays out every stat, how to train each one efficiently, the quest line that hands you your powers, and the order that gets you flying fastest.
Table of Contents
Your First 30 Minutes
Your goal in the first session is simple: start stacking stats and meet Sath, the quest NPC in the spawn safe-zone. Don't worry about PvP or auras yet — those come later. Get the training loop going first.
- Head to the City Port Body Toughness area and start training at the 100 BT spot.
- While you sit there, you also passively gain Fist Strength, Movement Speed, and Jump Force.
- Find Sath in the safe-zone and start his quest chain.
- Push Psychic Power to 100 to unlock Invisibility from Sath's 3rd quest.
- Keep grinding Movement Speed and Jump Force together toward 10,000 each.
- Don't waste time looking for codes — this game doesn't have any.
That early City Port session is the most efficient thing you can do as a beginner, because you're feeding four stats at once. Settle in and let the numbers climb.
The 5 Stats and How to Train Them
Everything in the game is built on five trainable stats. Knowing what each one actually does keeps you from wasting hours grinding the wrong number.
| Stat | What It Does | How to Train |
|---|---|---|
| Body Toughness (BT) | Max health and damage resistance | Sit in BT areas / pushups |
| Fist Strength (FS) | Punch and energy-attack damage | Punch rocks, crystals, god stars |
| Psychic Power (PP) | Powers psychic skills | Meditate at the Zen Temple |
| Movement Speed (MS) | Run speed and teleport range | Weights / moving around |
| Jump Force (JF) | Jump height and flight speed | Weights |
The most important myth to kill early: Jump Force controls flight speed, not Psychic Power. Plenty of new players dump hours into Psychic thinking it makes them fly faster. It doesn't — Psychic Power only fuels your psychic skills, while Jump Force governs both how high you jump and how fast you fly.
One more trick worth knowing: meditating while flying gives 10x the Psychic Power of meditating on the ground. So flight isn't just mobility, it's a Psychic-training multiplier too, which is why unlocking it early matters so much.
Training Areas and Multipliers
Each stat has a chain of training areas, and each area applies a bigger multiplier but demands a higher minimum stat to enter. The jumps are massive — multipliers climb from x5 at the start to as high as x800,000 in the endgame zones.
For Body Toughness, the path runs City Port (100 BT, x5) into the Iceberg (5K–100K BT, x20), the Tornado (50K–1M, x50), the Volcano (500K–10M, x100), and finally Devil's Secret (50M and up, scaling toward x800,000). For Fist Strength, you start at the Rock near spawn (x10), then need flight to reach the Crystal (x100) before climbing the Blue, Green, and Red God Stars.
Psychic Power is trained at the Zen Temple lawns: the First Lawn at 1M PP (x100), the Second Lawn at 1B (x10K), the Bridge at 1T (x1M), and the Waterfall at 1Qa (x100M). The rule is always the same — train in the highest-multiplier area you currently qualify for, and never linger in a low one once you can move up.
The Sath Quest Line and Your Powers
Sath is the NPC who turns raw stats into actual abilities. His quest chain gates every power in the game behind stat requirements, so progression is really about hitting Sath's thresholds in the right order. Here are the key unlocks:
- Invisibility — 3rd quest, needs 100 PP (higher-PP players can still see you)
- Energy Sphere Punch — 4th quest, needs 1,000 FS
- Water Run — 6th quest, needs 1,000 MS and 1,000 PP
- Teleport — 8th quest, needs 10,000 MS (range scales with MS)
- Flight — 9th quest, needs 10,000 MS and 10,000 JF
- Conceal/Reveal Aura — 12th quest, needs 1M BT, 1M FS, and 1M PP
Flight at the 9th quest is the single biggest quality-of-life gate in the game. It opens up the Crystal Fist Strength area, lets you reach zones you couldn't before, and unlocks that 10x flying meditation for Psychic Power. Everything gets faster once you can fly. Our full Super Power Training Simulator guide covers the later quests and PvP in more depth.
The Fastest Training Order
The efficient path isn't to max one stat at a time. It's to chase the unlocks that make every other stat faster. That means prioritizing mobility early.
Start at City Port for Body Toughness, since you passively bank FS, MS, and JF there too. Grab Invisibility at 100 PP because it's dirt cheap and useful in PvP. Then funnel everything into Movement Speed and Jump Force together — at 10,000 each you unlock Teleport and then Flight back to back, and flight is the gateway to the whole mid game.
After flight, your Psychic grind speeds up tenfold via aerial meditation, your Fist Strength opens into the Crystal and God Star areas, and you can finally use top-multiplier training zones. From there it's a steady climb toward the 1M-stat Conceal Aura quest and the endgame areas. If you want to see how this grind stacks up against a combat-focused game, check our Super Power Training Simulator vs RIVALS comparison.
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10 Beginner Mistakes to Avoid
The grind is long enough without slowing yourself down. Avoid these and you'll progress noticeably faster:
- Believing Psychic Power increases flight speed — it's Jump Force that does.
- Neglecting Movement Speed and Jump Force, which gate Teleport and Flight.
- Not stacking FS, MS, and JF gains while sitting in a Body Toughness area early.
- Meditating on the ground instead of while flying for 10x Psychic Power.
- Training in a low-multiplier area when you already qualify for a higher one.
- Hunting for codes — the game has no code system, so you're wasting time.
- Ignoring Sath's quests, since your skills come from quests, not raw stats alone.
- Skipping Invisibility when it only costs 100 Psychic Power.
- Chasing a flashy aura for power, when auras are purely cosmetic.
- Entering a Body Toughness pool below its minimum, which deals massive damage.
When to Spend Robux (and When Not To)
This is a free-to-progress game in the truest sense. There's no premium currency that buys stats, and no codes to lean on, so your numbers come entirely from time spent training. A patient free player reaches the same heights as anyone.
The one purchase worth considering is the Ghost Rider game pass at around 2,000 Robux, which unlocks an extra skill path through special quests. Treat it as optional flavor, not a requirement. Skip cosmetic auras entirely since they give no advantage. And before buying Robux outright, remember you can earn it through tasks instead.
Frequently Asked Questions
Complete Sath's 9th quest, which requires 10,000 Movement Speed and 10,000 Jump Force. Flying also lets you meditate in the air for 10x Psychic Power gains, so it's the single most important early unlock.
Jump Force. A common myth says Psychic Power boosts flight, but Psychic Power only powers psychic skills. Jump Force controls both your jump height and your flight speed.
Finish Sath's 8th quest, which needs 10,000 Movement Speed. The teleport range starts small and grows as you raise Movement Speed further.
Sit in a Body Toughness area such as City Port at 100 BT, where you also passively gain Fist Strength, Movement Speed, and Jump Force at once, and always use the highest-multiplier area you qualify for. Advanced players also use Death Training to push past stat walls they don't yet meet.
No. The classic Super Power Training Simulator has no code redemption system, so there are no codes to redeem. Progress comes entirely from training stats and completing Sath's quests, not from codes.
No. Auras are purely cosmetic and signal your power level rather than boosting your stats. You unlock the Conceal and Reveal Aura ability from Sath's 12th quest, which requires 1 million Body Toughness, 1 million Fist Strength, and 1 million Psychic Power.