Those Who Remain has pulled in over 120 million visits on Roblox, and it's not hard to see why. Peak Development Studios built something that captures the pressure of co-op zombie survival in a way that keeps squads coming back wave after wave. Whether you're here for the active codes, a breakdown of every zombie type you'll face, or a rundown of which perk tree deserves your points first — this is the guide for you. We've verified every code on this page as of June 5, 2026, and we'll walk you through the full game loop so you're not going in blind.
These codes were tested and confirmed working as of June 5, 2026. Codes in Those Who Remain hand out free in-game cash, supply crates packed with gear, and limited weapon skins you can't get any other way. Grab them before they expire — Peak Development Studios doesn't give much warning before pulling a code.
| Code | Reward | Status |
|---|---|---|
| HALLOWS | Halloween weapon skin + free cash | Active |
| SURVIVE2026 | Free supply crate + 500 cash | Active |
| PEAKLAUNCH | 1,000 bonus cash | Active |
| WAVECLEAR | Exclusive camo weapon skin | Active |
| 120MILLION | Milestone crate + 750 cash | Active |
| SPOOKY23 | Pumpkin weapon charm | Expired |
| EARLYBIRD | Starter cash pack | Expired |
| INFECTEDWAVE | Special infected weapon skin | Expired |
Redeeming codes in Those Who Remain takes about 20 seconds once you know where the input box lives. Follow these steps exactly and you'll have your rewards in hand before you even load into your first match.
Your rewards land immediately. Cash goes straight to your wallet, crates appear in your inventory, and weapon skins unlock in your loadout customization screen. If you get an "invalid code" error, make sure you haven't already redeemed that code on the same account — each code can only be used once per player.
Those Who Remain, built by Peak Development Studios, is a co-op zombie wave survival shooter on Roblox that has stacked up over 120 million lifetime visits. The premise is exactly what it sounds like: you and your team hold out against wave after wave of increasingly aggressive undead, collect loot, upgrade your arsenal, and spend points climbing one of three perk trees to turn your character into a lean, zombie-killing machine.
Each match plays out across 15 waves. Early waves are a warm-up — standard zombies shamble toward you in manageable numbers and you'll have plenty of time to loot the map, get a feel for your loadout, and set up barricades if you're running a Craftsman build. By wave 7 or 8 the chaos ramps up noticeably: spawn counts jump, sprinters appear in bigger clusters, and you'll start seeing Boomers and special infected dropping into the mix with regularity. Waves 13 through 15 are where most squads fall apart. The enemy density hits a point where positional discipline, coordinated fire, and smart perk choices are the difference between a successful clear and a full team wipe.
The loot system keeps every match feeling rewarding even when your wave count falls short of 15. Zombies drop cash and consumables, and crates scattered around the map contain weapons, ammo, and crafting materials. Cash carries over between waves, so there's always something to spend at the buy station before the next horde arrives. The decision of what to buy — a weapon upgrade, a perk point, an extra crate — is where a lot of the game's strategic depth lives.
Knowing what you're up against is half the battle in Those Who Remain. Each enemy type has a distinct behavior pattern, and treating a Sprinter like a Standard zombie is a fast way to get downed. Here's a breakdown of every zombie variant you'll encounter across the 15 waves.
The bread and butter of every early wave. Standard zombies walk at a steady pace, take a normal amount of damage across the board, and don't have any special mechanics attached to them. They come in large numbers but are trivially easy to kite. The main threat from Standards is when they pile up and corner an isolated teammate. Keep moving, stay in a group, and they're a non-issue through wave 5.
Sprinters show up in small numbers from around wave 4 onward and become a genuine menace by wave 8. They move at roughly twice the speed of a Standard zombie and will close ground fast enough to punish players who get caught reloading in the open. They have slightly less health than a Standard, which makes short bursts of accurate fire the right call — don't unload a full magazine on a single Sprinter when two shots to the head will drop them. Players running Marksman perks absolutely shred Sprinters once critical hit bonuses kick in.
Boomers are the most dangerous zombie in Those Who Remain for inexperienced players. They're heavy, slow-moving tanky enemies that release a poisonous gas cloud either when they die or when they take body-shot damage. The gas lingers for several seconds, deals damage over time to anyone caught in it, and can completely disrupt a hold position if a Boomer dies in a choke point your team was relying on.
The counter to Boomers is simple but requires discipline: always aim for the head. A clean headshot kill drops the Boomer without triggering the gas explosion. If a Boomer is already close to a teammate, call it out and let the teammate back away before you take the shot. Running through a Boomer gas cloud to revive a downed player is one of the most common ways squads chain-fail and wipe in the late game.
Special infected are rare, high-priority targets that appear from wave 9 onward and increase in frequency as you approach wave 15. They come in a handful of variants — some are heavily armored and require sustained fire, others have abilities that interfere with your team's movement or vision. The exact pool of special infected types gets added to with updates, so joining the Peak Discord server is the best way to stay current on new variants that drop between major patches.
When a special infected spawns, communicate its location to your team immediately. Letting a special infected go ignored while you deal with a wave of Standards is how it snowballs into a full-squad problem. Designate one player to focus specials while the rest handle the horde — it's a clean division of labor that extends your team's effective survivability window by several waves.
Those Who Remain gives every player three perk slots to fill from three distinct trees. A fourth slot is unlocked through a gamepass — worth picking up if you play regularly, but the game is completely viable without it. Your perk selections are the most important build decision you'll make, so let's go through what each tree actually offers.
Survivalist is the defensive anchor of any Those Who Remain squad. This tree is stacked with perks that increase your max health, reduce incoming damage, speed up your revive time when downed, and give passive healing over time. The standout perk in this tree for co-op play is the revive speed bonus — in the late waves where your whole team is getting pressured, being able to pick someone up faster without getting downed yourself is massive. If your squad has a dedicated player willing to go full support, Survivalist is the tree for them.
For solo or duo runs, pairing one Survivalist perk (specifically the health bonus) with two Marksman perks is a solid generalist build that keeps you alive long enough to actually output damage.
Craftsman perks revolve around resource efficiency and barricade mechanics. This tree lets you gather crafting materials faster, build barricades at reduced cost, repair fortifications mid-wave without burning consumables, and carry more utility items. In coordinated squads who want to hold a defensible position through the final waves, having at least one Craftsman-specced player is a strong strategic choice.
The Craftsman tree is weaker in pub lobbies where coordination breaks down quickly. Barricades are useless if your teammates run past them and pull zombies into your position. In organized Discord groups from the Peak server, though, a Craftsman player holding chokepoints can trivialize waves that would otherwise wipe a disorganized squad.
Marksman is the damage tree and it's the most popular choice across all player skill levels for good reason. Perks in this tree boost your weapon accuracy, reduce recoil on automatic weapons, increase headshot damage, and add a critical hit chance mechanic that can one-shot lighter zombies when it procs. The critical hit perk in particular is exceptional against Sprinters — it makes the "two shots to the head" approach more forgiving because a crit will drop one in a single well-placed shot.
If you're running the fourth perk slot, the most common high-end build is two Marksman perks, one Survivalist (health), and one Craftsman (resource gather). That gives you meaningful offensive output while staying self-sufficient enough to not need constant babysitting from teammates.
15 waves sounds manageable until you're standing in wave 12 with half your team downed and a Boomer waddling toward your last standing member. Here's how to approach each stage of the match with purpose.
These waves exist to fund your build and test your positioning. Don't rush — take every wave at a controlled pace, loot every crate you can reach, and use your cash to buy your first perk before wave 3 hits. Establish a hold position early. The map layouts in Those Who Remain have natural chokepoints, and finding one before the wave counts start climbing is much easier than trying to relocate under pressure in wave 9. If you're running Craftsman, start building barricades here rather than waiting until you need them urgently.
This is where the match either clicks into place or starts falling apart. Sprinters appear in larger numbers, Boomers begin spawning regularly, and the cash demands of weapon upgrades start competing with perk point spending. Prioritize weapon upgrades in this window — your wave-one loadout doesn't hold up well against wave-9 enemy density. Keep a consumable heal in your inventory at all times. Players who run dry on consumables in wave 8 often find themselves at half health going into wave 9 with no recovery option, and that's a downward spiral.
Communication is non-negotiable in the final five waves. Call out Boomer positions before shooting them. Designate your special infected hunter. If someone goes down, the whole squad moves to assist — no individual heroics that leave a teammate unrevived for 30 seconds while you chase a kill on the other side of the map. Hold your position, control your ammo economy, and resist the urge to panic-fire. Steady, aimed shots clear zombies more efficiently than spray and waste in the final waves where every bullet counts.
Those Who Remain has a layered weapon system where the guns you start with are pale shadows of what you can have by wave 10 if you spend smart. Here's what you need to know about managing your arsenal across a full 15-wave run.
Every player starts with a basic primary weapon that handles early waves fine. The damage gap between a base weapon and a fully upgraded one is significant enough that you'll want to start investing in upgrades from wave 5 onward. Don't wait until wave 10 to start upgrading — by then you're spending catch-up money instead of building an advantage. Prioritize upgrading your primary weapon over buying a second weapon until your primary hits at least two or three upgrade tiers.
Map crates can contain anything from basic ammo refills to rare weapon skins and high-tier guns. In the early waves, hit every crate you can see before the horde reaches you. Mid-game, be selective — a crate in a dangerous open position isn't worth the risk of getting flanked while you open it. Late game, crates with ammo are worth more than crates with weapon skins no matter how cool the skin looks. Staying alive through wave 15 with your current weapon beats dying in wave 12 while trying to loot an upgrade.
The weapon skins you unlock from codes like HALLOWS and WAVECLEAR are purely cosmetic — they don't affect stats, damage output, or perk synergies. That said, they do show up in your loadout customization and make your build look significantly better in the pre-wave lobby screen. Crate-acquired skins follow the same purely cosmetic rule. Never trade survivability for a skin unlock.
The fourth perk slot gamepass in Those Who Remain costs Robux, and if you're a regular player it's genuinely one of the better Roblox purchases you can make for a game you're invested in. The question is how to get Robux without spending real money on them.
Earnaldo is one of the most reliable ways to earn free Robux by completing offers, tasks, and surveys — you accumulate points and withdraw them as Robux directly to your account. It takes some time but it's legitimate and the payouts are real. If you're grinding Those Who Remain regularly and want to unlock that fourth perk slot without paying out of pocket, starting a few Earnaldo tasks while you're between gaming sessions adds up faster than you'd expect.
Beyond the perk slot gamepass, those same Robux can go toward premium crates, cosmetic bundles in the shop, or other Roblox games entirely. Earnaldo's how-it-works page breaks down the exact offer types available and how the point-to-Robux conversion works so there are no surprises.
Complete tasks and offers on Earnaldo to earn Robux — use them to unlock the fourth perk slot gamepass or any cosmetics in the Those Who Remain shop.
If you have a Roblox Premium subscription, you get a monthly Robux stipend which stacks nicely with what you earn on Earnaldo. The Premium membership also gives a purchase bonus when you buy Robux directly, so if you ever do decide to buy some, Premium makes that go further. For games like Those Who Remain that you're playing heavily, the combination of a Premium stipend plus periodic Earnaldo earnings can cover most in-game purchases without touching your wallet directly.
You can also check out similar guides for other Roblox zombie survival games that follow a comparable gameplay loop — Survive the Apocalypse, Forsaken, and 99 Nights in the Forest are all worth checking out if you enjoy what Those Who Remain does. Each has its own active code lists and perk/upgrade systems worth understanding.
Open the game, go to the Main Menu, click the SHOP button, find the Enter Code box, type your code exactly as written, then hit REDEEM. Rewards are delivered immediately to your account. Each code is one-time-use per player — if you get an "already redeemed" error, you've used it before on the same account.
Current active codes reward free in-game cash, supply crates, and exclusive weapon skins. The code HALLOWS grants a Halloween-themed weapon skin along with bonus cash. SURVIVE2026 gives a free supply crate plus 500 cash. Check the full table at the top of this guide for every active code and its reward.
A standard match in Those Who Remain runs 15 waves of progressively harder zombies. Each wave ramps up the count and variety of enemies, culminating in a brutal final wave packed with special infected. The jump in difficulty between waves 10 and 11 is noticeable — that's typically where underprepared squads start losing players.
The three perk trees are Survivalist (health, damage resistance, and revive perks), Craftsman (resource gathering, barricade building, and utility), and Marksman (weapon handling, accuracy, and critical hit bonuses). You get three perk slots by default, with a fourth available via a Robux gamepass. Most players gravitate toward Marksman in solo play and mix Survivalist in when playing support for a team.
Boomers are heavy zombie variants that release a cloud of poisonous gas when they die or when shot in the body. Always aim for the head to drop them cleanly without triggering the gas cloud. Body shots cause the gas to detonate while the Boomer is still standing — combining the gas damage with the zombie still being active is a fast way to down multiple teammates at once. Keep your distance when a Boomer is near teammates and call it out before you shoot.
Not really. The fourth perk slot gamepass gives a meaningful build advantage, but the core gameplay is fully completeable with the three free perk slots. Weapon skins and cosmetics from codes and crates are purely cosmetic and have zero impact on damage or survivability. A coordinated free-to-play squad with solid perk choices and good communication can clear all 15 waves consistently.
The Peak Development Studios Discord server is the fastest source — codes usually appear there within minutes of going live. The official Those Who Remain Roblox game page and Peak's social media accounts are also worth following. This page is updated regularly as new codes drop, so bookmarking it is a solid fallback option.
Those Who Remain codes give in-game cash and cosmetics, not Robux directly. For free Robux, platforms like Earnaldo let you earn Robux by completing tasks and offers, which you can then spend on Roblox gamepasses including the fourth perk slot upgrade in Those Who Remain. It takes time but it's a legitimate way to fund in-game purchases without spending real money.
Those Who Remain has earned its 120 million visit count. Peak Development Studios built a zombie wave survival experience that rewards coordination, smart perk decisions, and learning the behavior of each enemy type — without locking meaningful progression behind a paywall. The free codes available right now hand out solid cash and crates that give new players a genuine head start, and the active community on the Peak Discord means you'll always know when new content and codes drop.
Focus your perk points rather than spreading them thin, get familiar with how Boomers work before the late waves force you to learn the hard way, and communicate with your squad about special infected spawns in the final stretch. Do those three things and a wave 15 clear stops being a hopeful goal and starts being a repeatable outcome. Good luck out there — and grab those codes before they expire.
If you enjoy the zombie survival genre on Roblox, check out our guides for Survive the Apocalypse, Forsaken, and 99 Nights in the Forest — all three have active code lists and in-depth guides covering their own perk and upgrade systems.