Last checked: August 26, 2026
Wonderland Badges (August 2026) — How to Get All 27
Only 0.41% of the 9.99 million people who have ever opened Wonderland have cleared Levels Mode. There are 27 badges, none disabled — but as of today only 26 are still obtainable. Below is every badge with its live holder count, its share of the player base, and something no other Wonderland page publishes: how many people earned it in the last 24 hours.
Table of Contents
- What Wonderland Actually Is
- All 27 Badges At A Glance
- The Easy Ones
- The Progress Badges — Chases And Bosses In Order
- The Difficulty Badges
- The Grind Badges
- The Two Odd Ones Out
- What Won't Help — The Game Passes
- What's Coming: August 28 And September 4
- How We Checked These Numbers
- More Wonderland & Roblox Horror Guides
- Frequently Asked Questions
What Wonderland Actually Is
Wonderland is a co-op roguelite horror escape game, twelve days old — it launched Friday, August 14, 2026. The lobby holds 30; a run holds one to five. Levels Mode is the only released mode: 8 randomised levels plus 4 fixed set-pieces, 12 in all, across four difficulties (Easy, Medium, Hard, Nightmare). Story Mode is locked, targeted for 2027. You catch Lumins, feed them to Wormy for Tickets, buy gear, and leave before your HealthBox timer hits zero and Wonder turns. Our Wonderland beginner guide covers that loop from scratch; this page assumes you know it.
2026-08-14T18:45:54Z, and the launch-week badge sitting within 91 awards of the join-once badge on August 22 — nobody played before that window opened.All 27 Badges At A Glance
Percentages use 9,985,377 as the denominator — the Warm Welcome count, meaning every account that has ever loaded the game. Commonest first, read August 26, 2026. The Last 24h column is the badge API's own pastDayAwardedCount: it is the difference between a badge that is genuinely rare and one that is simply shut.
| Badge | Requirement | Holders | % of players | Last 24h |
|---|---|---|---|---|
| Warm Welcome | Play for the first time | 9,985,377 | 100% | 347,129 |
| Grand Opening | Play during launch week — closed | 8,125,001 | 81.37% | 17 |
| Death Commoner | Die once | 7,169,110 | 71.80% | 230,847 |
| Meet Bunny | Get surprised by Bunny | 2,991,018 | 29.95% | 88,629 |
| Death Explorer | Die 5 times | 2,935,559 | 29.40% | 89,313 |
| The Desperate | Complete the Mole Chase | 2,681,278 | 26.85% | 79,204 |
| Death Frequenter | Die 10 times | 1,258,782 | 12.61% | 35,589 |
| Magic Hatter | Escape through Wonder's hat | 740,329 | 7.41% | 2,732 |
| The Glutton | Complete the Worm Chase | 635,914 | 6.37% | 23,416 |
| Say Hello!!! | Use the Minigun | 358,242 | 3.59% | 12,437 |
| Death Collector | Die 25 times | 329,113 | 3.30% | 11,494 |
| The Divine | Complete the Coaster Chase | 222,505 | 2.23% | 9,070 |
| Mask Breaker | Use the Wonder Mask until it breaks | 108,812 | 1.09% | 2,058 |
| Dance Battle | Dance-battle Wonder & Wander | 95,885 | 0.960% | 3,633 |
| Death Welcomer | Die 50 times | 89,804 | 0.899% | 4,332 |
| Team Player | Bandage-heal a teammate | 67,009 | 0.671% | 3,703 |
| Wonderland Visitor | Beat Levels Mode once | 41,188 | 0.412% | 2,409 |
| First Words | Beat it on Easy | 40,845 | 0.409% | 2,403 |
| First Steps | Beat it on Medium | 2,393 | 0.024% | 142 |
| The Creationists | Meet a developer in-game | 1,435 | 0.014% | 320 |
| Wonderland Regular | Beat Levels Mode 5 times | 1,115 | 0.011% | 112 |
| Big Kid | Beat it on Hard | 750 | 0.0075% | 39 |
| Wonderland Survivalist | Beat it with 0 deaths | 623 | 0.0062% | 71 |
| Fearless Child | Beat it on Nightmare | 467 | 0.0047% | 28 |
| Wonderland Patron | Beat Levels Mode 10 times | 275 | 0.0028% | 33 |
| Wonderland Fixture | Beat Levels Mode 20 times | 66 | 0.00066% | 8 |
| Wonderland Forever | Beat Levels Mode 50 times | 12 | 0.00012% | 1 |
The Easy Ones (You'll Get These In Your First Hour)
Warm Welcome lands the moment the place loads, which is why its count doubles as the denominator for everything else. Death Commoner follows almost as fast: 71.80% of everyone who has touched this game has died at least once. The other 28% mostly joined, looked around the lobby and left.
Meet Bunny at 29.95% is the first badge with real content behind it — Bunny camps a fake door. Death Explorer (five deaths, 29.40%) sits alongside it and the two move in lockstep: 88,629 and 89,313 awards in the last 24 hours. That pair is the cleanest line in the data between people who loaded the lobby and people who actually played.
Grand Opening is now closed, and we can finally say so. On August 22 we could not: the wiki called it unobtainable while the API still showed hundreds of thousands of awards in a single day. Four days later the argument is settled. Grand Opening was awarded 17 times in the 24 hours to August 26 against 347,129 for Warm Welcome, its winRatePercentage has fallen to 0.0, and the gap between the two badges has gone from 91 awards on August 22 to 1,860,376 today. If you did not play before roughly August 24 you cannot have it. Twenty-six badges remain live.
The Progress Badges — Chases And Bosses In Order
Four badges track how far through Levels Mode you have pushed, in a fixed sequence: The Mole Chase, The Worm Chase, The Divine Coaster Level, then The Final Fight.
- The Desperate — the Mole Chase. Lever parkour; the Mole breaks the planks and eventually falls. 2,681,278 holders, 26.85%, +79,204 yesterday.
- The Glutton — the Worm Chase. Luck-ordered doors, droppers and levers, and unlike the Mole this one survives. 635,914 holders, 6.37%, +23,416 yesterday.
- The Divine — the Divine Coaster Level. Ride the carts and minigun the balloons or get launched, with Star Angels attacking throughout. 222,505 holders, 2.23%, +9,070 yesterday.
- Dance Battle — the Wonder & Wander boss, stage one of the Final Fight: pull five levers to earn a hammer. 95,885 holders, 0.960%, +3,633 yesterday.
The drop between rungs: Mole to Worm loses 76%, Worm to Coaster another 65%, Coaster to the boss 57% more. Roughly one player in forty-five ever finishes the Coaster Level. Every one of those gaps has narrowed since August 22, which fits the wiki's account that the launch build was widely called too hard and the developers have since patched the difficulty down.
Three side badges hang off the same route. Magic Hatter (7.41%) marks escaping through Wonder's Top Hat when the timer expires, and it is the one badge here going backwards: only 2,732 awards in the last 24 hours against 88,629 for Meet Bunny, so its share has fallen from 8.98% to 7.41% in four days. That fits the difficulty patching above — fewer squads are timing out, so fewer escape through the hat. Say Hello!!! comes from firing the minigun on the Coaster Level, and at 3.59% it is more common than finishing that level. Mask Breaker (1.09%) needs the Wonder Mask worn until it breaks, and that mask costs 700 Tickets.
The Final Fight continues for four more stages after the boss, none of which carries its own badge; our beginner guide walks them. There is one ending, not several — a page promising multiple endings is guessing.
The Difficulty Badges
Four badges map to the four difficulties, and the gap between the first two is the most dramatic number on this page. First Words (Easy) has 40,845 holders. First Steps (Medium) has 2,393. That is a 94% collapse from one difficulty tier to the next — and it is the same 94% we measured on August 22, so this wall is structural, not a launch-week artefact.
It gets steeper. Big Kid (Hard) sits at 750, Fearless Child (Nightmare) at 467 — out of 9.99 million. Wonderland Visitor, the clear-it-once badge, has 41,188 holders, barely 343 more than the Easy badge: almost every first clear happens on Easy, and almost nobody goes back up the ladder.
One practical read: Hard beats Nightmare by only 283 holders, a far tighter gap than Easy-to-Medium. Once a squad can clear on Medium, the last two tiers are a short step. The wall is Medium — and the daily column says the same thing, with 2,403 Easy clears yesterday against 142 on Medium, 39 on Hard and 28 on Nightmare.
The Grind Badges
Then there's the repeat ladder. Five clears gets you Wonderland Regular (1,115 holders), ten gets Wonderland Patron (275), twenty gets Wonderland Fixture (66). Fifty gets Wonderland Forever: twelve accounts hold it as of August 26, 2026, up from three on August 22, with exactly one of the twelve arriving in the last 24 hours. It quadrupled in four days and is still the rarest badge by two orders of magnitude.
Set that against the 41,188 people with a single clear: fewer than one in thirty-six went on to five, and fewer than one in three thousand four hundred reached fifty. If you're chasing this ladder, run a fixed five-player squad on Easy — the repeat badges do not specify a difficulty.
The Two Odd Ones Out
Two badges fit none of the groups above. The Creationists (1,435 holders, 0.014%) requires meeting a developer in-game — being in the right server when MUCDICH, ivasmigins or another ScaryPlay member drops in. It is rarer than the Medium-difficulty badge, and no amount of skill moves that.
But the daily column turns it into a tactic. 320 of its 1,435 holders — 22% of everyone who has ever earned it — got it in the last 24 hours. No other badge has a fifth of its lifetime awards land in one day. A developer was demonstrably in public servers on August 25–26, 2026, and with a major update dated August 28 (below), the days around a patch are when this badge is realistically available at all.
Team Player (67,009, 0.671%) is the opposite: trivially easy, and almost nobody has it. All you do is heal a teammate with a bandage from Wonder's Shop. Grab a Band-Aid, patch a friend, done in one run — still the best effort-to-rarity trade in the game, and still rarer than dying fifty times.
What Won't Help — The Game Passes
Seven passes are on sale as of August 26, 2026, and not one makes a badge easier. Correction to our own August 22 text: we wrote that all seven were created on August 10. They were not — the API gives seven different dates, and only [LIMITED] Bunny Staff was made on August 10. Three passes predate the launch by more than two months. Every price below was re-read today; none has changed since August 12, 2026.
| Game pass | Robux | Created | What it does |
|---|---|---|---|
| 4x Egg Rarity | 1,799 | Jul 10, 2026 | Rolls each egg's rarity 4x, keeps the best; replaces 2x/3x, does not stack |
| 3x Egg Rarity | 1,499 | Jul 10, 2026 | Rolls each egg's rarity 3x, keeps the best |
| [LIMITED] Bunny Staff | 1,099 | Aug 10, 2026 | Divine-tier WonderLite skin |
| 2x Egg Rarity | 399 | Jun 8, 2026 | Rolls each egg's rarity 2x, keeps the best |
| +20% Tickets | 199 | Jun 20, 2026 | Stacks with the Playing-With-Friends bonus for 32% |
| 2x Hatching Speed | 99 | Jun 8, 2026 | Halves Wonder Egg hatching time |
| [LIMITED] Bear Box | 79 | Jun 8, 2026 | HealthBox skin, "only for sale once" |
The Egg passes feed into WonderLites: flashlight skins, nothing more — 25 of them, on a Common → Uncommon → Epic → Legendary → Mythic → Secret → Divine ladder priced in Gems from 250 (Wonder Pop) to 11,000 (Jester, still only a 25% pull from a Secret Egg). None of it changes a badge requirement.
What’s Coming: August 28 And September 4
Two updates are already dated, and not by a rumour account — both are Roblox event listings hosted by the ScaryPlay group itself, read from the virtual-events API on August 26, 2026. Neither existed when we published this page on August 22; both were created on August 23.
| Update | Goes live (UTC) | ScaryPlay's own wording |
|---|---|---|
| NEW MONSTERS & MORE! | Aug 28, 22:00 → Sep 1, 05:55 | "2 new enemies. Hiding spots. A revamped exit. Revamped Lumins. Better balancing and bug fixes. All brought by Wonder and Wander." |
| SKILLTREES & UPGRADES | Sep 4, 20:00 → Sep 8, 05:55 | "Upgrade your character in Wonderland! Can you become the strongest?" |
What that means for badges, stated carefully. No new badge exists yet — the newest record in this universe is The Divine, created August 1, 2026, so the list above is complete today. But "a revamped exit" matters: Magic Hatter is tied to the current exit, so if you want it at today's 7.41% the window is before Friday. The wiki names the two new enemies as Lumin Rodent and Bear; ScaryPlay's event page says only "2 new enemies", so treat those names as wiki-only until the update lands.
How We Checked These Numbers
Every figure in the table comes from the Roblox badge API, which returns a live award count and a 24-hour award count per badge, read August 26, 2026 at 20:15 UTC for universe 4760747038. The cross-check is the funnel: Mole 2.68M → Worm 636K → Coaster 223K → boss 95.9K → full clear 41.2K is strictly decreasing, and it matches the level order written independently on the wiki's Levels Mode page (last edited 21:56 UTC, August 25, 2026) by editors describing the game, not counting badges.
What we refused to publish matters as much. Badge creation dates are not ship dates — all 27 were authored between July 6 and August 1, 2026, weeks before launch. Same discipline today: the games API reports the universe updated at 2026-08-26T18:06:50Z, two hours before we read it, but the group games endpoint still reports the root place's last publish as 2026-08-14T18:45:54Z, no badge or pass record moved with it, and ScaryPlay's next event is dated August 28. A bumped timestamp is not a patch. Shop prices got the same treatment: only the Wonder Mask (700 Tickets) and Wander Mask (280) are sourced, so the Hammer, Minigun, StopWatch, Band-Aid, Band-AidBox, WonderDust, Trumpet, Lure and Radio carry no price here at all. At least five single-game "wiki" domains, all registered after launch, contradict each other on those mask prices; none is cited.
Two last things. Wonderland spent about two years in development under co-directors MUCDICH and ivasmigins, the pair behind The Mimic, and had its August 8 launch pulled an hour before go-live over a 16+ age rating. And if you are hunting The Creationists: the official ScaryPlay Discord invite resolves to guild 1134396178121904138 and was created by the account mucdich, which is how we know it is the real server. Wonderland's one and only code lives on our Wonderland codes page, held to the standard in how we verify codes.
Earn Free Robux While You Play
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More Wonderland & Roblox Horror Guides
- Wonderland beginner guide — Lumins, Tickets and the chase levels from scratch.
- Wonderland codes — the honest status.
- The Mimic — the same co-directors' earlier horror game.
- DOORS — the game Wonderland delayed itself to avoid.
- Apeirophobia — levelled backrooms horror.
- Forsaken — the chase, without the roguelite layer.
- Piggy — the chapter-based classic.
- Specter — co-op investigation horror, up to four.
Frequently Asked Questions
Twenty-seven exist and none are disabled, but only 26 are still obtainable as of August 26, 2026. Grand Opening, for playing during launch week, has closed: it was awarded 17 times in the last 24 hours against 347,129 for Warm Welcome, and the community wiki now marks it unobtainable. Everything else is still winnable, from Warm Welcome for joining once to Wonderland Forever for fifty Levels Mode clears. There is no secret-badge list and no badge tied to a Robux purchase.
Wonderland Forever, for clearing Levels Mode fifty times. Twelve accounts hold it as of August 26, 2026, out of 9,985,377 players who have ever loaded the game, and exactly one of those twelve earned it in the previous 24 hours. Next rarest are Wonderland Fixture at 66 holders for twenty clears, Wonderland Patron at 275 for ten, Fearless Child at 467 for a Nightmare clear and Wonderland Survivalist at 623 for a zero-death clear.
No. All seven passes on sale as of August 26, 2026 affect Wonder Eggs, hatching speed, Ticket income or cosmetics. The 4x, 3x and 2x Egg Rarity passes change your odds of a rarer WonderLite flashlight skin, and +20% Tickets gives you more shop currency. Bear Box is a HealthBox skin; Bunny Staff is a flashlight skin. None touches a badge requirement, a difficulty or a chase level, and no pass price has moved since August 12, 2026.