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Wonderland Roblox badge guide artwork showing all 27 badges for August 2026

Last checked: August 26, 2026

Wonderland Badges (August 2026) — How to Get All 27

By Money Lord — Founder & Editor | Updated: August 26, 2026

Only 0.41% of the 9.99 million people who have ever opened Wonderland have cleared Levels Mode. There are 27 badges, none disabled — but as of today only 26 are still obtainable. Below is every badge with its live holder count, its share of the player base, and something no other Wonderland page publishes: how many people earned it in the last 24 hours.

Updated August 26, 2026 — re-read all 27 badges, added a live 24-hour column, closed out Grand Opening and corrected our own game-pass creation dates.
· August 26 — counts refreshed; two dated updates added from ScaryPlay's event pages
· August 22 — first publication

10,468Playing now
28.26MTotal visits
26 / 27Badges obtainable
88.6%Approval rating

Roblox API, read August 26, 2026 (place 13718567207, universe 4760747038): 10,468 playing at 20:09 UTC, 28,255,624 visits, 184,954 likes to 23,748 dislikes (88.6%), 327,714 favourites, 30 per lobby. Creator: the group ScaryPlay (id 32538104, 545,001 members, owned by ivasmigins), which publishes exactly one public game.

What Wonderland Actually Is

Wonderland is a co-op roguelite horror escape game, twelve days old — it launched Friday, August 14, 2026. The lobby holds 30; a run holds one to five. Levels Mode is the only released mode: 8 randomised levels plus 4 fixed set-pieces, 12 in all, across four difficulties (Easy, Medium, Hard, Nightmare). Story Mode is locked, targeted for 2027. You catch Lumins, feed them to Wormy for Tickets, buy gear, and leave before your HealthBox timer hits zero and Wonder turns. Our Wonderland beginner guide covers that loop from scratch; this page assumes you know it.

The launch spike is over, and that changes the badge maths. Across 28 radar samples from August 20–26, 2026 the median was 13,794 concurrent players, range 6,023–22,191; our daily means fell from 19,336 on August 22 to 9,007 on August 26, a 53% slide in four days. Two things still date the launch to August 14: the group publish stamp 2026-08-14T18:45:54Z, and the launch-week badge sitting within 91 awards of the join-once badge on August 22 — nobody played before that window opened.

All 27 Badges At A Glance

Percentages use 9,985,377 as the denominator — the Warm Welcome count, meaning every account that has ever loaded the game. Commonest first, read August 26, 2026. The Last 24h column is the badge API's own pastDayAwardedCount: it is the difference between a badge that is genuinely rare and one that is simply shut.

BadgeRequirementHolders% of playersLast 24h
Warm WelcomePlay for the first time9,985,377100%347,129
Grand OpeningPlay during launch week — closed8,125,00181.37%17
Death CommonerDie once7,169,11071.80%230,847
Meet BunnyGet surprised by Bunny2,991,01829.95%88,629
Death ExplorerDie 5 times2,935,55929.40%89,313
The DesperateComplete the Mole Chase2,681,27826.85%79,204
Death FrequenterDie 10 times1,258,78212.61%35,589
Magic HatterEscape through Wonder's hat740,3297.41%2,732
The GluttonComplete the Worm Chase635,9146.37%23,416
Say Hello!!!Use the Minigun358,2423.59%12,437
Death CollectorDie 25 times329,1133.30%11,494
The DivineComplete the Coaster Chase222,5052.23%9,070
Mask BreakerUse the Wonder Mask until it breaks108,8121.09%2,058
Dance BattleDance-battle Wonder & Wander95,8850.960%3,633
Death WelcomerDie 50 times89,8040.899%4,332
Team PlayerBandage-heal a teammate67,0090.671%3,703
Wonderland VisitorBeat Levels Mode once41,1880.412%2,409
First WordsBeat it on Easy40,8450.409%2,403
First StepsBeat it on Medium2,3930.024%142
The CreationistsMeet a developer in-game1,4350.014%320
Wonderland RegularBeat Levels Mode 5 times1,1150.011%112
Big KidBeat it on Hard7500.0075%39
Wonderland SurvivalistBeat it with 0 deaths6230.0062%71
Fearless ChildBeat it on Nightmare4670.0047%28
Wonderland PatronBeat Levels Mode 10 times2750.0028%33
Wonderland FixtureBeat Levels Mode 20 times660.00066%8
Wonderland ForeverBeat Levels Mode 50 times120.00012%1

The Easy Ones (You'll Get These In Your First Hour)

Warm Welcome lands the moment the place loads, which is why its count doubles as the denominator for everything else. Death Commoner follows almost as fast: 71.80% of everyone who has touched this game has died at least once. The other 28% mostly joined, looked around the lobby and left.

Meet Bunny at 29.95% is the first badge with real content behind it — Bunny camps a fake door. Death Explorer (five deaths, 29.40%) sits alongside it and the two move in lockstep: 88,629 and 89,313 awards in the last 24 hours. That pair is the cleanest line in the data between people who loaded the lobby and people who actually played.

Grand Opening is now closed, and we can finally say so. On August 22 we could not: the wiki called it unobtainable while the API still showed hundreds of thousands of awards in a single day. Four days later the argument is settled. Grand Opening was awarded 17 times in the 24 hours to August 26 against 347,129 for Warm Welcome, its winRatePercentage has fallen to 0.0, and the gap between the two badges has gone from 91 awards on August 22 to 1,860,376 today. If you did not play before roughly August 24 you cannot have it. Twenty-six badges remain live.

Don't farm the death badges on purpose. Death Commoner, Explorer, Frequenter, Collector and Welcomer are 1, 5, 10, 25 and 50 deaths, and every one arrives on its own. Dying deliberately also costs your squad the run. Wonderland Survivalist — a clear with zero deaths, held by 623 people — is the one to attempt first in a session, before your squad is tired.

The Progress Badges — Chases And Bosses In Order

Four badges track how far through Levels Mode you have pushed, in a fixed sequence: The Mole Chase, The Worm Chase, The Divine Coaster Level, then The Final Fight.

  1. The Desperate — the Mole Chase. Lever parkour; the Mole breaks the planks and eventually falls. 2,681,278 holders, 26.85%, +79,204 yesterday.
  2. The Glutton — the Worm Chase. Luck-ordered doors, droppers and levers, and unlike the Mole this one survives. 635,914 holders, 6.37%, +23,416 yesterday.
  3. The Divine — the Divine Coaster Level. Ride the carts and minigun the balloons or get launched, with Star Angels attacking throughout. 222,505 holders, 2.23%, +9,070 yesterday.
  4. Dance Battle — the Wonder & Wander boss, stage one of the Final Fight: pull five levers to earn a hammer. 95,885 holders, 0.960%, +3,633 yesterday.

The drop between rungs: Mole to Worm loses 76%, Worm to Coaster another 65%, Coaster to the boss 57% more. Roughly one player in forty-five ever finishes the Coaster Level. Every one of those gaps has narrowed since August 22, which fits the wiki's account that the launch build was widely called too hard and the developers have since patched the difficulty down.

Three side badges hang off the same route. Magic Hatter (7.41%) marks escaping through Wonder's Top Hat when the timer expires, and it is the one badge here going backwards: only 2,732 awards in the last 24 hours against 88,629 for Meet Bunny, so its share has fallen from 8.98% to 7.41% in four days. That fits the difficulty patching above — fewer squads are timing out, so fewer escape through the hat. Say Hello!!! comes from firing the minigun on the Coaster Level, and at 3.59% it is more common than finishing that level. Mask Breaker (1.09%) needs the Wonder Mask worn until it breaks, and that mask costs 700 Tickets.

The Final Fight continues for four more stages after the boss, none of which carries its own badge; our beginner guide walks them. There is one ending, not several — a page promising multiple endings is guessing.

The Difficulty Badges

Four badges map to the four difficulties, and the gap between the first two is the most dramatic number on this page. First Words (Easy) has 40,845 holders. First Steps (Medium) has 2,393. That is a 94% collapse from one difficulty tier to the next — and it is the same 94% we measured on August 22, so this wall is structural, not a launch-week artefact.

It gets steeper. Big Kid (Hard) sits at 750, Fearless Child (Nightmare) at 467 — out of 9.99 million. Wonderland Visitor, the clear-it-once badge, has 41,188 holders, barely 343 more than the Easy badge: almost every first clear happens on Easy, and almost nobody goes back up the ladder.

One practical read: Hard beats Nightmare by only 283 holders, a far tighter gap than Easy-to-Medium. Once a squad can clear on Medium, the last two tiers are a short step. The wall is Medium — and the daily column says the same thing, with 2,403 Easy clears yesterday against 142 on Medium, 39 on Hard and 28 on Nightmare.

The Grind Badges

Then there's the repeat ladder. Five clears gets you Wonderland Regular (1,115 holders), ten gets Wonderland Patron (275), twenty gets Wonderland Fixture (66). Fifty gets Wonderland Forever: twelve accounts hold it as of August 26, 2026, up from three on August 22, with exactly one of the twelve arriving in the last 24 hours. It quadrupled in four days and is still the rarest badge by two orders of magnitude.

These five badges no longer say "story." Visitor, Regular, Patron, Fixture and Forever all had their Roblox records edited on August 25, 2026 between 20:36:29 and 20:36:56 UTC — twenty-seven seconds end to end. Their live descriptions now read "Beat the levels mode." The wiki's Achievements page, last edited August 21, still transcribes "Beat the story", and so did our table until today. It matters: Story Mode is a separate, still-locked mode targeted for 2027, and these badges never had anything to do with it.

Set that against the 41,188 people with a single clear: fewer than one in thirty-six went on to five, and fewer than one in three thousand four hundred reached fifty. If you're chasing this ladder, run a fixed five-player squad on Easy — the repeat badges do not specify a difficulty.

The Two Odd Ones Out

Two badges fit none of the groups above. The Creationists (1,435 holders, 0.014%) requires meeting a developer in-game — being in the right server when MUCDICH, ivasmigins or another ScaryPlay member drops in. It is rarer than the Medium-difficulty badge, and no amount of skill moves that.

But the daily column turns it into a tactic. 320 of its 1,435 holders — 22% of everyone who has ever earned it — got it in the last 24 hours. No other badge has a fifth of its lifetime awards land in one day. A developer was demonstrably in public servers on August 25–26, 2026, and with a major update dated August 28 (below), the days around a patch are when this badge is realistically available at all.

Team Player (67,009, 0.671%) is the opposite: trivially easy, and almost nobody has it. All you do is heal a teammate with a bandage from Wonder's Shop. Grab a Band-Aid, patch a friend, done in one run — still the best effort-to-rarity trade in the game, and still rarer than dying fifty times.

What Won't Help — The Game Passes

Seven passes are on sale as of August 26, 2026, and not one makes a badge easier. Correction to our own August 22 text: we wrote that all seven were created on August 10. They were not — the API gives seven different dates, and only [LIMITED] Bunny Staff was made on August 10. Three passes predate the launch by more than two months. Every price below was re-read today; none has changed since August 12, 2026.

Game passRobuxCreatedWhat it does
4x Egg Rarity1,799Jul 10, 2026Rolls each egg's rarity 4x, keeps the best; replaces 2x/3x, does not stack
3x Egg Rarity1,499Jul 10, 2026Rolls each egg's rarity 3x, keeps the best
[LIMITED] Bunny Staff1,099Aug 10, 2026Divine-tier WonderLite skin
2x Egg Rarity399Jun 8, 2026Rolls each egg's rarity 2x, keeps the best
+20% Tickets199Jun 20, 2026Stacks with the Playing-With-Friends bonus for 32%
2x Hatching Speed99Jun 8, 2026Halves Wonder Egg hatching time
[LIMITED] Bear Box79Jun 8, 2026HealthBox skin, "only for sale once"

The Egg passes feed into WonderLites: flashlight skins, nothing more — 25 of them, on a Common → Uncommon → Epic → Legendary → Mythic → Secret → Divine ladder priced in Gems from 250 (Wonder Pop) to 11,000 (Jester, still only a 25% pull from a Secret Egg). None of it changes a badge requirement.

Where we disagree with the wiki — now proven. The wiki's pass chart lists 799, 1,699 and 3,799 Robux for the Egg passes. On August 22 we called those Gem-bundle prices; the wiki's own Gem chart, on the same page, settles it: Trove of Gems 799, Vault of Gems 1,699, Mountain of Gems 3,799. Three exact matches, in order — the editor read the wrong column. The real prices are 399, 1,499 and 1,799.

What’s Coming: August 28 And September 4

Two updates are already dated, and not by a rumour account — both are Roblox event listings hosted by the ScaryPlay group itself, read from the virtual-events API on August 26, 2026. Neither existed when we published this page on August 22; both were created on August 23.

UpdateGoes live (UTC)ScaryPlay's own wording
NEW MONSTERS & MORE!Aug 28, 22:00 → Sep 1, 05:55"2 new enemies. Hiding spots. A revamped exit. Revamped Lumins. Better balancing and bug fixes. All brought by Wonder and Wander."
SKILLTREES & UPGRADESSep 4, 20:00 → Sep 8, 05:55"Upgrade your character in Wonderland! Can you become the strongest?"

What that means for badges, stated carefully. No new badge exists yet — the newest record in this universe is The Divine, created August 1, 2026, so the list above is complete today. But "a revamped exit" matters: Magic Hatter is tied to the current exit, so if you want it at today's 7.41% the window is before Friday. The wiki names the two new enemies as Lumin Rodent and Bear; ScaryPlay's event page says only "2 new enemies", so treat those names as wiki-only until the update lands.

How We Checked These Numbers

Every figure in the table comes from the Roblox badge API, which returns a live award count and a 24-hour award count per badge, read August 26, 2026 at 20:15 UTC for universe 4760747038. The cross-check is the funnel: Mole 2.68M → Worm 636K → Coaster 223K → boss 95.9K → full clear 41.2K is strictly decreasing, and it matches the level order written independently on the wiki's Levels Mode page (last edited 21:56 UTC, August 25, 2026) by editors describing the game, not counting badges.

What we refused to publish matters as much. Badge creation dates are not ship dates — all 27 were authored between July 6 and August 1, 2026, weeks before launch. Same discipline today: the games API reports the universe updated at 2026-08-26T18:06:50Z, two hours before we read it, but the group games endpoint still reports the root place's last publish as 2026-08-14T18:45:54Z, no badge or pass record moved with it, and ScaryPlay's next event is dated August 28. A bumped timestamp is not a patch. Shop prices got the same treatment: only the Wonder Mask (700 Tickets) and Wander Mask (280) are sourced, so the Hammer, Minigun, StopWatch, Band-Aid, Band-AidBox, WonderDust, Trumpet, Lure and Radio carry no price here at all. At least five single-game "wiki" domains, all registered after launch, contradict each other on those mask prices; none is cited.

Two last things. Wonderland spent about two years in development under co-directors MUCDICH and ivasmigins, the pair behind The Mimic, and had its August 8 launch pulled an hour before go-live over a 16+ age rating. And if you are hunting The Creationists: the official ScaryPlay Discord invite resolves to guild 1134396178121904138 and was created by the account mucdich, which is how we know it is the real server. Wonderland's one and only code lives on our Wonderland codes page, held to the standard in how we verify codes.

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More Wonderland & Roblox Horror Guides

Sources: the Roblox badge, game-pass, games, groups and virtual-events APIs for place 13718567207 / Wonderland (universe 4760747038), all read August 26, 2026, cross-checked against the Wonderland Fandom wiki with per-page last-edit dates given above. We have no in-game access and tested nothing ourselves; badge percentages move daily.

Frequently Asked Questions

How many badges does Wonderland have?

Twenty-seven exist and none are disabled, but only 26 are still obtainable as of August 26, 2026. Grand Opening, for playing during launch week, has closed: it was awarded 17 times in the last 24 hours against 347,129 for Warm Welcome, and the community wiki now marks it unobtainable. Everything else is still winnable, from Warm Welcome for joining once to Wonderland Forever for fifty Levels Mode clears. There is no secret-badge list and no badge tied to a Robux purchase.

What is the rarest badge in Wonderland?

Wonderland Forever, for clearing Levels Mode fifty times. Twelve accounts hold it as of August 26, 2026, out of 9,985,377 players who have ever loaded the game, and exactly one of those twelve earned it in the previous 24 hours. Next rarest are Wonderland Fixture at 66 holders for twenty clears, Wonderland Patron at 275 for ten, Fearless Child at 467 for a Nightmare clear and Wonderland Survivalist at 623 for a zero-death clear.

Do Wonderland game passes make badges easier to get?

No. All seven passes on sale as of August 26, 2026 affect Wonder Eggs, hatching speed, Ticket income or cosmetics. The 4x, 3x and 2x Egg Rarity passes change your odds of a rarer WonderLite flashlight skin, and +20% Tickets gives you more shop currency. Bear Box is a HealthBox skin; Bunny Staff is a flashlight skin. None touches a badge requirement, a difficulty or a chase level, and no pass price has moved since August 12, 2026.