Last checked: August 22, 2026
Wonderland Badges (August 2026) — How to Get All 27
Only 0.28% of the 7.77 million people who have ever opened Wonderland have finished the story. That single number shapes this whole page. There are 27 badges, none of them disabled, and the live award counts tell you precisely how hard each one is. Below is every badge, what it actually asks of you, and how many players hold it as of August 22, 2026.
Table of Contents
- What Wonderland Actually Is
- All 27 Badges At A Glance
- The Easy Ones
- The Progress Badges — Chases And Bosses In Order
- The Difficulty Badges
- The Grind Badges
- The Two Odd Ones Out
- What Won't Help — The Game Passes
- How We Checked These Numbers
- More Wonderland & Roblox Horror Guides
- Frequently Asked Questions
What Wonderland Actually Is
Wonderland is a co-op roguelite horror escape game, and it is eight days old — it launched on Friday, August 14, 2026, which explains most of what people get wrong about it. The lobby holds 30 players; a run holds one to five. Levels Mode is the only released mode, with 12 levels whose layouts randomise each run. Story Mode is locked, targeted for 2027.
A run works like this. You catch Lumins — glowing critters in Red, Green, Purple, White, Worm and Cloud variants — against a countdown, then feed them to Wormy, or hand four to Zippy, who runs them over himself and marks the exit on your Etch-A-Sketch map. Lumins pay out in Tickets, Tickets buy gear at Wonder's Shop, and then you leave before the clock runs out. Our Wonderland beginner guide covers all of that from scratch; this page assumes you know it.
Your HealthBox — a toy with a screen and bunny ears — tracks lives, health, and the time left before Wonder turns. At zero he takes a demonic form and one-shots people straight through their extra lives until the squad is dead or everyone has escaped through his Top Hat at the shop entrance. Puzzles buy extra time and a shiny Lumin. Four difficulties exist: Easy, Medium, Hard and Nightmare.
All 27 Badges At A Glance
Percentages use 7,770,795 as the denominator — the Warm Welcome count, meaning every account that has ever loaded the game. Commonest first, read August 22, 2026.
| Badge | Requirement | Awarded | % of players |
|---|---|---|---|
| Warm Welcome | Play for the first time | 7,770,795 | 100% |
| Grand Opening | Play during launch week | 7,770,704 | 100% |
| Death Commoner | Die once | 5,661,080 | 72.85% |
| Meet Bunny | Get surprised by Bunny | 2,420,218 | 31.15% |
| Death Explorer | Die 5 times | 2,327,375 | 29.95% |
| The Desperate | Complete the Mole Chase | 2,149,608 | 27.66% |
| Death Frequenter | Die 10 times | 1,018,533 | 13.11% |
| Magic Hatter | Escape through Wonder's hat | 698,134 | 8.98% |
| The Glutton | Complete the Worm Chase | 481,362 | 6.19% |
| Say Hello!!! | Use the Minigun | 267,114 | 3.44% |
| Death Collector | Die 25 times | 256,292 | 3.30% |
| The Divine | Complete the Coaster Chase | 153,379 | 1.97% |
| Mask Breaker | Use the Wonder Mask until it breaks | 93,850 | 1.21% |
| Death Welcomer | Die 50 times | 63,249 | 0.81% |
| Dance Battle | Beat the Wonder & Wander boss | 60,207 | 0.77% |
| Team Player | Bandage-heal a teammate | 44,436 | 0.57% |
| Wonderland Visitor | Beat the story once | 21,408 | 0.28% |
| First Words | Beat it on Easy | 21,188 | 0.27% |
| First Steps | Beat it on Medium | 1,291 | 0.017% |
| The Creationists | Meet a developer in-game | 1,072 | 0.014% |
| Wonderland Regular | Beat the story 5 times | 489 | 0.0063% |
| Big Kid | Beat it on Hard | 473 | 0.0061% |
| Fearless Child | Beat it on Nightmare | 332 | 0.0043% |
| Wonderland Survivalist | Beat it with 0 deaths | 310 | 0.0040% |
| Wonderland Patron | Beat the story 10 times | 121 | 0.0016% |
| Wonderland Fixture | Beat the story 20 times | 34 | 0.00044% |
| Wonderland Forever | Beat the story 50 times | 3 | 0.00004% |
The Easy Ones (You'll Get These In Your First Hour)
Warm Welcome lands the moment the place loads, which is why its count doubles as the denominator for everything else. Death Commoner follows almost as fast: 72.85% of everyone who has touched this game has died at least once. The other 27% is mostly accounts that joined, looked around the lobby and left.
Meet Bunny at 31.15% is the first badge with real content behind it — Bunny is a jump-scare encounter, and roughly one player in three has run into it. Death Explorer (five deaths, 29.95%) sits almost exactly alongside it, which is quietly useful: the third of players still around at that point is the third for whom this stopped being a lobby and started being a horror game.
Grand Opening needs a caveat rather than a strategy. It was awarded for playing during launch week. The wiki now lists it as unobtainable while the live API still shows hundreds of thousands of awards inside the last day, and both can't describe the present. Treat the window as closed or closing.
The Progress Badges — Chases And Bosses In Order
Four badges track how far through Levels Mode you have pushed, and they arrive in a fixed sequence. The named special levels run: The Mole Chase, The Worm Chase, The Divine Coaster Level, then The Final Fight.
- The Desperate — the Mole Chase. Lever parkour; the Mole breaks the planks and eventually falls. 2,149,608 holders, 27.66%.
- The Glutton — the Worm Chase. Luck-ordered doors, droppers and levers, and unlike the Mole this one survives. 481,362 holders, 6.19%.
- The Divine — the Divine Coaster Level. Ride the carts and minigun the balloons or get launched, with Star Angels attacking throughout. 153,379 holders, 1.97%.
- Dance Battle — the Wonder & Wander boss, stage one of the Final Fight: pull five levers to earn a hammer. 60,207 holders, 0.77%.
Look at the drop between rungs. Mole to Worm loses 78% of the players who got there, Worm to Coaster another 68%, Coaster to the boss 61% more. The Coaster Level is where most runs end — roughly one player in fifty ever finishes it.
Three side badges hang off the same route. Magic Hatter (8.98%) marks escaping through Wonder's Top Hat, so it's a "you finished a run properly" badge, and it's far commoner than any chase badge past the Mole. The Minigun badge — its real name carries three exclamation marks — comes from firing the minigun on the Coaster Level, and at 3.44% it is more common than finishing that level: plenty of people shoot a few balloons and still get launched. Mask Breaker (1.21%) needs the Wonder Mask worn until it breaks, and that mask costs 700 Tickets.
The Final Fight runs five stages after the boss: a 2:10 timed parkour, a third-person chase through Wander's House where a flickering red wall means an anvil in five seconds, Wonder's Pinball with twelve levers, and a softball-game mega-obby into the escape portal. Then the ending cutscene plays. There is one ending, not several — a page promising multiple endings is guessing.
The Difficulty Badges
Four badges map to the four difficulties, and the gap between the first two is the most dramatic number on this page. First Words (Easy) has 21,188 holders. First Steps (Medium) has 1,291. That's a 94% collapse from one difficulty tier to the next.
It gets steeper. Big Kid (Hard) sits at 473, and Fearless Child (Nightmare) at 332 — three hundred and thirty-two people on Earth, out of 7.77 million. Wonderland Visitor, the generic "beat the story once" badge, has 21,408 holders, which is barely 220 more than the Easy badge. Almost every first clear in this game happens on Easy, and almost nobody goes back up the ladder.
One practical read: Hard beats Nightmare by only 141 holders, a far tighter gap than Easy-to-Medium. Once a squad can clear on Medium, the last two tiers are a short step. The wall is Medium.
The Grind Badges
Then there's the repeat ladder, brutal in a completely different way. Beating the story five times gets you Wonderland Regular (489 holders), ten gets Wonderland Patron (121), twenty gets Wonderland Fixture (34). Fifty gets Wonderland Forever, and exactly three accounts have it as of August 22, 2026.
Set that against the 21,408 people with a single clear: fewer than one in forty went on to five, and fewer than one in seven thousand reached fifty. On a game that has been live eight days, fifty full clears is an absurd amount of time. If you're chasing this ladder, run a fixed five-player squad on Easy — the repeat badges don't specify a difficulty.
The Two Odd Ones Out
Two badges fit none of the groups above. The Creationists (1,072 holders, 0.014%) requires meeting a developer in-game, which you cannot grind — it's about being in the right server when MUCDICH, ivasmigins or another ScaryPlay member drops in. It is rarer than the Medium-difficulty badge, and no amount of skill moves that.
Team Player (44,436, 0.57%) is the opposite: trivially easy, and almost nobody has it. All you do is heal a teammate with a bandage. Grab a Band-Aid, patch a friend, done in one run — the best effort-to-rarity trade in the game.
What Won't Help — The Game Passes
Seven passes are on sale as of August 22, 2026, all created August 10. Not one makes a badge easier.
| Game pass | Robux | What it does |
|---|---|---|
| 4x Egg Rarity | 1,799 | Replaces 2x/3x; does not stack |
| 3x Egg Rarity | 1,499 | Wonder Egg rarity odds |
| [LIMITED] Bunny Staff | 1,099 | The Divine WonderLite skin |
| 2x Egg Rarity | 399 | Wonder Egg rarity odds |
| +20% Tickets | 199 | Stacks with the Playing-With-Friends bonus for 32% |
| 2x Hatching Speed | 99 | Faster Wonder Egg hatching |
| [LIMITED] Bear Box | 79 | HealthBox skin, "only for sale once" |
The Egg passes feed into WonderLites: flashlight skins, nothing more — 25 of them, pulled from Wonder Eggs bought with Gems on a Common → Uncommon → Epic → Legendary → Mythic → Secret → Divine ladder, from 250 Gems for a Common such as Wonder Pop to 11,000 for a Secret like Jester, which still pulls only 25% of the time. None of it changes a badge requirement.
How We Checked These Numbers
Every figure in the table comes from the Roblox badge API, which returns a live award count per badge, read August 22, 2026. That's the first leg. The second is a cross-check we like a lot.
The chase badges form a strictly decreasing funnel: Mole 2.15M → Worm 481K → Coaster 153K → boss 60.2K → full clear 21.4K. That ordering matches the level order written independently on the Wonderland Fandom wiki by editors describing the game, not counting badges. Two unrelated sources landing on the same sequence is why we state the order as fact instead of hedging it.
Third comes what we refused to publish. Badge creation dates are not ship dates here — all 27 were authored between July 6 and August 1, 2026, weeks before launch, so nobody should write "the Coaster Chase shipped on August 1." The API's updated stamp reads 2026-08-22T01:46Z with no matching patch note on Discord, YouTube, TikTok or the wiki, and a bumped timestamp is not a patch, so this page carries no August 22 update section.
Shop prices got the same treatment. Only the Wonder Mask at 700 Tickets and the Wander Mask at 280 are sourced, so the Hammer, Minigun, Stopwatch, Band-Aid, WonderDust, Trumpet, Lure and Radio get no price at all. There is also no shop item called "Map" — the map is the WonderDoodle, free from the start. Several single-game "wiki" domains invented that item and contradicted each other on mask prices inside one search result.
A little backstory, because it explains the launch numbers. Wonderland spent about two years in development, and its June 17, 2024 trailer cleared a million views in days. It slipped its original date to avoid colliding with DOORS Floor 2, was delayed indefinitely, then had an August 8 launch pulled roughly an hour before go-live over a 16+ age rating. Co-directors MUCDICH and ivasmigins split the work 50:50 — the pair behind The Mimic, which is why Wonderland's chase pacing and scare timing feel familiar if you played that one, with music by Ampient.
Earn Free Robux While You Play
Want more Robux for Wonderland and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.
More Wonderland & Roblox Horror Guides
- Wonderland beginner guide — Lumins, Tickets and the chase levels from scratch.
- Wonderland codes — the honest status.
- The Mimic — the same co-directors' earlier horror game.
- DOORS — the game Wonderland delayed itself to avoid.
- Apeirophobia — levelled backrooms horror.
- Forsaken — the chase, without the roguelite layer.
- Piggy — the chapter-based classic.
- Specter — co-op investigation horror, up to four.
Frequently Asked Questions
Twenty-seven, none of them disabled as of August 22, 2026. That count includes one badge whose window has effectively closed: Grand Opening, awarded for playing during launch week. Everything else is still obtainable, from Warm Welcome for joining once to Wonderland Forever for fifty story clears. There is no secret-badge list and no badge tied to a Robux purchase.
Wonderland Forever, for beating the story fifty times. Three accounts hold it as of August 22, 2026, out of 7,770,795 players who have ever loaded the game. Next rarest are Wonderland Fixture at 34 holders for twenty clears, Wonderland Patron at 121 for ten, and Wonderland Survivalist at 310 for a zero-death clear. Fearless Child, the Nightmare badge, sits at 332.
No — all seven passes on sale as of August 22, 2026 affect Wonder Eggs, hatching speed, Ticket income or cosmetics. The 4x, 3x and 2x Egg Rarity passes change your odds of a rarer WonderLite flashlight skin, and +20% Tickets gives you more shop currency. Bear Box is a HealthBox skin; Bunny Staff is a flashlight skin. None touches a badge requirement, a difficulty or a chase level.