Updated: March 29, 2026
Update 1337, titled "The Idol," dropped on March 27, 2026, and it's one of the most significant patches Your Bizarre Adventure has received in months. The timestop damage cap is gone, every skill tree in the game has been reset, servers now hold up to 50 players, and multiple fighting styles got meaningful buffs. If you've been waiting for the meta to shift, this is the update that does it.
The name "The Idol" carries an ominous tone, and the developers leaned into it with a cryptic announcement that simply read "The Idol has come. Everything is chaotic." That chaos extends directly into the gameplay changes, which touch nearly every corner of the combat system.
This is the headliner. The timestop damage cap has been completely removed. Previously, there was an artificial ceiling on how much damage you could deal during a timestop, which limited the effectiveness of high-damage combos. That ceiling no longer exists. Combos executed during timestop now deal full, uncapped damage.
For stands like Star Platinum: The World and The World, this is a massive buff. A well-executed combo during a 5-second timestop can now delete an opponent's health bar entirely. Before this change, you'd hit the cap partway through your combo string and the remaining hits would deal reduced or zero damage. That safety net is gone.
The practical impact on PvP is immediate. Fights are shorter and more punishing. If you get caught in a timestop without a counter, you're likely dead. This rewards mechanical skill and punishes sloppy positioning harder than any previous patch.
Every skill tree in the game has been reset. This isn't a targeted reset on specific stands or specs. It's universal. Every player logs in with zero skill points allocated and needs to rebuild from scratch.
The reset was necessary because the update introduced new upgrade nodes across multiple skill trees. The developers didn't just shuffle existing points around. There are genuinely new options to invest in, which means your old build likely wouldn't have translated cleanly anyway.
The silver lining here is that you get to experiment freely. With the fighting style buffs that came alongside the reset, this is a good time to try specs you might have ignored before. You don't need to spend a Rokakaka or grind for a reset item. It's already done for you.
Maximum server size has jumped to 50 players, up from the previous cap. Newer servers are temporarily limited to 30 players while the developers work through performance optimizations, but the long-term target is 50 across the board.
Bigger servers mean more action in public lobbies. Item spawns feel more competitive, gang fights are larger, and the general chaos of the open world ramps up significantly. If you prefer quieter grinding, private servers are still your best bet. But for players who thrive on unpredictable PvP encounters, 50-player servers are going to be the standard going forward.
Update 1337 didn't just touch timestop and server infrastructure. Multiple fighting styles received targeted adjustments that shift their viability in both PvP and PvE.
Sendo moves received across-the-board buffs to range and effectiveness. The increased range makes Hamon-infused attacks more reliable at mid-range, which was previously a weak spot for Hamon users who had to commit to close-range engagements. If you're running a stand that benefits from Hamon's damage amplification, the improved range gives you more room to work with during neutral.
Sunlight Yellow Overdrive now functions more like a stand barrage. The move has been reworked to deliver rapid multi-hit damage in quick succession rather than its previous single-burst behavior. This makes it significantly better as a combo extender and gives Hamon users a tool that can compete with barrage-heavy stands in close quarters.
Bubble-based abilities received improved utility, most notably the addition of healing effects. This gives Bubble users a support angle that didn't exist before. In team fights, a Bubble user can now contribute both damage and sustain, making them more valuable in gang scenarios and Steel Ball Run.
Spin got multiple buffs in this patch. Spin Reflex has returned after being removed in a previous update, giving Spin users back their signature counter tool. Additionally, projectile distance has been increased, allowing Steel Balls to travel further before despawning. This makes Spin a stronger zoning option and improves its effectiveness at range.
| Fighting Style | Key Changes | Impact |
|---|---|---|
| Sendo (Hamon) | Increased range and effectiveness | Stronger mid-range presence |
| Sunlight Yellow Overdrive | Reworked to barrage-style multi-hit | Better combo extension |
| Bubble | Added healing utility | Support viability in team fights |
| Spin | Spin Reflex returned, projectile range up | Improved zoning and counterplay |
Several evolved stands received adjustments that are worth highlighting separately from the general fighting style changes.
Heaven Ascended DIO is now treated as canon within the game's progression system. Defeating HA DIO awards three Lucky Arrows, making him one of the most rewarding boss encounters in the game. This gives endgame players a farmable source of Lucky Arrows beyond codes and random spawns.
C-Moon has reached what players are calling "Made in Heaven-level speed in pilot mode." The movement speed buff during pilot mode is substantial, making C-Moon significantly harder to pin down and easier to use aggressively. If you're running C-Moon, the pilot mode speed alone justifies revisiting the stand.
Time-based abilities across multiple stands have seen increased range, making them more effective in open-world PvP where distance matters. Bites the Dust received enhanced healing, improving its sustain during prolonged fights.
Two new codes dropped alongside Update 1337. Both require Prestige 1 or higher to redeem, and both expire quickly, so don't sit on them.
| Code | Reward | Requirement |
|---|---|---|
| @PARAGON NEW CODE PLS | 1 Lucky Arrow | Prestige 1+ |
| GULLIBLE | 5 Lucky Arrows + C-Moon Skin | Prestige 1+ |
The GULLIBLE code is particularly valuable. Five Lucky Arrows and a cosmetic skin in a single code is generous by YBA standards. For a full list of current and expired codes, check the YBA codes page.
With every skill tree reset, the temptation is to dump points into the same build you were running before. Resist that urge. The new upgrade nodes introduced in Update 1337 may offer better value than your previous allocation. Take time to read through each node before committing points.
If you're running a timestop stand, prioritize nodes that increase combo damage or extend timestop duration. The removal of the damage cap means every fraction of a second in timestop translates directly into more output. Nodes that previously felt marginal because of the cap are now among the strongest options available.
The biggest strategic shift is learning to play around uncapped timestop damage. If you're the one using timestop, practice your highest-damage combo strings in training mode. Muscle memory matters more now because every dropped input during timestop is wasted potential.
If you're playing against timestop stands, your counterplay options haven't changed mechanically, but the stakes are higher. Moves like Time Skip, epitaph, and Love Train are more valuable than ever because getting caught without a counter is now lethal in most cases. Keep your counter cooldowns tracked and don't waste them on bait.
The temporary daily spawn bonus is a limited-time opportunity. Normally the increased spawn rates only apply on weekends, but with the bonus active every day until April Fools, you can farm items at an accelerated rate. Focus on grabbing Lucky Arrows and Rokakakas while the rates are elevated. This is especially useful if you want to experiment with new stands while the skill tree reset gives you a clean slate.
Bigger servers mean more competition for item spawns and more random PvP encounters. If you're trying to farm peacefully, consider joining a server and checking the player count before committing. Servers closer to the 30-player cap tend to be calmer than fully populated 50-player lobbies. Alternatively, stick to private servers if you just want to grind without interruptions.
The community response to Update 1337 has been intense and divided, which is exactly what you'd expect from a patch this aggressive. The removal of the timestop damage cap is the most debated change. Experienced players who've mastered their combo strings are thrilled because their mechanical skill is now fully rewarded. Newer players and those who relied on the cap as a safety buffer are less enthusiastic.
The skill tree reset has been mostly well-received. Most players appreciate the free reset and the opportunity to try new builds without spending resources. The only complaints are from players who had heavily invested in niche builds that they now need to reconstruct from memory.
Server size opinions split along predictable lines. PvP-focused players love the larger lobbies. Grinders and PvE-oriented players find the increased population disruptive. The temporary 30-player cap on newer servers is seen as a reasonable compromise while the developers iron out performance issues.
The temporary disabling of Ranked 1v1s has frustrated competitive players, but most understand it's necessary while the meta settles. Rushing ranked back online before the timestop changes are fully understood would likely lead to frustrating matchmaking experiences.
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The timestop damage cap has been completely removed. Combos executed during timestop now deal full damage with no artificial ceiling. PvP fights are faster and more punishing as a result, rewarding players who can land clean combo strings.
All skill trees were reset to accommodate new upgrades introduced in the update. Every player needs to rebuild their builds from scratch. This also gives players a chance to experiment with the rebalanced fighting styles and stands without spending a Rokakaka.
The maximum server size has been increased to 50 players. Newer servers are temporarily capped at 30 players to reduce lag. Expect the full 50-player cap to roll out to all servers once performance optimizations are complete.
Yes, two codes dropped with Update 1337: @PARAGON NEW CODE PLS for one Lucky Arrow (Prestige 1+ required) and GULLIBLE for five Lucky Arrows plus a C-Moon skin (Prestige 1+ required). Both codes expire quickly, so redeem them as soon as possible. Check our YBA codes page for the latest list.
No, Ranked 1v1s have been temporarily disabled. This is likely to allow the developers to rebalance matchmaking around the removal of the timestop damage cap and the various fighting style changes before re-enabling competitive play.