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99 Nights in the Forest class tier list 2026 — all 36 classes ranked
Last checked: August 19, 2026

99 Nights in the Forest Class Tier List (2026) — All 36 Classes Ranked

By Money Lord — Founder & Editor | Updated: August 19, 2026

Cyborg (600 Diamonds) is the best class in 99 Nights in the Forest. It is the only class that spawns with both Alien Armour and the Laser Cannon, and at Level 3 its kills refund alien tech energy, so its damage never runs dry. The game's own wiki names it the single most useful class for Hard Mode. Below, all 36 buyable classes are ranked S to C, plus the 7 limited-time event classes and the one class that has been removed from the shop.

Audit note — August 19, 2026: We re-counted the roster from the wiki's class tables rather than trusting any published "there are N classes" line: 36 active, 7 limited-time, 1 removed. This page previously said 33 and listed 25.

The update this list is pinned to

This list reflects the game after the Kids Have Jobs update of August 8, 2026. That is what the necktie tag in the experience title — [👔] 99 Nights in the Forest 🔦 — refers to; Roblox's own event listing for it is titled "Kids have Jobs". It gave every rescued child a Level 5 job: Dino Kid chops wood, Kraken Kid fishes, Squid Kid cooks, Koala Kid digs scrap.

Crucially for a class tier list, Kids Have Jobs did not add, remove or rebalance a single class. The last class added was Alien Scientist, in Alien's Revenge on June 27, 2026. The next patch, Biome Refresher, is scheduled by the devs for August 22, 2026; we will re-check the roster then.

99 Nights in the Forest by the numbers (August 19, 2026): 29.05 billion visits · 9.17M favourites · 90.5% likes (5,281,857 up / 556,618 down) · 25 players per server · released March 4, 2025 by Grandma's Favourite Games. Concurrent players over the seven days to August 19, 2026 ran a median of roughly 260,600 (trough 179,847, peak 368,895). Source: Roblox games API, pulled August 19, 2026.

How buying classes actually works

You cannot simply pick any class you want. Classes are bought with Diamonds from the General Store on the left of the lobby, and the shop runs a rotating stock system: every 24 hours a random selection becomes purchasable. Your first reroll each day is free; every one after costs 10 Diamonds. A "best class" is only as useful as the day it appears.

Every class has three levels. Level 1 is what you buy; Levels 2 and 3 unlock through class-specific in-game requirements, and that is where most of the power sits — Cyborg's energy refund, Nightcrawler's Deer suppression and Explorer's see-through-walls perk are all Level 3. Skips cost 250 Robux to Level 2 and 400 Robux to Level 3. Diamonds also buy Talents, a perk lifted from a random class onto a class of your choice for 25–100 Diamonds, rerollable for 25 — though a 5-star talent lands only 0.29% of the time.

Buying every class outright costs 8,605 Diamonds plus 930 each of Candy, Candy Canes and Eggs. Diamonds come from the Cultist Stronghold chest (5), Daily Quests (5 each, 15 for all three), surviving Day 50 and Day 99, chests, badges, Update Parties and redeemable codes.

S Tier — the run-winners

Six classes are genuinely run-defining. Five cost 600 Diamonds — the honest answer to whether the meta is pay-to-progress is largely yes, with one 200-Diamond exception.

Cyborg (600) spawns with Alien Armour and the Laser Cannon. Level 2 makes alien tech hit harder; Level 3 refunds alien energy on kills, which is what turns it from strong into unkillable. The catch: overheating the tech damages you and temporarily drops your armour.

Vampire (600) starts with the Vampire Cloak and Vampire Scythe. Lifesteal builds off any melee weapon and you run faster at night, healing more at Level 3. With food spoilage and no passive regen in Hard Mode, healing on every swing is enormous.

Necromancer (600) collects souls from dead cultists and spends them through the Cultist Staff to raise them — up to 6 summons, hitting harder at Level 2.

Pyromaniac (600) runs a Flamethrower refuelled by fuel canisters and oil barrels and auto-cooks the food it drops — damage and hunger in one kit.

Alien Scientist (600) is the newest class and the most overlooked: Alien Shotgun and Dissolving Ray, +4 sack space at Level 1, and enemies under 10% HP dissolve into essence that boosts energy regen (15% at Level 2, which also drops food).

Fire Bandit (200) is the value pick of the tier: the Infernal Crossbow cooks animal meat on the kill, quietly removing the hunger problem, and its Wildfire potion clears groups.

A, B and C tiers — where the judgement calls are

A tier wins fights but needs a condition met. Gunslinger (600) starts with 60 Revolver Ammo and the Trusty Revolver, upgraded through a Target List tied to specific animals: 100 cultist kills take damage from 16 to 25, 100 wolves take the magazine from 6 to 12, and 8 mammoths unlock a 16% explosive-bullet chance. That is a long run before it peaks, which is why it is not S. Assassin (500), Beastmaster (400) and Big Game Hunter (600) scale hard but start slow; Poison Master, Blacksmith and Nightcrawler at 200 each answer one problem well; Chef (150) and Alien (100) are the cheapest to keep pace.

B tier is where the common corrections live. Brawler (100) gets +40% HP and +30% melee damage but cannot use ranged weapons at all — a hard restriction most lists omit. Explorer (80) sees chests through walls at Level 3 — not enemies. Feaster (150) climbs to 146 max HP solo, 158 with a Chef, but slowly. Support (45), Medic (40), Cook (40), Lumberjack (70), Ranger (70), Berserker, Grenadier and Scavenger (25) round it out; Scavenger stays the best first purchase in the game.

C tier works, but it is the wrong home for your first few hundred Diamonds. Undead (100) is the most misdescribed class in the game: its permanent bonus triggers when you are revived, not when you revive others, so it rewards dying rather than supporting. Snowman, Farmer, Zookeeper, Gambler, Brute, Fisherman, Base Defender and Hunter are all narrow. Camper (10) is a placeholder, though its hunger cut is a real Hard Mode pick.

Earn Free Robux on Earnaldo

Level skips cost 250–400 Robux and diamond packs are Robux too. Earnaldo lets you earn free Robux by completing simple tasks — then spend it in 99 Nights in the Forest.

Full tier table (all 36 classes)

Every buyable class, its verified Diamond cost, and the perk that decides its tier. For how the starter weapons compare, see our 99 Nights in the Forest best weapons ranking.

ClassTierDiamondsWhat decides the tier
CyborgS600Alien Armour + Laser Cannon; L3 kills refund energy
VampireS600Vampire Cloak + Scythe; melee lifesteal, night speed
NecromancerS600Cultist Staff; up to 6 resurrected cultists
PyromaniacS600Flamethrower; food auto-cooks on drop
Alien ScientistS600Alien Shotgun + Dissolving Ray; +4 sack space
Fire BanditS200Infernal Crossbow cooks meat on kill
GunslingerA60060 ammo + Trusty Revolver; Target List upgrades
Big Game HunterA600Eat pelts for permanent buffs; L3 tusk health
AssassinA500Katana, +10% sprint, crit hits; −15% HP
BeastmasterA400Summon wolves for 3 steak; up to 5 pets
Poison MasterA200Stronger poison; 25% spread on death at L2
BlacksmithA200Craft one bench tier higher (to tier 4)
NightcrawlerA200Shadow Dagger; dark buffs, L3 fewer Deer spawns
ChefA150Unique healing recipes; everything seasoned
AlienA100Raygun; strong night visibility, L3 sprint boost
FeasterB1505 Stews; +2 max HP per unique food (max 158)
BrawlerB100+40% HP, +30% melee; no ranged weapons at all
BerserkerB100One auto-revive; more damage as HP drops
GrenadierB100Impact Grenades + Dynamite; explodes on death
ExplorerB80+2 sack, post-fog speed; L3 sees chests in walls
LumberjackB7020% bonus log; L2 25% double sapling
RangerB70Flashlight + Revolver + 18 ammo (30 at L3)
SupportB45Bond a teammate: absorb damage, eat for both
MedicB405x faster revives; L3 bandage becomes a Medkit
CookB40Seasoned food heals more; L3 25% Hearty Stew
ScavengerB25+2 sack space; L2 chests open 20% faster
UndeadC100Permanent bonus when you are revived
SnowmanC100Snowball Cannon; 6 hits slow a target
FarmerC80Watering can for rarer crops; L3 pumpkin
ZookeeperC703 tamed animals at any flute level
GamblerC5550/50 to upgrade or downgrade a chest (60/40 at L2)
BruteC50Taunt shield; L3 obsidiron shockwave
FishermanC50Rods level faster; L2 instant, longer casts
Base DefenderC402 blueprints; L3 your defences hit harder
HunterC40Higher meat/pelt drops; extra pelt trade
CamperC10−10% hunger drain; L3 spawn with a Stew

Event classes & the removed class

Seven further classes sit off the standard Diamond rotation and are deliberately left out of the tiers above: Trick or Treater (30 Candy) and Witch (900 Candy) from Halloween, Santa's Helper (30 Candy Canes) and Gifting Elf (900 Candy Canes) from Christmas, Egg Hunter (30 Eggs) and Bunny (900 Eggs) from Easter, and Engineer at 1,000 Diamonds — the most expensive class in the game, building turrets from gears ground out of scrap. Witch and Gifting Elf rival S tier, but you cannot buy them today, so ranking them would mislead.

One class is retired outright: Decorator (formerly 40 Diamonds) sits in the wiki's Removed Classes table and can no longer be bought — The Forest Wakes Up on June 13, 2026 moved decorator items to the supply crate. Any tier list still ranking Decorator as buyable, including an earlier version of this page, is out of date.

How we ranked these classes

To be straight: we did not play 36 classes through 99-night runs. Every stat, cost, perk and level requirement above was read off the 99 Nights in the Forest Wiki class tables (last edited August 19, 2026) and cross-checked against individual class pages where a number looked odd. We counted the table rows ourselves rather than quoting the wiki's summary line — here the two agreed at 36.

The ordering weighs three things. Verified kit: what a class spawns with and what its Level 2 and 3 perks do, read from the wiki rather than from other tier lists. Independent agreement: Pocket Tactics and Roblox Den separately put Cyborg, Vampire and Necromancer at the top, and the wiki's Hard Mode page names Cyborg first. Diamond efficiency: Fire Bandit sits in S at 200 Diamonds because it solves two problems at once, and Scavenger stays high because 25 Diamonds for permanent carry capacity is the best rate going.

Where sources disagreed we deferred to the wiki's perk text — it is the only one that is dated, versioned and editable against the live game. Anything we could not confirm there was cut rather than guessed, including a "Double Diamonds event" and a "Long Revolver" that earlier versions of this page cited and that exist nowhere in the game's data.

More 99 Nights in the Forest guides

Frequently Asked Questions

What is the best class in 99 Nights in the Forest?

Cyborg, at 600 Diamonds, as of August 19, 2026. It spawns with Alien Armour and the Laser Cannon, Level 2 increases alien tech damage and Level 3 restores alien energy on kills, so its firepower sustains through long runs. The game's wiki lists it first among the classes recommended for Hard Mode.

How many classes are in 99 Nights in the Forest?

36 buyable classes as of August 19, 2026, plus 7 limited-time event classes (Trick or Treater, Witch, Santa's Helper, Gifting Elf, Egg Hunter, Bunny, Engineer) and 1 removed class, Decorator. The most recent addition was Alien Scientist in Alien's Revenge on June 27, 2026; Kids Have Jobs added none.

What is the best cheap class in 99 Nights in the Forest?

Scavenger at 25 Diamonds. It gives +2 sack space immediately and opens chests 20% faster at Level 2, and carry capacity matters in every run regardless of playstyle. Camper is cheaper at 10 Diamonds but its 10% hunger-drain reduction is marginal outside Hard Mode. If you can stretch to 200, Fire Bandit is the cheapest class that competes with the 600-Diamond tier.