All Star Tower Defense Best Units (2026) — Top 10 Ranked
Short answer: Frieren (Slayer Mage) is the #1 best unit in All Star Tower Defense right now. She's a 5-star unit with the best overall stats in the game and she dominates Infinity mode like nothing else. But depending on whether you need single-target boss damage, support buffs, or raw AoE clearing, the other 9 units on this list might be exactly what your lineup needs.
We've ranked every top unit based on the current ASTDX meta after Update 6. This list factors in Infinity mode performance, boss fight viability, trait synergies, and how easy each unit is to slot into different team compositions. If you're looking for active codes to speed up your progression, check our All Star Tower Defense codes page. And if you want to see where every unit falls across all tiers, we've got a full ASTD tier list for 2026.
Table of Contents
10. Ziek (Beast Giant)
Ziek (Beast Giant) is the best Hybrid unit in All Star Tower Defense on Roblox, and he earns his spot on this list through sheer reliability. Hybrid units don't always get the respect they deserve, but Ziek's stat spread is solid across the board — good damage, decent range, and enough HP to survive in extended Infinity runs without constant babysitting.
What makes Ziek stand out is how early you can invest in him and still see returns later. Most units that are useful in early game become dead weight by mid game. Ziek doesn't. He scales well with upgrades and stays relevant long after you've moved past the beginner stages. If you're building your first serious lineup, he's one of the safest investments you can make.
His main limitation is that he doesn't excel in any single area the way the top 5 units do. He won't out-DPS Michishibo against bosses or out-buff Xero in support. But he fills gaps in your team comp without dragging it down, and that flexibility is worth more than most players realize.
9. Sky God
Sky God brings some of the most powerful AoE in All Star Tower Defense. When waves start stacking up in later Infinity stages, having a unit that can wipe entire groups at once becomes essential. Sky God does exactly that — his abilities hit wide areas and deal enough damage to clear mid-tier enemies without needing support.
The AoE coverage is particularly valuable on maps where enemies cluster together at chokepoints. Position Sky God at a bottleneck and he'll shred through waves that would otherwise overwhelm your single-target damage dealers. He's not the flashiest unit on this list, but he solves a real problem that every Infinity player runs into eventually.
Sky God's weakness is boss damage. His attacks spread across multiple targets, so against a single high-HP enemy his effective DPS drops off compared to focused attackers like Michishibo or The Strongest One. You'll want him alongside dedicated boss killers, not instead of them.
8. Supreme Leader
Supreme Leader delivers reliable, large-scale damage that holds up across most game modes. He doesn't have a single gimmick that defines him — instead, he's just consistently strong. His attack animations hit hard, his range is respectable, and his damage stays relevant deep into Infinity runs where weaker units fall off.
The consistency factor is what earns Supreme Leader his spot. In a game where RNG and wave composition can throw curveballs at your lineup, having a unit you can always count on is invaluable. Supreme Leader doesn't need perfect positioning or specific trait rolls to perform well. He just works.
Where Supreme Leader starts to show his ceiling is at the very highest levels of Infinity mode. He doesn't have the explosive scaling that Frieren or Michishibo bring, so past wave 80+ you'll notice him doing less relative work. For everything up to that point, though, he's rock solid.
7. Etri
Etri is one of those units that quietly carries runs without getting the spotlight. She's got strong stats across the board — enough damage to contribute meaningfully in fights, paired with utility that makes the units around her better. That combination of personal output and team contribution is rare in ASTD.
Etri works well in almost any team composition. She doesn't need specific synergies to be effective, which makes her an excellent pick when you're still building out your roster. Whether you're running an all-DPS lineup for speed-clearing or a balanced team for endurance, Etri slots in cleanly without forcing you to rearrange your whole setup.
The only reason Etri isn't higher on this list is that the units above her each do something extraordinary. Etri is excellent at everything but doesn't have a single area where she's the undisputed best. That said, if you had to pick one unit to bring to any game mode without knowing what you'd face, Etri would be a smart choice.
6. Jin Sung
Jin Sung is a strong attacker who's risen through the ranks in the current meta. His damage output sits comfortably in the S-tier range, and his attack speed gives him an edge in situations where burst windows are short. Against enemies that move quickly through your defense or spawn in rapid succession, Jin Sung's fast hit rate keeps the pressure on.
What separates Jin Sung from other attackers at a similar power level is his performance against armored enemies. His damage calculations interact favorably with high-defense targets, making him a valuable pick for late-game Infinity waves where enemies start stacking defensive stats. That niche alone justifies his placement here.
Jin Sung requires decent trait rolls to reach his full potential. Without the right traits boosting his damage, he's noticeably weaker than the units above him. If you can land an All Star or Bloodlust trait on him, he jumps up significantly in effective power. For more tips on earning the Robux you need for trait rerolls, see our ASTD free Robux guide.
5. Super God Koku
Super God Koku is raw power personified. His damage numbers are among the highest in All Star Tower Defense, and when he's fully upgraded with a strong trait, he can carry entire Infinity runs on his back. There aren't many units that can single-handedly change the outcome of a wave, but Super God Koku is one of them.
His attack animations hit like a truck and have enough range to catch enemies from a comfortable distance. You don't need to place him in risky forward positions to get value — he performs well from mid-range, which means he's less vulnerable to enemies that deal area damage on death or have dangerous melee auras.
Super God Koku's placement cost is on the higher side, which means he's not always the first unit you'll get on the field in a run. In game modes where early placement matters, this can put you at a disadvantage. Plan your economy around getting him out by the mid waves, and he'll pay for himself many times over.
4. The Strongest One
The Strongest One lives up to his name when it comes to raw DPS. He's the unit you bring when you need something dead as fast as possible. His damage per second is among the highest in the game, and unlike some other top-tier attackers, his DPS stays consistent — no ramp-up time, no conditional triggers, just sustained punishment from the moment you place him.
In Infinity mode, The Strongest One is the backbone of most high-wave strategies. He deals enough damage to keep up with the scaling enemy HP pools that eventually overwhelm lesser units. Pair him with Xero's buffs and he becomes a machine that chews through enemies that would otherwise stall your defense.
His main drawback is that he's purely a damage dealer. He brings zero utility — no buffs, no debuffs, no crowd control. Your team needs to cover those gaps with other units. But if you've already got support and AoE handled, The Strongest One fills the DPS slot better than almost anyone else in the game.
3. Xero
Xero is the meta-defining support unit in All Star Tower Defense, and it's not close. His utility buffs and range boosts affect all nearby S-tier attackers, turning already-powerful units into absolute monsters. The range increase alone changes the geometry of your defense — units that normally need forward placement can sit safely in the back while still covering the same ground.
The damage buffs Xero provides stack multiplicatively with trait bonuses. That means a Michishibo with All Star trait sitting next to Xero is dealing damage numbers that would be mathematically impossible without him. In high-level Infinity play, Xero isn't optional — he's the unit that makes your other units work at their full potential.
Xero's personal damage output is modest. He's not going to carry a wave by himself. If your team gets overwhelmed and your DPS units go down, Xero alone won't save the run. He's the ultimate force multiplier, but he needs forces to multiply. Always build your DPS core first, then add Xero to amplify it.
2. Michishibo
Michishibo has the highest single-target damage in All Star Tower Defense. Full stop. When a boss appears and your run depends on killing it before it reaches the end of the path, Michishibo is the unit that makes or breaks the attempt. His burst against individual targets is unmatched by anything else in the current roster.
The trait synergies push Michishibo from great to absurd. With an All Star trait granting +300% damage, his boss-killing potential enters a category that other units can't touch. Bloodlust is the other top-tier trait option, giving him sustain alongside damage. Either way, a well-traited Michishibo trivializes boss waves that would otherwise end your run.
Michishibo's weakness is wave clear. Against large groups of weaker enemies, his single-target focus means he's picking off one enemy at a time while the rest march through. You absolutely need AoE units like Sky God or Frieren alongside him to handle the mob waves. He's the boss specialist — let him do what he's best at and cover his blind spots with the rest of your team.
1. Frieren (Slayer Mage)
Frieren (Slayer Mage) is the best unit in All Star Tower Defense as of July 2026. She's a 5-star unit with the highest overall stats in the game, and her performance in Infinity mode is in a league of its own. Where other units start falling off at wave 60 or 70, Frieren keeps scaling and keeps killing. She's the reason most top players can push past wave 100.
Her damage output covers both AoE and single-target scenarios effectively. She won't out-DPS Michishibo against a lone boss, but she handles everything else better than any other unit in the game. Wave clear, sustained damage, mixed enemy compositions — Frieren deals with all of it without breaking a sweat. Her versatility is what puts her above the pure specialists.
Frieren is difficult to obtain and expensive to upgrade, which is her only real downside. Getting her to max potential requires significant investment. But every resource you put into her pays dividends across every game mode. If you're serious about pushing Infinity waves or competing on leaderboards, Frieren is the first unit you should be working toward. She's been at the top since her release, and nothing in the current meta threatens her position.
| Rank | Unit | Role | Best Trait |
|---|---|---|---|
| 1 | Frieren (Slayer Mage) | All-rounder DPS | All Star / Bloodlust |
| 2 | Michishibo | Boss killer | All Star (+300% DMG) |
| 3 | Xero | Support / Buffer | Range / Buff Duration |
| 4 | The Strongest One | Raw DPS | All Star / Bloodlust |
| 5 | Super God Koku | Attacker | All Star / Bloodlust |
| 6 | Jin Sung | Fast attacker | All Star / Bloodlust |
| 7 | Etri | Flex / All-rounder | All Star |
| 8 | Supreme Leader | Consistent DPS | All Star |
| 9 | Sky God | AoE wave clear | All Star |
| 10 | Ziek (Beast Giant) | Hybrid / Flex | All Star |
Honorable Mentions
These units didn't make the top 10, but they're still worth knowing about. Depending on your roster and what game mode you're focusing on, any of these could earn a spot in your lineup.
Dark Wing
Dark Wing used to be a staple S-tier pick, but Update 6 hit him hard. The placement cost increase pushed him from S tier all the way down to B tier. His raw stats are still decent, but the cost to get him on the field is now so high that you're better off placing two mid-tier units in the time it takes to afford one Dark Wing. He's a cautionary tale about how meta shifts can dethrone even the strongest units overnight.
Freezer (Final Form)
Freezer (Final Form) is a solid pick if you need AoE damage combined with crowd control. The freeze effect slows enemies and gives your DPS units more time to burn them down, which is particularly valuable in Infinity waves where enemies start moving faster. He's not powerful enough to crack the top 10, but the freeze utility keeps him relevant as a support-damage hybrid.
Buddha Chairman
Buddha Chairman offers a unique defensive toolkit that can stall difficult waves. His abilities create breathing room for your team when things get chaotic, and in certain map layouts he can single-handedly buy you the extra 5-10 seconds you need for your DPS to finish off a tough wave. Situational, but very effective when the situation calls for it. For more on how each unit compares, check the ASTD Wiki for detailed stat breakdowns.
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Frequently Asked Questions
Frieren (Slayer Mage) is the best unit in All Star Tower Defense as of July 2026. She's a 5-star unit with the highest overall stats in the game, dominant performance in Infinity mode, and exceptional damage output across both AoE and single-target scenarios.
Michishibo is the best boss-killing unit in the game. He has the highest single-target damage, and with the All Star trait (+300% damage) or Bloodlust, he can melt bosses faster than anything else. Pair him with Xero's range and damage buffs to maximize his output.
Dark Wing dropped from S tier to B tier after Update 6 because of a major placement cost increase. His stats are still decent, but the cost to place him is now too high to justify in most game modes. Units like Ziek, Etri, and Supreme Leader all outperform him at a lower cost.
For DPS units like Michishibo and The Strongest One, All Star (+300% damage) and Bloodlust are the top choices. For support units like Xero, you want traits that boost range or buff duration. The general rule is to pick traits that amplify what the unit already does well rather than trying to cover weaknesses.
For early game, focus on Shirtless Magician, Borul, Kosuke (TS), and Ramen Grill Master. These units are easy to obtain and will carry you through the beginner stages. Ziek (Beast Giant) is also worth upgrading early — he's the best Hybrid unit in the game and stays relevant well into late game content.
The game rebranded to All Star Tower Defense X but the core gameplay is the same. Update 6 reshuffled the meta significantly — Dark Wing dropped to B tier due to placement cost increases, while Frieren, Michishibo, and Xero rose to the top of S tier. The Infinity mode meta now revolves around stacking Frieren with Xero's support buffs and Michishibo for boss waves.
About This Page
We maintain this All Star Tower Defense best units ranking as a resource for the Roblox community. Every placement has been tested in-game across Infinity mode runs, boss fights, and story content during the current ASTDX meta after Update 6. Our goal is to give you clear, accurate information so you can invest your resources in the right units.
If you disagree with a ranking or notice something that's changed in a patch, let us know through our Discord server. The meta shifts with every update, and community feedback helps us stay on top of it.
This page is not affiliated with the All Star Tower Defense developers or Roblox Corporation. All trademarks and game content belong to their respective owners.