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Anime Card Collection tier list ranking mutations, card grades and traits for 2026

Last checked: August 20, 2026

By Money Lord — Founder & Editor | Updated: August 20, 2026

Anime Card Collection Tier List (2026) — Best Mutations, Grades & Traits Ranked

Updated August 20, 2026 — We rebuilt this tier list from scratch after checking it against the live game, and deleted every card row on the old version because none of them could be sourced.
· August 20 — re-pulled place 76285745979410 (universe 9362896961) from the Roblox games, votes and game-pass APIs; re-read the Cards, Card Grading and Traits pages on the community Fandom wiki; cross-checked multipliers and the pack roster against Sportskeeda; confirmed peak player counts on Rolimon's.

Straight answer: Anime Card Collection has no "best card", and any list that names one is made up. Every character is renamed to dodge copyright, no source publishes per-card income, and a card's earnings come almost entirely from four multipliers stacked on top of it. So this page ranks those multipliers — mutations, grades, traits and pack slots — because that is the ranking the game actually rewards.

Table of Contents

  1. Why there is no honest card-by-card tier list
  2. The four multipliers, ranked by payoff
  3. Mutation tier list — and the cost trap
  4. Grade tier list — where to stop
  5. Trait tier list for an income build
  6. Pack slots ranked
  7. What to chase, in order
  8. How we verified this list
  9. FAQ

Why there is no honest card-by-card tier list

Anime Card Collection is an incremental collection game by Crew Simulators (Roblox group 34208109). It has taken 148,924,223 visits and holds a 98.5% like rating — 595,512 up against 9,071 down — as of August 20, 2026. Servers cap at six players, and Rolimon's puts the all-time concurrent peak at 50,507 on January 31, 2026, with a 7-day peak of 11,087 and a 24-hour peak of 6,317 as of August 20, 2026.

Here is the problem with ranking its cards. Sportskeeda counted 396 cards across 44 packs on May 16, 2026, and the community Fandom wiki independently documents nine cards per collection pack — 44 × 9 = 396, which is a clean cross-check. But the characters are renamed to avoid copyright: Jujutsu Kaisen's Satoru Gojo ships as "the Strongest Sorcerer", and every other card gets the same treatment. There is no published 396-name roster, and no source anywhere publishes a cash-per-second figure for an individual card.

On top of that, income is not a fixed property of a card at all. It is the product of the mutation tier you bought the pack in, the grade you rolled, the traits you rolled, the card's level, and whether it has taken the Manga upgrade. Two copies of the same character can differ by four orders of magnitude. That makes a flat S/A/B grid of character names impossible to state honestly — so we rank the multiplier system instead. For the full reference tables and the complete 44-pack list, see the Anime Card Collection hub.

Note on the roster count: 396 cards across 44 packs is accurate as of May 16, 2026. Crew Simulators has shipped several updates since — fishing arrived with the Auto Fish pass on July 1, 2026, and the Magnet pass on August 14, 2026 — so treat 44 packs as a confirmed floor, not today's ceiling.

The four multipliers, ranked by payoff

Every one of these stacks multiplicatively. Ranked by the biggest swing each can produce on a single card:

RankSystemRange it swingsHow you control it
SMutation (pack tier)1× → 70–75×Bought directly off the conveyor belt — not rolled
ACard grade1× → 20×Re-rolled with Cash or Grade Tokens
BManga upgradeflat 5×Gated behind Level 30 + SS grade + cleared Raids
CTraits1× → 2×Re-rolled with Cash or Trait Tokens

The ordering matters more than it looks. Mutation is the only one of the four you can simply buy rather than gamble on, and it carries the largest multiplier, which is why it sits at S. Traits sit at C not because they are useless but because the entire system is worth at most a 2× swing — less than moving up a single mutation tier.

Stacking all four at maximum gives a derived ceiling of roughly 14,000–15,000× a plain card (70–75 × 20 × 5 × 2). Card level multiplies on top of that, and no source publishes the level curve, so treat that figure as the floor of the true ceiling.

Mutation tier list — and the cost trap

Six pack tiers exist. The wiki publishes both the Cash cost multiplier and the income multiplier, which lets us derive something the raw table hides — income earned per unit of Cash spent:

TierIncomePack costIncome per Cash spentVerdict
Rainbow70–75×140×0.50–0.54S — best value above Gold
Diamond25×60×0.42A — fine stepping stone
Void10×25×0.40C — worst value in the game
Emerald10×0.50B — solid mid-game
Gold0.60A — best early upgrade
Base1.00B — unbeatable per Cash, but caps you

Two findings fall out of that fourth column. First, efficiency does not climb steadily with tier — it bottoms out at Void, then recovers. Void costs 2.5× what Emerald costs to deliver 2× the income, making it the single worst Cash-per-income purchase available. If you are buying up from Emerald, it is worth saving through Void and buying Diamond.

Second, Rainbow is not just the strongest tier, it is the best-value tier above Gold. At 140× cost for 70–75× income it returns more per Cash than Void or Diamond do.

Rainbow's multiplier is genuinely disputed and we will not pick a side. The community Fandom wiki lists 75×; Sportskeeda lists 70×. Both are otherwise reliable on this game and they agree on all five other tiers, so we publish the range.

The Exchange is a trap for Rainbow. The Exchange NPC converts upward at 35 regular → 1 Gold, 25 Gold → 1 Emerald, 20 Emerald → 1 Void, 15 Void → 1 Diamond, and 10 Diamond → 1 Rainbow. Chain those together and a single Rainbow costs 2,625,000 regular cards (35 × 25 × 20 × 15 × 10). Buying a Rainbow pack outright at 140× a base pack is not close — use the Exchange to clear out dead low-tier duplicates, never as a route to Rainbow.

The Mutation Chance upgrade is one of five permanent upgrades (alongside Luck, Pack Hatch Time, Walk Speed and Hatch Potions), each capped at Level 50 and buyable with Cash or 29 Robux. Sportskeeda also reports that the Admin Abuse Event, which runs every Saturday, is the best route to a Rainbow mutation.

Grade tier list — where to stop

Grading is the second multiplier. There are eleven grades running F to UR, and their base chances sum to exactly 100% — which is how you know they are true base rates rather than a display figure. Ranked by whether they are worth re-rolling for:

TierGradeCash boostBase chanceRoughly
SUR20×0.01%1 in 10,000
SSR15×0.05%1 in 2,000
SSS10×0.1%1 in 1,000
AS+7.5×0.4%1 in 250
AS1%1 in 100
BA4%1 in 25
CB10.5%1 in ~10
DC / D / E / F1–1.5×83.94% combinedre-roll these

SS is the breakpoint that actually matters, and not because of its 10×. A collection card at Level 30 with SS grade or better unlocks the Manga upgrade at the Manga building, worth a flat 5× Cash. Below SS that door is shut entirely. Reaching SS-or-better is a 0.16% proposition per roll — about 1 in 625 — so this is where your Grade Tokens belong.

Working the odds the other way: a random grade roll averages about 1.43×, and roughly 84% of rolls land at C or below. Anything at A or better is a 1-in-18 event. That is why the wiki's advice is to save Grade Tokens for cards too expensive to re-roll with Cash, and burn Cash rolls on everything else.

The Manga upgrade itself is priced by the card's slot in its pack: the first card needs 5 Manga Tokens and one cleared Raid, and the ninth needs 45 Manga Tokens and nine Raids.

Trait tier list for an income build

Traits are the most misread system in the game. There are 20 of them across five tiers, in four lines — Fortune (Cash), Scholar (XP), Resilient (Health) and Strength (Damage) — and the base chances again sum to exactly 100%. Only about 25.9% of trait rolls give any Cash bonus at all. Ranked purely for income:

TierTraitCash multiplierBase chance
SThe Chosen One0.025%
SSuperstar1.75×0.075%
AEmporor1.75×0.15%
AFortune 31.5×2%
BProdigy / Entrepreneur / Assassin1.5×0.4% / 0.35% / 0.4%
CFortune 21.3×6%
DFortune 11.1×16.5%
FTitan, Beserk, all Scholar / Resilient / Strengthnone

Note the inversion at the bottom of that table, because it costs people real Cash. Titan is a mythical-tier trait at 0.2% — rarer than Fortune 3 by a factor of ten — and it gives no Cash bonus whatsoever. It buffs XP, Health and Damage at 1.5× each. Beserk, a 0.4% legendary, is the same story. For a pure income build a 2%-common Fortune 3 beats both of them outright. Rarity and usefulness are not the same axis here.

Fortune 3 is the realistic target for most players: at 2% it is about 13× more likely than Emporor and 80× more likely than The Chosen One, while giving 1.5× against their 1.75× and 2×. Trait Tokens come from Tower floor clears, clan rewards and codes — the current list lives on our Anime Card Collection codes page, which is the only page on this site that owns a codes table.

Pack slots ranked

Each collection pack holds nine cards from one series, and the nine slots are not equally likely. Card 1 hits at 35% and Card 9 at 0.5% — the last slot is 70× rarer than the first. The full slot-by-slot ladder is published on the hub.

An honest caveat: no source publishes per-card income, so we cannot tell you Card 9 out-earns Card 1 by a specific figure. What we can say is that both published ladders point the same direction — Card 9 is the rarest pull in its pack, and it also carries the steepest Manga upgrade cost at 45 tokens and nine Raids against the first card's 5 tokens and one Raid. Games price their best assets highest, but we are not going to publish a number nobody has measured.

On in-game "1 in X" numbers: the odds banner in-game is luck-adjusted — your Luck upgrade, luck potions and event boosts all move it. Every percentage on this page is an unmodified base rate. The two are not interchangeable, and a banner figure is not a drop rate.

What to chase, in order

Putting the four rankings together into a single progression:

  1. Level Pack Hatch Time and Luck first. Both are permanent, capped at Level 50, and every other system on this page is fed by pack volume.
  2. Buy Gold packs early, then Emerald. Gold returns 0.60 income per Cash, the best ratio of any upgrade tier.
  3. Skip Void. At 0.40 it is the worst value in the game. Save from Emerald straight to Diamond.
  4. Spend Grade Tokens only on cards you intend to take to SS. SS unlocks the flat 5× Manga upgrade; anything below it does not.
  5. Play Saturday's Admin Abuse Event — the reported best route to a Rainbow mutation.
  6. Roll traits last, and stop at Fortune 3. The whole system is capped at a 2× swing.

On monetization, ten game passes are currently on sale. The one that changes how the game plays is Auto Buy (399 Robux, added March 25, 2026), which auto-purchases selected packs and mutations off the conveyor belt. The newest is Magnet at 299 Robux, added August 14, 2026. None of them sell a card, and none gate a mutation tier — the ceiling described on this page is reachable free-to-play, just slower. If you would rather not pay for them, our Anime Card Collection free Robux guide covers the legitimate routes.

How We Verified This List

Everything above is traceable. Here is exactly what we used on August 20, 2026:

Where two sources disagreed — Rainbow at 70× versus 75× — we published both rather than pick one. Every figure that we could not attribute to one of the four sources above was deleted rather than rewritten.

More Anime Card Collection guides

Playing something else in the genre? Our Anime Card Clash tier list and Anime Card Battle X hub cover the two nearest alternatives.

Want Free Robux While You Grind?

Earnaldo lets you earn Robux by completing simple tasks. Use it to grab gamepasses, speed up Pack Hatch Time, or boost your Mutation Chance upgrades in Anime Card Collection.

Frequently Asked Questions

What is the best card in Anime Card Collection?
There is no single best card, and any list that names one is not sourced. Every character is renamed to avoid copyright — Satoru Gojo ships as “the Strongest Sorcerer” — and no source publishes per-card income. A card's earnings come from its mutation tier, grade, traits, level and Manga upgrade, so two copies of the same character can differ by thousands of times. Chase the multipliers, not a name.
Should I use the Exchange to get a Rainbow card?
No. The Exchange converts 35 regular cards into one Gold, 25 Gold into one Emerald, 20 Emerald into one Void, 15 Void into one Diamond, and 10 Diamond into one Rainbow. Chained together that is 2,625,000 regular cards for a single Rainbow, while a Rainbow pack costs 140 times a base pack outright. Use the Exchange to clear dead duplicates, not to reach Rainbow.
What card grade should I stop at?
SS. There are eleven grades from F to UR, but SS is the one that matters because a card at Level 30 with SS or better unlocks the Manga upgrade for a flat 5x Cash boost — below SS that is locked. SS or better is a 0.16% base chance, about 1 in 625 rolls, so save your Grade Tokens for cards you actually intend to take that far.

That is the whole honest ranking: buy the highest mutation tier you can afford, take one card at a time to SS grade and the Manga upgrade, and stop rolling traits at Fortune 3. We deleted every card-by-card row that used to sit on this page because not one of them could be traced to a source. For the full roster and live stats, see the Anime Card Collection hub.