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Anime Card Collection tier list showing the best Archon and Mythic cards ranked for 2026

Last checked: June 10, 2026

By Earnaldo Team · 8 min read · Roblox Guides

Anime Card Collection Tier List (2026) — Best Cards Ranked

Anime Card Collection by Crew Simulators has 144 cards across 16 packs, and not all of them are worth your time. Some cards print cash like it's nothing. Others? They'll sit in your binder collecting dust. We've ranked every major card by passive income potential so you know exactly what to chase in the May 2026 meta.

Table of Contents

  1. S Tier — Best Cards
  2. A Tier — Excellent Cards
  3. B Tier — Good Cards
  4. C Tier — Average Cards
  5. Summary Table
  6. How We Ranked These Cards
  7. FAQ

If you're grinding Anime Card Collection on Roblox, you already know the endgame is all about maximizing cash per second. With 10 rarity tiers ranging from Princess (common) to Archon (ultra-rare), plus 5 mutation types and the Grade Machine system, there's a lot to unpack. Let's break it down tier by tier.

Quick tip: Mutations stack multiplicatively with grades. A Rainbow mutation (the best) combined with Grade X (x10 multiplier) turns even a decent base card into a powerhouse. Always prioritize Rainbow mutations during Saturday's Admin Abuse Event.

S Tier — Best Cards in Anime Card Collection

These are the cards you want in your binder above everything else. Archon-rarity cards with Rainbow mutations represent the absolute ceiling of passive income in this game. If you've got one, you're already ahead of 95% of players.

Goku Black (Archon)

The undisputed king of Anime Card Collection right now. Goku Black produces roughly 45,000 base cash/sec, but slap a Rainbow mutation on him and you're looking at 450,000+ cash/sec before Grade Machine bonuses even kick in. At Grade X, that number crosses into the millions. He's from the Dragon Ball pack, and he's the reason everyone farms it.

Muzan (Archon)

Coming in at approximately 42,000 base cash/sec, Muzan is the Demon Slayer pack's crown jewel. With Rainbow mutation and max grade, he's nearly on par with Goku Black. The difference is marginal enough that either one puts you in elite territory. His binder value alone makes him a must-have.

Sung Jin-Woo (Archon)

The Solo Leveling pack exclusive sits at around 40,000 base cash/sec. He's slightly harder to pull since you need to unlock the Solo Leveling pack first, which requires significant progression. But that exclusivity is part of what makes him so valuable in trades. Rainbow Sung Jin-Woo is a flex card.

Madara (Archon)

Roughly 38,000 base cash/sec makes Madara the fourth-best card in the game. He's from the Naruto pack and remains a top-tier passive income generator. Even without Rainbow mutation, a Diamond or Void Madara outperforms most Mythic+ cards at their best. Don't sleep on him.

Pro tip: The Admin Abuse Event runs every Saturday and dramatically increases mutation chances. This is your best shot at landing a Rainbow mutation on any Archon card. Set a reminder — seriously.

A Tier — Excellent Cards

A Tier cards won't break the game, but they'll carry you through mid-to-late game without any issues. These Mythic+ rarity cards produce strong passive income and are significantly easier to obtain than Archon cards.

Gojo (Mythic+)

At 18,000 base cash/sec, Gojo is the best Mythic+ card available. He's relatively easier to pull compared to Archon cards, making him a realistic target for mid-game players. With a Diamond or Rainbow mutation, he holds his own against unmutated Archon cards. The Jujutsu Kaisen pack drops him at decent rates.

Sukuna (Mythic+)

Sukuna generates about 17,500 base cash/sec and pairs well with Gojo in your binder. Another Jujutsu Kaisen representative that earns his spot through raw passive income. He's consistently one of the most traded cards in the community because everyone recognizes his value.

Zoro (Mythic+)

The One Piece pack favorite produces around 16,000 base cash/sec. Zoro is popular not just for his stats but because the One Piece pack tends to be one of the earlier high-tier packs players unlock. He's a reliable stepping stone toward endgame.

Whitebeard (Mythic+)

Sitting at approximately 15,500 base cash/sec, Whitebeard rounds out A Tier. He's solid for mid-game and his One Piece pack availability means you'll likely pull him multiple times before reaching Archon territory. Use duplicate Whitebeards for grade upgrades.

B Tier — Good Cards

B Tier is where most players spend the majority of their time. These Mythic-rarity cards are your workhorses — they won't make you rich overnight, but they'll fund your progression toward the packs that contain S and A Tier cards.

All Might (Mythic)

The My Hero Academia pack staple at roughly 8,000 base cash/sec. All Might is often one of the first Mythic cards new players pull, and he does his job well. Upgrade him to Grade X and pair with a Gold or Emerald mutation for around 40,000-80,000 effective cash/sec. Not bad for a mid-tier card.

Eren (Mythic)

Attack on Titan's Eren produces about 7,500 base cash/sec. He's consistent and available early enough that most players will have him in their binder within the first few hours. A solid investment for grade upgrades since duplicate Erens appear frequently.

Luffy (Mythic)

At 7,200 base cash/sec, Luffy is a reliable earner from the One Piece pack. Nothing flashy, but he'll keep your income steady while you grind for Zoro and Whitebeard pulls from the same pack. Consistent performer.

Tanjiro (Mythic)

The Demon Slayer pack's accessible option at 6,800 base cash/sec. Tanjiro won't wow anyone, but he fills your binder and generates passive income while you chase Muzan. Consider him a stepping stone rather than a destination.

C Tier — Average Cards

Everything below Mythic rarity falls into C Tier. That includes cards from Princess, Knight, Guardian, Noble, Elite, Champion, Legend, and Epic tiers. They're not useless — they're essential for early-game progression and filling binder completion slots.

C Tier cards generate between 500 and 3,000 base cash/sec. They're the cards you'll mass-pull from starter packs during your first sessions. Keep them for binder value, but don't invest Grade Machine resources into them. Save those upgrades for B Tier and above.

The one exception: if you manage to land a Rainbow mutation on a higher-end C Tier card (like an Epic-rarity pull), it can temporarily outperform unmutated Mythic cards. Use those as placeholders until you pull something better.

Remember: Binder completion bonuses add up. Even C Tier cards contribute to overall multipliers when every slot is filled. Don't trash cards — slot them in and let them work for you passively.

Summary Table — All Tiers at a Glance

Tier Card Rarity Base Cash/Sec Rainbow Potential
SGoku BlackArchon~45,000450,000+
SMuzanArchon~42,000420,000+
SSung Jin-WooArchon~40,000400,000+
SMadaraArchon~38,000380,000+
AGojoMythic+~18,000180,000+
ASukunaMythic+~17,500175,000+
AZoroMythic+~16,000160,000+
AWhitebeardMythic+~15,500155,000+
BAll MightMythic~8,00080,000+
BErenMythic~7,50075,000+
BLuffyMythic~7,20072,000+
BTanjiroMythic~6,80068,000+
CStarter CardsPrincess–Epic500–3,0005,000–30,000

Rainbow Potential assumes Rainbow mutation with Grade X (x10 multiplier) applied. Actual numbers may vary slightly based on patch updates from Crew Simulators.

How We Ranked These Cards

Our ranking system considers three main factors: base cash per second, mutation ceiling, and accessibility. Here's the breakdown:

Base Cash/Sec (50% weight): The raw passive income a card generates at Grade F with no mutation. This is the foundation everything else builds on. Higher base means higher ceiling.

Mutation Ceiling (30% weight): How much a card earns at its absolute peak — Rainbow mutation plus Grade X. Cards with higher bases obviously scale better, but we also consider how realistic it is to land mutations on them based on pack availability.

Accessibility (20% weight): How easy is it to actually obtain this card? A theoretical best card that nobody can pull isn't helpful. We factor in which pack it comes from, that pack's unlock requirements, and community-reported pull rates.

We tested all cards in-game during May 2026 after the latest Crew Simulators update. Cash values were measured over 60-second intervals and averaged across multiple tests. For more details on the game's mechanics, check our Anime Card Collection hub page.

The Grade Machine deserves special mention here. Going from Grade F (x1) to Grade X (x10) is a 10x multiplier on everything. That means a mediocre card at Grade X can outperform an excellent card at Grade F. Always prioritize grading your best cards first — don't spread resources thin across your entire collection.

Mutations matter enormously too. The 5 mutation types — Gold, Emerald, Void, Diamond, and Rainbow — each provide increasing cash multipliers. Rainbow is the peak, roughly 10x the base value on its own. Combined with Grade X, you're looking at a 100x effective multiplier over a stock card. That's why Saturday's Admin Abuse Event is non-negotiable if you're serious about progression.

If you're looking for more ways to boost your Roblox experience, we've got guides on earning strategies and the best simulators to play in 2026.

Want Free Robux While You Grind?

Earnaldo lets you earn Robux by completing simple tasks. Use it to grab gamepasses, speed up Pack Hatch Time, or boost your Mutation Chance upgrades in Anime Card Collection.

Frequently Asked Questions

What is the best card in Anime Card Collection?
Goku Black (Archon) with a Rainbow mutation is the best card in the game as of May 2026. It produces approximately 450,000+ cash per second when fully graded, making it the top passive income generator across all 144 cards.
How do I get Rainbow mutations in Anime Card Collection?
Rainbow mutations are the rarest of the 5 mutation types (Gold, Emerald, Void, Diamond, Rainbow). Your best chance is during the Admin Abuse Event every Saturday, which significantly boosts mutation chances. Outside of that, upgrading your Mutation Chance stat incrementally improves your odds on every pack opening.
What does the Grade Machine do?
The Grade Machine increases your card's cash multiplier from Grade F (x1) all the way up to Grade X (x10). That's a 10x boost to base cash/sec. Combined with a Rainbow mutation, a single card can reach 100x its original output. Focus your grade upgrades on your highest-rarity cards first.
Which pack should I open first?
Start with whatever packs you can afford and progress toward higher-tier ones quickly. The Dragon Ball and Solo Leveling packs contain Archon-rarity cards like Goku Black and Sung Jin-Woo, which are endgame targets. Upgrade Pack Hatch Time early — it reduces cooldowns and lets you open packs faster, accelerating your overall progression.
How many cards and packs are there?
There are 144 cards divided across 16 packs. Cards span 10 rarity tiers: Princess, Knight, Guardian, Noble, Elite, Champion, Legend, Epic, Mythic, Mythic+, and Archon. Each card can also roll one of 5 mutations, adding another layer of rarity on top.
Is Anime Card Collection pay-to-win?
Not really. Gamepasses speed things up, but free-to-play players can absolutely reach endgame. The key is playing consistently during Admin Abuse Events on Saturdays and prioritizing Pack Hatch Time and Mutation Chance upgrades. It takes more time without spending Robux, but the top cards are accessible to everyone with patience.

That covers the full Anime Card Collection tier list for May 2026. The meta revolves around Archon-rarity cards with Rainbow mutations — everything else is a stepping stone to get there. Focus your Saturday sessions on the Admin Abuse Event, grade your best pulls first, and you'll be printing cash in no time. For more Anime Card Collection strategies, visit our hub page.