Anime Fighting Simulator Reborn and Anime Fighting Simulator Endless are two Roblox training simulators that share a name family and a genre but play out very differently. Both descend from the same anime-grinding formula: train your stats, unlock powers, and fight your way up the ladder. Yet one is a polished hit pulling around 4,000 players at once, and the other is a fresh beta still finding its feet.
This head-to-head breaks down both games as they stand in June 2026 -- the training stats, the Yen and Chikara economy, player counts, game passes, and the progression that decides whether you stick around. Combined, the two have racked up well over 150 million visits, so plenty of players are already weighing the same choice. Here is how they actually compare.
| Category | AFS Reborn | AFS Endless |
|---|---|---|
| Genre | Anime training/fighting sim | Anime training/fighting sim |
| Place ID | 72542105394440 | 130247632398296 |
| Developer | MMY Studios | AFS: Endless group |
| Concurrent Players | All-time peak ~1,312 | ~4,000 (June 2026) |
| Total Visits | ~2.05 million | ~151.6 million |
| Like Ratio | ~94.4% | ~98.4% |
| Core Loop | Train stats, summon Champions, grow | Train stats, rebirth for 10x boosts |
| Key Currencies | Yen, Chikara | Yen, Chikara, Hearts, Cursed Points, Flowers |
| Status | Public beta | Released, actively updated |
| Mobile-Friendly | Yes | Yes |
| Free-to-Play | Yes | Yes |
Reborn is a quest-driven training sim built by MMY Studios. You pick a training spot, grind a stat, and complete quests that raise the bar for the next one. The loop should feel familiar to anyone who played the original Anime Fighting Simulator -- you build strength, master chakra, and sharpen sword skills over time.
The standout feature is the Champions system. When you bank enough Chikara, you roll for Champions of different rarities, and once summoned they follow you around and farm points into specific stats on their own. That turns part of the grind into an idle layer, which is the main reason Reborn plays differently from a pure click-to-train game.
Because the game is still in public beta as of June 2026, the experience is leaner. The roster, balance, and feature set are smaller than Endless, and you are effectively helping test it. That can be a draw if you like getting in early, but it also means rough edges and frequent changes.
Day to day, a Reborn session looks like picking a training area, letting your character and your summoned Champions pile up stat points, then cashing quests for Yen and Chikara before rolling for new Champions. The rarer the Champion you pull, the more it contributes, so the Chikara economy and the summon gamble sit at the heart of how fast you grow. It is a tighter, more focused loop than Endless runs.
Endless takes the same anime-grinding DNA and builds it out into a much wider game. You train a full spread of stats -- Strength, Durability, Chakra, Sword, Speed, and Agility -- across dedicated training areas, then use that power to defeat enemies and climb. It draws inspiration from the original AFS but ships its own mechanics, balance, and progression.
The defining hook is the Rebirth system. Each rebirth grants a 10x boost to all future stat gains, so every cycle is meaningfully faster than the one before. That compounding loop is what keeps long-term players coming back, and it gives Endless a clearer sense of momentum than a flat grind.
Endless also stacks far more systems on top of the core loop. There are battlepass tracks, daily progression, trait rerolls, champion slots, and timed boosts, all fed by a broad currency economy. It is the deeper, busier game, and the extra menus reflect six months of active updates rather than a beta's bare bones.
A typical Endless session has more moving parts. You rotate between training zones to push your weakest stats, claim daily and battlepass rewards, reroll traits when you have the currency, and time your rebirth for when the 10x multiplier will do the most good. The variety is the point -- there is almost always a second or third thing to optimize, which is why the game holds attention longer than a single-stat grind would.
Endless hooks you faster and holds you longer. The rebirth loop gives you a tangible milestone to chase, and because each rebirth multiplies future gains by 10x, the first few cycles feel genuinely rewarding rather than grindy. You see your numbers explode, which is exactly the dopamine these simulators are built around.
Reborn's progression is solid but flatter, partly because it is younger. Quests raise their own requirements as you clear them, so there is a sense of climbing, and the Champions you summon quietly accelerate things in the background. The catch is that the curve is less tuned than Endless's, and there is simply less content waiting at the top right now.
For a brand-new player in June 2026, Endless offers a smoother ramp and more to do once you find your footing. Reborn rewards patience and an interest in the Champions gamble, but you should expect a smaller game that is still being shaped.
Edge: Endless, for its compounding 10x rebirth loop and the sheer depth of systems layered on top.
Both games run on the same Roblox toolset and lean into bright, anime-styled training maps with effect-heavy attacks, so neither is a graphical showcase and neither needs to be. Endless tends to look more finished, with more polished UI and a larger, more decorated set of training areas that reflect its longer development.
Reborn's presentation is cleaner than a typical early beta but still leaner -- fewer maps, simpler menus, and a smaller pool of effects. Audio in both is functional rather than memorable, mostly impact sounds and ambient loops you will likely mute. The gap here mirrors the gap everywhere else: Endless is the more developed package.
Edge: Endless, for more polished menus and a wider, more finished set of training zones.
This is the most lopsided category. As of June 2026, Endless sits at roughly 151.6 million total visits with around 4,000 concurrent players and a 98.4% like ratio from over 348,000 upvotes. That is a thriving, active community with full servers and a constant stream of codes and updates.
Reborn, by comparison, has around 2 million total visits and an all-time peak near 1,312 concurrent players, with a 94.4% like ratio. Those are respectable numbers for a beta that is under a year old, but they are a fraction of Endless's reach. Fewer players means quieter servers and a smaller community making content and guides.
If a busy, populated game matters to you -- for trading, for finding people to grind alongside, or just for the sense that the game is alive -- Endless is the clear pick. Reborn feels more like an early community you can grow with.
Reborn's monetization is straightforward convenience boosting. Commonly listed passes include x2 Yen and x2 Chikara at 699 Robux each, plus x8 Champion Inventory and Auto Train at 399 Robux each, alongside other stat multipliers. The Fighting Pass has free rewards as well as a Premium Pass tier with extras. None of it is required to play -- it just trims the grind.
Endless follows the same convenience-first model but spreads it across far more systems, including battlepass tiers, trait rerolls, and timed boosts. Because Endless is updated constantly and its shop shifts with events, exact Robux prices move around more, so the safest move is to open the in-game store and read the live price before buying anything.
Neither game sells raw power you cannot earn through normal play. Both gate their passes behind time-saving, not skill, which is typical for the training-sim genre. For predictable, clearly listed pass pricing, Reborn is easier to read at a glance.
Edge: Reborn, for clearer, simpler pass pricing -- though Endless offers more to spend on if you want depth.
Endless is the more social experience by default simply because its servers are full. With around 4,000 players online at once, you are rarely grinding in an empty world, and its trading, champion, and event systems give people reasons to interact. A bigger player base also means a deeper pool of guides, videos, and code lists.
Reborn's social layer is thinner right now, a direct consequence of its smaller beta audience. The Champions system and quests are largely solo-facing, so the game leans more individual than communal. That can suit players who want to grind in peace, but it is not where you go for a bustling crowd.
Edge: Endless, for a far larger active community and busier servers.
Endless is built for the long haul. The rebirth loop is explicitly designed to be repeated endlessly, with each cycle granting a 10x multiplier so there is always a next goal. Add the battlepass, daily tracks, and rotating events, and there is a structured reason to log in week after week.
Reborn's replay value rests mostly on the Champions chase and stat milestones, which is engaging but shallower while the game is in beta. As MMY Studios adds content, that ceiling should rise, so its long-term value is more of a bet on future updates than a sure thing today.
For guaranteed depth right now, Endless wins comfortably. For players who enjoy watching a smaller game evolve and want to be early to its meta, Reborn has a different kind of appeal.
Whether you want a x2 Yen pass in Reborn or a battlepass tier in Endless, those upgrades cost Robux -- and you do not have to pay for them out of pocket. Earnaldo lets you stack up free Robux by completing simple tasks, then spend it on whichever game's passes you want. For the full play-by-play on each game, see our Anime Fighting Simulator Reborn free Robux guide and our Anime Fighting Simulator Endless free Robux guide.
Complete simple tasks on Earnaldo and withdraw real Robux for whichever anime fighter you grind.
Choose Anime Fighting Simulator Reborn if you want the Champions auto-farming system, you like simple and clearly priced game passes, or you enjoy getting in early on an MMY Studios beta and watching it grow from its current ~2 million visits.
Choose Anime Fighting Simulator Endless if you want the deeper, more populated game with a 10x rebirth loop, a six-stat training spread, and a community of roughly 4,000 concurrent players behind ~151.6 million visits.
Overall: Endless is the stronger all-round pick in June 2026 -- more content, more players, smoother progression. Reborn is the niche choice for Champions fans and early adopters who want to grow with a smaller game.
Endless is far more popular as of June 2026. It sits at placeId 130247632398296 with roughly 151.6 million total visits and around 4,000 concurrent players, against Reborn's roughly 2 million visits and an all-time peak near 1,300 players at placeId 72542105394440. Endless is the established hit, while Reborn is the newer beta still building its audience.
Both are anime training simulators where you grind stats, but they're separate games. Endless leans on a deep rebirth loop where each rebirth grants a 10x boost to future stat gains, plus a wide stat spread of Strength, Durability, Chakra, Sword, Speed, and Agility. Reborn, by MMY Studios, centers on a Champions summon system funded by Chikara, and it's still in public beta.
Endless has the deeper, more refined progression in June 2026 thanks to its rebirth system, where each rebirth multiplies future stat gains by 10x so every cycle is faster than the last. Reborn's progression is solid but less mature since it's in beta, and its standout hook is the Champions system that auto-farms stats for you. Want a long grind with clear milestones? Endless. Like idle helpers? Reborn.
Reborn's commonly listed passes include x2 Yen and x2 Chikara at 699 Robux each, plus x8 Champion Inventory and Auto Train at 399 Robux each, along with other stat multipliers. These are convenience boosts that speed up grinding rather than gate content. Prices are set by MMY Studios and shown in the in-game shop, so check the live store for the current Robux cost before buying.
Both use Yen as a primary currency and Chikara as a secondary one. Reborn spends Chikara to roll for Champions of different rarities that then farm stats for you. Endless layers on more economies, with codes handing out Yen, Chikara, Hearts, Cursed Points, and Flowers, plus battlepass EXP and trait rerolls, which reflects how much more content Endless has packed in since launch.
Start with Endless if you want the more complete, more populated experience, since it has roughly 151.6 million visits and a 98.4% like ratio as of June 2026. Try Reborn if you specifically want the Champions auto-farming system or you enjoy getting in early on a beta from MMY Studios. Both are free to play, so sample each and keep the grind you enjoy more.
This comparison was last updated on June 15, 2026, using the live stats for both games as of that date. Player counts, game pass prices, and shop contents can change, and since Reborn is still in beta, some of its details may shift quickly, so verify before relying on a number. Check the official pages for Anime Fighting Simulator Reborn and Anime Fighting Simulator Endless for the latest. For deeper coverage, see our Anime Fighting Simulator Reborn hub and Anime Fighting Simulator Endless hub.