Anime Knockout has over 70 characters, and picking the wrong one can cost you match after match. We spent weeks testing every fighter in Anime Knockout on Roblox to build this tier list. It's based on win rates, knockback ratios, and real ranked data from the game's roughly 2,400 concurrent players as of May 2026.
Whether you're saving coins for your first unlock or deciding which 25,000-coin character is actually worth the grind, this ranking will help. We also have an up-to-date Anime Knockout codes page if you need free coins to get started.
These five characters dominate the current meta. They have the highest win rates, the strongest knockback tools, or defensive options that other fighters simply can't match. If you want to climb ranked, start here.
Goku (Ultra Instinct) sits at the top of every serious player's tier list for good reason. His signature passive ability auto-dodges one incoming attack every 12 seconds. That might not sound like much, but in a knockback fighter where a single hit at high percentage means death, it's enormous.
His Kamehameha finisher covers a wide arc and deals reliable knockback at mid-range. The Spirit Bomb is slower to charge but can close out stocks from virtually anywhere on stage. We tracked a 68% win rate across our testing sessions, which is the highest of any character in the roster.
UI Goku's only real weakness is his cooldown window. That 12-second gap between auto-dodges is when aggressive players can punish him. Smart opponents will bait the dodge, then go in. But even with that counterplay, he's the best character in Anime Knockout as of May 2026.
Saitama does one thing better than anyone else in the game: hit hard. He has the highest single-hit damage of any character, full stop. His Serious Punch can KO opponents at just 50% from center stage. Most other characters need to build you past 80% before they can secure a kill.
The trade-off is speed. Saitama's moves have noticeable startup frames, so you'll need to read your opponent's movement. Miss a Serious Punch and you're open for a full combo. Land it and the match is basically over.
In our experience, Saitama rewards patient players who understand spacing. He's not a masher's character. But for anyone willing to learn when to swing, he's an absolute wrecking ball.
Madara got a significant buff in the latest patch that pushed him firmly into S tier. His Susanoo transformation now provides super armor for 7 seconds, meaning he can't be flinched or knocked back during that window. Seven seconds of uninterrupted offense in a knockback game is terrifying.
Outside of Susanoo, Madara's basic combo strings deal respectable knockback and his recovery is above average. He's a well-rounded character who becomes temporarily unstoppable. We tested him extensively, and opponents who don't know how to stall out his transformation get steamrolled.
The counterplay exists — run away for 7 seconds and wait it out. But on smaller stages, that's easier said than done.
Gojo brings something unique to the roster: Infinity, a passive barrier that blocks all medium and long-range attacks. In a game where projectile spam is a legitimate strategy, having a character who just ignores it is incredibly strong.
His Blue ability pulls enemies toward him, which sets up devastating close-range combos. Opponents have to approach Gojo carefully since rushing in gets you pulled off your trajectory, and staying back means your projectiles are useless.
Gojo struggles slightly against fast melee characters who can get inside Infinity's effective range. But he controls space better than anyone else in the current meta.
Vegeta in his Super Saiyan Blue form rounds out S tier with one of the most dangerous finishers in the game. Final Flash deals the second-highest knockback of any move and spans nearly the entire screen horizontally. If you're at 60% or higher and Vegeta has a clear line, you're getting sent off stage.
His overall kit is aggressive and rewards players who like to stay on the offensive. Dash canceling into his light combos builds percentage fast, and Final Flash closes the deal. We found him especially dominant on stages with shorter blast zones where his knockback values shine.
A-tier characters are extremely viable and can compete with S tier in the right hands. They each have strong kits with one or two areas where they fall just short of the top.
Luffy's Gear 5 form is a blast to play. His Bajrang Gun finisher hits like a truck, and his passive grants a 15% knockback reduction on all incoming attacks. That durability makes him one of the hardest characters to KO in the roster.
He's held back from S tier by slightly inconsistent hitboxes on his stretchy attacks. Sometimes moves that look like they should connect will whiff. But when everything lands, Gear 5 Luffy can trade blows with any character in the game.
Naruto in Baryon Mode has one of the most disruptive mechanics in the game. On contact, he drains his opponent's ability cooldowns, meaning their special moves take longer to recharge. Against cooldown-dependent characters like Gojo and Madara, this is devastating.
His Shadow Clone utility adds mix-up potential and stage control. The clones don't deal massive damage, but they force opponents to guess which Naruto is the real threat. We found Baryon Mode Naruto to be a strong counterpick against most S-tier characters.
Ichigo's Bankai form is what we'd call an honest character. No gimmicks, no broken passives — just fast attacks and a reliable projectile. His Getsuga Tensho comes out quickly and covers good distance, making it one of the best neutral tools in the game.
Ichigo rewards fundamental play. If you're good at spacing, dash canceling, and reading your opponent, he'll carry you far. He doesn't have the ceiling-breaking tools of S tier, but his floor is very high.
Zoro's King of Hell form features triple-sword hitboxes that cover a wide area in front of him. Landing hits is more forgiving than with most characters. His Ashura transformation triples his damage output temporarily, giving him burst KO potential that rivals S-tier fighters.
The issue is that outside of Ashura, Zoro's knockback values are only average. He's dependent on his transformation to secure early kills, and smart opponents will play safe during that window.
Tanjiro with Sun Breathing received a 20% knockback buff in a recent update that significantly improved his viability. His combo flow is the most intuitive in the game — new players can pick him up and start stringing attacks together almost immediately.
He's a great first character if you're learning the game. His ceiling is high enough to compete in ranked, and his combos feel natural. Check our free Robux guide if you need coins to unlock him.
Sukuna is all about stage control. His Cleave and Dismantle slashes create threatening zones that opponents have to respect. Malevolent Shrine is his ultimate zone-control tool, locking down a large area of the stage with constant damage ticks.
He struggles against characters with high mobility who can escape his zones, but in confined spaces, Sukuna is oppressive. We've seen skilled Sukuna players consistently outperform some S-tier characters on the right stages.
B-tier characters are perfectly playable and can win matches, but they have clear weaknesses that keep them out of the top tiers. You won't be at a massive disadvantage picking these fighters, though you'll need to work harder for your wins.
Sasuke (Rinnegan) has good combo potential and a teleport that keeps opponents guessing, but his knockback values don't match his S-tier rivals from the Naruto roster. Levi is the fastest character in the game thanks to his ODM Gear mobility, though his damage per hit is low and he takes skill to pilot effectively.
Gon stands out in this tier. His Jajanken Rock ranks second in raw damage behind Saitama's Serious Punch. The problem is that it's even more telegraphed, making it hard to land against experienced players. All Might has strong fundamentals and Detroit Smash is a solid finisher, but his large hitbox makes him easy to combo.
Frieza (Golden), Escanor, Itachi, Killua, and Erza round out B tier. They're all viable, with each offering a different playstyle. Killua's speed is notable, and Escanor's damage ramps up over the course of a match, but none of them have the complete package that A-tier and S-tier characters bring.
C-tier characters have noticeable flaws. Their knockback ratios are below the roster average, their kits lack strong finishers, or they're simply outclassed by characters who do the same thing better.
Deku, Rock Lee, Gaara, Zenitsu, Todoroki, Piccolo, Bakugo, Hinata, Gohan, Trunks, and Android 18 all fall here. Zenitsu is a common trap pick — his speed looks impressive, but his knockback values make it hard to actually close out stocks. Todoroki has a cool dual-element gimmick, but his damage output doesn't justify the complexity.
We wouldn't recommend investing 10,000+ coins in any C-tier character unless you genuinely love that anime character. Your coins are better spent on A or S tier.
Sakura, Krillin, Yamcha, Mineta, Konohamaru, Usopp, Mr. Satan, and Chopper make up the bottom of the roster. These characters have low knockback ratios, weak combo potential, or both.
Krillin holds the unfortunate title of weakest character in Anime Knockout. His win rate sits below 35%, and his knockback values are the lowest in the game. Even at high percentages, securing a KO with Krillin requires your opponent to make a serious mistake.
D-tier characters are fun for messing around in casual matches, but we can't recommend them for anyone trying to climb ranked. If you see a comparison between these and top-tier picks, our Anime Knockout vs Jujutsu Shenanigans breakdown puts these differences in context.
| Character | Tier | Key Strength | How to Get |
|---|---|---|---|
| Goku (Ultra Instinct) | S | Auto-dodge passive, 68% win rate | 25,000 coins |
| Saitama | S | Highest single-hit damage | 25,000 coins |
| Madara | S | 7-second super armor transformation | 20,000 coins |
| Gojo | S | Infinity blocks ranged attacks | 25,000 coins |
| Vegeta (SSB) | S | Screen-spanning Final Flash | 20,000 coins |
| Luffy (Gear 5) | A | 15% knockback reduction passive | 15,000 coins |
| Naruto (Baryon Mode) | A | Drains opponent cooldowns | 20,000 coins |
| Ichigo (Bankai) | A | Fast, reliable Getsuga Tensho | 10,000 coins |
| Zoro (King of Hell) | A | Triple hitboxes, Ashura burst | 15,000 coins |
| Tanjiro (Sun Breathing) | A | Intuitive combos, 20% KB buff | 10,000 coins |
| Sukuna | A | Malevolent Shrine zone control | 20,000 coins |
| Sasuke (Rinnegan) | B | Teleport mix-ups | 15,000 coins |
| Levi | B | Fastest mobility in game | 10,000 coins |
| Gon | B | 2nd highest raw damage | 10,000 coins |
| All Might | B | Detroit Smash finisher | 10,000 coins |
| Frieza (Golden) | B | Versatile projectile kit | 10,000 coins |
| Escanor | B | Damage ramps over time | 10,000 coins |
| Itachi | B | Tsukuyomi stun | 10,000 coins |
| Killua | B | High speed, Godspeed mode | 5,000 coins |
| Erza | B | Armor swap versatility | 5,000 coins |
| Krillin | D | None — lowest win rate (sub-35%) | 500 coins |
We don't rank characters based on vibes. Here's how we built this tier list.
First, we played hundreds of matches across all 70+ characters in Anime Knockout, tracking win rates and KO percentages for each one. We tested in both casual and ranked modes to account for different skill levels.
Second, we analyzed knockback ratios for every character's key moves. Since Anime Knockout uses a percentage-based knockback system (similar to Smash Bros), knowing exactly when each character can secure a KO is critical. Characters with lower KO thresholds ranked higher.
Third, we factored in dash canceling potential. This is the most important advanced technique in the game — it lets you cancel attack recovery animations into dashes, extending combos beyond their normal limits. Characters whose movesets benefit most from dash canceling got a boost in our rankings.
Finally, we weighed each character's matchup spread against the rest of the roster. A character who beats most of the cast but loses hard to one popular pick is less valuable than a character with consistently even matchups. We update this list after every major patch.
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As of May 2026, Goku (Ultra Instinct) is the best character in Anime Knockout with a 68% win rate. His auto-dodge passive triggers every 12 seconds and his Kamehameha and Spirit Bomb finishers deliver strong knockback. He's the safest pick at every skill level.
Anime Knockout uses a percentage-based knockback system. Every hit you take increases your damage percentage. The higher your percentage, the farther you get launched by each attack. Characters with high knockback ratios like Saitama and Vegeta (SSB) can KO opponents at lower percentages than the rest of the roster.
Anime Knockout has over 70 playable characters as of May 2026. They're drawn from popular anime including Dragon Ball, One Piece, Naruto, Jujutsu Kaisen, Demon Slayer, Bleach, Attack on Titan, Hunter x Hunter, and more. Lab Studio Games adds new characters regularly through updates.
Dash canceling is a technique where you cancel an attack's recovery frames by inputting a dash. This lets you extend combos beyond their normal chain length and is considered the single most important advanced technique in Anime Knockout. Characters like Ichigo and Zoro benefit heavily from dash cancel combos.
Yes. Saitama costs 25,000 coins but he's an S-tier character with the highest single-hit damage in the game. His Serious Punch KOs at just 50% from center stage. If you're patient enough to learn his slower startup animations, he's one of the strongest investments you can make.
Krillin is currently the weakest character in Anime Knockout with a win rate below 35%. He has the lowest knockback ratios in the entire roster, making it extremely difficult to secure KOs even when your opponent is at high percentages. He costs only 500 coins, but even at that price, you're better off saving for a higher-tier pick.