Last updated: May 8, 2026
Anime Reborn Tier List (2026) -- Best Units Ranked
Anime Reborn by ADeveloperZ on Roblox has crossed 153 million visits and regularly holds 20,000 to 30,000 concurrent players. With seven rarity tiers, five element types, and dozens of units competing for team slots, knowing which characters deserve your resources matters. This tier list ranks every notable unit in the game as of May 2026, from the dominant S-tier picks down to C-tier fillers you'll eventually replace.
We've factored in base stats, scaling, AoE type, trait synergy, and real performance across Story, Infinite, Legend Stages, and Raids. If you're deciding where to spend your gems or which unit to evolve first, this is the breakdown you need.
Table of Contents
S Tier -- Best Units in Anime Reborn
These are the units that define the meta. Each one performs at the highest level across multiple game modes, and pulling any of them should immediately shift your resource priorities. If you have one of these, evolve it first and build your team around it.
Dragon Emperor
Dragon Emperor is a Secret rarity, Fierce element unit that sits at the top of the current rankings. It deploys for 2,450 Yen and starts with 301 base DMG, scaling up to 1,905 at max upgrades. The attack type is Full Circle AoE, meaning it hits every enemy within its radius simultaneously. What puts Dragon Emperor above the rest is its passive: it gains +0.5% DMG, Range, and reduced attack speed per wave, capping at 5%. That scaling means it gets stronger the longer a match runs, making it especially dominant in Infinite Mode.
Dragon Emperor evolves into a Ground/Hybrid form, which further amplifies its damage output. You can obtain it from Fujishima's 3rd Legend Stage at a 0.75% drop rate. It's a grind, but the payoff is the single strongest unit in the game right now.
Twenty One
Twenty One is a Secret rarity Dark element unit deployed on Hills. At 1,950 Yen to deploy, it's more affordable than Dragon Emperor. Base DMG starts at 170 and scales to 862, with a range that extends from 13 to 25 at max level. Like Dragon Emperor, Twenty One has Full Circle AoE. Its unique passive grants the first 10 allied units within range a +15% range buff, making it both a damage dealer and a team amplifier.
You'll find Twenty One in West City's 2nd Legend Stage at the same 0.75% drop rate. The combination of solid personal damage and the range buff for nearby allies makes it a must-have for organized teams.
Cod
Cod is a Mythic rarity unit that earns its S-tier placement through its evolved Hybrid form. It starts as Line AoE but transitions to Full AoE upon evolution, gaining the largest attack range in the game at max level. The Atomic nuke ability delivers burst damage that wipes stacked waves clean. Cod also has full debuff immunity, meaning elemental stage modifiers don't reduce its output.
For any player who hasn't pulled Dragon Emperor or Twenty One, Cod is the most realistic S-tier target. It appears on Mythic banners at a 0.25% rate, and the 200-roll pity system guarantees you'll eventually pull a Mythic. Every resource you own should go into evolving Cod once you have it.
King Rimura
King Rimura is a Secret rarity unit that consistently ranks among the top performers. Its damage profile and ability kit make it a versatile pick across Story, Infinite, and Legend Stages. King Rimura doesn't have the niche dominance of Dragon Emperor's scaling passive, but it doesn't have weaknesses either. It's a reliable anchor for any lineup.
Delta Brothers
Delta Brothers is a Secret rarity unit that fills a critical role: shield-breaking. Shielded enemies in later content absorb enormous amounts of damage before they start taking real hits, and Delta Brothers tears through those shields faster than any other unit. The hybrid line attack hits multiple targets in a row, and the shield-break mechanic activates on every hit. If you're stuck on shield-heavy Legend Stages, Delta Brothers is the answer.
A Tier -- Excellent Units
A-tier units are strong enough to carry teams through most content. They don't quite match S-tier in raw power or versatility, but they're excellent investments that hold their value well into late game.
Greybeard
Greybeard is a Mythic rarity Hybrid unit with Full AoE. Its passive grants +1% DMG per wave, capping at 20%. That's a slower ramp than Dragon Emperor's scaling, but 20% bonus damage by wave 20 is still meaningful. When evolved into Sea Emperor, Greybeard gains a stun effect that periodically locks enemies in place. The combination of scaling damage and crowd control makes it a solid all-rounder.
Hawk Eyes
Hawk Eyes is a Mythic rarity unit with Cone AoE that specializes in boss damage. The passive grants +100% DMG against bosses, and evolving to Warlord boosts that to +250%. After 30 kills, Hawk Eyes gains a stun proc as well. It appears on the Mythic banner at a 0.25% rate. If your team struggles with boss waves in Legend Stages, Hawk Eyes fills that gap better than almost anything else.
Osta
Osta is a Mythic rarity unit with two standout traits: it instantly breaks shields and has full CC immunity, meaning slows and stuns from enemies don't affect it. Osta also synergizes with Yamo, gaining +20% DMG and -5% attack speed when both are on the field. That pairing turns Osta into a much more dangerous damage dealer. It drops at a 0.25% rate on the standard Mythic banner.
Mercury
Mercury is a Secret rarity unit obtained from Raids. It attacks with Line AoE and summons additional units that scale as the battle progresses. Mercury's most important trait is its ability to ignore element debuffs, making it consistently effective regardless of stage modifiers. In Legend Stages with mixed-element penalties, Mercury performs exactly the same as it does anywhere else. That consistency earns it a strong A-tier spot.
Itaha
Itaha is a Mythic rarity hybrid unit that applies burn DPS on top of its regular attacks. The burn ticks down enemy health over time, making Itaha effective against both standard mobs and bosses. It's not a specialist like Hawk Eyes for bosses or Greybeard for AoE, but it handles both roles respectably.
Support and Farm Units
These units don't deal the most damage, but they're essential for team composition. Support units amplify your damage dealers, and farm units generate the income that funds your entire squad.
Yano (Support -- S Tier)
Yano is a Mythic rarity support unit that applies a permanent 50% slow to all enemies in range. It's a hybrid with multi-hit attacks, so it contributes some damage alongside the crowd control. In Infinite Mode, where enemy speed scales endlessly, Yano's 50% slow remains just as effective on wave 200 as it is on wave 10. That kind of consistent value is rare.
Yamo (Support -- A Tier)
Yamo buffs Dark element allies with +35% DMG and provides +15% Crit Rate and Crit DMG to nearby units. It pairs especially well with Osta thanks to their synergy bonus. If you're running a Dark-heavy lineup, Yamo turns the entire team's damage up a notch.
Bulba (Farm -- Essential)
Bulba is an Epic rarity farm unit with a generous 10.67% banner rate, meaning you'll pull multiple copies quickly. When maxed, Bulba generates 2,500 Yen of bonus income per match. Deploy it on wave one and let it fund your entire team's upgrades. Every player should have Bulba in their lineup regardless of what else they're running.
Speedcart (Farm -- Essential)
Speedcart is the premium farm unit. At max level it generates 12,500 Yen and provides a 15% reduction on upgrade costs for all other units. That combination of income generation and cost reduction compounds quickly. If you have both Bulba and Speedcart, your economy in every match runs far ahead of players without them.
B Tier -- Good Units
B-tier units are functional and can carry you through early and mid-game content. They start falling behind once you acquire A-tier and S-tier alternatives, but they're worth investing in if they're the best you have right now.
Vegoto is a reliable DPS unit that handles most Story Mode content without trouble. Sensei provides decent crowd control at a lower rarity than Yano. Emily and Nuzako both fill DPS roles adequately until you pull something stronger.
Kuzar is a Legendary rarity unit that stands out in B tier for its shield-breaking ability. It's not as effective as Delta Brothers at tearing through shields, but if you don't have a Secret-rarity shield breaker, Kuzar is a solid substitute. Boulder Lee is another Legendary that earns its spot by gaining Full AoE at max level -- a trait usually reserved for higher-rarity units.
C Tier -- Average Units
C-tier units are starter characters that get outclassed as you progress. They're fine for your first few hours, but they shouldn't receive evolution materials or trait rerolls once you have better options.
Heyey, Inoke, and Zenit are all Epic rarity starter units. They fill your roster when you're just beginning, and they'll clear early Story stages without much trouble. The problem is that their stat ceilings are low, their abilities don't scale well, and they lack the passives or synergies that make higher-tier units worth building around. Once you pull your first Mythic DPS, these three should move to the bench.
Tier List Summary Table
Here's every ranked unit in one place as of May 2026. The "Key Stat" column highlights what makes each unit stand out.
| Unit | Tier | Key Stat | How to Get |
|---|---|---|---|
| Dragon Emperor | S | 1,905 max DMG, +0.5%/wave scaling | Fujishima 3rd Legend (0.75%) |
| Twenty One | S | +15% range buff to 10 nearby allies | West City 2nd Legend (0.75%) |
| Cod | S | Largest AoE range, Atomic nuke, debuff immune | Mythic banner (0.25%) |
| King Rimura | S | Top-ranked Secret, no weaknesses | Legend Stages |
| Delta Brothers | S | Best shield-breaker in the game | Legend Stages |
| Greybeard | A | +1% DMG/wave (cap 20%), stun on evo | Mythic banner (0.25%) |
| Hawk Eyes | A | +250% boss DMG (evolved) | Mythic banner (0.25%) |
| Osta | A | Instant shield break, CC immune | Mythic banner (0.25%) |
| Mercury | A | Ignores element debuffs, summons | Raids (exclusive) |
| Itaha | A | Burn DPS, hybrid effectiveness | Mythic banner |
| Yano | S (Support) | Permanent 50% slow | Mythic banner |
| Yamo | A (Support) | +35% DMG to Dark, +15% Crit | Banner |
| Bulba | Essential (Farm) | 2,500 Yen income, 10.67% banner rate | Epic banner |
| Speedcart | Essential (Farm) | 12,500 Yen income, -15% upgrade cost | Banner |
| Kuzar | B | Shield-breaker (Legendary) | Legendary banner |
| Boulder Lee | B | Full AoE at max (Legendary) | Legendary banner |
| Heyey | C | Starter Epic, low ceiling | Epic banner |
| Inoke | C | Starter Epic, low ceiling | Epic banner |
| Zenit | C | Starter Epic, low ceiling | Epic banner |
How We Ranked These Units
Rankings aren't pulled from a vacuum. We evaluated each unit across four dimensions that matter in actual gameplay.
Raw damage output accounts for base DMG, scaling multipliers, attack speed, and AoE type. A unit with Full Circle AoE and per-wave scaling like Dragon Emperor outperforms a single-target hitter with similar base stats because it's dealing damage to every enemy simultaneously. We weighted AoE coverage heavily because most game modes involve clearing waves, not fighting single targets.
Versatility across modes separates the S tier from the A tier. Dragon Emperor works in Story, Infinite, Legend Stages, and Raids. Hawk Eyes, by contrast, is exceptional against bosses but less effective in wave-clearing scenarios. Units that perform well everywhere rank higher than specialists.
Trait synergy matters more than most players realize. The Paladin trait adds +100% DMG, and Miracle adds +300% DMG. Those multipliers stack on top of passive abilities, which means units with per-wave scaling or boss-damage bonuses benefit disproportionately from good traits. We factored in how much each unit gains from optimal trait rolls.
Accessibility is the tiebreaker. Between two units of similar power, the one that's easier to obtain ranks slightly higher. Cod at 0.25% on the Mythic banner with pity backing it up is more accessible than a Legend Stage exclusive at 0.75% with no pity. This doesn't override raw power -- Dragon Emperor is still S tier despite being harder to get -- but it influences close calls.
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Frequently Asked Questions
Dragon Emperor is the top-performing unit as of May 2026. It's a Secret rarity Fierce-element unit with Full Circle AoE and a passive that scales its DMG, Range, and attack speed by +0.5% per wave, capping at 5%. Cod and Twenty One are close behind and worth investing in if you pull them first.
Secret rarity units drop from Legend Stages at a 0.75% rate. Dragon Emperor comes from Fujishima's 3rd Legend Stage, and Twenty One drops from West City's 2nd Legend Stage. The pity system guarantees a Mythic or better every 200 rolls, but Legend Stage farming is the most reliable path to specific Secrets.
Miracle (+300% DMG) is the best trait in the game, followed by Paladin (+100% DMG). Always prioritize rerolling traits on your S-tier units first. A Dragon Emperor or Cod with Miracle will dramatically outperform the same unit with a lesser trait.
Every summon that doesn't produce a Mythic or Secret unit adds one to your pity counter. Once it hits 200, your next pull is guaranteed to be Mythic rarity or better. The counter resets whenever you pull a Mythic or Secret naturally or through pity.
Yes. Cod remains firmly in S tier as of May 2026. Its evolved Hybrid form has the largest AoE range in the game, the Atomic nuke ability delivers massive burst damage, and it's fully immune to debuffs. If you pull Cod, it deserves your evolution materials immediately.
There are seven rarity tiers from lowest to highest: Rare, Epic, Legendary, Mythic, Secret, Exclusive, and Reborn. Higher rarities have stronger base stats, better abilities, and more impactful evolutions. Most competitive teams run at least Mythic-tier units in their core slots.
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