Update 12.5 "Turning Tides" dropped on May 9, 2026, and it's the biggest content patch Anime Vanguards has seen this year. The developers completely gutted and rebuilt Odyssey mode, added 6 new units across multiple banners, introduced permanent skill tree progression, and overhauled the guild system from the ground up. We've spent the past week testing everything, and here's what you need to know.
This update introduces a solid batch of characters spanning banners, events, and crossover content. The headline unit is Shinobi God, a Madara-inspired Vanguard available through the Spring Banner. In our testing, he immediately slots into the top tier for AOE damage and crowd control.
Kurumi arrives via the World Line banner, bringing a unique time-manipulation kit that synergizes with slow-based team compositions. Meanwhile, the Spring Event mode offers Might Guy as its marquee reward. You'll need to survive to Wave 100 in the survival mode to have a chance at him, and even then it's only a 20% drop rate.
Jiraiya serves as the standard event unit, obtainable through farming event currency. Two more units round out the roster: an Obito-inspired unit with phasing mechanics and an Ainz-inspired crossover character that brings overlord-style abilities to the Vanguard roster. Check our tier list for where each one ranks.
The old linear Odyssey is gone. In its place sits a roguelike progression system with branching paths that make every run feel different. You now choose your route through a map that includes shops, boss rooms, and elite rooms at each node.
The biggest addition is the card system. As you progress through runs, you pick up cards that modify your characters' abilities. These create character-based build progression, meaning your Shinobi God might play completely differently depending on which cards you've collected. Think Slay the Spire meets tower defense. The replayability here is enormous compared to what Odyssey used to offer.
The Spring Event runs a survival-style format with increasingly difficult waves. There's no final wave. You just keep going until your team gets overwhelmed. The longer you survive, the more event currency you earn for the Spring Shop.
The Spring Shop stocks event-exclusive rewards including cosmetics, memoria, and the Might Guy unit drop. In our runs, we consistently hit Wave 80-90 with optimized teams. Breaking Wave 100 for that Might Guy chance requires very specific compositions that we cover in our best units guide.
This is the new permanent progression system that gives long-term players something meaningful to work toward. You earn skill points by clearing Elemental Tower floors, then invest those points into upgradeable stats like damage, range, and cost reduction.
Each stat node caps at Level 50, and maxing out every branch earns you the "Conqueror of All Elements" title. The progression feels substantial without being overbearing. In our experience, the damage nodes provide the most immediate value, but the cost reduction path pays off heavily in harder content.
Guilds now operate on a level 1-20 system with proper infrastructure. Weekly buffs rotate based on guild level, donation systems let members contribute resources for shared benefits, and activity points track individual participation.
The competitive element comes from weekly bosses that guilds tackle together and rankings that pit guilds against each other. It's a much-needed social feature that gives organized groups real incentives to coordinate.
The Odyssey rework fundamentally changes how you approach team building. Before this update, you could run the same optimized squad through every Odyssey stage. Now, the roguelike structure and card system mean you need to adapt on the fly. Having a deeper roster matters more than ever.
The Elemental Tower Skill Tree adds a layer of passive power that stacks over time. Players who've been grinding tower floors already have a measurable advantage. We tested the difference between 0 skill points and a fully invested damage path, and the DPS increase sits around 18-22% depending on the unit. That's significant for pushing harder content.
For newer players, the guild system provides a support structure that didn't exist before. Weekly buffs from a high-level guild can ease progression considerably. If you're not in an active guild already, now's the time to find one.
| Feature | Before Update 12.5 | After Update 12.5 |
|---|---|---|
| Odyssey Mode | Linear stages | Roguelike with branching paths and cards |
| Progression | Unit levels only | Skill tree + unit levels + cards |
| Guilds | Basic chat groups | Leveled system with bosses and buffs |
| Event Style | Fixed wave count | Endless survival |
The 65+ quality-of-life changes also deserve attention. Memoria trading is finally here, letting you swap duplicate memoria with other players. Dash movement makes traversal snappier. Inventory management got a complete UI pass, and mount equipping no longer requires you to unequip everything first. Custom level improvements and trait fixes round out a patch that addresses many long-standing community complaints.
Four new codes came with the Turning Tides update. All of them require Level 30 to redeem, so newer players will need to progress before these become available. For a complete list of all active and expired codes, see our Anime Vanguards codes page.
| Code | Status | Requirement |
|---|---|---|
| HeHasArrived | Active | Level 30 |
| BumBum | Active | Level 30 |
| Spring26 | Active | Level 30 |
| SorryForAutoSell | Active | Level 30 |
After running dozens of Odyssey attempts, we've found that damage multiplier cards outperform range or attack speed cards in most scenarios. The reason is simple: boss rooms punish low DPS far more than they punish poor coverage. Grab damage cards early, then fill in utility later.
If you're running a slow-based team with Kurumi, the exception applies. Range cards become your priority because you need overlapping slow fields to keep bosses in the kill zone.
For most players, we recommend this priority: Damage nodes first (levels 1-25), then Cost Reduction (levels 1-15), then Range (levels 1-10). After that, fill out whichever branch supports your main team composition. The damage path provides immediate returns in every game mode.
Endgame players pushing for the "Conqueror of All Elements" title should know it requires every single node at Level 50. That's a serious time commitment as of May 2026, estimated at 200+ tower floor clears for full completion.
The response to Update 12.5 has been overwhelmingly positive across Reddit, Discord, and the Roblox game page itself. The Odyssey rework is the most-discussed feature. Players who found the old mode repetitive are praising the roguelike structure, while speedrunners are already optimizing card routes for fastest boss clear times.
The Elemental Skill Tree has sparked debate about power creep. Some players feel that the permanent stat boosts create too large a gap between veterans and newcomers. Others argue it gives dedicated players something to work toward beyond just collecting units. In our assessment, the bonuses are meaningful but not game-breaking. A well-built team still beats raw stats.
Guild competition is heating up fast. Within the first week, top guilds already hit Level 10+ through coordinated donation pushes. The weekly boss mechanic has created a reason for guilds to actually play together rather than just exist as friend lists.
The "SorryForAutoSell" code reference sparked memes across the community. The auto-sell bug only affected a small percentage of players, but the developer transparency in acknowledging it publicly earned goodwill. For more context on the previous update's issues, see our April 2026 update coverage.
Turning Tides is the strongest update Anime Vanguards has delivered in 2026. The Odyssey rework alone would have been enough to justify the patch, but the skill tree, guild overhaul, and 6 new units make this a must-play moment for the game. If you stepped away from Anime Vanguards, this is the update to come back for.
Want to grab some extra Robux for Spring Banner pulls or cosmetic shop items? Earnaldo lets you earn free Robux through simple tasks.
Update 12.5 "Turning Tides" released on May 9, 2026. It brought a complete Odyssey mode rework, 6 new units, the Elemental Tower Skill Tree, a Guild System overhaul, and over 300 bug fixes.
Might Guy is exclusive to the Spring Event survival mode. You need to survive to Wave 100, at which point he has a 20% drop rate. There's no other way to obtain him as of May 2026.
The four active codes are HeHasArrived, BumBum, Spring26, and SorryForAutoSell. All four require Level 30 to redeem. Check our full codes list for the latest updates on expiration dates.
It's a new permanent progression system added in Update 12.5. You earn skill points by clearing Elemental Tower floors and spend them on upgradeable stats like damage, range, and cost reduction. Each node goes up to Level 50, and maxing everything awards the "Conqueror of All Elements" title.
Odyssey now uses a roguelike structure with branching paths. Each run presents choices between shops, boss rooms, and elite rooms. A card system provides character-based build progression, making every run play differently depending on your picks.
Guilds now have levels 1 through 20, weekly rotating buffs, a donation system for shared benefits, activity point tracking, weekly cooperative bosses, and competitive rankings between guilds.
All our guides, tier lists, and update coverage in one place.
CodesComplete list of working codes with redemption instructions.
Tier ListUpdated rankings for all units including the new Turning Tides additions.
GuideHow to earn Robux for banner pulls without spending real money.