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Deadly Delivery vs DOORS (2026) -- Which Roblox Game Is Better?

Updated June 21, 2026 · 11 min read

Deadly Delivery vs DOORS Roblox horror comparison

Both games drop you into the dark with monsters hunting you, but Deadly Delivery and DOORS chase that horror fantasy in very different ways. One is a newer co-op extraction game built around a Money Bar and a push-your-luck go-Deep vote. The other is the genre-defining hotel run where you sprint from door 1 to door 100 dodging iconic entities.

Deadly Delivery (place ID 125810438250765) is the newcomer, made by WTHHELL, built around riding an elevator into random sewer floors, scavenging food, and voting to evacuate or go deeper for better loot. DOORS (place ID 6516141723) is the genre stalwart by LSPLASH, a hugely popular linear horror run known for entities like Rush, Seek, and Figure, a polished hotel and mines, and a clear escape goal. Here is how they stack up in June 2026.

Deadly Delivery vs DOORS -- Quick Stats (2026)

CategoryDeadly DeliveryDOORS
GenreCo-op horror extractionLinear horror run
Place ID1258104382507656516141723
DeveloperWTHHELLLSPLASH
StatusNewer 2026 release, growingEstablished, billions of visits
Core LoopElevator in, fill Money Bar, evacuate or go DeepRun door 1 to door 100, escape
StructureRandomized floors, repeatable runsFixed door progression by floor
MonstersMimics, Crocodile, patrolling entitiesRush, Seek, Figure, Ambush, and more
Co-opBuilt around it, shared Money BarSupported, also strong solo
ProgressionGold Bars, items, code rewardsKnobs, shop, revives, achievements
Mobile-FriendlyYesYes
Free-to-PlayYesYes

Gameplay -- What Do You Actually Do?

Deadly Delivery

Deadly Delivery wraps horror in an extraction loop. You ride the elevator into a random underground sewer floor, scavenge food and ingredients to fill a shared Money Bar, dodge the monsters patrolling the dark, and race back to the elevator before the countdown ends. Survive the trip and the team votes: evacuate to bank the earnings, or go Deep to a more dangerous floor with better loot.

Risk-reward is the spine here. Within a floor you weigh every extra pickup against the timer, and across floors the go-Deep vote tempts you to keep pushing when the safe play is to cash out. Because the floors are randomized, no two runs play the same, and your 4-slot inventory forces constant choices about which tools and how much food to carry. For a player who wants horror with stakes and decisions, Deadly Delivery delivers from the first elevator ride.

DOORS

DOORS is horror distilled into a run. You move through a numbered sequence of rooms, opening door after door from 1 toward 100, while entities try to end the trip. The structure is fixed in shape -- a hotel first floor, then the mines -- so the thrill comes from knowing the gauntlet and executing it under pressure rather than from randomized layouts.

The challenge is the entities. Rush and Ambush barrel down hallways forcing you to hide, Seek triggers frantic chase sequences, and Figure stalks the library and door 100 by sound, so you creep and hold your breath. Learning each entity's tell and the right counter is the whole skill curve, and a polished one at that, since DOORS has had years of updates refining its scares. It is the more cinematic, set-piece-driven of the two.

The two games ask different things of you. Deadly Delivery wants you to manage a timer, an inventory, and a greed decision across repeatable runs. DOORS wants you to learn a fixed gauntlet and survive its scripted and semi-random entity encounters to the end. A player chasing a co-op loop with stakes leans toward Deadly Delivery, while a player who wants a polished, story-rich horror run feels at home in DOORS.

Monsters and Tension -- Where the Horror Lives

Deadly Delivery's tension is economic. The monsters -- mimics you expose with a flashlight, the Crocodile that owns flooded rooms, and entities that patrol or only move when unwatched -- are dangerous, but the real dread is losing a full Money Bar to one bad go-Deep vote. The fear builds over a run rather than spiking in a single moment.

DOORS's tension is immediate and iconic. Rush's screech, Seek's chase, and Figure's blind stalking are some of the most recognizable scares on Roblox, and they hit hard the moment they trigger. The entities are well documented, so mastery is about reaction and memory, and the jump-scare payoff is sharper than Deadly Delivery's slow-burn dread.

Edge: DOORS for sharper, more iconic jump scares; Deadly Delivery for sustained, greed-driven tension across a full run.

Co-op and Replay Value -- How Long Does It Hook You?

Deadly Delivery is built for a squad. The shared Money Bar, split 4-slot inventories, and team evacuate-or-go-Deep vote make every run a group negotiation, and the randomized floors mean the next run never plays out like the last. Its replay value comes from chasing bigger hauls and deeper floors with friends, plus milestone codes that keep refreshing your gear.

DOORS supports co-op too, but its fixed door progression is just as strong solo, and its replay value comes from mastery and content -- beating your best run, hunting achievements, and exploring the floors LSPLASH keeps adding. It is the deeper, more polished package, but its core run is more repeatable-by-skill than randomized-by-design.

Edge: Deadly Delivery for co-op-first runs with randomized variety; DOORS for polished content depth and solo-or-group flexibility.

Difficulty and Learning Curve

DOORS is easier to grasp at first: the goal is to reach door 100, and every entity has a known tell and counter you can learn from a guide. The difficulty comes from executing under pressure, but the shape of the challenge is clear from your first run.

Deadly Delivery throws more at you at once -- a countdown, a 4-slot inventory, multiple monster counters, and an extraction vote -- so there is more to juggle early. Its free starter codes soften that by handing you Z-Ray Guns, Bio-Scanners, and Traps before you even descend, which helps a new player survive while the systems click.

Edge: DOORS for a clearer early learning curve; Deadly Delivery for a generous gear head start via codes that eases its busier systems.

Player Count and Community (June 2026)

This is where experience and scale diverge. DOORS is the established giant, with billions of visits, a massive active community, deep wikis, and a meta around every entity that is fully solved. That maturity makes it easy to learn and endlessly populated, but the early-mover days are long gone.

Deadly Delivery is the smaller, newer title, a fast-growing 2026 co-op horror release with an active update cadence and milestone codes driving its community. Servers are quieter than the veteran's, and the meta is still forming, which means getting good now puts you ahead if the game keeps climbing.

Game Passes and Monetization

DOORS runs a free-to-play model with optional purchases, leaning on revives, cosmetics, and shop items rather than pay-to-win, since the run rewards knowledge over spending. You can clear it without paying a thing, and most purchases are convenience or flair.

Deadly Delivery sells cosmetics like skins, including the Spy Skin, through its in-game store. We are not going to assert specific prices, since those shift between patches, so check the in-game store for current options. Its generous code gear means a free-to-play player is fully equipped to survive without paying, which is one of its strongest pitches right now.

Exact Robux prices for both games move with sales and updates, so check the in-game store for current numbers rather than trusting an old screenshot. In both games cosmetics are preference, not power, so spend on the look you want rather than any survival edge.

Edge: Deadly Delivery for a free-to-play head start via code gear; DOORS for a long-proven, fair monetization model where knowledge wins.

Items and Tools -- How You Fight Back

Deadly Delivery hands you active tools to survive. The Z-Ray Gun deals with mimics and grow-or-shrink situations, the Bio-Scanner reads a floor before you commit, The Trap slows or stops a chaser, and Revive Tickets bring back a downed teammate. Because you only carry four at a time, your loadout is a real decision, and codes keep a fresh supply of these tools flowing so you are rarely caught empty-handed.

DOORS takes a leaner approach to gear. You scavenge a flashlight, lighters, vitamins, and the occasional shop item from Jeff, then use them reactively against entities rather than building a planned kit. The result is more improvisation and less inventory management, which fits its fast linear pace. Neither approach is better in the abstract, but they pull the two games in different directions.

Edge: Deadly Delivery for a deeper, choice-driven item system; DOORS for lean, improvised, pick-up-and-go tools.

Structure and Pacing

DOORS is paced like a gauntlet with a finish line. Each door is a beat, the difficulty ramps as the numbers climb, and the run has a definite shape from the hotel into the mines. You always know roughly how far you have come and how far is left, which makes a deep run feel like genuine progress toward an ending.

Deadly Delivery is paced like a heist with no fixed end. The floors are randomized and the run continues as long as the team keeps voting Deep, so there is no finish line, only the question of when to cash out. That open-ended structure rewards nerve and teamwork over route memorization, and it means a great run is one you choose to end rich rather than one you simply complete.

Earning Free Robux While You Play

Whichever horror game you pick, Robux helps, whether for Deadly Delivery skins like the Spy Skin or cosmetics and revives in DOORS. Earnaldo lets you earn Robux by completing simple tasks and withdraw it to spend in either game. Read up on the newer one in our Deadly Delivery free Robux guide and the genre staple in our DOORS free Robux guide.

Earn Free Robux for Deadly Delivery or DOORS

Complete simple tasks on Earnaldo and withdraw real Robux.

Head-to-Head Verdict -- Deadly Delivery vs DOORS in 2026

The Verdict

Choose Deadly Delivery if you want a newer co-op horror game with real stakes: an elevator-into-random-floors loop, a shared Money Bar, monster counters to master, a 4-slot inventory to juggle, and a push-your-luck evacuate-or-go-Deep vote that makes every run a team decision. Its free code gear gets a fresh squad equipped fast.

Choose DOORS if you want the proven, polished horror run, with iconic entities like Rush, Seek, and Figure, a clear door-1-to-100 goal, years of refined scares and content, and a massive community where the whole meta is solved and servers are always full.

Overall: DOORS is the safer pick for polished, set-piece horror and proven staying power, while Deadly Delivery is the more exciting bet for players who want a co-op extraction loop with greed-driven tension that is still wide open. They scratch different itches, and plenty of horror fans will happily keep both installed.

Which One Lasts Longer?

Longevity comes from different places in each game. DOORS lasts through content and mastery -- LSPLASH keeps adding floors, modes, and secrets, and there is always a faster, cleaner run to chase or an achievement to hunt. Its huge community means guides, runs, and full servers are never more than a click away, so the well of things to learn runs deep.

Deadly Delivery lasts through variety and your own greed. Randomized floors keep runs fresh, the go-Deep vote means every session can end differently, and the milestone codes give the community recurring reasons to come back. As a newer game its long-term staying power depends partly on how fast WTHHELL ships updates, but the loop itself is built to be replayed indefinitely with a good squad.

If you want a game with years of polished content behind it, DOORS wins on sheer depth. If you want a loop that generates its own variety run after run, Deadly Delivery holds up well, especially with friends who enjoy the cash-out gamble. The honest answer for many players is that the two complement each other rather than compete.

Who Should Play What?

Frequently Asked Questions

Are Deadly Delivery and DOORS the same game?

No. They are two separate Roblox horror games. Deadly Delivery (place ID 125810438250765) is a co-op extraction game by WTHHELL where you elevator into random sewer floors, fill a Money Bar, and vote to evacuate or go Deep. DOORS (place ID 6516141723) by LSPLASH is a linear hotel run where you go from door 1 to door 100 dodging entities like Rush, Seek, and Figure.

Which game is scarier, Deadly Delivery or DOORS?

DOORS leans on jump scares and audio-cued entities in a tight hotel, so its scares hit hard and fast. Deadly Delivery builds a slower, greed-driven dread through the go-Deep vote and the extraction timer, where the fear is losing your whole haul. DOORS is more startling moment to moment; Deadly Delivery is more tense over a full run.

Which game is better for playing with friends?

Both support co-op, but Deadly Delivery is built around it, with a shared Money Bar, split inventories, and a team evacuate-or-go-Deep vote that makes every run a group decision. DOORS supports co-op too, but its linear door-by-door structure is just as playable solo, so Deadly Delivery rewards a coordinated squad more directly.

Is Deadly Delivery or DOORS more beginner-friendly?

DOORS is easier to grasp because the goal is simply to reach door 100, and its entities are well documented. Deadly Delivery asks you to juggle a timer, a 4-slot inventory, monster counters, and an extraction vote at once, so it has more moving parts. Deadly Delivery's free starter codes do soften the curve by handing you survival gear up front.

Do Deadly Delivery and DOORS have codes?

Deadly Delivery has active codes like ORRRRRDER, LUCKYCOIN, and the DD like-milestone codes that give Z-Ray Guns, Bio-Scanners, Traps, and Gold Bars. DOORS has used codes and revives currency too, but its progression centers on Knobs and the shop. Check each game's current code list, since both rotate over time.

Which horror game should I play in 2026?

Pick Deadly Delivery if you want a co-op extraction loop with risk-reward decisions, randomized floors, and a Money Bar to chase. Pick DOORS if you want the proven, polished, story-rich hotel run with iconic entities and a clear door-1-to-100 goal. Both are free, so many horror fans keep both installed.

For more on the newer game, browse the Deadly Delivery hub, or read the full survival breakdown in our Deadly Delivery free Robux guide.