Updated: August 16, 2026
This is our running log of what LSPLASH has shipped to DOORS and what is confirmed next. The headline right now: The Archives Update released on August 28, 2026, and the most recent live change is the August 13, 2026 repair patch. Further down, the full breakdown of Rush Mode and Endless Mode — the April Fools modes that became permanent Visions.
The most recent change to DOORS went live on August 13, 2026, and it is a repair patch rather than content. The August 10, 2026 store patch had accidentally reverted three earlier fixes; this one restored them:
Player- prefix, and players are no longer valid death causes in the main game.LSPLASH also added Surge, Surge (Warning), Bramble and Groundskeeper as spawnable entities in the Admin Panel — all four are Outdoors entities that previously had no Admin Panel entry.
The Archives Update released on August 28, 2026. The date is published by LSPLASH on the Roblox event page, and the July 29, 2026 patch built a countdown and an event-follow prompt into the Lobby, along with Archives-themed furniture in the main hallway.
The Archives is a revamp of The Rooms — a new subfloor, free, entered through the Lobby. Confirmed contents:
| Date | What shipped |
|---|---|
| August 28, 2026 | The Archives Update (August 28, 2026) — The Rooms revamped into The Archives |
| August 13, 2026 | Repair patch — Queen Grumble, Ambush sound, death labelling restored; Admin Panel additions |
| July 29, 2026 | Lobby prepared for The Archives: countdown, event prompt, themed furniture |
| April 11, 2026 | Codes NO_DATA and FE4R_RBX re-added |
| April 10, 2026 | Codes 777, PRESSURE, GRACE, NO_DATA, FE4R_RBX removed |
| April 6, 2026 | Rush Mode and Endless Mode made permanent in the Visions tab |
| April 1, 2026 | April Fools event — Rush Mode and Endless Mode launch |
| February 5, 2026 | Chaos Mode — 25+ random events, optional livestream voting |
| January 2, 2026 | Daily Runs — a new seeded run every day |
| August 10, 2025 | The Great Outdoors Update — The Outdoors subfloor, Stardust, Item Skins |
| August 30, 2024 | The Mines Update — Floor 2, Doors 101–200 |
Rush Mode is the more chaotic of the two new additions. The entire Hotel has been reskinned: every door, every carpet, and every entity now sports Rush's iconic face and color scheme. All entities in the mode use Rush's sound effects too, which creates a deeply unsettling audio landscape when multiple threats converge at once.
The objective in Rush Mode diverges from the standard DOORS loop. Rather than clearing floor 100 and heading to The Mines or The Backdoor, your goal is to push through the Rush-themed Hotel, reach The Electrical Room, and escape through the mining elevator. It's a compressed, high-intensity sprint toward a single exit point.
Several mechanical changes make Rush Mode distinct from a straight reskin:
The generous item economy matters because the mode throws a relentless stream of Rush-like entities at you. Having more Vitamins, Bandages, and lockpicks on hand offsets the constant pressure. Experienced players have noted that the increased movement speed also changes the timing windows for hiding from Rush itself — you can cover more distance per second, but so can the threat.
Where Rush Mode replaces the Hotel's goal with a new escape route, Endless Mode removes the destination entirely. It runs on a modified Hotel floor with no endpoint — doors keep generating and you keep running, with no floor 100 waiting at the end of the corridor.
One entity is notably absent from Endless Mode: Dread cannot spawn. This isn't a small exclusion. Dread is one of the more oppressive threats in the base game's later rooms, and its removal shifts the entire threat landscape of Endless Mode toward the entities you know well from the early and mid Hotel stretch. The encounter pacing consequently feels different — more rhythmic, less suddenly punishing.
The no-endpoint design makes Endless Mode the closest DOORS has come to a pure survival challenge. Without a fixed finish line, the question shifts from "can I beat floor 100?" to "how far can I go?" That framing appeals to a different kind of player — score-chasers, challenge runners, and people who want to practice Hotel mechanics without time pressure.
There's no announced door-count record or official leaderboard for Endless Mode yet, but the community has already started tracking personal bests and posting high-door runs. Given that the mode is now permanent, it's likely to develop its own metagame around optimal survival builds and room-by-room entity management.
The most significant development of the entire April update wasn't the modes themselves — it was what happened on April 6, 2026. Instead of pulling Rush Mode and Endless Mode at the end of the event window, the developers moved both into the Visions tab on the Floor Selection Screen, making them permanent features of DOORS.
If you haven't engaged with Visions before, here's how they work. Visions are optional challenge modes that deviate from DOORS' standard floor structure. Lore-wise, they're framed as vivid hallucinations generated by Glitch to sharpen players' abilities. Mechanically, they operate under a distinct ruleset compared to normal floors:
| Rule | Normal Floors | Visions |
|---|---|---|
| Deaths count toward stats | Yes | No |
| Most Achievements unlockable | Yes | No |
| Revives usable | Yes | No |
| Knobs earned for finding Gold | Yes | No |
| Fixed endpoint | Yes (varies by floor) | Varies by Vision |
The Visions ruleset has a clear design intent: these are practice and challenge spaces, not progression lanes. You're free to explore, die, and push limits without it affecting your stats or burning through paid Revives. For Rush Mode and Endless Mode specifically, this framing fits naturally — neither mode was designed around the core achievement or progression loop anyway.
The permanence of both modes is a meaningful gesture from the DOORS team. April Fools content in Roblox games almost always disappears after a week. Keeping Rush Mode and Endless Mode as Visions gives the community something to return to long after the event window closes, and it seeds the Visions tab with varied, replayable content that doesn't require a timed event to access.
Alongside the two new modes, the April 2026 update shipped a full visual redesign of the Floor Selection Screen. Every floor and subfloor in DOORS now has a dedicated title card with updated visual styling. This is the most substantial UI overhaul the selection screen has received since the game's early access period.
The new title cards serve a functional purpose beyond aesthetics. With the Visions tab now housing additional modes — and likely to receive more over time — the Floor Selection Screen needed clearer visual hierarchy to prevent the interface from feeling cluttered. The title card system gives each option a distinct identity at a glance, making it easier to navigate between The Hotel, The Mines, The Backdoor, and now the Visions section.
The redesign also affects subfloors. Rooms like The Electrical Room and branching Hotel sections that previously shared generic styling now have their own card treatments. For newer players, this makes the overall map of DOORS much easier to parse — the scope of the game's content is more visible upfront rather than being discovered incidentally during runs.
Both modes share the modified Hotel as their setting, but they deliver very different experiences. Here's a direct comparison to help you decide which to jump into first.
| Feature | Rush Mode | Endless Mode |
|---|---|---|
| Setting | Modified Hotel | Modified Hotel |
| Objective | Reach The Electrical Room & escape via mining elevator | Survive as long as possible (no endpoint) |
| Entity skins | All entities reskinned as Rush | Standard Hotel entities |
| Dread spawns | Reskinned as Rush | No — Dread is absent |
| Player movement | Increased speed | Standard speed |
| Item spawn rate | Extremely high; includes cross-floor items | Standard Hotel rates |
| Gold Blaster available | Yes (from containers) | No |
| Completion condition | Reach mining elevator | None — run ends on death |
| Difficulty feel | High intensity, fast-paced | Endurance-focused, measured |
| Location in game | Visions tab | Visions tab |
Rush Mode is the better pick if you want a defined challenge with a clear finish line. Endless Mode suits players looking for a marathon-style session or a relaxed space to practice Hotel mechanics without the pressure of a fixed progression run.
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DOORS has run April Fools events in previous years, using them as a sandbox for experimental content that doesn't fit the main game's tone. The 2023 event introduced similar limited-time chaos, leaning heavily on remixing familiar entities into absurd configurations. The 2026 event follows the same spirit but adds a meaningful twist: permanence.
Making Rush Mode and Endless Mode permanent Visions signals a maturing design philosophy for the DOORS team. Rather than treating holiday content as throwaway, they're building a library of alternative modes that players can return to year-round. The Visions tab itself is well-suited to this — its lore justification (Glitch-generated hallucinations for skill training) gives the developers a flexible frame to drop in future challenge modes without disrupting the game's main narrative.
The community response has been broadly positive. Player counts on DOORS on Roblox spiked during the April 1–6 window, which is typical for major content drops. What's less typical is the sustained engagement after April 6 — knowing that Rush Mode and Endless Mode aren't going anywhere has kept players exploring and refining their approaches to both modes rather than rushing to complete them before a deadline.
If you're new to DOORS or coming back after a break, the DOORS hub page covers every floor and subfloor — The Hotel, The Mines, and the three subfloors (The Rooms, The Backdoor and The Outdoors). For a full list of working promo codes, check the DOORS codes page — note that the April 10, 2026 patch removed five codes at once, so any list still showing 777 as active is out of date. Our DOORS tier list ranks all 41 canon entities with their real damage values, and DOORS vs Murder Mystery 2 compares it against the other giant of Roblox suspense.
Players looking for ways to earn Robux to spend on DOORS accessories or other Roblox games should read our DOORS free Robux guide. It covers legitimate earning methods that don't require spending real money, which is especially useful if you want to pick up Revives or cosmetic items without paying out of pocket.
As of August 16, 2026 the live game is running the August 13 repair patch, and the next real content drop is The Archives Update on August 28, 2026 — the first major update since The Great Outdoors in August 2025, and the one that rebuilds The Rooms. The April 2026 modes remain the most recent additions to the Visions tab: Rush Mode offers a frantic, defined challenge with a finish line; Endless Mode offers an open-ended endurance test with no ceiling. Making both permanent rather than retiring them after six days is why they still matter four months on.
The Archives Update released on August 28, 2026. It revamps The Rooms into a new subfloor called The Archives, adds seven new entities and 10+ new items, replaces A-90 with a new entity named Ransom, and makes every subfloor permanently free once you have discovered it. The date is confirmed on the Roblox event page and by the in-game Lobby countdown added on July 29, 2026.
Rush Mode is a game mode introduced on April 1, 2026 as part of the DOORS April Fools event. It takes place in a modified Hotel where every entity and door has been reskinned to look like Rush. Players move faster than normal, items spawn at extremely high rates including cross-floor Mines and Outdoors drops, and the Gold Blaster from Battle Mode can also appear in containers. The objective is to reach The Electrical Room and escape through the mining elevator.
Endless Mode is a modified version of The Hotel floor that has no endpoint - players keep progressing through doors indefinitely. Dread cannot spawn in Endless Mode. It was released alongside Rush Mode on April 1, 2026 and was made a permanent feature in the Visions tab on April 6, 2026.