Updated: April 12, 2026
DOORS launched two brand-new game modes on April 1, 2026 as part of its annual April Fools event: Rush Mode and Endless Mode. Both ran as limited-time content through April 6, at which point the developers made a surprise announcement — instead of removing them, they moved both modes permanently into the Visions tab on the Floor Selection Screen. The same update also brought a full visual redesign of the Floor Selection Screen, complete with new title cards for every floor and subfloor in the game.
Rush Mode is the more chaotic of the two new additions. The entire Hotel has been reskinned: every door, every carpet, and every entity now sports Rush's iconic face and color scheme. All entities in the mode use Rush's sound effects too, which creates a deeply unsettling audio landscape when multiple threats converge at once.
The objective in Rush Mode diverges from the standard DOORS loop. Rather than clearing floor 100 and heading to The Mines or The Backdoor, your goal is to push through the Rush-themed Hotel, reach The Electrical Room, and escape through the mining elevator. It's a compressed, high-intensity sprint toward a single exit point.
Several mechanical changes make Rush Mode distinct from a straight reskin:
The generous item economy matters because the mode throws a relentless stream of Rush-like entities at you. Having more Vitamins, Bandages, and lockpicks on hand offsets the constant pressure. Experienced players have noted that the increased movement speed also changes the timing windows for hiding from Rush itself — you can cover more distance per second, but so can the threat.
Where Rush Mode replaces the Hotel's goal with a new escape route, Endless Mode removes the destination entirely. It runs on a modified Hotel floor with no endpoint — doors keep generating and you keep running, with no floor 100 waiting at the end of the corridor.
One entity is notably absent from Endless Mode: Dread cannot spawn. This isn't a small exclusion. Dread is one of the more oppressive threats in the base game's later rooms, and its removal shifts the entire threat landscape of Endless Mode toward the entities you know well from the early and mid Hotel stretch. The encounter pacing consequently feels different — more rhythmic, less suddenly punishing.
The no-endpoint design makes Endless Mode the closest DOORS has come to a pure survival challenge. Without a fixed finish line, the question shifts from "can I beat floor 100?" to "how far can I go?" That framing appeals to a different kind of player — score-chasers, challenge runners, and people who want to practice Hotel mechanics without time pressure.
There's no announced door-count record or official leaderboard for Endless Mode yet, but the community has already started tracking personal bests and posting high-door runs. Given that the mode is now permanent, it's likely to develop its own metagame around optimal survival builds and room-by-room entity management.
The most significant development of the entire April update wasn't the modes themselves — it was what happened on April 6, 2026. Instead of pulling Rush Mode and Endless Mode at the end of the event window, the developers moved both into the Visions tab on the Floor Selection Screen, making them permanent features of DOORS.
If you haven't engaged with Visions before, here's how they work. Visions are optional challenge modes that deviate from DOORS' standard floor structure. Lore-wise, they're framed as vivid hallucinations generated by Glitch to sharpen players' abilities. Mechanically, they operate under a distinct ruleset compared to normal floors:
| Rule | Normal Floors | Visions |
|---|---|---|
| Deaths count toward stats | Yes | No |
| Most Achievements unlockable | Yes | No |
| Revives usable | Yes | No |
| Knobs earned for finding Gold | Yes | No |
| Fixed endpoint | Yes (varies by floor) | Varies by Vision |
The Visions ruleset has a clear design intent: these are practice and challenge spaces, not progression lanes. You're free to explore, die, and push limits without it affecting your stats or burning through paid Revives. For Rush Mode and Endless Mode specifically, this framing fits naturally — neither mode was designed around the core achievement or progression loop anyway.
The permanence of both modes is a meaningful gesture from the DOORS team. April Fools content in Roblox games almost always disappears after a week. Keeping Rush Mode and Endless Mode as Visions gives the community something to return to long after the event window closes, and it seeds the Visions tab with varied, replayable content that doesn't require a timed event to access.
Alongside the two new modes, the April 2026 update shipped a full visual redesign of the Floor Selection Screen. Every floor and subfloor in DOORS now has a dedicated title card with updated visual styling. This is the most substantial UI overhaul the selection screen has received since the game's early access period.
The new title cards serve a functional purpose beyond aesthetics. With the Visions tab now housing additional modes — and likely to receive more over time — the Floor Selection Screen needed clearer visual hierarchy to prevent the interface from feeling cluttered. The title card system gives each option a distinct identity at a glance, making it easier to navigate between The Hotel, The Mines, The Backdoor, and now the Visions section.
The redesign also affects subfloors. Rooms like The Electrical Room and branching Hotel sections that previously shared generic styling now have their own card treatments. For newer players, this makes the overall map of DOORS much easier to parse — the scope of the game's content is more visible upfront rather than being discovered incidentally during runs.
Both modes share the modified Hotel as their setting, but they deliver very different experiences. Here's a direct comparison to help you decide which to jump into first.
| Feature | Rush Mode | Endless Mode |
|---|---|---|
| Setting | Modified Hotel | Modified Hotel |
| Objective | Reach The Electrical Room & escape via mining elevator | Survive as long as possible (no endpoint) |
| Entity skins | All entities reskinned as Rush | Standard Hotel entities |
| Dread spawns | Reskinned as Rush | No — Dread is absent |
| Player movement | Increased speed | Standard speed |
| Item spawn rate | Extremely high; includes cross-floor items | Standard Hotel rates |
| Gold Blaster available | Yes (from containers) | No |
| Completion condition | Reach mining elevator | None — run ends on death |
| Difficulty feel | High intensity, fast-paced | Endurance-focused, measured |
| Location in game | Visions tab | Visions tab |
Rush Mode is the better pick if you want a defined challenge with a clear finish line. Endless Mode suits players looking for a marathon-style session or a relaxed space to practice Hotel mechanics without the pressure of a fixed progression run.
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DOORS has run April Fools events in previous years, using them as a sandbox for experimental content that doesn't fit the main game's tone. The 2023 event introduced similar limited-time chaos, leaning heavily on remixing familiar entities into absurd configurations. The 2026 event follows the same spirit but adds a meaningful twist: permanence.
Making Rush Mode and Endless Mode permanent Visions signals a maturing design philosophy for the DOORS team. Rather than treating holiday content as throwaway, they're building a library of alternative modes that players can return to year-round. The Visions tab itself is well-suited to this — its lore justification (Glitch-generated hallucinations for skill training) gives the developers a flexible frame to drop in future challenge modes without disrupting the game's main narrative.
The community response has been broadly positive. Player counts on DOORS on Roblox spiked during the April 1–6 window, which is typical for major content drops. What's less typical is the sustained engagement after April 6 — knowing that Rush Mode and Endless Mode aren't going anywhere has kept players exploring and refining their approaches to both modes rather than rushing to complete them before a deadline.
If you're new to DOORS or coming back after a break, the DOORS hub page covers everything from the base Hotel to The Mines and The Backdoor. For a full list of working promo codes that can give you free in-game items and bonuses, check the DOORS codes page — it's kept up to date as new codes drop.
Players looking for ways to earn Robux to spend on DOORS accessories or other Roblox games should read our DOORS free Robux guide. It covers legitimate earning methods that don't require spending real money, which is especially useful if you want to pick up Revives or cosmetic items without paying out of pocket.
The April 2026 DOORS update delivered two genuinely distinct game modes that rewarded immediate experimentation and will continue to reward long-term practice. Rush Mode offers a frantic, defined challenge with a finish line; Endless Mode offers an open-ended endurance test with no ceiling. Making both permanent in the Visions tab — rather than retiring them after six days — is the strongest single decision in this update. Combined with the Floor Selection Screen redesign, April 2026 leaves DOORS in a noticeably better state than it entered.
Rush Mode is a game mode introduced on April 1, 2026 as part of the DOORS April Fools event. It takes place in a modified Hotel where every entity and door has been reskinned to look like Rush. Players move faster than normal, items spawn at extremely high rates including cross-floor Mines and Outdoors drops, and the Gold Blaster from Battle Mode can also appear in containers. The objective is to reach The Electrical Room and escape through the mining elevator.
Endless Mode is a modified version of The Hotel floor that has no endpoint — players keep progressing through doors indefinitely. Dread cannot spawn in Endless Mode. It was released alongside Rush Mode on April 1, 2026 and was made a permanent feature in the Visions tab on April 6, 2026.
Yes. Both Rush Mode and Endless Mode were originally released as limited-time April Fools content on April 1, 2026. On April 6, 2026, both modes were moved to the Visions tab in the Floor Selection Screen, making them permanent features of the game.
Visions are optional challenge modes in DOORS that deviate from the gameplay of the main floors. Lore-wise, they are vivid hallucinations created by Glitch to sharpen players' skills. In Visions, deaths do not count toward most statistics, most Achievements are unobtainable, Revives cannot be used, and players do not earn Knobs for finding Gold.
The Floor Selection Screen was fully redesigned as part of the April 2026 update. All floors and subfloors received new title cards with updated visual styling. The redesign also accommodated the addition of Rush Mode and Endless Mode as selectable entries under the new Visions tab.
In Rush Mode, your goal is to push through the Rush-themed Hotel and reach The Electrical Room. Once there, you escape through the mining elevator. The mode is intentionally chaotic — every entity behaves like Rush, players move faster, and items (including rare Mines and Outdoors drops) flood containers throughout the run.