Five Nights TD 2 launched on June 17, 2025 and has already racked up over 61 million visits with a 95.7% approval rating. It's one of the fastest-growing FNAF-themed tower defense games on Roblox, blending the creepy atmosphere of Five Nights at Freddy's with deep summoning mechanics and eight rarity tiers. Whether you're after active codes, trying to understand the pity system, or figuring out which units are actually worth pulling for, this guide covers everything you need.
Codes in FNTD 2 give you Tokens, Souls, and presents -- all of which push you toward your next summon. Developer HyperDjano drops codes around major updates and events, and they can expire without any warning. Redeem these the moment you read this.
To redeem a code: launch the game, click the Twitter bird icon on the left side of the screen, type or paste the code exactly as shown, and hit confirm. Codes are case-sensitive.
| Code | Reward | Status |
|---|---|---|
| MEDIEVAL | 5,000 Tokens + 2 Presents | Active |
| DUNGEONS | 10 Souls + 2 Presents | Active |
| UPDATE22 | Tokens + Presents | Active |
| EASTERSPRINGTRAP | Tokens + Presents | Active |
| EGG | Tokens + Presents | Active |
| UPDATE21 | Tokens + Presents | Active |
FNTD 2 has had 50+ codes released since launch. Most older ones have expired, but Hyper TD tends to push new codes with every major update, so following HyperDjano on X (Twitter) is the best way to catch them within the first few hours.
FNTD 2's rarity system is one of the deepest in any Roblox TD game. There are eight tiers, and the gap in power between them is real. Here's how they stack up from most common to rarest:
| Rarity | Pull Rate (Approx.) | Power Level |
|---|---|---|
| Common | Very High | Early game only |
| Rare | High | Low mid-game |
| Epic | Moderate | Solid mid-game |
| Mythic | Low | Strong endgame |
| Hero | Low | Strong endgame |
| Secret | Very Low (pity at 500) | Top tier |
| Nightmare | Extremely Low (pity at 1,500) | Elite tier |
| Apex | Rarest | Highest in game |
Most players will realistically be building their roster around Mythic and Hero units, with Secrets being a meaningful long-term goal. Nightmare units like Mangle are genuinely transformative but require serious investment to obtain.
The meta shifts with each update, but as of the Medieval Event (Season 3), here's where units stand based on community testing and Endless mode performance.
Mangle (Nightmare) is the current best unit in the game. High placement count, strong multi-target damage, and a kit that scales well in Endless waves. If you're saving for one Nightmare unit, it's this one.
Party Packer Cupcake (Secret) and Party Glock Freddy (Secret) both sit firmly at the top of the Secret tier. Party Glock Freddy has exceptional single-target burst that melts boss health bars. Party Packer Cupcake brings strong area damage with great uptime.
Golden Freddy (Hero) is the most accessible S-tier. You don't need to hit pity to get him -- he's a Hero, which means he shows up more often than Secrets or Nightmares. He's a staple in most high-performing team compositions.
Fazcade (Mythic) and Shadow Freddy (Mythic) round out the S-tier. Both are obtainable without extreme luck, making them the realistic benchmark to build toward while you grind for Secrets.
The A-tier is where most mid-game rosters live. Withered Bonnie and Withered Foxy are dependable damage dealers with good range. Endo 01 handles support roles well. Toy Chica and the standard Cupcake fill out a team nicely when you don't have enough S-tier units to cover every lane position.
Each pull costs 100 Tokens. The x10 multi-pull costs 900 Tokens, which saves you 100 Tokens versus pulling one at a time. Always use the multi-pull when possible -- it's 10% cheaper and you're advancing your pity counter the same way.
The pity system is what makes long-term planning possible. FNTD 2 has two guaranteed thresholds:
Critically, the pity counter does not reset when you hit the Secret threshold at 500 pulls. Your count continues climbing toward 1,500 for the Nightmare guarantee. This means every pull you make counts toward both milestones simultaneously.
If you're after a specific Secret unit, know that the pity only guarantees a Secret -- not a specific one. With multiple Secrets in the pool, you might not hit the exact one you want on your first pity. Factor this into your planning before you start a heavy pull session.
Tokens are the main currency for pulling units in FNTD 2. Here's every reliable source you should be using.
The AFK Area is your most consistent passive income source. Base rate is 20 Tokens per minute. The VIP game pass adds another +20, and the Premium Pass adds a further +20. Stack both and you're earning 60 Tokens per minute while you're away from the game.
| Setup | Tokens/Min | Tokens per Hour | Pulls per Hour |
|---|---|---|---|
| Base (no passes) | 20 | 1,200 | 1.3 pulls |
| VIP only | 40 | 2,400 | 2.6 pulls |
| Premium only | 40 | 2,400 | 2.6 pulls |
| VIP + Premium | 60 | 3,600 | 4 pulls |
At 60 Tokens per minute, a solid overnight AFK session of 8 hours nets you 28,800 Tokens -- roughly 32 pulls or three full x10 pulls. It's not fast, but it's completely passive.
Story mode stages each offer a one-time Token reward on first completion. Clearing the full Story mode from scratch gives you a meaningful Token injection early on. Once cleared, you won't get those rewards again on the same account.
Daily Boss Raids reset every 24 hours and are one of the better active-play Token sources. They also drop Souls, which are used for unit upgrades and are separate from the main pull currency.
Seasonal events like the current Medieval Event (Season 3) add extra challenge tasks with Token bonuses. These are time-limited, so prioritize event challenges while they're available.
FNTD 2 has several game passes, but not all of them offer the same value depending on how you play.
The VIP Pass is the most impactful purchase in the game if you're a regular player. The +20 Tokens per minute AFK bonus alone pays itself back over time. If you're grinding toward Secret pity, VIP meaningfully accelerates that timeline. It also typically includes exclusive cosmetic perks and early access to features.
The Premium Pass stacks directly with VIP for AFK earnings. If you already own VIP and you're committed to the long grind, Premium is worth considering. The combined 60 Tokens per minute setup is the most efficient passive farming configuration in the game.
Quick Open is a quality-of-life pass that speeds up the present-opening animation. It's not essential but eliminates the tedium of opening large amounts of presents from codes and rewards.
Shiny Hunter is currently off-sale, meaning you can't purchase it right now. It may return in a future update. If it comes back, it's aimed at players who want to chase shiny variants of units -- a cosmetic pursuit rather than a power one.
If you're only buying one pass, get VIP. The AFK Token bonus has compounding value the more time you spend with the game. If you play daily and already own VIP, Premium is the logical follow-up. Skip Quick Open unless opening presents manually genuinely bothers you.
FNTD 2 has five distinct modes and each serves a different purpose depending on your progression stage.
Story mode is the backbone of the early and mid game. It's where you learn map layouts, test your team compositions, and collect one-time completion rewards. Every new player should clear Story mode before moving to Endless or Boss Raids. The stages ramp in difficulty, and the later chapters genuinely test your unit synergies.
Endless is the competitive mode. Waves keep coming until your defense breaks, and your final wave count determines your leaderboard placement. This is where S-tier units become mandatory. A team without at least a couple of Mythic or Hero units won't survive deep into Endless. Golden Freddy, Fazcade, and Shadow Freddy are the accessible starting points for a serious Endless team.
Boss Raids are multiplayer events where groups of players take on oversized enemy units. They reset daily and reward Tokens plus Souls. Don't try to solo them -- join a full lobby for the fastest clear times and best reward efficiency. Boss Raids are a good reason to stay active in FNTD 2's community servers.
Event mode is where seasonal content lives. The current Medieval Event (Season 3) has its own map, enemy types, and event-specific currency. Event rewards often include units and cosmetics that aren't obtainable anywhere else. Missing events means permanently missing those items, so clearing event challenges should be a priority when they're live.
Technically a passive mode rather than active gameplay, the AFK Area keeps generating Tokens even when you're not actively playing. Position yourself there when you're stepping away and let the passive income stack up.
Both FNTD 2 game passes cost 799 Robux each. If you want to stack VIP and Premium for the maximum 60 Tokens/min AFK rate, Earnaldo lets you earn free Robux by completing tasks and offers. No credit card needed.
The two main game passes -- VIP and Premium -- cost 799 Robux each. That's 1,598 Robux total if you want both. For most players, that's not a small amount. Here's how to approach getting those passes without paying out of pocket.
If you enjoy other Roblox tower defense games while grinding, check out our guides on Anime Defenders, Anime Vanguards, All Star Tower Defense, and Toilet Tower Defense -- they all have similar AFK and farming mechanics worth knowing.
| Stat | Details |
|---|---|
| Developer | Hyper TD (HyperDjano) |
| Release Date | June 17, 2025 |
| Total Visits | 61M+ |
| Rating | 95.7% positive |
| Peak CCU | 26,643 concurrent players |
| Current Season | Season 3 (Medieval Event) |
| Rarity Tiers | 8 (Common through Apex) |
| Pity: Secret | 500 pulls |
| Pity: Nightmare | 1,500 pulls |
| Place ID | 70400654680508 |
FNTD 2 has a dual pity system. You're guaranteed a Secret rarity unit at 500 pulls and a Nightmare rarity unit at 1,500 pulls. The pity counter doesn't reset when you hit the Secret threshold -- it keeps climbing toward the Nightmare guarantee. This means every single pull you make is always working toward both milestones.
A single pull costs 100 Tokens. The x10 multi-pull costs 900 Tokens, saving you 100 Tokens versus ten individual pulls. If you have 900 or more Tokens available, always go with the multi-pull -- there's no reason not to.
The current S-tier consists of Mangle (Nightmare), Party Packer Cupcake (Secret), Party Glock Freddy (Secret), Golden Freddy (Hero), Fazcade (Mythic), and Shadow Freddy (Mythic). Mangle is the strongest overall. Golden Freddy is the most accessible S-tier since it's Hero rarity rather than Secret or Nightmare.
VIP costs 799 Robux and adds +20 Tokens per minute to your AFK Area passive income. Base AFK rate is 20 Tokens/min, so VIP doubles it to 40. Stack VIP with Premium Pass and you're at 60 Tokens per minute. Over a single day of AFK, the difference between base and full pass stacking is significant.
As of March 2026, active codes include MEDIEVAL (5,000 Tokens + 2 presents), DUNGEONS (10 Souls + 2 presents), UPDATE22, EASTERSPRINGTRAP, EGG, and UPDATE21. Codes expire without notice, so redeem them immediately. New ones usually drop around major updates and seasonal events.
The current event is the Medieval Event, Season 3 of FNTD 2. It brings themed units, a seasonal map, limited event currency, and time-limited challenges. Event-exclusive units can't be obtained after the event ends, so clearing the event content should be a priority before it rotates.
There are 8 rarity tiers: Common, Rare, Epic, Mythic, Hero, Secret, Nightmare, and Apex. Apex is the rarest. Most competitive players focus on building toward Mythic and Hero units as a foundation, with Secret and Nightmare units being longer-term pity goals.
Five Nights TD 2 offers five modes: Story, Endless, Boss Raids, Events, and the AFK Area. Story mode is for progression and one-time rewards. Endless is competitive and leaderboard-driven. Boss Raids are daily multiplayer events for Tokens and Souls. Events run seasonally. The AFK Area generates passive Tokens while you're away.