BETA — Earn free Robux at earnaldo.com
Iron Soul: Dungeon race tier list

Last updated: August 16, 2026

Iron Soul: Dungeon Tier List (2026) — All 12 Races Ranked

By Money Lord — Founder & Editor | Updated: August 16, 2026

The best race in Iron Soul: Dungeon is Night Elf — the community wiki's FAQ names it number one outright, and its 200% Luck bonus at three stars is unmatched. This tier list ranks all twelve rollable races using the published roll table and full star-3 stat blocks, verified as of August 16, 2026. Most Iron Soul tier lists list nine races and get the rates wrong; this one doesn't.

The game was holding 16,893 concurrent players against 231.0 million lifetime visits, 713,000 favourites and a 98.3% like rating as of August 16, 2026. It launched on March 20, 2026, so the roster is still growing — Lucifer is a recent addition that older race tables don't include at all.

Table of Contents

  1. Every Race and Its Real Roll Rate
  2. S Tier — Best Races
  3. A Tier — Strong Rolls
  4. B Tier — Perfectly Playable
  5. C Tier — Reroll Off These
  6. How to Get Race Rerolls
  7. How We Ranked These
  8. FAQ

Every Race and Its Real Roll Rate

There are twelve races in the current pool, and their published rates total exactly 100.00% — which is how you know the table is complete. Bonuses shown are at ★3, the maximum star level.

RaceRoll rateTier★3 bonuses
Night Elf0.20%SLuck 200%, Atk 20%, Crit Dmg 20%, Skill Dmg 20%, Move 40%, HP 30%
Lucifer0.20%SLuck 100%, Atk 40%, Crit Rate 30%, Skill Dmg 60%, Move 60%, HP 40%
Demon0.20%AAtk 24%, Crit Rate 12%, Crit Dmg 24%, Skill Dmg 24%, CDR 24%, Move 48%, Dash 60%
Sorcerer2.10%ACrit Rate 20%, Crit Dmg 30%, Skill Dmg 20%, Ult Charge 40%
Fairy1.70%ACrit Rate 22%, Crit Dmg 32%, Skill Dmg 22%, Ult Charge 42%
Angel0.30%BAtk 20%, Crit Rate 10%, Crit Dmg 20%, Ult Charge 20%, Move 40%, Dash 60%, HP 30%
Archdruid1.00%BLuck 40%, Skill Dmg 50%, CDR 20%
Dragonkin6.00%BCrit Dmg 20%, Skill Dmg 20%, Dash Distance 40%
Undead13.00%BSkill Dmg 20%, CDR 16%, HP 20%
Goblin24.50%CMove Speed 20%, Dash CD Reduction 40%
Orc25.40%CAtk 10%, HP 20%
Human25.40%CAtk 10%
A thirteenth race exists, but you can't roll it. Dragoon was a Season 1 exclusive at 1.00% (★3: Atk 14%, Crit Rate 24%, Crit Dmg 34%, Move Speed 44%). It is not in the current pool, which is why the twelve above add up to exactly 100%. If you still have one, it's a decent crit race — but it can't be re-rolled into.

S Tier — Best Races

Night Elf — 0.20%

Night Elf is the wiki FAQ's explicit number-one race, and the reason is Luck: 100% at ★1, 150% at ★2, 200% at ★3. Nothing else in the game comes close. Luck feeds every drop you pull out of a dungeon run, so it compounds across your entire account rather than just your damage number. On top of that it carries 20% attack, 20% critical damage, 20% skill damage, 40% move speed and 30% HP at ★3 — a genuinely complete stat line, not a one-trick passive.

At 0.20% it is joint-rarest in the game. If you land one, lock the slot immediately and spend every subsequent reroll trying to star it up rather than chasing anything else.

Lucifer — 0.20%

Lucifer is the newest race and carries the single largest raw stat block: 60% skill damage, 40% attack, 30% critical rate, 60% move speed, 40% HP and 100% Luck at ★3. That 60% skill damage is the highest of any race by a wide margin, and skill damage is what actually scales in Iron Soul because your ultimates do the heavy lifting.

It sits in S rather than at the top only because the wiki's FAQ ranking predates it and doesn't cover it — so we're placing it on published numbers, not on community consensus. On the numbers alone, it's arguably the strongest race in the game.

A Tier — Strong Rolls

Demon — 0.20%

Demon carries seven separate bonuses, more than any race except Angel: 24% attack, 12% crit rate, 24% crit damage, 24% skill damage, 24% cooldown reduction, 48% move speed and 60% dash distance at ★3. That cooldown reduction is the standout — it's the only bonus of its size on any race, and it directly raises your damage per minute by cycling ultimates faster.

Older tier lists put Demon in S tier with a 0.3% rate. Both are wrong: it rolls at 0.20%, and while it out-stats Angel across the board, the wiki FAQ doesn't rank it above Night Elf.

Sorcerer — 2.10% and Fairy — 1.70%

The wiki FAQ places Sorcerer and Fairy joint second, and they're near-clones: crit rate, crit damage, skill damage and ultimate charge rate. Fairy is strictly the better of the two — 22/32/22/42 at ★3 against Sorcerer's 20/30/20/40 — and it's rarer at 1.70% versus 2.10%. The margin is small enough that whichever you roll first is the one to keep.

This is the realistic target for most players. A combined 3.8% chance of hitting one or the other means you'll see them, unlike the 0.20% races. Ultimate charge rate pairs especially well with the fast-swinging light swords on our best weapons list.

B Tier — Perfectly Playable

Angel — 0.30%

Angel is the well-rounded rare: 20% attack, 10% crit rate, 20% crit damage, 20% ultimate charge, 40% move speed, 60% dash distance and 30% HP at ★3. It's the only race besides Demon with seven bonuses, and the HP plus dash distance make it forgiving. It lands in B because every individual number is smaller than Demon's equivalent, and the wiki FAQ ranks Dragonkin and Undead above it for practical play.

Archdruid — 1.00%

Archdruid is the sleeper. Only three bonuses, but they're large: 50% skill damage, 40% Luck and 20% cooldown reduction at ★3. That's the second-highest skill damage in the game behind Lucifer, on a race you'll roll roughly five times more often than Angel. If you're building around ultimates rather than basic attacks, a star-maxed Archdruid outperforms plenty of rarer rolls.

Dragonkin — 6.00% and Undead — 13.00%

The wiki FAQ ranks Dragonkin and Undead joint third, and they're the workhorses. Dragonkin gives 20% crit damage, 20% skill damage and 40% dash distance — real offensive scaling plus repositioning, at a rate you'll genuinely hit. Undead is the survivability pick: 20% skill damage, 16% cooldown reduction and 20% HP, which is a comfortable spread for learning boss patterns. At 13.00% it's the most common race worth keeping.

C Tier — Reroll Off These

Goblin (24.50%) is pure mobility — 20% move speed and 40% dash cooldown reduction — with zero offensive stats. It's slippery and fun, but your damage stalls, so treat it as a bridge. Orc (25.40%) is a plain bruiser at 10% attack and 20% HP; sturdier than Human, but a flat attack-and-health package has nowhere to go once bosses start demanding skill damage. Human (25.40%) is the default starter with a single bonus — 10% attack at ★3 — and is comfortably the weakest race in the game.

Together these three make up 75.3% of all rolls, so this is where you'll spend most of your early account. That's normal. Just don't pour upgrade materials into them.

How to Get Race Rerolls

You start as Human and change race only by rerolling. There are four real sources:

Two mechanics that waste rerolls. First, races cap at ★3 — rolling a duplicate past that does nothing at all. Second, if you lock a race slot and then roll a different race on it, the game shows "You have locked your race slots. Race not changed." and the reroll is consumed anyway. Unlock before you roll unless you're deliberately fishing for duplicates to star up. The Super VIP pass adds a 10-at-once multi-roll that lets you pick which result to keep.

How We Ranked These

Roll rates and stat blocks here come from the published race tables on the two community-maintained Iron Soul wikis, which agree with each other to the decimal. We use the twelve-race table because it totals exactly 100.00%; an older table still circulating lists only eleven races, omits Lucifer entirely, and inflates Human and Orc to 25.50% to compensate.

For ordering, we lead with the wiki FAQ's own ranking, which names Night Elf first, Fairy/Sorcerer joint second and Dragonkin/Undead joint third. The FAQ does not rank Lucifer, Demon, Angel or Archdruid, so those four are placed on their published ★3 stat blocks instead, and we've said so rather than implying community consensus that doesn't exist.

Worth keeping in perspective: the wiki itself describes races as "a small bonus". A star-maxed common beats a fresh rare, because every bonus roughly doubles from ★1 to ★3. Your weapon, ore tier and substats move your power far more than your race does — start with the beginner guide before you burn tickets chasing a 0.20% roll.

Earn Free Robux While You Play

Want more Robux for Iron Soul: Dungeon and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.

More Iron Soul: Dungeon

If you like RNG-driven progression, compare race rolling here with the aura chase in Sol's RNG or the fruit hunt in Blox Fruits.

Frequently Asked Questions

What is the best race in Iron Soul: Dungeon?

Night Elf. The community wiki's FAQ names it the number one race outright, ahead of a Fairy/Sorcerer tie and then a Dragonkin/Undead tie. It rolls at just 0.20% and carries a Luck bonus of 100% at one star rising to 200% at three stars — by far the largest Luck modifier in the game — alongside 20% attack, critical damage and skill damage at three stars.

What are the race roll rates in Iron Soul: Dungeon?

Human and Orc are 25.40% each, Goblin 24.50%, Undead 13.00%, Dragonkin 6.00%, Sorcerer 2.10%, Fairy 1.70%, Archdruid 1.00%, Angel 0.30%, and Night Elf, Demon and Lucifer 0.20% each. Those twelve total exactly 100%. A thirteenth race, Dragoon, was a Season 1 exclusive at 1.00% and is not in the current pool.

How do you get race rerolls in Iron Soul: Dungeon?

Four ways. Codes, redeemed through the Discord icon at the top right of the screen. Robux, via the green Buy Rerolls button beside the Reroll button. The Wheel of Luck, which has a 1.00% chance to award 5 Race Rerolls per spin. And the season track: the Free Battle Pass gives 11 rerolls and Premium gives 17, for 28 combined. Rolling a duplicate race levels it up to a maximum of star 3, and rolling on a locked slot wastes the reroll entirely.

Where these numbers come from. Player counts, visits and favourites were read live from the Roblox games API on August 16, 2026. Roll rates and star-3 stat blocks come from the race tables on the Iron Soul community wiki and the Official Iron Soul Roblox Wiki, which agree to the decimal, and the ranking order from the community wiki's FAQ.

That's the full Iron Soul: Dungeon race tier list. Chase Night Elf or Lucifer if you want the ceiling, settle happily into Fairy, Sorcerer or Archdruid if you want strong and attainable, and don't sink materials into Human, Orc or Goblin. Bookmark the Iron Soul: Dungeon hub, or play it on Roblox.