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Iron Soul: Dungeon tier list

Last updated: August 8, 2026

Iron Soul: Dungeon Tier List (2026) — Best Races Ranked

By Money Lord — Founder & Editor | Updated: August 8, 2026

Iron Soul: Dungeon is an anime dungeon-crawler RPG on Roblox where the race you roll shapes your whole build — your damage, your cooldowns, and how tanky you are all come down to that starting draw. This tier list ranks every race from S tier to C tier, using roll chances and passive stats verified as of August 8, 2026. The game pulls 26,530 players at once and has passed 200.73 million visits with about 493,000 favorites as of the same date, so the race meta is still settling. For the wider progression picture, our Iron Soul: Dungeon guide covers gold farming and where reroll tickets fit in.

Keep in mind this is a newer game — it was created on March 20, 2026, so about five months old at the time of writing. That means the developers still push balance changes, and race stats can shift between updates. We rank on the passive bonuses each race hands you, how rare it is to roll, and where the community lands after weeks of testing. When numbers move, we re-check this page.

Table of Contents

  1. S Tier — Best Races
  2. A Tier — Strong Rolls
  3. B Tier — Solid Filler
  4. C Tier — Starter Only
  5. Full Tier List Summary Table
  6. How We Ranked These
  7. FAQ

S Tier — Best Races

S tier is what you burn reroll tickets chasing. These two races carry the strongest offensive passives in the game, and they're also the rarest, so landing one is a real moment. Reroll toward these if damage is your goal.

Demon

Demon is the top race in Iron Soul: Dungeon as of August 8, 2026, and it's the rarest roll on the table at roughly a 0.3 percent chance. It's built around aggressive, offense-first passives, which is why players who want the biggest damage numbers grind tickets specifically for it. There's no survivability gimmick here — Demon is a clean damage race, and that's exactly why it tops the list.

Because the roll rate is so low, most people won't see a Demon without banking a stack of Race Reroll Tickets first. Pair it with a skill-damage weapon and crit-focused gear and you'll feel the difference in boss rooms. If you land one, upgrade its stars before you consider rolling again.

Angel

Angel sits right beside Demon at the top with a slightly higher 0.4 percent roll chance. Where Demon is pure offense, Angel spreads its passives across crit rate, skill damage, and movement speed, which makes it the more forgiving S-tier pick. That extra mobility helps you dodge boss telegraphs while still hitting hard.

Angel is the race to keep if you want a build that doesn't punish mistakes as harshly. You give up a little raw ceiling compared to Demon, but the well-rounded stat spread carries you through dungeons more consistently. Both are S tier for a reason — either one is worth locking in.

Tip: Don't waste a rare race on level-one stars. Race passives scale as you upgrade stars, so a maxed A-tier race can out-perform a fresh S-tier roll. Bank your materials and check the Iron Soul: Dungeon guide for the fastest gold route before you commit.

A Tier — Strong Rolls

A tier is where most serious builds actually live. These races are rare enough to feel special but common enough that you'll realistically roll one, and their stat spreads lean hard into skill and crit scaling. Keep any of them without hesitation.

Sorcerer

Sorcerer is the best of the A-tier group and rolls at about 1.6 percent. It stacks crit rate, crit damage, skill damage, and ultimate charge, which is the exact stat package a caster or skill-spam build wants. Faster ultimate charge means you cycle your big abilities more often, and that adds up fast in longer dungeon runs.

If you're building around skills rather than basic attacks, Sorcerer is close to ideal without needing an S-tier miracle roll. It's the race we'd point most damage-focused players toward as a realistic target.

Fairy

Fairy shares almost the same stat identity as Sorcerer — crit rate, crit damage, skill damage, and ultimate charge — but rolls rarer at around 1.2 percent. In practice the two play alike, so which one you keep often just comes down to which you roll first. Both reward a crit-and-skill build.

Fairy lands in A rather than S because its ceiling doesn't quite match Demon or Angel, but there's nothing weak about it. If you pull a Fairy early, stop chasing and start upgrading stars.

Dragonkin

Dragonkin is the most attainable strong race at roughly 6 percent, which makes it the workhorse of A tier. It brings crit damage, skill damage, and bonus dash distance, so you get real offensive scaling plus a mobility perk that helps you kite bosses and reposition between hits. That dash range is genuinely useful in tighter dungeon rooms.

For a race you can actually expect to roll in a reasonable number of tries, Dragonkin punches well above its rarity. Plenty of endgame players stick with a star-maxed Dragonkin rather than gambling for something rarer.

B Tier — Solid Filler

B tier won't carry a damage build, but these races are far from dead weight while you grind for something better. One leans balanced, the other leans mobility, and both are common enough that new players will spend real time on them.

Undead

Undead rolls at about 13 percent and gives a balanced spread — reported at roughly 10 percent skill damage, 8 percent cooldown reduction, and 10 percent health bonus at its base level as of August 8, 2026. That mix makes it a comfortable survivability race for learning dungeons, since you're a little tankier and your skills come back a little faster.

It doesn't specialize, which is why it can't crack A tier — the crit scaling on higher races simply outpaces it. But as a hold-over race, Undead is one of the better common rolls you can sit on.

Goblin

Goblin is the mobility race, rolling around 24.5 percent and pushing move speed and dash cooldown reduction — reported up to about 20 percent move speed and 40 percent dash cooldown reduction at three stars. That makes it slippery and fun to run, and the extra dashes help you clear mechanics you'd otherwise eat.

The catch is that Goblin gives you almost nothing offensive. You'll survive and reposition well, but your damage lags behind, so treat it as a bridge race rather than a keeper.

C Tier — Starter Only

C tier is where the earliest, most basic races sit. Neither is broken, but both cap out low, so they're the first races you should reroll off once you have tickets to spend.

Orc

Orc is a common roll at about 26 percent and plays as a simple bruiser, stacking attack and health — reported up to roughly 10 percent attack and 20 percent health at three stars. That makes it sturdier than Human and fine for early clears, but a pure attack-and-health package has a low ceiling once bosses start demanding real skill damage and crit.

Orc is a reasonable place to park while you build tickets. Just don't invest heavy upgrade materials into it — those are better saved for an A-tier race.

Human

Human is the default starter and the weakest race in the game as of August 8, 2026. It carries an Attack Bonus passive only, reported at about 5 percent early and up to 10 percent at three stars, with none of the skill, crit, or cooldown scaling that stronger races layer on. It exists to get you through your first dungeons, nothing more.

Everyone starts here, and that's fine. The moment you have a reroll ticket, use it — almost any other race is a straight upgrade over Human.

Full Tier List Summary Table

Here's the full ranking at a glance, with each race's roll chance, tier, a key note, and how you get it. Roll chances and stats are as reported by community trackers as of August 8, 2026, and may shift with future updates.

Race Roll Chance Tier Key Note How to Get
Demon~0.3%SRarest, pure offenseRace roll / reroll ticket
Angel~0.4%SCrit, skill dmg, move speedRace roll / reroll ticket
Sorcerer~1.6%ACrit + ultimate chargeRace roll / reroll ticket
Fairy~1.2%ANear-clone of SorcererRace roll / reroll ticket
Dragonkin~6%ABest attainable damage raceRace roll / reroll ticket
Undead~13%BBalanced survivabilityRace roll / reroll ticket
Goblin~24.5%BMobility, low damageRace roll / reroll ticket
Orc~26%CAttack + health bruiserRace roll / reroll ticket
Human~26%CDefault starter, weakestStarting race

How We Ranked These

We ranked races on three things: the value of their passive stats for a real dungeon build, how rare each one is to roll, and where the community has settled after weeks of testing. Skill damage, crit, cooldown reduction, and ultimate charge move the needle most in this game, so races that stack those sit above ones built on flat attack or health.

Roll chance matters because it sets what you can realistically chase. Demon and Angel top the list on stats alone, but their sub-half-percent roll rates mean most players build around Dragonkin, Sorcerer, or Fairy in practice — all strong, all far more attainable. Races also upgrade through a star system, so a lower race with maxed stars can out-perform a fresh higher roll, which is why we treat rarity as a tiebreaker rather than the whole story.

Because Iron Soul: Dungeon launched in March 2026 and still gets frequent balance passes, we left out any drop rate or stat we couldn't line up across multiple community trackers. If the developers add new races or reweight the roll table, the tiers here will move, and we re-verify this page after major updates. Cross-check anything build-critical against the in-game menu before you spend materials.

Tip: Pair this tier list with our Iron Soul: Dungeon hub for the current update and every guide in one place, and check the Iron Soul: Dungeon codes page before you roll — codes are one of the reported sources of free Race Reroll Tickets.

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More Iron Soul: Dungeon

If you like RNG-driven progression, compare the race rolling here with the aura chase in Sol's RNG, or take a break with the combat pace of Blade Ball and the open-world grind of Blox Fruits.

Frequently Asked Questions

What is the best race in Iron Soul: Dungeon?

Demon is the best race as of August 8, 2026. It carries the strongest offensive passives and the rarest roll chance at around 0.3 percent, so a Demon build leans hard into raw damage. Angel sits beside it at the top with a 0.4 percent roll chance and a rounder mix of crit rate, skill damage, and movement speed, which makes it the safer pick if you want survivability with your offense.

How do you reroll your race in Iron Soul: Dungeon?

You reroll your race with Race Reroll Tickets. As of August 8, 2026, community trackers report those tickets come from codes, in-game events, progression rewards, and Robux purchases. Each reroll gives you a fresh roll against the same rarity table, so chasing a rare race like Demon or Angel usually means banking several tickets before you land one.

Is the Human race bad in Iron Soul: Dungeon?

Human is the weakest race as of August 8, 2026. It's the default starter with an Attack Bonus passive only, reported at about 5 percent early and up to 10 percent at three stars. It works fine for your first dungeon clears, but it lacks the skill damage, cooldown, and crit scaling that stronger races stack, so most players reroll off Human as soon as they have tickets.

That's the full Iron Soul: Dungeon race tier list for 2026. Reroll toward Demon or Angel if you're chasing the ceiling, settle happily into Dragonkin, Sorcerer, or Fairy if you want strong and attainable, and don't sink materials into Human or Orc past the early game. Bookmark this page and check back after the next update — we re-verify the roll chances and passives with every major patch. For more, visit the Iron Soul: Dungeon hub, or play it yourself on Roblox and cross-check race stats against the community Iron Soul wiki.