Last checked: August 17, 2026
Jujutsu Infinite Hub – Codes, Update, Guides & News
- · August 17 — visits corrected 500M+ → 717.3M; "steady ~9,000 concurrent" corrected to a 2,524 seven-day peak; rating corrected 82%+ → 96.8%
- · August 17 — deleted "Limitless and Ten Shadows" and "the raw burst damage of Malevolent Shrine": those are not Innate Techniques in this game
- · August 17 — tier list rebuilt; pity corrected 7,500 → 750 spins
Jujutsu Infinite is an open-world Jujutsu Kaisen RPG by the Roblox group Awesome Ninja Games, built around rolling an Innate Technique and grinding its Mastery toward a Maximum Technique and a Domain Expansion. There are 25 Innate Techniques, Special Grade sits behind a 0.25% pool roll, and the pity counter is 750 spins — which is why the spin economy, not the combat, is what most guides are really about.
What’s the current Jujutsu Infinite update?
The live build is tagged [⚖️JUDGEMAN] and its Roblox description, read August 17, 2026, states verbatim: "⚖️Judgeman Rework: New rework for judgeman, and other quality of life changes!" That rework shipped on March 28, 2026 and, remarkably, was still the newest entry on the wiki's Update Log on August 17, 2026 — even though the log itself has been edited as recently as August 12, 2026. The experience was republished on August 17, 2026 at 00:20 UTC, but that is a republish, not a patch note.
What the rework actually did: Judgeman gained the Convicted status (which raises the damage of Judgeman moves), Gavel Grasp and Soaring Justice now bypass block, and Speedy Trial replaced Confiscation with a randomised court outcome — Innocent, Plea Deal or Guilty at 33% each, narrowing to a 50/50 Plea Deal or Guilty split when chanted. Its Domain Expansion: Deadly Sentencing unlocks at Mastery 225, the earliest Domain of any technique. Full breakdown in our Judgeman Rework patch notes.
One live perk worth knowing sits in the description rather than a patch note: 2X EXP is active on weekends.
What’s next for Jujutsu Infinite?
No dated announcement exists, and the honest read is that this game has been on the same headline patch for roughly five months. On August 17, 2026 we checked: the Roblox virtual-events API returned no scheduled events for the universe; the Awesome Ninja Games group (3,196,066 members) had no group shout; and the wiki's Update Log still tops out at the March 28, 2026 Judgeman Rework.
What that means practically: the meta is stable, so a tier list pinned to this build stays accurate longer than usual. Our technique tier list is pinned to exactly this build for that reason. We will rewrite this section the day a patch note appears — not before.
All Jujutsu Infinite guides
Jujutsu Infinite Codes
Active and expired spin codes with redemption steps, last re-verified July 29, 2026. The codes table lives there, not on this hub.
Tier listJujutsu Infinite Tier List — All 25 Innate Techniques
Every technique ranked S to C with real pool rates, real move counts and real Mastery gates. Rebuilt August 17, 2026.
UpdateJudgeman Rework Patch Notes (March 2026)
The moveset overhaul that still headlines the Roblox listing — the build everything else here is pinned to.
GuideJujutsu Infinite Free Robux Guide
Funding spins and the Innate Slot passes without overspending, plus where free spins actually come from.
ComparisonJujutsu Infinite vs Jujutsu Shenanigans
Two JJK games that share a licence and nothing else mechanically — open-world RPG against arena fighter.
ComparisonWorld of Stands vs Jujutsu Infinite
Two ability-roll RPGs compared on how brutal their gacha and grind really are.
Jujutsu Infinite in numbers
Pulled from the Roblox games API using place ID 10450270085 (universe 3808223175) with Accept-Language: en-US, plus Rolimon's peak-CCU history, on August 17, 2026.
- Players in-game: 1,951 — a single live reading at 20:13 UTC on August 17, 2026. Roblox counts swing roughly 2× from trough to peak in a day, so this is a snapshot, not a typical figure.
- Peak players, past 7 days: 2,524 (Rolimon's, read August 17, 2026) — use this, not a snapshot, for "how busy is it".
- Peak players, past 30 days: 3,082 (Rolimon's, read August 17, 2026).
- All-time peak: 440,003, set on December 27, 2024.
- Lifetime visits: 717,291,833 as of August 17, 2026 — this hub previously said "500M+".
- Favourites: 3,221,623 as of August 17, 2026.
- Rating: 96.8% — 1,816,039 likes to 60,037 dislikes, as of August 17, 2026. One of the highest ratings of any large anime RPG on Roblox.
- Developer: Awesome Ninja Games (Roblox group, 3,196,066 members as of August 17, 2026).
- Released: August 2, 2022. Server size: 12 players. Genre: Action RPG.
- Innate Techniques: 25 — 9 Special Grade, 6 Legendary, 5 Rare, 2 Uncommon, 3 Common, counted August 17, 2026.
- Special Grade pity: 750 spins (not 7,500), verified August 17, 2026.
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Earn Robux instead →Jujutsu Infinite FAQ
What is the newest Jujutsu Infinite update?
The Judgeman Rework of March 28, 2026. It was still the bracket tag on the Roblox listing and still the newest Update Log entry on the wiki when we checked on August 17, 2026, despite that log being edited through August 12. The experience was republished August 17, 2026 at 00:20 UTC.
How many spins is pity in Jujutsu Infinite?
750 spins — not 7,500. After 750 consecutive spins without a Special Grade, your next spin guarantees one and the meter resets to zero; rolling one early resets it too. The meter is displayed at the bottom of the customization screen. The 7,500 figure circulates widely and is wrong, and our own tier list carried it until August 17, 2026.
How many Innate Techniques are in Jujutsu Infinite?
25 as of August 17, 2026 — 9 Special Grade, 6 Legendary, 5 Rare, 2 Uncommon and 3 Common. Special Grade is a 0.25% pool roll. Note that Malevolent Shrine is not a technique: it is Demon Vessel's Domain Expansion at Mastery 350. The full ranking is on our tier list.