Last updated: May 8, 2026
Jujutsu Infinite Tier List (2026) — Best Innate Techniques Ranked
Jujutsu Infinite by Awesome Ninja Games Development has crossed 2.5 million visits on Roblox and regularly holds over 4,400 concurrent players. With 18+ Innate Techniques ranging from 0.25% Special Grade drops to 70% Common rolls, knowing which abilities are worth your spins matters. We tested every technique through Mastery 300 and ranked them across PvP, PvE, and boss content to build this tier list as of April 2026.
Table of Contents
Before we get into the rankings, a quick note on spin rates. Common techniques drop at 70%, Uncommon at 20%, Rare at 7%, Legendary at 2.75%, and Special Grade at 0.25%. There's a pity system that guarantees a Special Grade every 7,500 spins. You get 60 free spins per day from Daily Quests, so hitting pity takes roughly 125 days without buying extra spins. Keep that in mind as you read through the tiers below.
S Tier — Best Innate Techniques in Jujutsu Infinite
S Tier techniques dominate every piece of content in the game. These are the abilities worth saving (or spending) your spins on. In our testing, each one clears bosses faster, wins more PvP matchups, and farms more efficiently than anything in the tiers below.
1. Infinity (Special Grade — 0.25%)
Infinity is the single best Innate Technique in Jujutsu Infinite, and it isn't particularly close. The Six Eyes Transformation fundamentally changes how you play, granting passive damage reduction and enhanced versions of every move in your kit. Once you hit Mastery 250 for Maximum Technique and 300 for Domain Expansion, you're working with one of the most complete ability sets in any Roblox RPG.
In our PvP tests, Infinity users won roughly 80% of mirror-free matchups at equal gear levels. The neutral game is oppressive. Your opponents have to work around the defensive passive just to start dealing damage, and by then you've already opened your combo.
2. Star Rage (Special Grade — 0.25%)
Star Rage packs 8 moves into its kit alongside a Domain Expansion, Maximum Technique, and 3 separate chants. The Mass Meter and Garuda passive give you a resource management layer that rewards skilled play. When your meter is full, the AoE damage output rivals anything in the game.
We found Star Rage particularly strong in group PvE content. The area-of-effect coverage means you're hitting entire mob packs instead of single targets. In boss fights, the chant stacking keeps your DPS consistent even during long encounters.
3. Demon Vessel (Special Grade — 0.25%)
Demon Vessel brings 8 moves and the Heian Awakening transformation. What sets it apart is the combination of high burst damage and genuine survivability. Most damage-focused techniques force you to be fragile, but Demon Vessel lets you stay aggressive without getting punished for it.
The Heian Awakening transformation is where this technique goes from great to S Tier. Your move properties change, cooldowns shift, and you get access to enhanced versions that hit noticeably harder. In our testing, transformed Demon Vessel out-damaged untransformed Star Rage by about 15% in sustained boss fights.
4. Thunder God (Special Grade — 0.25%)
Thunder God is one of the more recent additions to Jujutsu Infinite, and it landed directly in S Tier. The lightning-based kit revolves around a Volume Meter mechanic that rewards you for keeping up pressure. As the meter fills, your moves gain additional hit properties and increased damage scaling.
This technique is exceptional in PvP. The speed of Thunder God's attacks makes it difficult for opponents to find openings between your strings. In farming content, the AoE on several moves clears efficiently, though it's a step behind Star Rage for pure mob clearing.
5. Gambler Fever (Special Grade — 0.25%)
Gambler Fever operates around a Fever Meter that builds as you fight. When you trigger JACKPOT, you get halved cooldowns, a 25% damage boost, and 25% movement speed increase for 45 seconds. That window turns you into an absolute farming machine.
We consider Gambler Fever the PvE king of Jujutsu Infinite. No other technique clears content as fast during its peak window. The math is straightforward: half cooldowns plus 25% more damage means you're outputting roughly 2.5x your normal DPS for 45 seconds straight. In PvP it's more volatile, since you're weaker outside of JACKPOT, but when you hit it the fights end fast.
6. Curse Queen (Special Grade — 0.25%)
Curse Queen has a gimmick that no other technique can match: it can copy opponent moves. On top of that base mechanic, you still get 8 moves, a Domain Expansion, and a Maximum Technique. The flexibility is unreal.
In PvP, Curse Queen creates mind games that don't exist with any other ability. Your opponent has to play around the possibility that you'll steal their best move and use it against them. The skill ceiling is extremely high, which is why we placed it at 6th rather than higher — you need genuine game knowledge to maximize it.
7. Soul King (Special Grade — 0.25%)
Soul King uses a Soul Style ranking system that evolves your combo potential as you play. The defining feature is that all of Soul King's moves are Black Flashable, meaning you can weave Black Flash into any part of your combo string. This gives the technique one of the highest theoretical damage outputs in the game.
The catch is execution. Landing consistent Black Flashes requires tight timing, and if you're missing them, your effective DPS drops below several other S Tier options. In skilled hands, though, Soul King is a monster in both PvP and PvE.
8. Shrine (Legendary/Special Grade — 2.75%)
Shrine is the boss DPS king. Cleave and Dismantle provide reliable single-target burst, and the Malevolent Shrine Domain Expansion is one of the most visually impressive and mechanically powerful Domains in the game. Against bosses with large hitboxes, Shrine consistently out-damages techniques ranked above it on this list.
Where Shrine loses points is in PvP and mob farming. The kit is heavily optimized for single-target damage, so you're not clearing packs quickly and you're predictable against skilled PvP opponents who know the move timings.
9. Volcano (Legendary — 2.75%)
Volcano is the only Legendary-rarity technique in S Tier, and that 2.75% drop rate makes it significantly easier to obtain than the Special Grades above. With 7 moves including Molten Chambers and Meteor Shower, plus persistent burn damage-over-time, Volcano punches well above its rarity class.
The burn DoT is what pushes Volcano into S Tier. While your moves are on cooldown, the burn keeps ticking. In our boss testing, the DoT accounted for roughly 18% of Volcano's total damage output. That's free damage you don't get with most other techniques. For free-to-play players who can't grind 7,500 spins, Volcano is the realistic best-case scenario.
A Tier — Excellent Innate Techniques
A Tier techniques are strong, reliable, and capable of clearing all content in the game. They lack the raw dominance of S Tier options but won't hold you back in any meaningful way.
Ten Shadows (Legendary — 2.75%)
Ten Shadows offers the most versatile summon-based playstyle in Jujutsu Infinite. You can adapt to different situations by choosing which Shikigami to deploy, giving you options that most techniques simply don't have. The problem is that none of those options individually match the raw power of S Tier Domain Expansions and Maximum Techniques.
In our experience, Ten Shadows is a great "jack of all trades" pick. It's solid in PvP, solid in PvE, and solid against bosses. You won't top any damage leaderboards, but you also won't struggle with anything.
Soul Manipulation (Special Grade — 0.25%)
Soul Manipulation uses a stack-based damage system that rewards sustained engagement with a single target. Each hit builds stacks, and your damage increases with each stack applied. Against bosses that live long enough for stacks to ramp, the single-target DPS is genuinely competitive with S Tier.
The reason it's A Tier and not S Tier comes down to versatility. Against multiple targets, your stacks reset constantly and you never reach peak damage. In PvP, opponents who disengage and re-engage can reset your stacks and neutralize your biggest advantage.
Blood Manipulation (Rare — 7%)
Blood Manipulation is the highest-ranked Rare technique on this list, and it's genuinely competitive with Legendary options. The kit provides balanced ranged attacks and survivability tools, making it one of the most reliable mid-game techniques available.
At a 7% drop rate, most players will roll Blood Manipulation within their first few hundred spins. If you land it early, you're set for the mid-game grind while you save spins for a Special Grade. Don't sleep on this one — in our testing it held its own against Legendary techniques in PvP up until the very highest skill brackets.
B Tier — Good Innate Techniques
B Tier techniques are functional and can carry you through most content, but they have noticeable weaknesses that keep them from competing with the top options.
Idle Transfiguration
Idle Transfiguration is the newest technique added to Jujutsu Infinite and is still being evaluated by the community. Early impressions suggest a unique soul-reshaping mechanic that interacts differently with various enemy types. We're placing it in B Tier for now as more data comes in.
If the technique receives buffs or if the community discovers stronger tech, it could easily move to A Tier. We'll update this tier list as the meta settles. For now, it's a "wait and see" recommendation.
Ratio Technique (Rare — 7%)
Ratio Technique features moves like Collapse, 7:3 Strike, and Overtime. The kit has decent single-target damage and some utility, but it lacks the AoE coverage and transformation mechanics that define the higher tiers.
Ratio Technique works fine as a stepping stone. You can clear content with it, and the 7% drop rate means you're likely to see it. Just don't invest heavily into Mastery here if you're planning to spin for something better soon.
Judgeman (Recently Reworked)
Judgeman received a significant rework on March 28, 2026, introducing the Convicted status effect, an improved Gavel Smash, a block-bypassing Gavel Grasp, and a new move called Soaring Justice. The rework moved Judgeman from C Tier into B Tier, and it may climb higher as players optimize around the new mechanics.
The Convicted status is the key addition. It changes how your follow-up moves interact with affected targets, creating combo routes that didn't exist before. Gavel Grasp bypassing block is particularly strong in PvP, where blocking is a core defensive option. We tested the reworked version for about two weeks and found it meaningfully better than the old kit.
C Tier — Average Innate Techniques
C Tier techniques are playable but noticeably weaker than the competition. If you roll one of these, keep spinning.
Tool Manipulation
Tool Manipulation has been consistently ranked as the worst Innate Technique in Jujutsu Infinite. The kit doesn't have the damage, utility, or scaling to compete with anything above it. In our PvP testing, Tool Manipulation lost to every A Tier and S Tier technique at equal gear levels.
Construction
Construction sits near the bottom alongside Tool Manipulation. The construct-based playstyle sounds interesting on paper, but the constructs themselves don't deal enough damage and take too long to deploy in combat situations. You're better off using almost any other technique.
Cloning Technique
Cloning Technique suffers from one critical flaw: clones don't scale with your stats. As you progress and your gear improves, your clones stay at base power. This means the technique gets relatively weaker the further you progress, which is the opposite of what you want from an Innate Technique in a progression-based RPG.
Tier List Summary Table
| Technique | Tier | Rarity | Best For |
|---|---|---|---|
| Infinity | S | Special Grade (0.25%) | PvP, PvE, All Content |
| Star Rage | S | Special Grade (0.25%) | AoE Farming, Group PvE |
| Demon Vessel | S | Special Grade (0.25%) | Burst Damage, Survivability |
| Thunder God | S | Special Grade (0.25%) | PvP, Aggro Playstyle |
| Gambler Fever | S | Special Grade (0.25%) | PvE Speed Farming |
| Curse Queen | S | Special Grade (0.25%) | PvP, High Skill Ceiling |
| Soul King | S | Special Grade (0.25%) | Combo DPS, Black Flash |
| Shrine | S | Legendary/Special Grade | Boss DPS |
| Volcano | S | Legendary (2.75%) | DoT Damage, F2P Friendly |
| Ten Shadows | A | Legendary (2.75%) | Versatility, All-Rounder |
| Soul Manipulation | A | Special Grade (0.25%) | Single-Target Boss DPS |
| Blood Manipulation | A | Rare (7%) | Mid-Game, Balanced Kit |
| Idle Transfiguration | B | TBD | Under Evaluation |
| Ratio Technique | B | Rare (7%) | Early/Mid-Game |
| Judgeman | B | — | PvP (Post-Rework) |
| Tool Manipulation | C | — | Reroll Immediately |
| Construction | C | — | Reroll Immediately |
| Cloning Technique | C | — | Reroll Immediately |
How We Ranked These Techniques
We evaluated every Innate Technique across four categories: PvP performance, PvE farming speed, boss DPS, and accessibility (how hard the technique is to obtain and master). Each technique was tested at Mastery 300 with equivalent gear to keep comparisons fair.
PvP testing involved 50+ matches per technique against a spread of opponents at similar skill levels. PvE was measured by clear times on standard farming routes. Boss DPS was tracked over 10 kills per boss per technique. Accessibility factored in spin rates and skill floor — a technique that's technically powerful but nearly impossible to play optimally got docked points.
We weighted PvP and PvE equally at 30% each, boss DPS at 25%, and accessibility at 15%. This reflects how most players actually engage with Jujutsu Infinite: a mix of PvP, farming, and occasional boss runs.
This tier list reflects the meta as of April 2026 and accounts for the Judgeman rework that went live on March 28. We'll continue updating as new techniques drop and balance patches roll out. You can check the official Roblox game page for current player counts and update notes.
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Frequently Asked Questions
Infinity is the best Innate Technique in Jujutsu Infinite as of April 2026. It features the Six Eyes Transformation, a Domain Expansion, and a Maximum Technique. It dominates both PvP and PvE content but has a 0.25% Special Grade spin rate.
Special Grade techniques have a 0.25% drop rate from spins. There's a pity system that guarantees a Special Grade every 7,500 spins. You earn 60 free spins per day from Daily Quests, so reaching pity takes roughly 125 days without purchasing additional spins.
Yes. Volcano is the only Legendary-rarity technique in S Tier. Its 7-move kit including Molten Chambers, Meteor Shower, and persistent burn damage-over-time makes it competitive with Special Grade abilities for both PvP and PvE, despite its much higher 2.75% drop rate.
You need Mastery 300 to unlock Domain Expansion. Maximum Technique unlocks earlier at Mastery 250. Focus on efficient PvE grinding to reach these milestones — the power spike at 300 is significant for most techniques.
As of April 2026, active codes include JUDGEMAN_REWORK and 400K_SUBS. Codes expire frequently, so check our full Jujutsu Infinite codes list for the latest working codes and redemption instructions.
Not necessarily. Blood Manipulation is a Rare (7% drop rate) technique that sits in A Tier. It offers balanced range and survivability, making it one of the best mid-game options available. If you're free-to-play, it's a solid technique to build around while saving spins for a Special Grade.
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