Last checked: September 8, 2026
Jujutsu Shenanigans is the most played Jujutsu Kaisen fighting game on Roblox. As of September 8, 2026 it has passed 7.15 billion visits, holds 2.96 million favourites and an 86.3% rating, and our tracker puts its 7-day median at about 134,000 concurrent players (26 readings, September 1–8, 2026, low 61,771 and high 250,233; Rolimon's finer 10-minute series over the same week agrees on the median at 129,878 and catches a higher peak of 469,446). It is published by the verified Roblox group Tze's Shenanigans, and it recreates cursed techniques, awakenings and character movesets from the anime and manga.
Unlike most Roblox anime games that rely on auto-attack grinding, Jujutsu Shenanigans is built around skill-based PvP combat. Every fight requires you to read your opponent, time your blocks, and chain abilities into true combos. That mechanical depth is what keeps players coming back — and why the game consistently ranks among Roblox's top experiences.
The wiki currently documents 28 playable characters, and this is the single most important thing to understand about the game's economy: every character is free. The wiki lists each one's cost as "Free," including Honored One (Gojo), Vessel (Yuji/Sukuna), Perfection (Mahito), Ten Shadows (Megumi) and Switcher (Todo). There is no character currency and nothing to grind toward. The only exception is a brand-new character during its release window. Two are in that window as of September 8, 2026 — Register and the newly added Sky Assassin — and the wiki lists the cost of both as Early Access, meaning they are temporarily locked behind the 345-Robux Early Access pass until they go free for everyone.
The in-game currency is Cash ($), and it buys cosmetics only: emotes, items, soda, Victory Flashes, arcade machines, customisable billboards and workshop upload slots. It cannot buy a character or an ability. You earn it at $5 per kill in a public or ranked server (you must have dealt the most damage in the 30 seconds before the kill), up to $50 per Roulette round, $15 per daily quest (max $45/day), and $100 per weekly quest (max $300/week).
Servers hold up to 20 players. Ranked Duels use an Elo system — the wiki spells it "Estimated Level of Opponent" — where everyone starts at 0, you gain or lose between 1 and 10 Elo per match depending on the gap between you and your opponent, and Elo cannot fall below zero. There are no named Bronze-to-Diamond tiers; the ladder is a single Elo number with a Highest Elo leaderboard beside the Duels menu. Matchmaking avoids pairing players when the Elo gap is 50 or more, and leaving a match costs you Elo.
New players spawn in as Honored One (Gojo) — the first character added to the game and the default for every new account. You do not have to unlock anything to switch: the rest of the free roster is available to you immediately.
Cash only buys cosmetics, so there is no rush — but if you want emotes and Victory Flashes, quests are far better than kills. Five kills earn $25; a single day of daily quests earns $45, and a week of weekly quests earns $300. Roulette rounds cap at $50 each and are the fastest per-minute source if you place well. Codes redeemed in the Shop's Rewards tab can also grant a cash bonus — our Jujutsu Shenanigans codes page tracks which ones are live.
The first thing to recalibrate: damage numbers in this game are small. Characters have 80–100 HP, and a strong base ability does 12–18 damage. If a guide tells you a move hits for 95, it is describing a game that does not exist. Below are Honored One's real values, read from the wiki's ability tables.
| Ability | Damage | Cooldown | Notes |
|---|---|---|---|
| Rapid Punches | 17.25 | 15s | Highest base-kit damage |
| Lapse Blue | 12.5 (5 pull + 7.5 kick) | 13s | Vacuum pull within 35 studs; melee i-frames on the follow-up kick |
| Reversal Red | 12.5 (6.25 if blocked) | 20s | Travels 40 studs, explodes in a 15-stud radius; cannot kill through a block |
| Twofold Kick | 10 (6 + 4) | 18s | Two-stage kick |
| Limitless (special, R) | 8 on the air variant | 15s | Unblockable teleport to your cursor target; costs 6% awakening |
| Infinity | — | — | Cosmetic only — a custom block pose and animation. It does not shield you from projectiles. |
That last row is the single most-repeated error about this character. In the anime Infinity stops attacks; in Jujutsu Shenanigans the wiki classes it as COSMETIC, granting "a special cosmetic and custom block animation" and nothing more. Anyone telling you to pick Honored One because Infinity blocks ranged damage is describing the manga, not the game.
Awakening (G) is where the big numbers live, and they are still nothing like the inflated figures other guides quote:
Perfection is worth studying because it shows how varied the roster is. Its special, Self Transfiguration, alters the character's M1s, front dash and Focus Strike rather than dealing damage, and it switches between Blade Mode (10 per M1 set: 2+2+3+3) and Club Mode (18 per M1 set: 4+4+5+5) — slower but heavier. Its awakened Idle Transfiguration deals 15 on the first hit and then scales the second hit off the target's max HP, and Head Splitter hits for 100 on a 0.85s window. That is the ceiling in this game: a single move that can end a 100 HP character, gated behind an extremely tight window.
Because base moves land in the 10–18 range against an 80–100 HP pool, no single combo ends a fight. What wins is stringing M1 sets into ability confirms, and knowing which of your moves are unblockable or bypass ragdoll — the wiki tags every ability with exactly that.
Jujutsu Shenanigans sells six game passes, priced from 115 to 345 Robux. Every price below was read live from the Roblox game-pass API on August 20, 2026. Five of the six are purely cosmetic or convenience; only one touches gameplay, and only temporarily.
| Game Pass | Price (Robux) | What It Does |
|---|---|---|
| Early Access | 345 | Get early access to unreleased abilities — the only pass with a gameplay effect |
| Second Emote Page | 220 | Adds an additional page of emotes |
| More Emote Slots | 175 | Adds 4 more slots to equip emotes in |
| More Build Saves | 125 | Adds 3 extra save slots for saving your builds in Build Mode |
| Custom Kill Sound | 120 | Customise the sound that plays when you finish a player |
| Awakening Outfits | 115 | Change your look while you are awakened |
Early Access at 345 Robux is the only one that changes what you can do. New characters land as Early Access first — the wiki lists Register's cost as "Early Access" rather than "Free" — and after the exclusivity window they become free for everyone. So the pass buys you time, not power: hold off and you get the same character for nothing a few weeks later.
The rest are self-explanatory. More Build Saves (125) is the sleeper pick if you use Build Mode and the Workshop, since three extra slots is the difference between iterating on a moveset and overwriting your old one. Second Emote Page (220) and More Emote Slots (175) only matter if you actually care about emotes, which in this game a surprising number of players do.
If you bought all six you would spend 1,100 Robux. Be sceptical of guides listing an "x2 Yen" pass, a "Character Bundle" or an "All Domains Pass" — none of those exist in Jujutsu Shenanigans, and there is no currency for them to double. The roster is free; nothing in the store unlocks a character permanently.
Codes are redeemed in the Shop menu's "Rewards" tab, and what they grant is a Cash ($) bonus — the cosmetic currency. They do not grant characters, abilities or "spins," because none of those are purchasable with in-game currency in the first place.
This guide does not reprint a code table. Codes in Jujutsu Shenanigans expire without notice, and a list frozen in a guide is worse than no list at all. Our Jujutsu Shenanigans codes page is checked on its own schedule and is the only list we keep current.
The most common mistake in Jujutsu Shenanigans guides is listing anime names as if they were the in-game roster. They are not. The game ships every character under a codename: Gojo is Honored One, Megumi Fushiguro is Ten Shadows, Aoi Todo is Switcher, Mahito is Perfection, and Vessel is based on Yuji Itadori and Ryomen Sukuna together rather than being two separate fighters. The wiki's Characters category currently holds 28 of them, including Black Death, Head of the Hei, Disaster Plants, Blood Manipulator, Salaryman, Defense Attorney, Star Rage, Mahoraga, Strongest Of History, Register and the newest, Sky Assassin (Takako Uro).
If you see a tier list ranking "Miwa," "Mechamaru," "Inumaki" or "Maki," it is describing characters that are not in this game. We keep our ranked take on one page rather than duplicating it here — see the Jujutsu Shenanigans tier list for the current ordering, and the update log for what each patch changed.
Balance in this game is patched in small, specific numbers rather than sweeping reworks, so the meta shifts on details. V1.81.1 alone changed Switcher's feint behaviour (cooldowns are now cut rather than reset), widened Boogie Woogie's unblockable range by 10 studs, reduced Pebble Throw's stun on standing targets to 0.45s, cut Head of the Hei's dash downtime by 0.25s, and pushed Cursory Impact to a flat 40% projection; V1.81.2 then walked two Disaster Plants changes back and gave True Cannon's held Granite Blast a warning cue and damage falloff at the end of its beam. Reading the patch table for your character before a ranked session is worth more than any tier list.
G triggers awakening, and it is what unlocks a character's stronger variant moves — Honored One's awakening entries are Six Eyes and the 0.2 Domain, with Limitless as its special. Because awakening is the spike, the fights you lose are usually the ones where you awakened into a bad position rather than the ones where you picked the "wrong" character. The 115-Robux Awakening Outfits pass changes how you look while awakened and nothing else.
Game passes like Early Access (345 Robux) and Second Emote Page (220 Robux) cost real money through the Roblox store. But there is a way to earn that Robux for free. Earnaldo lets you complete simple tasks — watching short videos, trying app demos, and filling out quick surveys — and converts your earnings into withdrawable Robux.
Here is how it works: you sign up, link your Roblox username, pick from available tasks, and accumulate points. Once you hit the withdrawal threshold, you request a Robux payout. The entire process is explained step-by-step on the How Earnaldo Works page. Many players earn enough for Awakening Outfits (115 Robux) or Custom Kill Sound (120 Robux) within their first few sessions on the platform.
Earn Robux by completing simple tasks — no spending required. Use it on Early Access, Awakening Outfits, or any game pass you want.
Damage here is far lower than most guides claim: characters have 80–100 HP and strong base moves land 12–18. Honored One's best base move is Rapid Punches at 17.25 (15s cooldown). The big hits are awakened — the 0.2 Domain at up to 220 per person in range when every phase connects, Unlimited Purple at 50–100 depending on how close you are to the centre, and Hollow Purple at 70 on a 40s cooldown.
In the Shop menu's Rewards tab. Codes grant a Cash ($) bonus — the cosmetic currency. Any list promising "Yen," ability spins or free characters is invented: the game has no Yen, no spins, and its entire roster is already free. Our codes page carries the live list.
You can earn free Robux through Earnaldo by completing simple tasks like watching videos and answering surveys. Earned Robux can be withdrawn and spent on any of the game's six passes — Early Access (345), Second Emote Page (220), More Emote Slots (175), More Build Saves (125), Custom Kill Sound (120) or Awakening Outfits (115).
Honored One (Gojo), which is also the default every new account spawns with. It sits at the full 100 HP, has an unblockable teleport in Limitless and a 35-stud pull in Lapse Blue, and its awakening includes a 25 HP heal in Six Eyes. Every other character is free too, so trying the roster costs nothing but time.
G triggers awakening, not a domain. The game's own description spells the control scheme out: M1 melee combo, 1–4 skills, Q dash (use it in stun to escape), F block, R special, W+W sprint, G awaken. Awakening is what unlocks a character's stronger variant moves, which is where the real damage lives.
Almost entirely no. The wiki lists every character's cost as Free, and Cash ($) only buys cosmetics — emotes, items, soda, Victory Flashes, arcade machines, billboards and workshop slots. The one caveat is Early Access (345 Robux), which unlocks brand-new characters during their release window before they go free for everyone. It buys time, not power.
As of September 8, 2026, our tracker puts the 7-day median at about 134,000 concurrent players, and the game has surpassed 7.15 billion visits with 2.96 million favourites and an 86.3% rating. It remains the most-played anime fighting game on Roblox.
You do not have to unlock them — they are already free. The only thing Robux buys you is earlier access to a character in its release window via the Early Access pass. Wait out the window and the same character costs nothing.
Jujutsu Shenanigans stands out as one of the best-designed fighting games on Roblox. With a 7-day median around 134,000 concurrent players and 7.15 billion visits as of September 8, 2026, the game is far from slowing down. Whether you stay on the default Honored One or work through the free roster, the edge comes from knowing your real cooldowns, which of your moves are unblockable, and when to spend a dash to escape stun.
There is nothing to save up for — every character is free, and the Cash you earn only buys cosmetics. So spend your time learning one character deeply rather than chasing unlocks, read the patch table for that character before a ranked session, and treat game passes as optional. The only one that changes what you can do is Early Access at 345 Robux, and even that just moves a new character forward a few weeks.
For more Roblox guides, game breakdowns, and earning tips, check out the Earnaldo Blog. Good luck on the battlefield — and remember, blocking wins more games than attacking.