Last checked: August 26, 2026
Keep the Door Locked Beginner's Guide – Anomalies, Endings & Survival Tips
This Keep the Door Locked beginner's guide teaches the nightly door-decision loop, how to cross-check the posted rules against the cameras and peephole, how to survive every named anomaly, how to keep your sanity from bottoming out, and what the game's own badge data shows about all five endings.
In This Guide
How to play: the nightly door-decision loop
Keep the Door Locked🔒 [Anomaly] puts you alone in a hotel room after midnight while strangers knock. Some genuinely need help, some are lying, and as the game warns, "one wrong decision may be your last." The group Hotel Room Services created it on May 28, 2026; servers hold 20 players.
When we re-read the Roblox API at 05:39 UTC on August 26, 2026 it showed 4,143 players in-game, 42,591,344 visits, 254,282 favourites and a 91.1% rating (41,712 likes to 4,093 dislikes). That is a trough reading — 05:00 to 07:00 UTC is this game's quiet hour — and the trend is falling, not spiking: like-for-like 01:30 UTC radar readings went 6,518 (Aug 24), 5,328 (Aug 25), 4,759 (Aug 26) against a seven-day median near 9,450. The Bloodmoon surge has receded. Its headline addition was a fifth ending on August 21, 2026.
Every night runs the same loop. Never react to a knock — verify before you touch the lock:
- The door stays locked by default. Treat every voice as unproven until you check it.
- Gather evidence from the CCTV/security feed and the room camera and peephole.
- Cross-reference the posted hotel rules, which say who is safe and who to refuse.
- Choose open, reject, wait or hide — open only when camera and rules agree.
- Handle what follows, watch your sanity, and roll into the next knock.
The core objective is to survive 10 in-game days; doing it cleanly is Ending 1. Master that before chasing the four rarer endings.
Reading the rules and using the cameras & peephole
Two systems keep you alive — the posted rules and your viewing tools — and beginners die by using one without the other. The rules are a posted list defining who is safe to admit and how you must behave. Read them at the start of a night and again whenever something feels off: ignoring a rule is what turns a routine encounter into a failed one. A visitor who breaks one is a threat however friendly they sound.
Your viewing tools supply the proof: a CCTV/security feed covering the corridor and surrounding areas, plus a room camera and peephole for whoever is right outside. The habit that wins is to cross-check the two for mismatches — if they disagree, or the feed shows something that should not be there at all, reject or hide rather than open.
Every anomaly and how to respond
Beyond ordinary visitors, the night throws named anomalies at you. Each has one correct response, and guessing wrong costs the run:
| Anomaly | How to respond |
|---|---|
| Window anomaly | A staged threat at the window — stage 3 is the dangerous one, so react before it gets there. |
| Toilet anomaly | A multi-stage escalation in the bathroom; deal with it as it climbs. |
| Room Hider | A figure hiding inside your room — you must spot it. Scan the room, not just the door. |
| Door Breaker | An anomaly that forces the door — you must survive/hold it. |
| Shadow Figure | A dark apparition that must be banished. |
| Pizza Rat | Appears after eaten pizza — hit it with the baseball bat. |
A knock is not your only danger: the Room Hider, Window and Toilet anomalies originate inside your room, so fixating on the peephole means missing the threat behind you.
Roblox's badge counts show which you will actually meet (read 05:39 UTC, August 26, 2026): Door Held (survived the door breaker) 4,333,822 awards and Caught You Looking (spotted the room hider) 4,139,880 — near-universal, so expect both early. Flush of Fear (toilet at its second-to-last stage) 1,016,354, Three Strikes (window at stage 3) 551,015, Not Today (shadow figure banished) 520,730. The pizza rat is the outlier at just 8,217 Rat Buster awards — never getting a rat to swing at is normal.
Managing your sanity (and what pizza does)
Your sanity meter is a second, silent fail condition. It drains over the night, and if it hits zero you lose — the same result as opening the door to something you shouldn't have. The badge list shows how routine that failure is: Losing It, awarded the first time sanity hits zero, had 734,878 awards at our August 26, 2026 read, against 822,075 for the survive-10-days ending. Running the meter dry is very nearly as common as winning.
The counter is pizza, restoring roughly 150 sanity. It also sits on a decision path: if a hungry visitor asks for food, giving them 150 is the "Kindness" route — a badge 1,574,644 players hold — so weigh spending it on yourself against spending it on them.
Making money, and where the code box is
Keep the Door Locked has a Cash economy — the money you bank as you play, and your progression currency. The Blood Money badge, "Amassed over 1,000,000!!", was created July 26, 2026 and earned by just 31 players as of August 26, 2026: a long-haul goal, and first-party proof the currency is real rather than something a codes list invented.
Codes are the quickest way to top that Cash up — and this is the part of our coverage that changed. When we audited the game on August 7, 2026 there was no redemption box at all. Network N's PCGamesN dates a code system to August 9, 2026, and five independent owners now describe one interface: click the CODE button on the left side of the screen, type into the text box, then press REDEEM CODE. That button sits in the in-game UI, so it will not exist until a round has loaded you into the room. We keep the working list, the expired archive and what each pays on the Keep the Door Locked codes page.
One warning has not changed: if a "code list" for this game looks like it belongs to LSPLASH's DOORS, it does. DOORS is a different game by a different developer, and its codes will never redeem here.
All five endings, and what the badges reveal
There are five distinct endings, and only one is a straightforward survival win. The game names them plainly: the badge list runs ENDING 1 to ENDING 5. Counts below are from Roblox's badge API at 05:39 UTC on August 26, 2026.
- Ending 1 — Survive 10 days. The main goal and by far the most common, at 822,075 awards. Get through all 10 nights without misjudging a visitor, fumbling an anomaly or letting sanity reach zero. Aim here first.
- Ending 2 — Find the golden skeleton. A hidden collectible ending, genuinely rare at 22,009 awards — about one per thirty-seven Ending 1 finishes.
- Ending 3 — Accept the strange key. The strange grandma offers a strange key; accepting it leads here, at 87,747 awards — the most reachable secret route. The separate Dream Room state is near-universal by comparison, at 5,030,677.
- Ending 4 — Trust the man with the katana. Added August 7, 2026; its badge text reads "Trust a man with his katana. But something was already standing there,". The rarest ending by a wide margin — 497 awards nearly three weeks on, just 25 in the day before our check.
- Ending 5 — the Bloodmoon ending. The newest route. Its badge was created 03:53 UTC on August 21, 2026, hours before the Bloodmoon Expansion window opened, and stood at 17,978 awards — 3,425 in the preceding day, making it the most actively chased ending right now. Its name is disputed: Roblox's badge text reads "Blood Moon Ending", PCGamesN calls it "ENDING 5 : BLOOD SACRIFICE", so we use the neutral label.
The four secret endings all turn on choices you would not normally make — accepting an item from an odd visitor, trusting an armed stranger, hunting a hidden object — while the safe, repeatable win is simply surviving 10 nights. Learn Ending 1 cold first.
On Ending 5, nobody has documented the route. We have no in-game access, and no source we can check describes what triggers it — only that the badge exists, when it was created and how many hold it. So we print no steps; weigh any walkthrough claiming an exact sequence against a badge this new whose name is still disputed. What is dated: the Bloodmoon window runs to 15:00 UTC on August 28, 2026, and Customization Furniture opened August 25 and runs to September 1 — which furniture, and whether it costs Robux or Cash, is undocumented. Our Keep the Door Locked update log has the raw event timestamps.
Earn Free Robux While You Play
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Beginner survival tips
More Keep the Door Locked
Keep the Door Locked Hub
The living front door: the current Bloodmoon update, all five endings, code status, and live player stats with dates.
UpdateKeep the Door Locked Update Log
The August 21 Bloodmoon Expansion and its Ending 5 badge, the August 25 Customization Furniture drop, and the windows closing next.
CodesKeep the Door Locked Codes
The working and expired code lists, what each one pays in Cash, and exactly where the CODE button sits on screen.
GuideApeirophobia Beginner's Guide
How to escape the Backrooms levels, solve early puzzles, and survive the entities in this liminal-horror hit.
More observation horror: Pressure vs DOORS, or DOORS codes — which belong to that game, not this one.
Frequently Asked Questions
Five endings, named literally in the badge list as ENDING 1 to ENDING 5. Ending 1 is the main win: survive 10 in-game days without letting an anomaly through or sanity hitting zero (822,075 awards as of August 26, 2026). Ending 2 needs the golden skeleton (22,009); Ending 3 the strange grandma's key (87,747); Ending 4 trusting the man with the katana, rarest at 497. Ending 5 came with the Bloodmoon Expansion on August 21, 2026 at 17,978 — but no source documents how to trigger it, so we print no route. Aim for Ending 1 first; the hub has the full breakdown.
Yes, as of August 26, 2026. There was no redemption box when we audited it on August 7, 2026, but Network N's PCGamesN dates a code system to August 9, 2026, and five independent owners describe one interface: click the CODE button on the left side of the screen, type into the text box, then press REDEEM CODE. Codes pay Cash, not Robux. Lists live on our codes page. This is not LSPLASH's DOORS, so DOORS codes will not redeem here.
Sanity drains over the night, and hitting zero ends the run just as surely as opening the door to an anomaly. You restore it with pizza, worth roughly 150 points. Badge data shows how routine that failure is: Losing It, awarded the first time sanity hits zero, had 734,878 awards as of August 26, 2026, against 822,075 for the survive-10-days ending. Keep one pizza in reserve for the dangerous stages.
About This Guide
This guide covers Keep the Door Locked🔒 [Anomaly] — place 124338404742585, universe 10232686472, by Hotel Room Services (53,045 members as of August 26, 2026). It is a distinct game from LSPLASH's DOORS, and we never import DOORS codes or lore.
How we sourced it. Every stat and badge count was read first-party from Roblox's games, votes and badges endpoints at 05:39 UTC on August 26, 2026; the two dated content drops come from the group's virtual-events listing. The five endings are confirmed against the game's own badges, named ENDING 1 to ENDING 5 — so we use neither the invented ending names nor the "Story and Endless modes" split found on scraped sites. We have no in-game access and never claim to have played or tested anything; where a route is undocumented, as Ending 5's is, we say so.
Corrected August 26, 2026: the game now has codes (our August 7 audit found no redemption box — accurate then, wrong within days); there are five endings, not four; and the player figures here were an order of magnitude stale. Spot something else? Tell us in our Discord.