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Re:Rangers X Tier List 2026 — Best Units Ranked
Last checked: April 27, 2026 — covers Update 3 (The Bounty Hunt)

Re:Rangers X Tier List (2026) — Best Units Ranked

By Earnaldo Team · April 7, 2026 · 10 min read

Re:Rangers X dropped Update 3 "The Bounty Hunt" on April 1, 2026, and the unit meta shifted in a big way. Several units jumped tiers, a few endgame evo forms became must-haves, and Soul Tier is now the new ceiling that separates casual rosters from elite ones. This tier list covers every notable unit in the current Re:Rangers X meta, ranked S through C based on real performance in Story Mode, Dungeons, Boss Rush, and the new Bounty Hunt mode.

All rankings assume the Sovereign trait on DPS units unless noted otherwise. We've cross-referenced community tier lists from the LD Productions Discord alongside direct in-game testing through April 7, 2026. If you're looking for free in-game currency to build your roster faster, check our Re:Rangers X codes page for every active code right now.

Table of Contents

  1. S Tier — Best Units in Re:Rangers X
  2. A Tier — Excellent Units
  3. B Tier — Good Units
  4. C Tier — Average Units
  5. Tier List Summary Table
  6. How We Ranked These Units
  7. FAQ

S Tier — Best Units in Re:Rangers X

S Tier units define the April 2026 meta. These are the units that carry the hardest content, show up in every top player's roster, and remain relevant after Update 3's Soul Tier rebalancing. If you pull any of these, prioritize upgrading them first.

Shadow Monarch (Evo)

Shadow Monarch (Evo) is the best DPS unit in Re:Rangers X right now, and it's not particularly close. This is the fully evolved form of King of Shadows, and the power jump from the base form to the evolution is enormous. With Sovereign trait and max Limit Break, Shadow Monarch hits for roughly 4,200 damage per strike and attacks at 1.1 hits per second, giving it a sustained DPS ceiling no other unit in the game currently matches.

What makes Shadow Monarch even more oppressive is its passive shadow army summon. Every few seconds it spawns shadow clones that attack independently, adding 800–1,200 supplemental damage per second on top of its own output. In Bounty Hunt mode, those clones are especially valuable because they keep tracking the bounty target even when Shadow Monarch itself is repositioning.

You get Shadow Monarch by evolving King of Shadows through the Evolution system, which requires duplicate copies and specific Dungeon materials. It's not quick to obtain, but it's worth every resource you invest. This is your primary build target if you're serious about endgame progression.

Gappy

Gappy sits right alongside Shadow Monarch at the top of the damage charts. Its gap-closing dash ability keeps it in optimal attack range at all times, which matters more than most people realize in Re:Rangers X's side-scrolling format. Enemies that would kite a slower unit get relentlessly pressured by Gappy, resulting in near-perfect uptime on its 3,800 damage-per-hit attacks.

Gappy's kit also includes a multi-hit finisher that triggers after a 5-hit combo, dealing roughly 9,500 burst damage on activation. In Boss Rush and Bounty Hunt, those finishers chain quickly enough to take meaningful chunks out of high-HP targets between regular waves. It's a Secret rarity unit available through the standard Summon pool — you're looking at roughly a 0.5% pull rate, so use codes and saved Gems strategically.

Ubel

Ubel is the premier bleed-stacking DPS in the post-Update 3 meta. Each of her attacks applies a Bleed debuff that ticks for 280 damage per second and stacks up to 5 times, meaning a fully-stacked target takes an additional 1,400 damage per second purely from her passive bleed. When you factor that into her 2,900 base damage per hit, her total effective damage output rivals Shadow Monarch's against high-HP enemies that stay in range long enough for stacks to build.

Ubel performs best in Boss Rush and the boss phases of Bounty Hunt, where targets have enough HP for her bleed stacks to fully ramp. Against fast-moving trash waves, she loses some of that upside. Pair her with Fairy Queen for the healing support to keep your tank alive while Ubel's bleeds do their work. She's Mythic rarity, making her more accessible than most S Tier options.

Lucci

Lucci is the S Tier unit that functions like a controlled wrecking ball. His leopard transformation mode lasts 12 seconds and more than doubles his attack speed during that window — regular attack rate goes from 1.0 to 2.3 hits per second, and each hit deals 3,200 damage. That's over 7,300 DPS during transformation, which is the highest burst window of any single unit in the current game.

Outside of transformation, Lucci drops to roughly average A Tier output. The key to playing him well is timing his transformation to coincide with boss vulnerability windows or wave peaks. He's a Secret rarity pull, and his reputation in the community has only grown since Update 3 added Bounty Hunt's high-HP boss targets where his burst windows shine brightest.

Curse King (Shrine)

Curse King (Shrine) is the evolved form of base Curse King and one of the biggest power-spike evolutions in the game. Base Curse King hits for around 1,200 damage per hit — decent but not exceptional. The Shrine evolution jumps that to 3,600 damage per hit and adds a wide-radius curse aura that reduces enemy defense by 20% within its area of effect.

That defense reduction doesn't just boost Curse King's own damage; it amplifies the output of every unit targeting the cursed enemy. In a team with Shadow Monarch as primary DPS, Curse King (Shrine) effectively multiplies your total team damage by a significant margin against any debuffed target. It's a Mythic-tier unit, so you don't need perfect summon luck to build it.

The Strongest (Void)

The Strongest (Void) entered the S Tier conversation directly as a result of Update 3's rebalancing. Before the patch it sat comfortably in A Tier, but LD Productions buffed its Void passive — which now reduces incoming damage to the entire team by 15% while The Strongest (Void) is active. That passive, combined with 3,500 damage per hit and above-average attack speed, makes it one of the few DPS units that also contributes meaningful defensive value.

It's particularly effective in Bounty Hunt mode, where surviving longer against the rotating bounty targets matters as much as raw damage output. The community tier lists on the LD Productions Discord moved it firmly into S Tier within a week of Update 3 dropping, and the numbers back that placement up.

Esper Kid

Esper Kid is the odd one out in S Tier — it's not the highest single-target DPS, but its psychic shockwave ability makes it the best AoE unit in the game at its tier. The shockwave pulses every 3.5 seconds and deals 2,800 damage to all enemies within a 15-unit radius. Against dense enemy waves, that's effectively 2,800 damage applied to 6–10 targets simultaneously.

In Story Mode's later stages and Bounty Hunt waves that spawn multiple targets, Esper Kid's effective DPS against grouped enemies vastly exceeds its single-target numbers. It's Secret rarity, but worth pulling for if you run wave-heavy content regularly. Even without AoE targets, its 2,400 single-target base damage is still strong enough to justify the slot.

Radio Girl (Evangelist)

Radio Girl (Evangelist) is the strongest support unit in Re:Rangers X, and the reason most top-tier teams run 3–4 support slots instead of stacking more DPS. In her Evangelist evolution, her passive aura buffs all ally damage by approximately 35–40%, and because support buffs in this game scale multiplicatively, two Radio Girl (Evangelist) units on the same team can push total team damage beyond what adding another Shadow Monarch would achieve.

She doesn't deal meaningful damage herself, but that's not her job. Her job is to make your Shadow Monarch or Gappy hit like a freight train. The Evangelist evolution requires duplicate Radio Girl copies, which makes her one of the harder-to-build supports on this list, but she's the single highest-impact unit investment you can make for support-focused compositions. See the full progression breakdown in our Re:Rangers X guide.

Pro tip: The recommended team formula in the Update 3 meta is 3–4 Radio Girl (Evangelist) copies as supports, 1 Shadow Monarch as primary DPS, and 1 Perfect Soldier as tank. That support-heavy setup outperforms most 2 DPS configurations in Bounty Hunt and Boss Rush because multiplicative buff stacking amplifies Shadow Monarch's 4,200 base damage far more than adding a second attacker would.

A Tier — Excellent Units

A Tier units are genuinely strong and can carry most content in Re:Rangers X. They don't quite hit the damage ceiling of S Tier, but many of them outperform S Tier choices in specific situations or offer utility that fills gaps a pure-DPS roster would leave open.

Solar Fist

Solar Fist hits hard and simple. No transformation windows, no stacking mechanics — just 3,100 consistent damage per hit with a straightforward fighting style that works across every content type. It's Legendary rarity, which makes it one of the most accessible high-damage units on this list. If you don't have Shadow Monarch yet, Solar Fist is your primary DPS slot.

Its solar burst ability fires every 8 seconds and deals 6,800 damage to a single target. Against Bounty Hunt bosses, that ability lines up frequently enough to provide meaningful burst windows. Solar Fist doesn't fall off as hard as some A Tier units when you hit endgame content, which keeps it relevant longer than its rarity might suggest.

Leaf Ninja (Sage)

Leaf Ninja (Sage) is the evolved form of the starter Leaf Ninja and one of the best investments you can make as a new player. Leaf Ninja (Sage) deals 2,600 damage per hit and gains a cloak ability that lets it dodge incoming attacks every 6 seconds. In practice, that dodge keeps it alive significantly longer than other units at the same damage range.

Its shadow clone jutsu creates two copies that deal 40% of Leaf Ninja's base damage each, adding roughly 2,080 effective DPS from clones on top of its own output. That's a total effective DPS of around 4,700, competitive with lower S Tier numbers. It drops out of S Tier mainly because clone damage doesn't benefit from support buffs at the same rate as Leaf Ninja's own attacks.

Black Reaper

Black Reaper is a Mythic-rarity unit that earns its A Tier slot through sheer consistency. It doesn't have a flashy gimmick — just 2,800 damage per hit, excellent attack coverage, and an execute passive that deals 150% bonus damage to enemies below 20% HP. That execute threshold procs frequently enough in Boss Rush and Bounty Hunt to noticeably shorten fight durations.

Community tier lists have Black Reaper placed firmly in A Tier, and that consensus holds up. It's a reliable damage dealer that fits into almost any team composition and produces dependable results without demanding specific support configurations.

Fairy Queen

Fairy Queen is the best healing support in the game and earns A Tier primarily because of what she enables for tank-forward compositions. Her heal-over-time aura restores roughly 180 HP per second to all allies within range, which is enough to sustain Perfect Soldier through the heavy-damage phases of Boss Rush and late Bounty Hunt rotations.

She doesn't buff damage the way Radio Girl does, but she extends team survivability dramatically. In hard endgame content where your tank would otherwise need to be swapped mid-fight, Fairy Queen turns it into a permanent anchor. Pair her with Perfect Soldier and you've got a frontline that doesn't crack under pressure.

Pink Sniper

Pink Sniper is a long-range DPS unit that stays at the back of the formation and picks off targets from a distance that keeps it completely safe from melee enemy aggro. Its base damage of 2,500 per hit isn't the highest on this list, but it compensates with a sniper charge shot that deals 11,000 damage on a 10-second cooldown — one of the highest single-hit damage numbers available to Rare-adjacent rarity units.

That charge shot is the primary reason to run Pink Sniper in your lineup. Timing it against boss health thresholds or Bounty Hunt target spawn moments makes a meaningful difference in clear times. It sits in A Tier rather than S because its sustained non-charge DPS lags behind the top picks, but as a supplemental damage dealer it's excellent value for its pull rate.

B Tier — Good Units

B Tier units are solid performers that hold their own through mid-game and contribute meaningfully in mixed-tier teams. You won't be clearing the hardest Bounty Hunt rotations with a full B Tier roster, but these units are far from dead weight. Each has at least one situation where it genuinely shines.

Perfect Soldier

Perfect Soldier is the best tank in Re:Rangers X and the standard choice for the frontline slot in most compositions. Its aggro-draw passive pulls enemy targeting away from your DPS units, and at max Limit Break its damage reduction reaches 45%. That combination — drawing fire and taking less of it — keeps your back line alive through sustained punishment that would shred any other unit.

It sits in B Tier rather than A or S because tanks in this game are fundamentally support pieces. Perfect Soldier contributes zero damage, and in content where your DPS units survive fine without a dedicated tank, that slot could serve better purposes. In Boss Rush and Bounty Hunt, though, the aggro management it provides is genuinely irreplaceable.

Molten Phantom

Molten Phantom is a fire-type DPS unit with a burn passive that deals 240 damage per second in a 3-second burn proc. The burns don't stack, but they apply reliably to every hit, and Molten Phantom's 2,200 base damage per hit is strong enough to keep it relevant through early endgame. Its Mythic rarity makes it one of the more attainable strong units in the game.

The main limitation holding Molten Phantom back is that burn damage is blocked by certain enemy types in late-game Bounty Hunt rotations. When the burn procs, the effective DPS is competitive with lower A Tier units. When it doesn't, Molten Phantom's raw numbers fall short. The inconsistency across enemy matchups keeps it solidly in B Tier.

Storm Blade

Storm Blade is a Legendary-rarity unit that deals 2,000 damage per hit with a fast attack cadence of 1.4 hits per second. That speed gives it the second-highest hit frequency among units at this tier, which matters for triggering Trait effects and stacking certain debuffs more often. Its lightning passive has a 25% chance to stun enemies for 0.5 seconds on each hit.

That stun proc is useful in stages where slowing enemy advance matters more than raw damage, but it's unreliable enough that you can't build a strategy around it. Storm Blade is a decent all-rounder that works well while you're building toward S and A Tier options.

Iron General

Iron General is a defensive melee unit that sits just below Perfect Soldier as a tank option. Its shield bash ability interrupts enemy attacks every 7 seconds, which occasionally prevents high-damage hits from connecting. At max upgrade it has 2,400 effective HP before damage reduction, higher than most units outside the tank category.

It doesn't deal meaningful damage, similar to Perfect Soldier, but it also doesn't draw aggro as reliably. If you don't have Perfect Soldier, Iron General fills the frontline slot adequately. Once you've got Perfect Soldier, Iron General loses its primary use case and retires to early-game placeholder status.

C Tier — Average Units

C Tier units are where you start when you're new to Re:Rangers X. They clear early Story Mode stages without issue and teach you the core mechanics of the game. Don't invest heavy resources here — focus on transitioning to B Tier or above as soon as your resource flow allows it.

Sword Hero

Sword Hero is a Common-rarity starter that most new players spend their first several hours with. Its base damage of 850 per hit gets the job done in the opening stages of Story Mode, and its attack animations are clean enough to understand how unit positioning and range work. It's a fine teaching tool.

By the time you're hitting Stage 15 in Story Mode, Sword Hero starts falling behind the damage curve noticeably. Its HP pool is too low to absorb much punishment, and 850 damage per hit doesn't cut through enemies that arrive with 50,000+ HP in mid-game stages. Upgrade away from it quickly once you have the resources.

Thunder Rookie

Thunder Rookie is a Rare-rarity unit that hits for 1,100 damage per hit and has decent early-game coverage. Its lightning strike ability fires every 12 seconds for 3,200 damage and is the primary reason it outperforms Sword Hero. For players in the Stage 10–20 range of Story Mode, Thunder Rookie is a meaningful step up from Common units.

The problem is that 12-second cooldown on its ability. Once you're past mid-game content, the slow ability cycle and 1,100 base damage both become hard to justify against units that deal 2,000+ per hit as their baseline. Thunder Rookie works, but you'll want to replace it with your first solid Epic or Legendary pull.

Flame Scout

Flame Scout is the most mobile unit in C Tier, with a quick-step dash that lets it reposition faster than other units at this range. That movement doesn't translate into higher damage — it stays at 950 per hit — but it does mean Flame Scout survives slightly longer in early content because it avoids more enemy attacks. Rare rarity, slightly better survivability than Sword Hero, not worth building past the opening hours.

Ice Archer

Ice Archer is the early-game slowdown unit. Its arrows apply a 20% movement speed reduction to hit enemies, which can buy your front line some breathing room when enemy waves are advancing faster than you'd like. The slow utility is genuinely useful in Stage 5–15 content. Past that point, most enemies resist or outright ignore movement debuffs, and Ice Archer's 900 damage per hit simply doesn't compete.

It's a Common-rarity unit that you'll get multiple copies of from normal summons. Use it early, evolve it if copies come naturally, and replace it once you've got access to Epic or better options. Don't spend resources chasing Ice Archer upgrades intentionally.

Tier List Summary Table

Here's every ranked unit at a glance. The Rarity column reflects the unit's pull rarity from the Summon system. For evolved forms like Shadow Monarch and Curse King (Shrine), the listed rarity is that of the base form you need to pull.

Unit Tier Role Rarity
Shadow Monarch (Evo) S Primary DPS Secret (King of Shadows)
Gappy S Burst DPS Secret
Ubel S Bleed DPS Mythic
Lucci S Burst DPS Secret
Curse King (Shrine) S AoE DPS / Debuffer Mythic (Curse King)
The Strongest (Void) S DPS / Team Defense Secret
Esper Kid S AoE DPS Secret
Radio Girl (Evangelist) S Support (Damage Buff) Secret (Radio Girl)
Solar Fist A DPS Legendary
Leaf Ninja (Sage) A DPS / Clones Epic (Leaf Ninja)
Black Reaper A DPS / Execute Mythic
Fairy Queen A Support (Healer) Legendary
Pink Sniper A Ranged DPS Legendary
Perfect Soldier B Tank Epic
Molten Phantom B DPS / Burn Mythic
Storm Blade B DPS / Stun Legendary
Iron General B Tank Epic
Sword Hero C Melee DPS Common
Thunder Rookie C DPS Rare
Flame Scout C Mobile DPS Rare
Ice Archer C Slow Support Common

How We Ranked These Units

Every unit on this list was evaluated against four criteria: sustained DPS output, ability and passive value, team composition flexibility, and endgame viability in Update 3 content. All DPS units were tested with the Sovereign trait applied, since that's the standard assumption for competitive play in April 2026.

We weighted endgame performance heavily because the early game in Re:Rangers X is easy enough that almost any unit works. The rankings separate themselves in Boss Rush wave 30+, the hardest Bounty Hunt rotations, and the deepest Dungeon floors — content where unit ceiling matters far more than average performance.

Community consensus from the LD Productions Discord server was factored into every placement. When our testing data disagreed significantly with the community consensus, we ran additional test runs to reconcile the gap. In most cases, placements converged. The few exceptions — like The Strongest (Void)'s S Tier placement — were cases where Update 3 changes hadn't fully propagated through community tier lists yet at time of writing.

Trading value and summon rarity were not used to determine tier placement. A unit's ranking reflects how effective it is to play, not how rare or expensive it is to acquire. That said, the Re:Rangers X hub has a full breakdown of how to acquire and prioritize units based on your current resource level.

Bottom Line

If you're building a team from scratch in April 2026, your target priority order is: Radio Girl (Evangelist) copies for support, Shadow Monarch (Evo) for primary DPS, Perfect Soldier for the tank slot, then fill remaining slots with whatever S or A Tier DPS units you have access to. That core formula handles all current content and scales well into whatever Update 4 brings.

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Frequently Asked Questions

What is the best unit in Re:Rangers X in April 2026?

Shadow Monarch (Evo) is the best DPS unit in Re:Rangers X as of April 2026. With Sovereign trait and max Limit Break, it hits for roughly 4,200 damage per hit and generates shadow clone supplemental damage on top. For supports, Radio Girl (Evangelist) is the strongest unit in the game when you factor in what it does to your team's total output.

Is Gappy good in Re:Rangers X?

Yes, Gappy is firmly S Tier in April 2026. Its gap-closing ability keeps it at optimal attack range consistently, and its 5-hit combo finisher deals around 9,500 burst damage on activation. It's a strong alternative to Shadow Monarch for players who haven't completed that evolution yet, and genuinely competitive with it in certain content types.

What role does Radio Girl (Evangelist) play in Re:Rangers X?

Radio Girl (Evangelist) is a pure support unit that buffs all ally damage by approximately 35–40% through her aura. Because Re:Rangers X support buffs scale multiplicatively, stacking two or more Evangelist copies compounds the damage bonus dramatically. Most top teams run 3–4 Radio Girl (Evangelist) units as their support core specifically because of this multiplicative interaction.

How does Curse King (Shrine) differ from base Curse King?

The Shrine evolution triples Curse King's per-hit damage from roughly 1,200 to 3,600 and adds an AoE curse aura that reduces enemy defense by 20%. That defense reduction isn't just personal — it boosts every ally's damage against debuffed targets. Against a Shadow Monarch whose already-high DPS gets amplified by 20% defense reduction, Curse King (Shrine) effectively becomes a team-wide damage multiplier in disguise.

Is Perfect Soldier worth upgrading in Re:Rangers X?

Yes, but with context. Perfect Soldier is the best tank in the game and genuinely necessary for the hardest Bounty Hunt and Boss Rush content where your DPS units can't survive sustained hits without a dedicated frontline. Its max Limit Break damage reduction reaches 45%, which is significant. If you're only running Story Mode and casual content, you can skip it for a while, but it becomes essential as you push endgame difficulty.

How often does the Re:Rangers X tier list change?

The meta shifts meaningfully with each major update from LD Productions. Update 3 (The Bounty Hunt, April 1, 2026) moved The Strongest (Void) into S Tier and rebalanced several other units that were previously considered mid-tier. LD Productions patches the game frequently, so any unit's placement can change. We update this list after every significant patch — check back after Update 4 drops for revised rankings.