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The Company Free Robux Guide (2026) — Ranks, Proposals & Game Passes

By Money Lord — Founder & Editor | Updated: August 21, 2026

Published May 18, 2026 · Updated August 21, 2026 · 13 min read
The Company Roblox gameplay showing office environment

The Company is a workplace progression and roleplay game on Roblox where you start as a Consultant at the bottom of a corporate hierarchy and try to climb seven ranks to CEO. Still in Alpha, it already runs 123-player servers built around a proposal system, a chain of command that has to approve your work, an Influence economy, and per-city branch statistics. It is one of the more ambitious simulation experiences on the platform right now, and one of the few where your progress genuinely depends on other players' judgement.

This guide covers everything you need to know about The Company as of August 21, 2026 — every rank and what it pays, why promotion is a queue rather than a threshold, how proposals, Influence and Capital actually work, all ten company stats, and every one of the eight game passes at its live Robux price. We also briefly cover how players use Earnaldo to earn free Robux for those passes, but this guide is primarily focused on the game itself.

Table of Contents

  1. The Company Overview — What Makes It Different in 2026
  2. Beginner Guide — Your First Session
  3. How the Promotion System Works in 2026
  4. The Company Codes
  5. Money, Influence and Capital
  6. The Chain of Command and Office Politics
  7. Proposal System — How to Get Approved
  8. Game Passes and Endgame Content
  9. Earning Free Robux for The Company
  10. Frequently Asked Questions

1. The Company Overview — What Makes It Different in 2026

Last checked: August 21, 2026

The Company is a workplace progression and roleplay game published by the Roblox group The Company: Corporate Roleplay (32,586 members as of August 21, 2026). It launched on April 21, 2026 and is still explicitly labelled [ALPHA] in its own title. Unlike most Roblox simulators, there is no item collection and no combat: the entire game is a corporate hierarchy that you climb by writing proposals and getting them approved by the people above you.

The important thing to understand -- and the thing almost every guide to this game gets wrong -- is that promotion is not a threshold you grind toward. It is a queue. To move up a rank you must be at the front of the promotion queue for your rank, which means having the most XP of anyone at that rank, and a seat must actually open above you because the person holding it was fired or quit. There is no XP number that guarantees you a promotion; there is only your position relative to your colleagues and whether anyone above you has left.

Here is where The Company stands right now, straight from Roblox's own APIs on August 21, 2026:

Development stageAlpha (launched April 21, 2026)
GenreSimulation / Roleplay / Workplace
Visits8,978,683
Favourites100,571
Approval rating81.1%
Players in-game914 (24-hour peak 1,535; all-time peak 2,287)
Server sizeUp to 123 players
Rank structure7 ranks, Consultant to CEO, plus Board of Directors and Chairman
DepartmentsLegal, Finance, Human Resources, Operations, Marketing, Research & Development, Sales
CurrenciesDollars (pay), Influence (proposal weighting), Capital (proposal cost)

One number puts the difficulty in perspective. The game has only three badges, and their award counts tell the whole story: 3,336,678 players have earned "Welcome to The Company", 137,410 have earned "You're fired.", and just 39,693 have earned "Chief Executive Officer". That is roughly 1.2% of everyone who has ever joined reaching the top seat -- which makes sense once you realise there is only one CEO per server.

If you enjoy simulation games like Brookhaven RP or roleplay-heavy experiences like Dress to Impress, The Company offers a fresh angle that focuses on structure and politics over cosmetics.

2. Beginner Guide — Your First Session

New players start as Consultants, the bottom rank, earning $100 per in-game day. Your job at Consultant and Advisor level is exactly one thing: submit proposals. Everything else in the game -- your pay, your rank, your influence over company strategy -- flows from that.

Step 1: Pick a department

You choose a department, and the rank ladder inside every department is identical. The departments are Legal, Finance, Human Resources, Operations, Marketing, Research & Development and Sales. What differs is which of the company's stats your proposals move -- Operations proposals, for example, affect Compliance, Efficiency, Risk Exposure and Contract Quality.

Two departments are behind game passes: Human Resources (400 Robux) and Legal (400 Robux). The others are free to join.

Step 2: Understand what you are actually being paid

Pay is a flat rate per in-game day and rises by exactly $100 per rank:

$800 a day is the ceiling, and it is only reachable through the Board of Directors -- which is a game pass role, not a rank you can be promoted into.

Step 3: Start banking Influence

Influence accrues automatically through playtime. You do not earn it by greeting people or networking; you earn it by being in the game. Consultants hold 300 and Advisors 525. You spend it by allocating it to a proposal to boost that proposal's stats, which raises the odds it gets approved. Because it builds passively, being logged in is itself progress even on a session where you write nothing.

Step 4: Write your first proposal

Submit early and submit often. Proposals are the only source of XP in the game, and XP is what places you in the promotion queue. A proposal that never gets written is a rank you never get.

Pro tip: Watch who is above you in the chain of command as closely as you watch your own XP. Since a promotion needs a seat to open, knowing that your department's Head is about to quit -- or is at risk of being fired -- is worth more than a week of extra proposals.

3. How the Promotion System Works in 2026

The ranking structure is the same in every department: Consultant → Advisor → Head → Executive VP → Chief → Senior Executive VP → CEO. Sitting outside that ladder are the Board of Directors (a game-pass role you can join when a spot is free) and the Chairman of the Board.

RankWhat You DoPay (per in-game day)Seats
ConsultantWrite proposals$100Many
AdvisorWrite proposals$200Many
HeadReview and improve the proposals of Advisors and Consultants$300Limited
Executive VPReview and improve the Head's proposals$4001 per department
ChiefReview and improve the VP's proposals$5001 per department
Senior Executive VPAssist the CEO$600Limited
CEOFinal approval on the chain of command$7001 per server
Board of DirectorsGame pass role, outside the rank structure$800Limited seats
Chairman of the Board$800

Note what the "Work" column tells you: the ranks are not a difficulty curve, they are a review chain. Consultants and Advisors write; everyone above them edits and approves. That is why Executive VP and Chief are capped at one seat per department, and why CEO is capped at one per server -- there is only one of each job to do.

Why you can be the best player in the room and still not get promoted

To advance you need two things at once:

The practical consequence is that the higher you climb, the more your progress depends on server churn rather than effort. Getting from Consultant to Advisor is mostly about writing proposals. Getting from Executive VP to Chief means waiting for one specific person in your department to leave.

4. The Company Codes

Codes for The Company change fast -- it is an Alpha and the developer ships often -- so we keep the live list on a single page rather than duplicating it here: The Company codes, with the active list, the expired archive and the exact redemption steps.

Two things the game tells you directly on its own Roblox page, which are worth knowing before you go looking anywhere else. It currently advertises the code BIGUPDATESOON in its description, and it promises a new code at 30,000 likes. Milestone-gated codes like that appear on the game page before they reach any tracker, so it is worth checking the description itself after a big update.

5. Money, Influence and Capital

The Company runs on three separate resources, and confusing them is the fastest way to waste your time:

Because pay is flat and rank-based, there is no "coins per hour" optimisation in this game. Your income is entirely determined by your seat. The only lever you have is getting promoted -- which brings you back to proposals.

Reality check: A Consultant earns $100 an in-game day and a CEO earns $700. That is a 7x spread across the whole game, and only one player per server holds the top seat. Treat money as a scoreboard, not a grind.

6. The Chain of Command and Office Politics

The Company does not have a numeric reputation stat. What it has instead is a chain of command -- the list of specific players your proposal must pass through, visible in the top-right of the proposal menu -- and those players are human beings with opinions.

This is stated plainly in the game's own wiki and it is the single most important strategic fact in The Company: there is never a 100% chance a proposal is approved, no matter how good its stats. Different servers set different expectations for what a proposal should look like, and personal opinion in the chain of command decides the rest.

What that means in practice

If you enjoy the social dynamics of roleplay games, The Company's structure has more genuine politics than most, precisely because the rewards are gated behind other players' judgement rather than a timer.

7. Proposal System — How to Get Approved

Proposals are the engine of the entire game. They are the only XP source, they are what your rank exists to process, and they are how the company's actual statistics move.

How a proposal works

Only Consultants and Advisors can submit proposals. From there a proposal travels up the chain of command, being reviewed and improved at each rank, until it reaches the CEO. On approval, XP is credited to the submitter, the CEO and every approver in between.

Every proposal shows you three numbers: its minimum and maximum stats (the effect it will have if approved), its capital cost in the bottom-left corner, and the XP it grants on approval, immediately to the right of the capital cost. You raise the stats by allocating Influence to it.

The ten company stats

There are currently 10 stats a proposal can affect: Contract Quality, Brand Awareness, Market Reputation, Morale, Turnover, Research Progress, Innovation, Efficiency, Risk Exposure and Compliance.

Crucially, these do not apply to the company as a whole. They apply to individual branches in different cities, which you view through the analytics tab of your employee tablet. A proposal that improves Efficiency improves it somewhere specific.

Which stats you can move depends on your department. The mapping is only partly documented so far, but Operations proposals are confirmed to affect Compliance, Efficiency, Risk Exposure and Contract Quality.

Five things that actually improve your approval odds

8. Game Passes and Endgame Content in 2026

The Company sells eight game passes, all eight currently on sale, from 75 to 700 Robux. Prices below were read live from Roblox's game-pass API on August 21, 2026.

Game PassPriceWhat It Does
Speed Coil75 RobuxMove faster around the office
Super Speed Coil100 RobuxThe faster version
Executive Advancement200 RobuxPromotion-track advantage
Inner Circle Influence200 RobuxInfluence advantage
Premium Office300 RobuxUpgraded personal office
Human Resources Department400 RobuxUnlocks the HR department
Legal Department400 RobuxUnlocks the Legal department
Board of Directors700 RobuxLets you join the Board when a seat is free -- $800 per in-game day, the highest pay in the game

What is worth buying

Board of Directors (700) is the one pass that changes your position in the game rather than your comfort in it. The Board sits outside the rank structure entirely, pays the maximum $800 per in-game day, and does not require you to win a promotion queue -- you just need a free seat. If you are going to spend on this game once, this is the purchase.

Inner Circle Influence (200) and Executive Advancement (200) are the mid-tier picks, and they target the two things that actually gate you: proposal strength and queue position. Between them, Influence is the safer buy, because Influence is spendable on every proposal you will ever write, while advancement only matters at the moment a seat opens.

The HR and Legal department passes (400 each) are worth it only if you specifically want to play those departments -- five of the seven departments are free.

The two Speed Coils (75 and 100) are pure convenience. If you want one, buy Super Speed Coil at 100 directly rather than the 75-Robux version first.

Budget tip: Under 300 Robux, buy Inner Circle Influence (200). Under 1,000, buy Board of Directors (700) instead of everything else combined -- it is the only pass that raises your income ceiling.

Endgame: cities and branches

The endgame content is the city expansion the game's own description promises -- "help expand the company into new cities" -- and it is directly tied to the proposal system, because the ten company stats are tracked per branch, per city rather than globally. Your employee tablet's analytics tab is where you see how each branch is doing. The higher you rise in the chain of command, the more of that map you are actually steering.

9. Earning Free Robux for The Company

Nothing in The Company's rank structure is locked behind Robux. Every one of the seven ranks from Consultant to CEO is reachable by writing proposals and waiting for a seat to open, and five of the seven departments are free to join. What Robux buys you is a shortcut around the two bottlenecks -- and one seat that sits outside the ladder entirely.

Earnaldo lets you earn free Robux by completing simple offers, which you can then put toward any of the game's eight passes.

Spend on position, not on comfort

The Board of Directors pass (700 Robux) is the only purchase in the game that raises your income ceiling. Board members earn $800 per in-game day -- more than the CEO -- and, critically, they do not have to win a promotion queue to get there. They just need a free seat. Every other pass in the game makes an existing grind slightly nicer; this one changes which grind you are in.

Influence beats speed

If 700 Robux is out of reach, Inner Circle Influence (200 Robux) is the best value in the shop. Influence is the only mechanical lever you have on a proposal's stats, you spend it on every proposal you will ever write, and it regenerates from playtime regardless. The two Speed Coils at 75 and 100 Robux, by contrast, only save you walking time.

Skip the paid departments unless you want them

Human Resources and Legal cost 400 Robux each, and the rank ladder inside them is identical to the free departments -- Consultant through CEO, same pay, same queue. Join Finance, Operations, Marketing, R&D or Sales for nothing unless you specifically want to roleplay HR or Legal.

Want Free Robux for The Company Upgrades?

Earn Robux by completing simple tasks on Earnaldo — then spend them on the Board of Directors pass or any other upgrade.

10. Frequently Asked Questions About The Company

What is The Company on Roblox?

The Company is a workplace progression and roleplay game where you join a department, write proposals, and climb a seven-rank corporate hierarchy from Consultant to CEO. It launched on April 21, 2026, is still in Alpha, and runs servers of up to 123 players. As of August 21, 2026 it had 8,978,683 visits and an 81.1% approval rating.

Where do I find current The Company codes?

On our The Company codes page, which carries the live active list and the expired archive. The game also advertises codes in its own Roblox description -- as of August 21, 2026 it listed BIGUPDATESOON and promised a new code at 30,000 likes. Because the game is in Alpha, codes expire without warning.

How do promotions work in The Company?

Promotion is a queue, not a threshold. You need two things at once: the most XP of anyone at your current rank, so you are at the front of the promotion queue, and an open seat above you because the person holding it quit or was fired. XP comes only from proposals. The seven ranks are Consultant, Advisor, Head, Executive VP, Chief, Senior Executive VP and CEO -- and Executive VP and Chief are capped at one player per department, with one CEO per server.

Is The Company free to play?

Yes. All seven ranks from Consultant to CEO are reachable without spending Robux, and five of the seven departments are free. Two departments -- Human Resources and Legal -- are behind 400-Robux passes, and the Board of Directors role, which pays more than the CEO, is a 700-Robux pass. Neither is required to reach CEO.

What currencies does The Company use?

Three. Dollars are your salary, paid at a flat rate per in-game day that rises $100 per rank -- $100 as a Consultant up to $700 as CEO, and $800 on the Board of Directors. Influence accrues automatically from playtime and is spent boosting a proposal's stats. Capital is what a proposal costs, shown in the bottom-left of the proposal screen, and is what server leadership means when they set a budget.

What departments can you join in The Company?

Seven: Legal, Finance, Human Resources, Operations, Marketing, Research & Development and Sales. The rank ladder and the pay are identical in all of them -- what changes is which of the company's ten stats your proposals move. Operations proposals, for example, affect Compliance, Efficiency, Risk Exposure and Contract Quality. Human Resources and Legal each cost a 400-Robux game pass; the other five are free.

How do proposals work in The Company?

Only Consultants and Advisors submit proposals. A proposal then travels up the chain of command -- Head, Executive VP, Chief, Senior Executive VP, CEO -- being reviewed and improved at each step. There is no public vote. On approval, XP is credited to the submitter, to the CEO and to everyone who approved it. You boost a proposal's stats by allocating Influence to it, and it costs Capital. Approval is a human decision, so there is never a 100% chance of success no matter how good the stats.

Can you expand your company into new cities?

Yes -- the game's own description lists "help expand the company into new cities" as core content. It ties directly into proposals: the company's ten stats (Contract Quality, Brand Awareness, Market Reputation, Morale, Turnover, Research Progress, Innovation, Efficiency, Risk Exposure and Compliance) are tracked per branch, per city rather than company-wide, and you view them through the analytics tab of the employee tablet.

More The Company: the codes page for the live list, the hub for the current update and player numbers, and The Company overview. The game is still in Alpha and only about 1.2% of everyone who has ever joined has earned the Chief Executive Officer badge -- which is what happens when a rank is capped at one player per server. Keep an eye on developer updates as it moves toward Beta, and remember that the fastest route up is writing proposals other people want to approve.