The Forge on Roblox has 59+ craftable weapons across 10 weapon types, and picking the wrong one will get you killed fast. This tier list ranks every weapon worth using based on DPS, range, attack speed, and how well they scale with high-tier ores as of June 2026.
We tested weapons across all three worlds, factoring in forging quality, ore combinations, and real PvP performance. Whether you're just starting World 1 with Poopite ore or pushing late-game content with Galaxite, this list tells you exactly what to craft. If you need active The Forge codes for free rewards, we keep a separate page updated daily.
These weapons sit at the top because they combine raw DPS with practical advantages like range, attack speed, or both. If you're serious about clearing content and winning PvP fights, build one of these first.
The Knight Spear is the single strongest weapon in The Forge right now. It tops the charts with 26.64 DPS — the highest of any craftable weapon in the game. That number alone would be enough to earn S tier, but it also benefits from the spear class's 11-stud attack range.
You'll need World 3+ materials to craft it, so it's a late-game weapon. Pair it with Fireite or Galaxite ore for the highest damage multiplier, and you'll shred through enemies before they can close the gap. The forging mini-games matter here — nail all three to maximize your stat rolls.
The Compass Spear sits just below the Knight Spear in raw damage but makes up for it with slightly faster attack speed. It's another spear-class weapon, so you get that same 11-stud range advantage that makes spears dominant in PvP.
Crafting this requires mid-to-late game ores. Snowite or Iceite work well here, and if you can get your hands on Magmaite, even better. The Compass Spear is a strong pick for players who prefer a balance between speed and power rather than pure damage output.
The Angelic Spear rounds out the spear trio at the top of this list. It doesn't hit as hard as the Knight Spear per swing, but the 11-stud range and consistent DPS make it a threat in every encounter. It's also easier to craft than the Knight Spear, making it a practical choice while you're working toward end-game materials.
What makes the Angelic Spear special is its reliability. The damage is consistent across different ore types, and the attack animation is clean with minimal recovery frames. You won't whiff attacks or get caught in long swing animations.
The Hell Slayer breaks away from the spear dominance with a different approach — raw burst damage. This weapon hits like a truck on every swing, and when paired with an ore that carries the burn trait, it adds damage-over-time that stacks up fast.
The trade-off is slower attack speed compared to spears. But in PvP, one clean combo from a Hell Slayer can drop an opponent before they react. It's the best non-spear weapon in the game and rewards aggressive playstyle. Craft it with Fireite for the burn synergy.
Chaos is a straight sword with deceptively fast attacks. Don't let the weapon type fool you — this thing outputs S-tier DPS because of its attack speed. Where other straight swords feel sluggish, Chaos chains hits together rapidly, racking up damage in sustained fights.
It's also one of the best mid-game weapons. You can craft it in World 2 with Darkryte or Demonite ore, which means you'll have access to S-tier performance well before you reach late-game content. For players in World 2, Chaos is the weapon to prioritize. Check our The Forge hub page for progression tips on reaching World 2 faster.
Excalibur deals 26 DMG per hit and is one of the hardest-hitting single-strike weapons in The Forge. It's a late-game craft that requires premium materials, but the payoff is worth it. Each swing chunks a massive portion of your enemy's health bar.
The weapon works best against armored opponents. Heavy armor users have high HP pools, and Excalibur's flat damage per hit cuts through that HP faster than rapid-fire low-damage weapons. If you're fighting in areas where players run heavy chestplates and helmets, Excalibur is the answer.
A-tier weapons are strong picks that perform well in most situations. They won't quite match S-tier DPS numbers, but they're reliable, accessible, and can carry you through most content without issues.
The Dragon Slayer puts out 22 DMG per hit with solid swing speed for a great sword. It's one of the most well-rounded weapons in the game — not the fastest, not the hardest-hitting, but consistently effective in every scenario.
Great swords have wider hitboxes than spears and straight swords, which means you'll land hits more often in chaotic PvP fights. The Dragon Slayer specifically has a forgiving attack arc that catches dodging opponents. It's a safe craft that you won't regret.
Skull Crusher leads the A tier with 24 DMG per swing. It's technically the highest raw damage in this tier, but it falls short of S tier because of its slower attack speed. The DPS calculation puts it behind weapons like Chaos and the Knight Spear despite the higher per-hit number.
Where Skull Crusher excels is in ambush situations. If you get the first hit, the raw damage is often enough to win the fight before attack speed matters. Pair it with an ore that carries the explosion trait for devastating opening strikes.
The Colossal Terrorblade hits for 22 DMG and has the massive hitbox that colossal swords are known for. You'll rarely miss a swing, and in group fights, you can tag multiple enemies with a single attack. It's one of the best weapons for PvE clearing thanks to that wide arc.
The downside is movement speed. Colossal swords slow you down while equipped, which makes kiting harder. Against spear users who can hit from 11 studs away, you'll struggle to close the gap. But for everything else, the Terrorblade delivers.
The Hammer deals 22 DMG and brings a unique stagger effect that interrupts enemy attacks. In 1v1 fights, that stagger can break an opponent's combo and give you a free follow-up hit. No other A-tier weapon offers that kind of crowd control.
Hammers are available from World 2 onwards using Magmite ore, making this an accessible mid-game craft. If you're looking for something to carry you from World 2 into late-game content, the Hammer is a solid bridge weapon that stays relevant longer than most.
The Scythe offers a unique attack pattern with sweeping arcs that cover a wide area. It's strong in PvE for clearing groups and holds its own in PvP thanks to the unusual timing that throws off opponents used to fighting standard weapon types.
The learning curve is steeper than other A-tier options. Scythe animations have different timing windows, and you'll need practice to land consistent combos. But once you've got the rhythm down, it's one of the most satisfying weapons to use.
B-tier weapons work fine for general play but have clear limitations. They're decent options if you don't have the materials for higher-tier crafts, or if you enjoy the weapon type's playstyle.
The Great Sword deals 20 DMG and is one of the first solid weapons you can craft. It's the entry point to great swords as a weapon class and teaches you the timing and spacing that carries over to higher-tier options like the Dragon Slayer.
At 20 DMG, it's respectable but not outstanding. You'll feel the damage gap against A-tier and S-tier weapons in PvP. Use it as a stepping stone while you farm better ores and materials.
The Ornate Short Axe offers fast attacks for an axe-class weapon. Axes typically trade speed for power, but this variant leans toward quicker swings. The DPS is competitive with B-tier standards, and the fast attack speed makes it forgiving for newer players.
It's a good pick for World 1 and early World 2 progression. Once you hit mid-game and can craft Chaos or a Hammer, you'll want to upgrade. But for the early hours, the Ornate Short Axe gets the job done.
The Wyvern Axe has higher base damage than the Ornate Short Axe but swings slower. It's a standard axe that does what axes do — hit hard per swing but fall behind in sustained DPS. The weapon works well with ores that add traits like poison, since the trait damage compensates for the slower attack speed.
Craft it with Poopite ore in World 1 for the poison damage bonus. You'll need 6-9 Poopite depending on your forging quality, but the poison ticks add meaningful extra damage during the early game.
Maces occupy a weird middle ground in The Forge. They're slower than swords, shorter-ranged than spears, and don't hit as hard as great swords. The Hammerhead mace variants offer some crowd control, but it's not enough to justify picking them over better options in the same material tier.
If you enjoy the mace playstyle, they're usable. Just know that you're leaving damage on the table compared to other weapon types with the same ore investment.
C-tier weapons are the weakest options in The Forge. They can work in very early content, but you should replace them as soon as possible. Don't invest rare ores into these weapon types.
The Curved Dagger attacks fast but deals minimal damage per hit. Daggers in The Forge suffer from a fundamental problem — the damage per swing is so low that even fast attack speed can't compensate. Your DPS will be noticeably lower than any B-tier or above weapon.
Daggers also have the shortest range of any weapon type, which means you need to be right on top of your target. Against spear users with 11-stud range, you'll take 3-4 hits before you can land your first swing. There's no scenario where this is a winning trade.
The Falchion Knife is another dagger-class weapon with the same core problems. Slightly better base damage than the Curved Dagger, but still well below the threshold for competitive play. It's available early in World 1, which is its only real advantage — you can craft it quickly with minimal materials.
Use it for the first 20-30 minutes of a fresh save, then replace it with literally anything from B tier or above. Don't waste good ores on this. Even Poopite is better spent on a Wyvern Axe or an early straight sword.
Shark's Fangs looks cool but performs poorly. It's a dagger with a slightly wider attack arc than other daggers, which is nice but doesn't solve the fundamental DPS problem. You'll still be out-traded by every other weapon type in the game.
The one niche use for Shark's Fangs is early-game PvE grinding where enemies have very low HP. The fast attack speed lets you clear weak mobs quickly. But as soon as enemy HP scales up even a little, daggers fall off hard. Refer to our The Forge free Robux guide if you want to skip the early grind entirely.
| Weapon | Tier | Key Stat | Best For |
|---|---|---|---|
| Knight Spear | S | 26.64 DPS, 11-stud range | Late game (World 3+) |
| Compass Spear | S | High DPS, 11-stud range | Late game (World 3+) |
| Angelic Spear | S | Consistent DPS, 11-stud range | Mid-to-late game |
| Hell Slayer | S | High burst damage + burn synergy | PvP ambush |
| Chaos | S | Fast attacks, top-tier DPS | Mid game (World 2) |
| Excalibur | S | 26 DMG per hit | Anti-armor, late game |
| Dragon Slayer | A | 22 DMG, wide hitbox | All-around PvP |
| Skull Crusher | A | 24 DMG per swing | Ambush & burst |
| Colossal Terrorblade | A | 22 DMG, massive hitbox | PvE clearing & groups |
| Hammer | A | 22 DMG + stagger effect | 1v1 duels |
| Scythe | A | Sweeping arcs, area damage | PvE & skilled PvP |
| Great Sword | B | 20 DMG, solid baseline | Early-mid progression |
| Ornate Short Axe | B | Fast axe attacks | World 1 & early World 2 |
| Wyvern Axe | B | Good base DMG, pairs with poison | World 1 with Poopite |
| Mace variants | B | Moderate DMG, some CC | Niche playstyle |
| Curved Dagger | C | Fast but low DMG | Not recommended |
| Falchion Knife | C | Low DMG, short range | First 30 minutes only |
| Shark's Fangs | C | Low DPS, looks cool | Early PvE mobs only |
Our rankings aren't based on gut feeling. We used four core criteria to evaluate every weapon in The Forge as of June 2026:
DPS (damage per second): This is the primary metric. We calculated actual DPS by combining base damage, attack speed, and swing recovery frames. The Knight Spear's 26.64 DPS sits at the top, while daggers bottom out well below 15 DPS in most configurations.
Range & hitbox: Weapons with longer range or wider hitboxes get a bonus in our rankings. Spears with 11-stud range can hit enemies before shorter weapons reach them. Colossal swords have wide arcs that catch multiple targets. Range matters more than most players think.
Ore scaling: Some weapons benefit more from high-tier ores than others. Weapons with high base damage get larger absolute gains from damage multiplier ores like Galaxite and Fireite. We ranked based on peak performance with optimal ores, not just base stats.
Accessibility: A weapon you can craft in World 2 that performs at 90% of a World 3 weapon's level gets credit for that. Chaos ranks S tier partly because it's available in mid-game while performing at end-game levels. We factored in when you can realistically craft each weapon during normal progression.
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The Knight Spear is the best weapon in The Forge as of June 2026. It has the highest DPS in the game at 26.64, combined with the spear class's 11-stud attack range. Pair it with Galaxite or Fireite ore for maximum damage output.
Generally, yes. Spears have an 11-stud attack range, which lets you hit enemies before they can reach you. The Knight Spear, Compass Spear, and Angelic Spear all sit in S tier. Straight swords like Chaos are competitive thanks to fast attack speed, but spears dominate the top of the tier list overall.
It depends on your world progression. In World 1, use Poopite (6-9 needed) for poison damage. In World 2, switch to Darkryte, Demonite, or Magmite. In World 3 and beyond, Snowite and Iceite are strong. The absolute best ores are Fireite, Magmaite, and Galaxite, which provide the highest damage multipliers and can carry traits like burn and explosion.
The Forge has 59+ craftable weapons spread across 10 weapon types: Daggers, Great Swords, Great Axes, Katanas, Straight Swords, Gauntlets, Colossal Swords, Maces, Axes, and Spears. Each weapon type has different base stats, attack speed, and range values.
Yes. The Forge has 3 forging mini-games that determine your crafting quality. Better performance in these mini-games results in higher stat rolls on your weapon. If you want the strongest possible version of any weapon, you'll need to nail the mini-games consistently.
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