Ultimate Anime Simulator hands you a roster of pets that stand in for classic anime heroes, then asks you to build the strongest squad you can. You click enemy heroes to deal damage, defeat them, and roll a chance to recruit them into your own lineup. Coins and Gems pile up, you fuse duplicates and chase legendary and mythic pulls, and your squad power climbs world by world. This guide covers the recruit loop, how Coins and Gems differ, all five active codes for free Gems and heroes, the game passes worth their Robux, and how to bank real Robux on the side.
Ultimate Anime Simulator is an anime pet clicker simulator that used to go by the name Strongest Anime Squad Simulator. If you've played any squad-collector sim, the shape will feel familiar: collect "pets" themed after well-known anime heroes, click to deal damage, and grow a team that hits harder every session. The renaming came with a broader hero pool and reworked progression, so older guides for the previous name only get you part of the way.
The core fantasy is simple. You're assembling a squad of anime heroes, and the way you grow that squad is by beating other heroes in combat. Click an enemy hero, drain its health bar, and when it falls you get a shot at recruiting it. Do that enough across enough worlds, and a ragtag opening team turns into a wall of legendary and mythic damage dealers.
When you load in for the first time, the opening moves matter more than they look. A few minutes spent redeeming codes and learning the recruit roll saves you an hour of slow grinding later. Here's the order we'd run on a fresh account:
Controls are exactly what you'd expect from a Roblox clicker. On PC you click enemy heroes to attack and use on-screen buttons for the squad, fuse, and pull menus. On mobile you tap the same targets, and the game runs fine on a phone since most of the input is repeated tapping rather than precise movement.

Everything in Ultimate Anime Simulator feeds two questions: how much damage does your squad deal, and how fast can you recruit better heroes. Get those two moving together and your power curve takes care of itself.
The recruit loop is the heart of it. You don't buy most heroes outright; you earn them by beating them. Click an enemy hero down to zero, and the game rolls a recruit chance. Common heroes join quickly, but the epic, legendary, and mythic tiers have far lower odds, so you fight the same strong hero over and over until one finally signs up. That grind is the point, and it's why squad damage matters so much: faster kills mean more recruit rolls per minute.
Two currencies drive your upgrades, and mixing them up wastes both. Coins are the common currency you earn constantly from defeating heroes. You spend Coins on training and upgrading heroes you already own, so they pour out fast and you can burn them freely. Gems are the premium currency, much rarer, and they buy your better hero pulls and rarer recruits. Hoard Gems for high-rarity pulls instead of trickling them away on small boosts.
Heroes sort into rarity tiers, with epic, legendary, and mythic sitting at the top. Higher rarity means more base damage and better scaling as you train, so a single mythic hero can out-damage a whole bench of commons. Chasing those top tiers is the cleanest way to spike your squad power, which is exactly what lets you push into tougher worlds where the better recruits live.
Before you settle into the grind, clear the free stuff off the board. Redeem every active code for the Gems, Coins, and two starter heroes, then start recruiting in earnest. Duplicates will come fast in the early worlds, and that's a good thing if you handle them right.

Once your opening squad is fused and equipped, the goal shifts to raw scaling. You want each world's heroes to fall in a handful of clicks so your recruit rolls stack quickly. Pour Coins into training your top heroes, and aim every Gem pull at the next rarity rung.
Deep into a save, your Coin and Gem income on a single world flattens out. That's the signal to use the rebirth or prestige system, which trades some progress for a permanent multiplier on your gains. After a rebirth you climb back through familiar worlds far faster, and the multiplier compounds every time you do it.
Timing the rebirth is its own small skill. Reset too early and you give up progress you hadn't fully cashed in; wait too long and you waste hours on a world that's barely paying out. The sweet spot is the moment your per-minute Coin gain on the current world drops noticeably, which is the game telling you the multiplier is worth more than continuing to grind there. After a couple of rebirths the pattern becomes obvious, and you'll feel when a reset is due.
Between rebirths, use the downtime to polish your squad rather than just clicking. Re-check which heroes carry your damage, fuse any duplicates that have piled up, and make sure your equipped five are all the highest-rarity copies you own. A clean, fully-fused squad clears the climb-back far faster than a roster cluttered with un-fused spares, so the housekeeping pays for itself within a single rebirth cycle.

A common early mistake is treating every recruit as equally worth chasing. It isn't. A new epic adds little once you've got a legendary carrying your squad, so don't waste long recruit grinds on heroes below your current power tier. Spend that time fighting the strongest hero you can reliably beat, since each kill rolls a chance at a higher-rarity recruit that actually moves your damage.
The same logic applies to your Gem pulls. A pull that can only land epics is rarely worth the Gems once your squad is mostly legendary, so save for the pulls that reach into legendary and mythic territory. Banking Gems feels slow, but one mythic does more for your damage than a dozen middling pulls, and mythics are what carry you through the late worlds where enemies hit hardest.
Trading features heavily in Ultimate Anime Simulator, and it's a real shortcut to filling gaps in your roster. If you're missing a legendary that another player has spare, a fair trade can save you hours of recruit grinding. Treat values sensibly, lean on community guides for rough trade worth, and never hand over a mythic without getting comparable value back, since top-tier heroes carry your whole squad.
Ultimate Anime Simulator sells the usual simulator game passes, and they're all quality-of-life rather than mandatory. Prices land in the rough range you'd expect for the genre, roughly 99 to 999 Robux depending on the pass, so treat the figures below as approximate and check the in-game shop for exact current costs.
| Game pass | What it does | Approx. price |
|---|---|---|
| x2 Coins | Doubles Coin income from every hero you defeat | ~99-299 Robux |
| x2 Gems | Doubles Gem drops, speeding up high-rarity pulls | ~199-499 Robux |
| Auto-Clicker | Attacks heroes for you so you can idle-farm recruits | ~299-599 Robux |
| VIP | Stacked perks like bonus rewards and chat tag | ~499-999 Robux |
| Extra squad slots | Field more heroes at once for higher total damage | ~199-499 Robux |
If you only buy one, the x2 Coins pass tends to pay back fastest because Coins fuel every upgrade. The Auto-Clicker is the big convenience pick for anyone who wants to idle-farm recruits without holding down a click. None of them are required to build a strong squad, though, so spend only if you genuinely want the time saved.
Codes are the fastest free Gems, Coins, and heroes in the game, and right now five of them stack for a strong head start. They're case-sensitive, so type them exactly as shown. Here's what's confirmed live as of June 16, 2026:
| Code | Reward | Status |
|---|---|---|
| Coin555 | 2,000 Coins | Active |
| Char123 | Epic Saber hero | Active |
| Char321 | Legendary Longbeard hero | Active |
| Gem150 | 400 Gems | Active |
| Update140 | 200 Gems | Active |
To redeem, click the Bird/Twitter icon on the left side of your screen, type a code into the entry box, and confirm. The rewards land in your account instantly. Codes rotate out with updates, so grab them early before any expire. For the full list with redemption steps and any fresh drops, see our dedicated Ultimate Anime Simulator codes page.
Codes, recruits, and defeated heroes hand you Coins, Gems, and free squad members, but none of that is Robux. If you want actual Robux for those x2 Coins or Auto-Clicker passes, or anything else across Roblox, that's a separate pipeline from the in-game grind.
Earnaldo lets you rack up real Robux by completing simple tasks, offers, and surveys, then withdraw straight to your account. It's a clean way to fund the passes you actually want.
Run both tracks at once and you're covered. Let codes plus recruit grinding handle your Coins and Gems, and use Earnaldo Robux for the optional passes or cosmetics you'd otherwise skip.
If you like anime collectors and defenders, there's plenty more to read. See how this sim compares to a top tower-defense title in our Ultimate Anime Simulator vs Anime Vanguards comparison, or jump to the Ultimate Anime Simulator hub for every article in one place. For more anime grinds, our Anime Vanguards guide, Anime Spirits guide, and Anime Defenders guide are worth a look.
You recruit heroes by clicking enemy heroes to deal damage and defeating them. Each defeat rolls a recruit chance to add that hero to your squad. Stronger or rarer heroes have lower recruit odds, so you fight them repeatedly until one joins.
Coins are the common currency for training and upgrading heroes you already own, while Gems are the premium currency for better hero pulls and rarer recruits. Spend Coins freely on upgrades and save Gems for high-rarity pulls.
Heroes come in rarity tiers including epic, legendary, and mythic. Higher rarity means more base damage and better stat scaling, so chasing legendary and mythic heroes is the fastest way to raise your squad power and clear tougher worlds.
As of June 16, 2026 the active codes are Coin555 for 2,000 Coins, Char123 for an Epic Saber hero, Char321 for a Legendary Longbeard hero, Gem150 for 400 Gems, and Update140 for 200 Gems. Codes are case-sensitive.
Yes. Fusing duplicate heroes powers up a single copy instead of leaving extras idle. Recruiting the same hero twice is common, so fuse those duplicates to push one strong version higher rather than spreading upgrades thin across weak copies.
No. The core loop runs on Coins and Gems, which you earn for free by defeating heroes and redeeming codes. Game passes like x2 Coins or Auto-Clicker are convenience boosts, not requirements, so a free player can still build a strong squad.
You unlock new worlds and maps as your squad power scales. Each world has tougher heroes that drop more Coins and better recruits, so you equip your strongest squad, clear the current map, and move on once your damage outpaces the enemies there.
Rebirth and prestige systems reset some progress in exchange for a permanent multiplier on Coins and Gems. Once your gains slow on a world, prestiging multiplies future earnings, so you climb back faster and reach higher worlds than before.

This guide is based on the live version of Ultimate Anime Simulator as of June 16, 2026, the anime pet clicker formerly known as Strongest Anime Squad Simulator. Heroes, rarity odds, codes, and pass prices shift with updates, so check the in-game shop and the developer channels for the latest. You can play it on its official Roblox page, where new heroes and codes roll out over time.