BETA — Earn free Robux at earnaldo.com

Banana Eats vs DOORS (2026) -- Which Roblox Horror Game Is Better?

Updated April 20, 2026 · 16 min read

Banana Eats vs DOORS Roblox horror comparison 2026

Roblox horror games have carved out a massive niche on the platform, and two titles stand at opposite ends of the spectrum in 2026. Banana Eats takes the concept of survival horror and wraps it in a deceptively playful package -- a giant banana hunting players through obstacle-filled maps in rounds of hide-and-seek chaos. DOORS strips away the humor entirely and drops you into a procedurally generated hotel where every room might contain an entity that kills you instantly if you do not learn its rules. One game makes you laugh while you scream. The other just makes you scream.

Banana Eats, developed by RyCitrus, has accumulated over 800 million visits since launch and maintains a strong 88.57% approval rating with peak concurrent player counts around 40,000. Its formula of 10-player lobbies, 500+ unlockable skins, and quick-round survival has kept players coming back consistently. DOORS, developed by LSPLASH, has exploded to over 7.2 billion visits with a 92.9% approval rating -- making it one of the most-visited and highest-rated horror games in Roblox history. Its procedurally generated hotel floors, expanding entity roster, and the release of Floor 2 have cemented DOORS as the horror benchmark on the platform.

This comparison breaks down every meaningful difference between these two horror experiences -- gameplay mechanics, scare factor, progression, community, monetization, social features, and replay value -- so you can decide which one deserves your time in 2026.

Banana Eats vs DOORS -- Quick Stats (2026)

CategoryBanana EatsDOORS
GenreHorror / Survival / Hide-and-SeekHorror / Entity Survival
Place ID44485665436516141723
DeveloperRyCitrusLSPLASH
Total Visits800M+7.2B+
Approval Rating88.57%92.9%
Peak CCU~40K500K+
Players per Server101-4 (co-op or solo)
Core LoopHide-and-seek + puzzle survivalExplore rooms, survive entities
Content Scale500+ skins, multiple mapsFloor 1, Floor 2, 20+ entities
Procedural GenerationNo (fixed maps)Yes (randomized hotel rooms)
Mobile-FriendlyYesYes (reactions can be harder)
Free-to-PlayYesYes

Gameplay -- What Do You Actually Do?

Banana Eats

Banana Eats drops up to 10 players into a map and designates one as the Banana -- a monstrous, oversized banana that hunts everyone else. Survivors must navigate the environment, solve simple puzzles, find hidden items, and avoid the Banana until the timer runs out or they escape. The Banana player has enhanced speed, special abilities, and the singular objective of eating every other player before the clock expires.

The maps are where Banana Eats builds its variety. Each map features a different layout with unique hiding spots, interactive environmental elements, and specific puzzle mechanics that survivors must complete under pressure. Some maps require finding keys to unlock exits. Others demand activating switches in a specific sequence. The puzzle layer turns what could be a simple chase game into something that requires spatial awareness, memorization, and team coordination -- even if that coordination is just two strangers silently agreeing to split up and distract the Banana.

Playing as the Banana is the power fantasy side of the equation. You are faster, stronger, and terrifying to the other players. The challenge is efficiency -- can you track down and eliminate all survivors before they complete their objectives? Different Banana skins are not purely cosmetic; some offer minor ability variations that change your hunting strategy. The asymmetric format means every round feels different depending on the Banana player's skill level and aggression. A passive Banana creates tense hide-and-seek. An aggressive Banana creates frantic chase sequences. Both are entertaining in different ways.

Rounds last 5-8 minutes, keeping the pace fast enough that a bad round never stings for long and a great round leaves you wanting more. The lobby refills quickly, and the randomized Banana selection means you never know when your turn to hunt is coming.

DOORS

DOORS takes an entirely different approach to horror. Instead of asymmetric multiplayer, it places you inside a procedurally generated hotel where you progress through numbered rooms -- each one potentially containing an entity with unique mechanics that will kill you if you react incorrectly. There is no human opponent. The hotel itself is the enemy, and the rules change behind every door you open.

The entity system is what makes DOORS exceptional. Rush requires you to hide under beds or in closets when the lights flicker. Ambush bounces back and forth through rooms, demanding you hide repeatedly. Halt forces you to navigate a dark hallway while following on-screen commands. Screech attacks from behind if you do not turn around when you hear its whisper. Each entity teaches you a lesson, and that lesson sticks because failing means restarting from Room 1. The procedural generation ensures you can never memorize a safe path -- you must learn the rules and apply them dynamically.

Floor 1 established the formula with its iconic hotel corridor aesthetic, and Floor 2 expanded it dramatically with new environments, new entities, and more complex room layouts that demand an even deeper understanding of the game's mechanics. The progression from Room 1 to the final room of each floor is a genuine journey -- early rooms build confidence, mid-floor rooms introduce increasingly dangerous entities, and the final stretch tests everything you have learned under maximum pressure. A full run through Floor 1 takes roughly 20-35 minutes. Floor 2 extends that timeline significantly with its expanded scope.

DOORS can be played entirely solo, which is where its horror design shines brightest. Alone in a dark hotel with nothing but a lighter and your knowledge of entity behaviors, every door opening becomes a genuine moment of tension. Co-op with up to four players shifts the dynamic -- shared information and moral support reduce the scare factor but add a cooperative survival element where reviving downed teammates and coordinating item usage becomes critical.

Edge: DOORS for depth, tension, and mechanical innovation. Banana Eats for accessibility and multiplayer energy. DOORS offers a richer, more layered horror experience with mechanics that reward learning and mastery. Banana Eats delivers instant fun with a lower barrier to entry and the social electricity of 10-player lobbies. They are fundamentally different takes on horror, and your preference depends on whether you want horror that challenges your brain or horror that gets your adrenaline pumping in a crowd.

Scare Factor -- How Frightening Are They?

Banana Eats

Banana Eats occupies a space that is best described as horror-lite. The premise of being chased by a giant banana is inherently absurd, and the game leans into that absurdity. Jump scares exist -- the Banana can appear around corners suddenly, and the sound design creates genuine tension during close calls -- but the overall tone is more thrilling than terrifying. The cartoonish art style, bright color palettes on most maps, and the communal nature of 10-player lobbies all work to diffuse the kind of sustained dread that pure horror games cultivate.

That said, Banana Eats understands pacing. The moments of genuine tension -- crouching behind an object while the Banana walks past your hiding spot, sprinting through a corridor knowing you are being chased, hearing the Banana's audio cues getting closer -- are effective because they are sandwiched between lighter moments of exploration and puzzle-solving. For younger players or those who enjoy horror games but do not want nightmares, Banana Eats hits a sweet spot that few Roblox games achieve.

DOORS

DOORS is genuinely scary. Not "scary for a Roblox game" -- scary in a way that holds up against dedicated horror titles. The procedural generation is the foundation: because you never know what is behind the next door, sustained anxiety replaces the diminishing returns of scripted scares. The entity designs are unsettling without relying on gore -- Rush is a wall of darkness that barrels toward you, Figure hunts by sound in pitch-black rooms, and Eyes floats through spaces punishing anyone who looks directly at it. Each entity exploits a different psychological pressure point.

The audio design amplifies everything. Footsteps echo in empty hallways. Distant sounds create phantom threats. The moment before opening a door is filled with a silence that the game has trained you to fear. DOORS understands that the anticipation of horror is more powerful than the horror itself, and it weaponizes that understanding across every room. Playing alone with headphones, particularly through the later rooms of Floor 2, is one of the most intense horror experiences available on Roblox in 2026.

Edge: DOORS. This is not close. DOORS is designed from the ground up to be frightening, and it succeeds at every level -- visual design, audio, pacing, and mechanical tension. Banana Eats offers entertaining thrills with a horror wrapper, but DOORS delivers genuine dread. If you are specifically looking for the scarier game, DOORS wins decisively.

Progression -- How Does Each Game Keep You Playing?

Banana Eats

Banana Eats has built its progression system around one of Roblox's most effective hooks: cosmetic collection. With over 500 skins available, the game offers an enormous catalog of visual customization options. Skins range from common drops to rare limited editions tied to seasonal events, holidays, and special promotions. The collection mechanic taps into a completionist drive that keeps players grinding rounds long after they have mastered the core gameplay.

In-game currency earned through gameplay feeds the skin acquisition loop. Win or lose, you earn currency each round, with bonuses for survival time, puzzle completion, and successful hunts as the Banana. Seasonal events introduce time-limited skins that create urgency -- if you want the Halloween Banana or the holiday-exclusive survivor outfit, you need to play during that window or miss out. The combination of a massive existing catalog and a steady stream of new additions means there is almost always something new to chase.

Map variety supplements the cosmetic progression. New maps introduce fresh layouts, puzzles, and strategies, preventing the gameplay itself from becoming stale even as the core formula remains consistent. For players who enjoy collecting and customization, Banana Eats provides one of the most generous progression systems in the Roblox horror genre.

DOORS

DOORS takes a fundamentally different approach to progression -- one centered on knowledge and mastery rather than unlockable cosmetics. The primary form of progression is learning. When you die to an entity for the first time, you learn its mechanic. When you die to it a second time under different circumstances, you refine your understanding. Gradually, you build a mental encyclopedia of entity behaviors, room layouts, item uses, and survival strategies that allows you to push deeper into the hotel.

The game reinforces this with tangible milestones. Reaching higher room numbers, completing full floor runs, achieving speed-run times, and unlocking achievements all mark your growing expertise. Floor 2's release provided a massive content injection that reset the learning curve for experienced players -- entities that veterans had mastered on Floor 1 behave differently in the new environment, and entirely new threats demand fresh strategies.

DOORS does offer cosmetic items and in-game currency, but the system is leaner than Banana Eats' 500-skin catalog. Knobs (the in-game currency) can be spent on revives, helpful items, and select cosmetics, but the emphasis remains on the run itself rather than external rewards. For some players, the mastery-driven loop is more compelling than any cosmetic catalog. For others, the lack of tangible between-session rewards can make DOORS feel like it plateaus once you have learned most entity mechanics.

Edge: Banana Eats. The 500+ skin collection, seasonal events, and consistent reward drip give Banana Eats a more broadly appealing progression system. DOORS' mastery-based progression is deeply satisfying for a specific audience, but Banana Eats provides more tangible goals for a wider range of players. If you need something to grind toward, Banana Eats delivers.

Graphics and Audio

Banana Eats

Banana Eats uses a visual style that balances horror atmosphere with Roblox-friendly approachability. Maps range from dimly lit interiors to colorful outdoor environments, with enough visual variety across the map rotation to keep things fresh. The Banana character designs are well-executed -- menacing enough to generate chase tension but cartoonish enough to avoid genuine nightmares. Skin designs show considerable creative range, from simple recolors to elaborate themed outfits that give characters genuine personality.

Audio does more heavy lifting than the visuals for creating tension. The Banana's approaching footsteps, the ambient soundtrack that shifts when the hunter is nearby, and the sound cues tied to puzzle mechanics all serve gameplay clarity and atmospheric purposes simultaneously. You can hear the Banana before you see it, and that audio-first design creates reliable tension even on maps with bright, non-threatening visuals. The balance works -- Banana Eats sounds more intense than it looks, which is exactly the right calibration for its target audience.

DOORS

DOORS represents some of the strongest visual and audio design on Roblox. The hotel aesthetic is meticulously consistent -- faded wallpaper, worn carpet, flickering lights, and environmental decay sell a setting that feels authentically abandoned. Entity designs are distinctive and memorable, each with visual characteristics that communicate their threat type at a glance once you have learned to recognize them. The lighting system is central to the experience, with darkness serving as both an atmospheric tool and a gameplay mechanic. Your lighter creates a small radius of visibility, and everything beyond that radius is a potential threat.

The audio is where DOORS achieves its most impressive work. Ambient hotel sounds -- creaking, distant thuds, pipes groaning -- establish a constant baseline of unease. Entity-specific audio cues are functionally critical: Rush announces itself with flickering lights and rising audio, Screech whispers before attacking, and Halt communicates its location through directional sound. The game teaches you to play by ear, and the audio design is polished enough to support that demand reliably. Floor 2 raised the bar further with environmental audio that shifts based on the biome-like zones within the expanded hotel. DOORS with headphones is a categorically different experience from DOORS with laptop speakers.

Edge: DOORS. The atmospheric cohesion, functional lighting design, and entity-driven audio system put DOORS in a class of its own for Roblox horror presentation. Banana Eats has effective audio design and sufficient visual variety, but DOORS achieves genuine immersion that most Roblox games cannot approach. If presentation quality matters to you, DOORS is the clear choice.

Player Count and Community (April 2026)

The numbers tell a dramatic story. DOORS has surpassed 7.2 billion visits -- a figure that places it among the most-visited experiences in Roblox history, not just within the horror genre. Banana Eats' 800 million visits is impressive on its own merits and represents years of consistent player engagement, but the scale difference is nearly 9x. DOORS' 92.9% approval rating also edges out Banana Eats' 88.57%, suggesting that DOORS converts a higher percentage of its players into fans.

Community culture reflects the games' different identities. Banana Eats has fostered a community oriented around skin collecting, montage videos, funny moments, and the social experience of playing in full 10-player lobbies. Content creators produce videos showcasing new skins, rare drops, and compilation clips of close calls. The tone is lighter, matching the game's overall personality.

DOORS' community is more knowledge-driven. Entity guides, speedrun optimization, Floor 2 walkthroughs, lore theories, and strategy discussions dominate community spaces. The game has spawned an extensive fan-art ecosystem, with entity designs becoming iconic enough to generate merchandise and fan animations outside of Roblox. DOORS content performs exceptionally well on YouTube and TikTok, where entity encounters and dramatic deaths generate viral moments consistently.

Both games maintain active Discord communities. LSPLASH has built substantial anticipation management around DOORS updates, with Floor 2's release generating massive cultural moments on the platform. RyCitrus has maintained Banana Eats through steady, reliable updates that keep the skin pipeline flowing and the map rotation fresh.

Edge: DOORS by a significant margin in raw popularity, cultural impact, and community depth. Banana Eats has a healthy, loyal community, but DOORS has achieved a level of cultural penetration on Roblox that very few games reach. The 7.2 billion visit figure is not just large -- it represents a game that has become a defining Roblox experience for an entire generation of players.

Game Passes and Monetization

Banana Eats

Banana Eats monetizes primarily through game passes and its in-game currency system. Passes offer a range of benefits including premium skins, currency multipliers, and gameplay-enhancing abilities. The pricing is generally accessible, with most passes falling within a budget-friendly range that does not pressure players into large purchases. The sheer volume of available skins means there is always something to buy, but the game avoids the pay-to-win trap by keeping premium skins cosmetic rather than stat-boosting.

The in-game economy is well-balanced for a game with 500+ collectibles. Free players earn currency at a reasonable rate, and while premium currency options exist for players who want to accelerate their collection, the grind never feels punitive. Seasonal event skins create natural spending moments, and the limited-time availability drives purchases without feeling exploitative. For a game targeting a younger audience, Banana Eats handles monetization responsibly.

DOORS

DOORS takes a restrained approach to monetization. The primary purchases revolve around Knobs (premium currency used for revives and helpful items) and select game passes that provide quality-of-life benefits. The pass lineup is focused and clearly communicated -- you understand exactly what each purchase provides before spending. There is no sprawling catalog of micro-transactions to navigate.

The key design decision is that DOORS never sells power. Revives and items provide convenience, not competitive advantage, and experienced players often complete full runs without spending any Knobs at all. The monetization respects the core experience: your skill and knowledge determine how far you get, and no amount of spending substitutes for learning entity mechanics. This philosophical clarity makes every purchase feel optional in the best sense -- helpful if you want it, unnecessary if you do not.

Edge: DOORS. The focused, transparent monetization that never compromises the core experience edges out Banana Eats' broader but more conventional approach. Both games avoid pay-to-win, but DOORS' restraint feels more deliberate and player-friendly. Banana Eats' monetization is perfectly fine, but DOORS sets a higher standard for how a massively popular Roblox game can handle in-game purchases.

Social Features -- Playing with Friends

Banana Eats

Banana Eats is built for social play. The 10-player server size means you can bring a large friend group and fill a substantial portion of the lobby. The hide-and-seek format generates constant social moments -- spotting a friend getting chased, accidentally leading the Banana to someone's hiding spot, the collective tension of multiple survivors crouching in the same room while the Banana searches nearby. When your friend gets selected as the Banana, the dynamic shifts from cooperation to hilarious betrayal as they hunt the group with insider knowledge of everyone's favorite hiding spots.

The game's accessibility is a social strength. You can invite anyone -- regardless of their Roblox experience level -- and they will understand "hide from the banana" immediately. There is no tutorial required, no complex onboarding. This makes Banana Eats an excellent choice for mixed-skill friend groups, family gaming sessions, and parties where not everyone is a dedicated Roblox player. The short round length also means nobody is stuck in a bad game for long, keeping the social energy positive.

DOORS

DOORS offers a different social dynamic with its 1-4 player co-op format. Playing with friends transforms the experience from a solo horror gauntlet into a shared survival story. Communication becomes vital -- calling out entity sightings, coordinating item usage, deciding who goes through the next door first. The smaller group size means every player's presence and contribution matters. Losing a teammate mid-run creates genuine tactical pressure as the group loses a set of eyes and ears.

The shared fear factor is where DOORS' social experience uniquely shines. Screaming together when Rush appears, arguing about whether to open the next door, the collective relief of surviving a Figure room -- these shared emotional spikes bond groups in ways that lighter games cannot replicate. DOORS stories become stories friends retell: "remember when we all died on Room 97" or "remember when you accidentally looked at Eyes and wiped us."

The limitation is scale. Four players maximum means larger friend groups need to split up or take turns. And DOORS with random players can be inconsistent -- a teammate who does not understand entity mechanics can trigger problems for everyone. The game assumes a baseline of knowledge that new players do not have, which can create friction in mixed-experience groups.

Edge: Banana Eats for group size and accessibility. DOORS for depth of shared experience. Banana Eats accommodates larger groups with zero friction and generates effortless social entertainment. DOORS creates deeper bonding moments through shared fear and cooperative survival, but requires smaller groups and a baseline of game knowledge. Choose Banana Eats for the party. Choose DOORS for the close-knit squad.

Replay Value -- Will You Still Play Next Month?

Banana Eats

Banana Eats sustains replay value through three interconnected systems. The skin collection provides long-term goals -- with 500+ skins, even dedicated players need months to build a complete collection, and new additions arrive regularly through updates and seasonal events. The map rotation introduces new environments and puzzle mechanics that keep the core gameplay from feeling repetitive. And the human element -- different Banana players create different experiences every round -- ensures emergent variety that scripted content cannot provide.

The limitation is mechanical depth. Once you have learned the maps and mastered the basic strategies for hiding, running, and hunting, the skill ceiling flattens. Banana Eats does not demand the kind of continuous mechanical improvement that sustains thousands of hours of engagement. The replay loop is driven more by social energy and collection goals than by deepening mastery. For players who enjoy the loop, it works indefinitely. For players who need escalating challenge, it can plateau.

DOORS

DOORS' replay value is rooted in its procedural generation and expanding content pipeline. Because room layouts are randomized, no two runs are identical. Entity spawn patterns vary, item placements change, and the combination of threats in any given room sequence creates unique challenge profiles every time you play. This structural randomness prevents the memorization-based staleness that kills fixed-layout horror games.

Floor 2's release demonstrated LSPLASH's commitment to substantial content expansion. New entities, new environments, new mechanics, and new challenges effectively doubled the game's content while resetting the mastery curve for experienced players. The speedrunning community adds another dimension of replay value, with optimized routing and entity manipulation creating a competitive layer that casual players may never engage with but that sustains the game's most dedicated audience.

The constraint is emotional. DOORS is intense, and that intensity can limit session length. Some players burn out on the constant tension faster than they would on Banana Eats' lighter gameplay loop. Replay value per session is high, but total weekly hours may be lower for players who need breaks from the stress.

Edge: DOORS. Procedural generation, expanding content floors, and a deep mastery curve give DOORS a structural advantage in long-term replay value. Banana Eats sustains play through collection mechanics and social fun, but DOORS' foundation ensures that the experience stays fresh at a mechanical level. The caveat is that DOORS' intensity can be self-limiting -- you may play fewer hours per week, but each hour feels more engaging.

Earning Potential -- Free Robux While You Play

If you use Earnaldo to earn free Robux alongside your gaming sessions, both horror titles pair naturally with the platform. Banana Eats rounds last 5-8 minutes with lobby time and matchmaking between games, giving you frequent short windows to tab over and complete an earning task or check your progress. The rapid round cycling means you are never more than a few minutes from a natural pause point, making multitasking with Earnaldo seamless.

DOORS runs are longer and more variable. A successful run through Floor 1 takes 20-35 minutes, but most early attempts end much sooner. The room-to-room transitions provide brief natural pauses -- after clearing a room and before opening the next door, you have a few seconds to check an offer or claim a reward. The longer format means fewer transition points per hour than Banana Eats, but DOORS' intensity makes those brief pauses feel more natural because you are already pausing to collect yourself.

For game-specific strategies on maximizing your Robux earnings, check our dedicated guides: Banana Eats free Robux guide and DOORS free Robux guide. Stay updated with the latest working codes: Banana Eats codes | DOORS codes.

Earn Free Robux for Banana Eats or DOORS

Complete simple tasks on Earnaldo and withdraw real Robux -- no downloads, no generators, no scams.

Head-to-Head Verdict -- Banana Eats vs DOORS in 2026

The Verdict

Choose Banana Eats if you want a horror game that the whole group can enjoy without anyone getting too scared. The 10-player lobbies, 500+ skin collection, quick rounds, and accessible hide-and-seek format make it one of the best social horror games on Roblox. With 800 million visits and years of consistent updates from RyCitrus, Banana Eats has proven it can sustain a dedicated player base through strong fundamentals and a generous progression system. Best for larger friend groups, younger players, casual horror fans, and anyone who wants their scares served with a side of humor.

Choose DOORS if you want horror that actually frightens you. The procedurally generated hotel, the entity system that rewards learning and punishes carelessness, the atmospheric audio and visual design, and the expanding content through Floor 2 combine to create the most compelling horror experience on Roblox. With 7.2 billion visits and a 92.9% approval rating, DOORS has not just succeeded -- it has defined what Roblox horror can be. Best for players who want genuine scares, mastery-based challenge, and a game that respects both their intelligence and their attention.

Overall winner: DOORS -- convincingly. The deeper gameplay mechanics, superior horror design, procedural generation that ensures long-term freshness, better community engagement, and the sheer scale of its cultural impact give DOORS a clear edge across most categories. Banana Eats wins on accessibility, social group size, and collection-based progression -- meaningful advantages for the right audience. But DOORS delivers a more complete, more ambitious, and more rewarding experience that justifies its position as one of the most-played games on Roblox. Both games are free, both are worth trying, and they complement each other well: play Banana Eats when you want to laugh with a group, and play DOORS when you want to test your nerves.

Who Should Play What?

Frequently Asked Questions

Is Banana Eats or DOORS more popular on Roblox in 2026?

DOORS is significantly more popular by total visits, with over 7.2 billion compared to Banana Eats' 800 million. DOORS also holds a higher approval rating at 92.9% versus 88.57%. However, Banana Eats maintains a strong and loyal player base with consistent daily activity and peak concurrent users around 40,000. DOORS dominates in raw numbers, but both games sustain healthy, active communities in 2026.

Which game is scarier, Banana Eats or DOORS?

DOORS is the scarier game by a wide margin. Its procedurally generated hotel rooms, unpredictable entity encounters, atmospheric lighting, and tension-building audio design create genuine horror. Banana Eats takes a lighter approach, blending survival horror with cartoonish aesthetics and humor. Younger players or those who prefer less intense experiences will find Banana Eats more comfortable, while players seeking real frights should go with DOORS.

Can you play Banana Eats and DOORS on mobile?

Yes, both games are fully playable on mobile through the Roblox app on iOS and Android. Banana Eats works well on mobile since hide-and-seek mechanics and puzzle interactions translate cleanly to touchscreen controls. DOORS is also playable on mobile but requires quick reactions to entity encounters that can be slightly harder to execute on a touchscreen compared to keyboard and mouse.

Are there active codes for Banana Eats and DOORS in April 2026?

Yes, both games release codes periodically for free in-game rewards. We maintain regularly updated code lists for both titles: Banana Eats codes (April 2026) and DOORS codes (April 2026). Bookmark those pages and check back as new codes are released throughout the month.

Which game is better for earning free Robux while playing?

Both work well with Earnaldo. Banana Eats rounds last 5-8 minutes with lobby time between matches, providing frequent short windows to complete earning tasks. DOORS runs vary from 10-35 minutes with brief pauses between rooms. Banana Eats provides more transition points per hour, while DOORS offers longer uninterrupted sessions with natural room-to-room pauses. Pick whichever game you enjoy more -- both pair naturally with Earnaldo's earning format.

Do you need friends to enjoy Banana Eats or DOORS?

Neither requires friends. Banana Eats supports 10 players per server and works well with random lobbies since the hide-and-seek format is immediately intuitive. DOORS can be played solo or with up to four players in co-op. Solo DOORS is actually the most intense version of the experience, while co-op adds shared survival dynamics. For solo players specifically, DOORS offers a more compelling single-player experience, while Banana Eats is better enjoyed with a full lobby of any composition.