Broken Bones IV by Zaquille is the ragdoll physics classic where the whole point is to hurt yourself as spectacularly as possible. You fling your character off a cliff, crash into rocks and ice, and get paid for every bone you break. The real money, though, comes from brain damage — and the single most-searched question about this game is how to trigger it. This guide answers that first, then covers every ability, the best drop spots, and beginner mistakes to avoid.
With over 1.48 billion visits, 4.4 million favorites, and around 3,650 players online (as of July 31, 2026), it's one of Roblox's longest-running physics games for a reason. Jump straight to how to get brain damage, or read on. For the full perk breakdown see our best abilities guide, and for free in-game perks our Broken Bones IV codes page stays updated.
Brain damage is the highest-paying mechanic in the game, and it is the answer most players are hunting for. In short: slam your head — not your body — into hard terrain at high speed. The faster your skull is moving on impact, the further you climb an injury chain that pays exponentially more at each stage. Here is the exact sequence and the speeds that trigger it.
| Injury stage | Head speed on impact | Cash reward |
|---|---|---|
| Concussion | ~100+ mph | ~$2,000 |
| Haemorrhage | ~200+ mph | ~$20,000 |
| Brain Damage | ~150–250+ mph | ~$50,000 |
| Ligmatize (Ligmatization) | ~300–400+ mph | ~$500,000 |
| Sugmatize | Level 1,000+ secret perk | No cash (visual/meme reward) |
The reliable, beginner-friendly method uses just two perks — Firework (unlocks at level 2) and Dart (level 5). Follow these steps on Mount Zaquilla, the starting map:
Everything below builds on this: your first session, how the underlying cash loop works, which abilities unlock when, and the exact spots that farm Ligmatize consistently. For a deeper perk breakdown, our Broken Bones IV best abilities guide ranks every launch tool.
Don't overthink your first few drops. The game rewards experimentation, and you'll learn the physics faster by falling than by reading. Here's the order that gets you earning quickly.
Inside half an hour you'll have a feel for how to steer and where the good crash spots are. The early grind is quick because every fall pays something, even the bad ones.
The entire game runs on one loop: fall, break bones, get cash, upgrade, fall harder. Understanding what actually pays out is what separates a 2,000-dollar fall from a 500,000-dollar one.
Bones and joints are your bread and butter. Your skeleton has a fixed number of bones to break and joints to dislocate, and each one adds cash when it gives out. Faster impacts and harder surfaces break more at once, so building speed before you hit something is always better than a gentle tumble.
Brain damage is where the real money lives — it dwarfs bone breaks. As covered in the brain damage section above, a full Ligmatize (~$500,000) is worth more than dozens of normal falls combined. The catch is that the chain needs sustained head impacts at high speed: bouncing your head once won't do it, so you need to keep your skull connecting with hard surfaces as you tumble.
Speed is the master variable. Every payout in the game scales with how fast you're moving on impact, which is why the Firework-and-Dart combo below matters far more than any specific landing spot. Build velocity first, aim second.
Abilities are unlocked by leveling up, and they're the tools that turn a flop into a fortune. You'll get the most important ones early, then unlock increasingly chaotic options as you climb.
| Ability | Unlocks At | What It Does |
|---|---|---|
| Firework | Level 2 | Launches you up, then fires you in a direction for extra height and speed |
| Dart | Level 5 | Holds your momentum for a few seconds so you keep your speed into the crash |
| Sprung | Level 16 | Disconnects your body parts and reattaches them with springs for extra bounces |
| Smackdown | Level 25 | Raises you up, then slams you downward at high speed for a heavy impact |
| Gravitate | Level 45 | Removes gravity and lifts you for a few seconds to set up a big dive |
| Timeflip | Level 66 | Sends you back to a previous position mid-fall |
| Revert | Level 90 | Returns you to your starting location |
| Mitosis | Level 100 | Duplicates your body into clones for multiplied damage |
| Obliterate | Level 200 | Disconnects every body part and smashes them around erratically |
The two that matter most early are Firework and Dart. Firework gives you the launch, and Dart preserves the speed you build so you arrive at the rocks fast enough to trigger brain damage. Everything after that is a bonus.
Most new players leave money on the table by playing too cautiously or chasing the wrong upgrades. Steer clear of these and you'll progress far faster.
Once you've unlocked Firework at level 2 and Dart at level 5, you have everything you need to start farming brain damage. The combo is the backbone of every high-earning run.
Launch with Firework to get airborne, then fire yourself toward a rocky section of the map. As you start falling, pop Dart to lock in your speed so you don't slow down before impact. Aim your head into the rocks and let the brain damage chain stack. Done right, a single launch can carry you from Concussion all the way to Ligmatization.
The most reliable farming spot is Mount Zaquilla level 9. Hit the ice, empty your helium, and slam your head into the rocks at the end of the map. That sequence rapidly cycles you through the brain damage stages and routinely pays out the big numbers. If you prefer a different map, the same principle applies anywhere with dense rocky terrain — trees in Mount Zaquilla also trigger brain damage frequently.
Broken Bones IV is generous with cash, so you don't need to spend a single Robux to enjoy it. That said, a couple of game passes genuinely speed up progression if you plan to play long term.
The 2x Money pass is the one worth buying first. Doubling every payout permanently means you unlock abilities and climb map levels twice as fast, and it pays for itself quickly if you farm brain damage. After that, passes that raise your maximum perk levels from 3 to 5, or cut your ability cooldowns in half, give the most practical value for active players.
Skip the infinite cash pass unless you only want to mess around. It sets your money to maxed permanently, which deletes the entire reason to keep falling. The double-gravity and daily perk-level passes are situational extras — nice if you're a daily player, easy to ignore if you're not. For tips on stretching your spending across Roblox, see our Broken Bones IV free Robux guide and compare the game in our Broken Bones IV vs Tower of Hell breakdown.
Want the 2x Money pass or extra perks without spending real cash? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no shady downloads, just real rewards you can spend on any game pass.
Slam your head — not your body — into hard terrain at high speed. About 100 mph triggers a Concussion (~$2,000), 200 mph a Haemorrhage (~$20,000), and 150 to 250-plus mph pushes into full Brain Damage (~$50,000). Use Firework (level 2) to launch and Dart (level 5) to lock in your speed, then dive head-first into the rocky terrain on Mount Zaquilla.
Ligmatize is the fourth and top injury stage, paying around $500,000, and it needs a head impact near 300 to 400-plus mph. Chain Firework into a ceiling or wall to build extra speed, then Dart straight down into rocks so you arrive fast enough. Sugmatize sits above it but only unlocks past level 1,000 and pays no cash.
Yes. Broken Bones IV has over 1.48 billion visits, 4.4 million favorites, and around 3,650 concurrent players as of July 31, 2026. Made by Zaquille, it also spawned a sequel, Broken Bones 5, but the fourth game remains the most-played entry in the ragdoll series.