In Broken Bones IV, the only thing that matters is how hard and how fast you can hurl your ragdoll into something solid. The abilities you unlock are what turn a gentle tumble into a $500,000 Ligmatization payout. This tier list ranks every ability by how much it actually speeds up your money grind as of June 2026.
We ranked these on grinding value, not flashiness — how much each ability raises your bone-break count, your top speed, and your odds of chaining the Brain Damage stages. The short version: Firework and Dart carry the game, and almost everything else is a supporting act. New here? Our Broken Bones IV beginner guide covers the basics first.
You make money by breaking bones and stacking injuries. Every fracture, concussion, and impact adds to the payout you collect when you land, so the whole game is about chaining as much damage as possible in a single drop.
The real cash is in the head injuries. Hit your head hard enough and you trigger a chain: Concussion, then Hemorrhage, then Brain Damage, which alone pays roughly $100,000. Push past that to Ligmatization — the fourth and final stage, triggered at around 400 mph head impact — and you bank about $500,000 in one go. Your screen flashes pink when it lands.
That's why this tier list is really a speed-and-impact list. Abilities that get you to 400 mph and add extra hits on the way down are the ones that matter. Everything else is a distraction from the grind.
Firework is the single most important ability in the game, and you get it at level 2. It launches you high into the air before flinging you off in a random direction, which is exactly the altitude and speed you need to reach 400 mph on the way down. Every serious grinding combo starts here.
Firework into a rocky terrain area and you'll rip through the Brain Damage stages in one fall. At level 2 or higher it's the fastest, most reliable route to Ligmatization, full stop.
Dart keeps your speed momentum going for a few seconds instead of letting air resistance bleed it off. That sounds small, but it's the difference between landing at 300 mph and landing at 400+. Stacked on top of Firework, it locks in the velocity you need for the big payouts.
Dart also maximizes impact damage on the way down, so even when you're not chasing Ligmatization it's padding every payout. It's the second half of the core combo and an easy unlock at level 5.
Sprung disconnects all your body parts and reattaches them with springs, which means every part bounces and racks up its own impacts. Added to the Firework-and-Dart combo, it multiplies the number of bone breaks per fall and bumps your payout noticeably.
It's the third piece of the classic grinding setup. On its own it won't get you to Ligmatization, but as a damage multiplier it earns its A-tier spot.
Smackdown raises you up and then slams you straight down at high speed. It's a more controlled way to generate a hard vertical impact, which makes it handy when you want to aim at a specific rock or ledge rather than relying on Firework's random launch direction.
It doesn't hit the consistent top speeds of the Firework combo, but for targeted slams and a bit more control it's a solid mid-game pickup.
Gravitate removes all gravity and lifts you up for a few seconds. It's useful for repositioning mid-air or lining up a better angle before you drop, but it doesn't directly add speed or damage. Think of it as a setup tool, not a money-maker.
By level 45 you've long since mastered the Firework grind, so Gravitate mostly adds variety. It's fun for trick shots and reaching high spots, less so for raw cash per minute.
Timeflip sends you back to a position you were at a few seconds earlier. It's a novelty — occasionally handy for undoing a bad launch — but it actively works against a grind built on committing to big, damaging falls. Most players never bind it.
Late utility abilities like Revert, Mitosis, and Obliterate fall into the same bucket: interesting to mess around with, but none of them beat the Firework-Dart-Sprung loop for money. If you're grinding cash, you can safely skip this tier.
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| Ability | Tier | Unlocks | Why |
|---|---|---|---|
| Firework | S | Level 2 | Core launcher, gets you to 400 mph |
| Dart | S | Level 5 | Preserves speed momentum for big impacts |
| Sprung | A | Level 16 | Extra impacts per fall, payout multiplier |
| Smackdown | A | Level 25 | Controlled high-speed vertical slam |
| Gravitate | B | Level 45 | Mid-air repositioning, no direct damage |
| Timeflip | C | Level 66 | Novelty rewind, works against the grind |
| Revert / Mitosis / Obliterate | C | Late | Fun utility, no grinding value |
The ranking comes down to one number: cash per minute. An ability that helps you chain Concussion, Hemorrhage, Brain Damage, and Ligmatization in a single fall is worth more than any trick or utility, because that chain is where the money lives.
Firework and Dart top the list because they directly produce the 400 mph head impact that Ligmatization demands. Sprung and Smackdown amplify or aim that impact. Everything in B and C tier is either setup or novelty — useful for fun, not for filling your wallet. For more strategy and a starter walkthrough, check the full Broken Bones IV hub, and if you want to know whether the game still holds up, our Broken Bones IV vs Tower of Hell comparison breaks it down.
Firework. It unlocks at level 2, launches you high into the air, and is the core of every grinding combo because it gets you to the 400+ mph needed for Ligmatization. Pair it with Dart and Sprung for the fastest cash.
By breaking bones and taking damage. Each fracture, concussion, and injury adds to your payout. The big money is the Brain Damage chain — Concussion, Hemorrhage, Brain Damage (around $100,000), then Ligmatization, which pays about $500,000 when you hit your head at roughly 400 mph.
Firework, Dart, and Sprung. Firework launches you, Dart preserves your speed on the way down, and Sprung adds extra impacts. Fling yourself into rocky terrain and you'll cycle through the Brain Damage stages to Ligmatization fast.
Hit your head at around 400 mph or more, but only after taking a Concussion, a Hemorrhage, and Brain Damage first. Your screen turns pink when it triggers. The easiest way is Firework into rocky terrain at level 2 or higher so you chain all the stages in one fall.
Firework at level 2, Dart at level 5, Sprung at level 16, Smackdown at level 25, Gravitate at level 45, and Timeflip at level 66, with more utility abilities later. You level up by breaking bones and racking up damage.
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