Last checked: August 17, 2026
Clean all the leaves! Beginner's Guide – Tool Prices, Vent Routes & the Secret Ending
Every price here is one we watched on screen. You will learn what to buy with your first dollar, why the $7.99 rake is a trap and the $30 leaf blower is not, which vents pay triple, the zone order that unlocks the Mansion, and the $100 item that quietly pays you nothing.
In This Guide
- Know what resets and what does not
- Spend your first dollar in the Tab journal
- Skip the rake, save for the $30 blower
- Sell into vents — and in the right zone
- Clear small zones first for the multiplier
- Work the house map in order, then unlock the Mansion
- Spend gems in the lobby, and the game passes
- FAQ
Know what resets and what does not
🍂 Clean all the leaves! is a co-op cleaning game by Muffin Interactive, published July 21, 2026. At our check on August 17, 2026: 19,962,766 visits, 48,501 favourites, 87,138 players in-game, an 85.9% rating (15,904 to 2,623) and a 12-player cap. Learn the structure before you spend anything:
- Lobby and run are separate. Cash, tools and journal upgrades bought inside a run die with it.
- Gems are the only carry-over. You earn them in a run and spend them in the lobby on permanent upgrades and classes.
- You are put on Easy. The list runs Easy, Medium, Hard, but a new account is forced onto Easy — one creator was refused Medium on camera on August 17.
- Easy gives you 90 minutes for the whole map, and it is tight solo.
- Every zone has two waves. The counter reads "Wave 1 of 2": clear a zone, the leaves fall again, clear it a second time.
Spend your first dollar in the Tab journal
Press Tab: upgrade tree, quests and leaf Collection, each line buyable five times. Your first dollars belong here, not in the shed — upgrades compound over every leaf you touch, a tool does not.
- Hold to click (about $1) — buy this first. Hold the button down while you run instead of clicking each leaf. Every player we watched called it the moment the game stopped being a chore.
- Grasp (about $2 for the next tier). Raises leaves per grab: one, two, three, four, five. The Mansion speedrunner buys three Grasp levels off his first 100 leaves before any tool.
- Dexterity (about 50¢, then 75¢). Shortens the delay between pickups; stacks with hold-to-click.
- Bag capacity ($2, then $10). You start at 25 leaves; $2 takes you to 75 and $10 to 500, a figure three August 17 runs hit exactly. The biggest quality-of-life jump in the game.
Later Grasp and Dexterity tiers climb to roughly $7 each. Ignore any "max bag" number you read elsewhere: your starting bag depends on your permanent lobby upgrades, so the ceiling differs per account.
Skip the rake, save for the $30 blower
The shed sells two real tools, at identical prices in four playthroughs recorded on August 17, 2026.
| Tool | Cost (in-game cash) | What it does | Upgrade lines |
|---|---|---|---|
| Rake | $7.99 | Drags a pile of about 50 leaves, roughly 100 upgraded. Must be pushed to a vent. | Range, Radius, Stickiness |
| Leaf blower | $30 | Blows leaves in a stream. Several times faster than the rake in open areas. | Power, Width, Spread |
| Molotov | $100 | "Burns away every leaf it lands near." Reusable, on a cooldown. | None |
The rake is optional and most players regret it. Three of the four creators we followed bought it, used it briefly and went back to hand-collecting because upgraded hands were faster in tight spaces. One called it a scam on camera.
The blower is the real unlock. Take Power and Width first. Spread works the opposite way to how it sounds — it tightens the stream, which is what you want when herding a pile toward one vent. Corners are its blind spot, so keep upgrading your hands afterwards.
A one-time Robux offer also pops up mid-run: a leaf vacuum, 9 Robux in one August 17 run and 17 Robux in another, both a single two-minute window. It fills your bag as it sucks.
Sell into vents — and in the right zone
Bins make you carry a full bag over. Vents swallow leaves on the spot — blow a pile straight in and it pays instantly, no bag, no walk back. Vents must be unlocked: the first is free, later ones cost about $1, the best dollar in the game.
Where you sell changes what you earn. The rate is printed on each sell point and climbs with zone depth:
| Sell point | Rate per leaf |
|---|---|
| Front-yard bin and vents (starting area) | $0.01 |
| Pool-area drop spots | $0.02 |
| Farm-area vent | $0.03 |
A straight 3x for the same leaf: once the farm is open, haul there.
Special leaves are worth stacking. A red leaf counts as 2 and a rainbow as 5 — confirmed two ways, including one player whose bag jumped 24 to 29 on a single pickup. Specials can push you past your bag cap, so grab the rare one last when nearly full. Diamond leaves exist; we could not pin down their value and will not guess.
Each zone has its own Collection leaf — front yard, shed, garage, porch, pool, farm and basement, logged separately. Filling it awards the Leaf Collection badge, held by just 71 players on August 17, 2026, against 1,926,708 awards for SECRET ENDING.
Clear small zones first for the multiplier
Finishing a zone pays gems (the front yard paid 3, a wave clear paid 4 in another run) and raises a cash multiplier for the rest of the run. The multiplier does not care how big the zone was, which is what makes it exploitable.
- Sell your first 100 leaves, then buy hold-to-click and Grasp.
- Sweep the small zones first — shed, garage, porch, side alleys. Each banks a multiplier step for minutes of work.
- Leave the front yard until last. It is the biggest area on both maps, so its leaves are worth more once the multiplier is stacked.
- Then buy the blower and take the open zones with the multiplier running.
The Mansion speedrun we followed opened at 1.75x and reached 1.93x by mopping up small areas first; a player who did it the other way round was still on 1.6x an hour in. Side content pays too: the basketball court hides a quest called SWISH 3 TIMES IN A ROW. Find one spot and angle that works and repeat it without moving — one miss resets the streak.
Earn Free Robux While You Play
Want the Robux for VIP or 2x Cash? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads.
Work the house map in order, then unlock the Mansion
The house map gates its zones behind each other, in the sequence three August 17 playthroughs all followed:
- Front yard, shed, porch and basketball court. Your opening area, with the $0.01 bin.
- The garage — find the button. The in-game hint points at the shed; it is large and obvious once you look, and every player we watched wasted minutes walking past it.
- The rooftop, which opens when the front yard is done. Leaves will not go down the ladder, so it is hand-picked whatever you own.
- The courtyard, then the pool and backyard, which unlock together. Push everything into the empty pool basin — leaves cannot escape it, which turns the worst-looking zone into the easiest.
- The maze, then the farm and playground. Blow the maze pile through in one mass to the vent at the far end. The farm vent pays $0.03.
- The basement — the one with no vent. No sell point in the room at all, so hand-collect and carry every load up. Two waves, like everything else.
Clear the basement and a hidden vent opens. Drop through for the secret ending: a room of monitors showing every zone you just cleaned, two figures in chairs and your own body in a tank — which explains the cameras you have walked past all run.
Finishing the house map unlocks the Mansion, which arrived in the update of August 15, 2026 at 15:52 UTC and is not offered to a fresh account. Its zones run right alley, left alley, front yard and pool area, finishing in a maze. Same rules: alleys first, front yard last, push everything into the pool. An experienced player on the Cash Treasure class cleared it on Easy in 32 minutes; a first-timer took 36 minutes on the house map the same day.
Spend gems in the lobby, and the game passes
Gems are the permanent currency and the lobby is the only place to spend them. Claim the daily reward there — the August 17, 2026 claim paid 25 gems — then buy permanent upgrades. Bag size is the standout: 25 gems added 25 leaves to the bag you start every future run with.
Classes are rolled, not chosen. Gems roll a random class, and a plain Starter sits at the bottom of the pool. Named classes we saw include Handyman and Cash Treasure, and one August 17 roll gave cheaper leaf-blower upgrades. We could not verify each class's exact effect, so we are not inventing a table — roll, read the perk, re-roll if you can afford it.
No pass is required to finish a map. Live prices from the per-pass product-info endpoint, August 17, 2026, all four on sale:
| Game pass | Price |
|---|---|
| 3x Gems | 49 Robux |
| 2x Leaves | 59 Robux |
| VIP | 69 Robux |
| 2x Cash | 99 Robux |
3x Gems is the one that compounds: cash dies with the run, gems do not. With 2x Leaves running, a red leaf reads +4 and a rainbow +10 instead of +2 and +5.
And to answer the question everyone arrives with: there are no codes in this game, and no redeem box in the journal, the shed or the lobby. The menu-by-menu evidence is on our Clean all the leaves! codes page.
More Clean all the leaves! & cleaning games
Clean all the leaves! Codes
Menu-by-menu proof that no redeem box exists.
GuideDig & Clean Beginner's Guide
The same loop, with real shovel and detector prices.
Want boosts you cannot get here? These cleaning games run real code systems: Dig & Clean, Clean Crew, Clean the Squishies, Clean the Supermarket, Carpet Cleaning Simulator and Clean Your Keycaps. Same clear-the-yard loop: +1 Cut Grass Adventure and the Clean the Superstore beginner's guide. Our verification method explains why we never list a code for a game with no redeem box.
Frequently Asked Questions
Hold-to-click, then Grasp, then the bag. Hold-to-click costs about $1 in the Tab journal; Grasp steps your grab from one leaf to five. The $2 bag upgrade takes you from 25 to 75 and the $10 one to 500. Only then save the $30 for the leaf blower.
Finish the house map. The Mansion arrived on August 15, 2026 and is not offered to a new account — the lobby puts you on the house map on Easy, and the Mansion unlocks once you clear it to 100%. A first-timer took 36 minutes; an experienced player cleared the Mansion on Easy in 32 minutes.
Only against the clock. Burned leaves are destroyed, not collected, so you earn nothing from a pile you torch, and it has a cooldown. For money, keep blowing leaves into vents; for time, burn whatever stands between you and 100%.
About This Guide
Written on August 17, 2026 for universe 10539411000, place 92637789841354, by Muffin Interactive — verified by place ID, because this genre is full of near-identical clones. Stats came from Roblox's games API with an English locale header, badge counts from the badges API and every pass price from the per-pass product-info endpoint. Mechanics, prices and the zone order come from four independently recorded playthroughs uploaded on August 17, 2026 and cross-checked against each other, with anything only one creator saw flagged or left out. We ignored the auto-generated "Clean all the leaves wiki" sites, which cite nothing and contradict the prices on screen. Out of date? Tell us in our Discord.