Last checked: August 18, 2026
Clean all the leaves! Beginner's Guide – Tool Prices, Vent Routes & the Secret Ending
Every price here is one we watched on screen: what to buy with your first dollar, why the $7.99 rake is a trap and the $29.99 leaf blower is not, which vents pay triple, the zone order that unlocks the Mansion, and the $100 item that pays you nothing.
In This Guide
- Know what resets and what does not
- Spend your first dollar in the Tab journal
- Skip the rake, save for the $29.99 blower
- Sell into vents — and in the right zone
- Clear small zones first for the multiplier
- Work the house map in order, then unlock the Mansion
- Spend gems in the lobby, and the game passes
- FAQ
Know what resets and what does not
🍂 Clean all the leaves! is a co-op cleaning game by Muffin Interactive, published July 21, 2026; live numbers live on our Clean all the leaves! hub. At our check on August 18, 2026: 25,117,608 visits, 58,643 favourites, 75,669 players in-game, an 86.0% rating (19,912 to 3,231) and a 12-player cap. Learn the structure before you spend anything:
- Lobby and run are separate, and the run is first-person only. Cash, tools and journal upgrades bought inside a run die with it.
- Gems are the only carry-over, earned in a run and spent in the lobby on permanent upgrades and classes.
- You are put on Easy. The list runs Easy, Medium, Hard, but a new account is forced onto Easy — one creator was refused Medium on camera.
- Easy gives you 90 minutes for the whole map, and it is tight solo.
- Waves start later, not everywhere. The opening zones clear in one pass. From the pool and backyard onward the counter reads "Wave 1 of 2" — the leaves fall again and you clear the same zone twice. Both August 18 runs we followed hit it at the pool, the maze, the farm and the basement, and nowhere earlier.
- The last 1% collects itself. Once a zone reaches 99%, the game sweeps the stragglers for you, so one leaf lost behind a bin never traps you.
Spend your first dollar in the Tab journal
Press Tab: upgrade tree, quests and leaf Collection, each line buyable five times. Your first dollars belong here, not in the shed — upgrades compound over every leaf, a tool does not.
- Hold to collect (about $1). Its tooltip reads "Hold to collect leaves instead of clicking". Without it every single leaf is a separate click, which is why creators run auto-clickers — one of the two players we followed on August 18 skipped it and clicked manually all run. Comfort, not power, but cheap.
- Grasp (about $2 for the next tier). Raises leaves per grab: one, two, three, four, five. The Mansion speedrunner buys three Grasp levels off his first 100 leaves before any tool.
- Dexterity (about 50¢, then 75¢). Shortens the delay between pickups; stacks with hold-to-collect.
- Bag capacity ($2, then $10, then $35). You start at 25 leaves; $2 takes you to 75, $10 to 500 and $35 to 1,000 — the ceiling both August 18 runs reached. The biggest quality-of-life jump in the game.
Later Grasp and Dexterity tiers climb to roughly $7 each. Your starting bag depends on your permanent lobby upgrades, so ignore any fixed "starting bag" number you read elsewhere.
Skip the rake, save for the $29.99 blower
The shed sells two real tools, at identical prices in six playthroughs recorded on August 17 and 18, 2026.
| Tool | Cost (in-game cash) | What it does | Upgrade lines |
|---|---|---|---|
| Rake | $7.99 | Drags a pile of about 50 leaves, roughly 100 upgraded. Must be pushed to a vent. | Range, Radius, Stickiness |
| Leaf blower | $29.99 | Blows leaves in a stream. Several times faster than the rake in open areas. | Power, Width, Spread |
| Molotov | $100 | "Burns away every leaf it lands near." Reusable, on a cooldown. | None |
The rake is optional and most players regret it. Most creators we followed bought it, used it briefly and went back to hand-collecting, because upgraded hands beat it in tight spaces. One called it a scam on camera.
The blower is the real unlock. Take Power and Width first — Width's own tooltip reads 5 m to 5.5 m per level. Spread works the opposite way to how it sounds: its tooltip says it "tightens the stream for better precision", which is exactly what you want when herding a pile toward one vent. Corners are the blower's blind spot, so keep upgrading your hands afterwards.
A one-time Robux offer also pops up mid-run: a leaf vacuum, 9 Robux in one run and 17 Robux in another, each a single two-minute window. It fills your bag as it sucks.
Sell into vents — and in the right zone
Bins make you carry a full bag over. Vents swallow leaves on the spot — blow a pile straight in and it pays instantly, no bag, no walk back. Vents unlock for about $1 each, the best dollar in the game.
Where you sell changes what you earn. The rate is printed on each sell point and climbs with zone depth:
| Sell point | Rate per leaf |
|---|---|
| Front-yard bin and vents (starting area) | $0.01 |
| Pool-area drop spots | $0.02 |
| Farm-area vent | $0.03 |
A straight 3x for the same leaf: once the farm is open, haul there.
Special leaves are worth stacking. A red leaf counts as 2 and a rainbow as 5 — confirmed two ways, including one player whose bag jumped 24 to 29 on a single pickup. Specials can push you past your bag cap, so grab the rare one last when nearly full. Blue, green and diamond leaves exist too — blue and green both turned up on camera on August 18 — but no source states their values, so we will not guess.
Each zone has its own Collection leaf — front yard, shed, garage, porch, pool, farm and basement, each logged separately. Filling it awards the Leaf Collection badge, held by exactly 100 players on August 18, 2026, against 2,372,519 awards for SECRET ENDING. It also pays gems.
Clear small zones first for the multiplier
Finishing a zone pays gems (the front yard paid 3, a wave clear paid 4) and raises a cash multiplier for the rest of the run. The multiplier ignores zone size, which is what makes it exploitable.
- Sell your first 100 leaves, then buy hold-to-collect and Grasp.
- Sweep the small zones first — shed, garage, porch, side alleys. Each banks a multiplier step for minutes of work.
- Leave the front yard until last. It is the biggest area on both maps, so its leaves are worth more once the multiplier is stacked.
- Then buy the blower and take the open zones with the multiplier running.
The Mansion speedrun we followed opened at 1.75x and reached 1.93x by mopping up small areas first; a player who worked the other way round was still on 1.6x an hour in. Side content pays too: the basketball court hides a SWISH 3 TIMES IN A ROW quest — find one spot and angle that works, then repeat it without moving, because one miss resets the streak.
Earn Free Robux While You Play
Want the Robux for VIP or 2x Cash? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads.
Work the house map in order, then unlock the Mansion
The house map gates its zones behind each other, in the sequence every playthrough we followed on August 17 and 18 took:
- Front yard, shed, porch and basketball court. Your opening area, with the $0.01 bin.
- The garage — find the button. The in-game hint points at the shed; it is obvious once you look, and most players walk past it for minutes.
- The rooftop, which opens when the front yard is done. Leaves will not go down the ladder, so it is hand-picked whatever you own.
- The courtyard, then the pool and backyard, which unlock together. Push everything into the empty pool basin — leaves cannot escape it, turning the worst-looking zone into the easiest.
- The maze, then the farm and playground. Blow the maze pile through in one mass to the far vent. The farm vent pays $0.03.
- The basement — the one with no vent. No sell point in the room at all, so hand-collect and carry every load up. Two waves here too.
Clear the basement and a hidden vent opens. Crawl in — the air fogs and you slow down — and you drop into the secret ending: monitors showing every zone you just cleaned, two figures in chairs and your own body in a tank, which explains the cameras you passed all run.
Finishing the house map unlocks the Mansion, first documented on August 15, 2026 — the developer never announced or numbered it — and not offered to a fresh account. Its zones run right alley, left alley, front yard and pool area, finishing in a maze. Same rules: alleys first, front yard last, everything into the pool. An experienced Cash Treasure runner cleared it on Easy in 32 minutes; a first-timer took 36 on the house map.
Spend gems in the lobby, and the game passes
Gems are the permanent currency and the lobby is the only place to spend them. Three free sources come before you spend a Robux: joining the Muffin Interactive group pays 15 gems, the daily reward opens at 25 gems and reaches 1,000 gems on day eight, and every zone cleared pays more. The permanent upgrade lines are Cash, Bag Size, Walk Speed and Gems; bag size is the standout, 25 gems for 25 extra leaves on every future run.
Classes are rolled, not chosen, at roughly 40 gems a spin, and a plain Starter sits at the bottom of the pool. Named classes we saw include Handyman, described on the lobby board as stacking every bonus at once, and Cash Treasure, which one runner used to open the Mansion at a 1.75x multiplier. We could not verify each class's exact effect, so we are not inventing a table.
No pass is required to finish a map. Live prices from the per-pass product-info endpoint, re-verified August 18, 2026, all four still on sale:
| Game pass | Price |
|---|---|
| 3x Gems | 49 Robux |
| 2x Leaves | 59 Robux |
| VIP | 69 Robux |
| 2x Cash | 99 Robux |
3x Gems is the one that compounds: cash dies with the run, gems do not. With 2x Leaves, a red leaf reads +4 and a rainbow +10 instead of +2 and +5.
And to answer the question everyone arrives with: there are no codes in this game, and no redeem box in the journal, the shed or the lobby — even though three of Muffin Interactive's other games print one in their descriptions. The menu-by-menu evidence is on our codes page.
More Clean all the leaves! & cleaning games
Clean all the leaves! Codes
Menu-by-menu proof that no redeem box exists.
HubClean all the leaves! Hub
Live players, visits and the current-update evidence.
GuideDig & Clean Beginner's Guide
The same loop, with real shovel and detector prices.
Cleaning games that do run real code systems: Dig & Clean, Clean Crew, Clean the Squishies, Clean the Supermarket, Carpet Cleaning Simulator and Clean Your Keycaps. Same clear-the-yard loop: +1 Cut Grass Adventure and the Clean the Superstore guide. Our verification method explains why we never list a code for a game with no redeem box.
Frequently Asked Questions
Grasp, then the bag. Grasp steps your grab from one leaf to five; the $2 bag upgrade takes you from 25 to 75, $10 to 500 and $35 to the 1,000 cap. Hold-to-collect is about $1 and saves your clicking finger. Only then save the $29.99 for the leaf blower.
Finish the house map. The Mansion was first documented on August 15, 2026 and is not offered to a new account — the lobby puts you on the house map on Easy, and the Mansion unlocks once you clear it to 100%. A first-timer took 36 minutes; an experienced player cleared the Mansion on Easy in 32 minutes.
Only against the clock. Burned leaves are destroyed, not collected, so you earn nothing from a pile you torch, and it has a cooldown. For money, keep blowing leaves into vents; for time, burn whatever stands between you and 100%.
About This Guide
Re-verified August 18, 2026 for universe 10539411000, place 92637789841354, by Muffin Interactive — checked by place ID, because this genre is full of near-identical clones. Stats from Roblox's games API with an English locale header, badges from the badges API, pass prices from per-pass product-info. Mechanics and prices come from six recorded playthroughs of August 17–18, cross-checked, with anything only one creator saw flagged or left out. Out of date? Tell us in our Discord.