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Dig & Clean Roblox beginner's guide

Last checked: August 16, 2026

Dig & Clean Beginner's Guide – Best Gear, Fast Gold & Rare Finds

By Money Lord — Founder & Editor | Updated: August 16, 2026

This guide gives you the real buy order for shovels, detectors and washers with actual Gold prices, explains the three stats that decide what a find is worth, and covers the Levels, XP, offline earnings and collection luck milestones added in Update 2 on August 16, 2026. No invented numbers — where the game has not published something, we say so.

In This Guide

  1. The dig-clean-display loop
  2. Buy shovels first
  3. Then detectors — your only Luck stat
  4. Sprays and washers last
  5. Rarity, Weight, Quality & the Polishers
  6. Making Gold: museum, selling & islands
  7. Levels, XP and offline earnings
  8. Game passes and codes
  9. FAQ

The dig-clean-display loop

Dig & Clean ๐Ÿงผ is a discovery sim by the group Squeaky Clean!. It launched on July 9, 2026 and has reached 43,607,397 visits, 766,353 favourites and 55,309 players in-game at our check on August 16, 2026. Servers hold six players, so dig spots are shared.

The whole game is one loop: sweep with your detector to find a buried object → dig it out with your shovel → carry it to the cleaning station and spray it clean → read its Rarity, Weight and Quality → display it or sell it → spend the Gold on better gear. Two things new players get wrong: the glow colour tells you the rarity before you dig (so you can skip junk), and nothing is certain until an item is washed — rarity and quality only appear after cleaning.

Buy shovels first

Your shovel decides whether you can dig an item at all. Its Power stat is a hard gate: try a high-rarity object with a weak shovel and it simply will not move. That makes it the first thing to upgrade, ahead of Luck. Buy gear from the Gear Shop in the middle of the map — walk up, interact, press Buy. Shovels also carry a walk-speed bonus, which matters on six-player servers where someone else can reach a spawn first.

ShovelCostPowerWalk speed
Plastic Shovel (starter)Free1
Wood Shovel500 Gold2+5%
Stone Shovel1,600 Gold3+10%
Metal Shovel9,000 Gold5+15%
Gold Shovel45,000 Gold7+20%
Amethyst Shovel190,000 Gold9+25%
Titanium Shovel390,000 Gold14+30%
Cobalt Shovel650,000 Gold17+35%
Carbon Shovel1,300,000 Gold21+40%
Ruby Shovel2,900,000 Gold26+45%
Diamond Shovel9,200,000 Gold40+50%

That is the core progression. Beyond it sit island-gated ranks — Sandstone, Amber, Scarab, Malachite and Aquamarine, then the five new Update 2 tiers (Cryolite, Peridot, Sunstone, Sugilite and Eclipse). The Eclipse Shovel tops the line at 640 Power for 320,000,000 Gold. Published prices for the mid ranks disagree between sources, so check the in-game shop rather than trusting a list — including ours.

Pro Tip: If you can see a rare beam you cannot dig, your shovel is the bottleneck — buy the next tier before anything else. Buying Luck you cannot cash in just shows you treasure you have to leave in the sand.

Then detectors — your only Luck stat

This is the single most useful fact in the game: Luck comes from detectors only. Shovels and washers give none. Your detector's Luck multiplier is what raises the chance that rare items spawn for you at all, and its Range is how far it sweeps. Upgrade it second, once your shovel can actually extract what you find.

DetectorCostLuckRange
Rusty Detector (starter)Freex17
Copper Detector500 Goldx37.5
Silver Detector5,000 Goldx58
Gold Detector28,000 Goldx88.5
Platinum Detector140,000 Goldx129
Onyx Detector330,000 Goldx189.5
Sapphire Detector530,000 Goldx2810
Jade Detector1,000,000 Goldx4410.75
Topaz Detector2,300,000 Goldx7011.5
Crystal Detector6,400,000 Goldx11012

Past Crystal the line continues through Sandstone, Amber, Scarab, Malachite and the Aquamarine Detector at x850 Luck, which was the ceiling until this week. Update 2's new ranks go far beyond it: the Eclipse Detector reaches x10,500 Luck with 17 Range for 320,000,000 Gold, and it is the reason the new Anomaly rarity is reachable at all.

Sprays and washers last

Sprays only control cleaning speed. They play no part in finding or digging, so buy them last — the community rule is shovels, then detectors, then sprays. You start with the free Basic Spray Bottle (Power 34), and the early line runs Rubber at 900 Gold, Plastic at 5,500, Copper at 26,000, Steel at 100,000, Gold at 220,000 and Turquoise at 400,000. After that the line switches to pressure washers: Plastic Pressure Washer (640,000 Gold), Metal (1,000,000), Obsidian (1,600,000) and up, ending at the Eclipse Washer at Power 1,283.

Pro Tip: Only upgrade your spray when dirty finds start piling up faster than you can wash them. Until that happens, a better bottle buys you nothing — put the Gold into detector Luck instead.

Rarity, Weight, Quality & the Polishers

Once an item is washed, three stats appear above it, and all three feed both its sale price and its museum income.

Quality is the only one of the three you can change. Your base has Polishing stations that raise an item one grade at a time, and using them costs no Gold. You can have two Polishers, and spending Gold to upgrade them shortens the time each grade takes. Because Quality multiplies value, running your best finds up to MINT before you judge them is the highest-return habit in the game — a polished lower-rarity item routinely out-earns an unpolished rarer one. Check your collection index with the book icon on the left of the screen to see what you have and what is still missing.

Making Gold: museum, selling & islands

Gold comes from three places, and beginners usually only use one:

Levels, XP and offline earnings

Update 2 (August 16, 2026) added three systems that change how you should play. Levels & XP give you progression that persists independently of your gear. Offline earnings mean your museum keeps producing while you are logged out — so the last thing you should do before closing the game is make sure every display slot is filled with your best-polished finds. And collection luck milestones turn your collection index into a permanent Luck source: filling out the low tiers now pays off forever, which flips the old advice about ignoring junk. Digging Commons is a Luck investment.

The same patch added 15 new gear tiers, 4 new items, 2 new leaderboards and the Anomaly rarity above Omega. Full notes on our Dig & Clean update log.

Game passes and codes

Nothing here is required to progress, but these are the real passes and their live prices as of August 16, 2026: 2x Walkspeed (99 Robux), 2x Luck (199), Instant Clean (349), VIP (349), 2x Dig Power (499) and 2x Gold (599). VIP is the interesting one — it brings richer visitors to your base, so it compounds with a well-stocked museum rather than just saving time.

Free Luck is better value. Three codes are active as of August 16, 2026, two of them Luck boosts, and they run on real-time timers — so redeem immediately before a dig session, never in advance. We keep the verified list, the rewards and the exact redeem path on our Dig & Clean codes page rather than duplicating it here. Ignore any site telling you to type codes into the in-game chat; this game has no chat-command redemption.

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More Dig & Clean

Codes

Dig & Clean Codes

All 3 working codes for free Luck boosts, with exact redeem steps.

Read the codes →
Tier List

Dig & Clean Tier List

All 11 rarities with real 1-in-X odds, up to the new Anomaly class.

See the tier list →

Know what to chase before you upgrade with our Dig & Clean tier list, track each weekly patch on the update log, and find everything on the Dig & Clean hub. Love the dig-and-collect loop? Grab codes for 1 Dig Per Step, Dig It and Mine a Planet, or the clean-and-reveal Clean Your Keycaps. For more collection-and-cash strategy try the Cut a Gem beginner's guide.

Frequently Asked Questions

What should I upgrade first in Dig & Clean?

Shovels first, detectors second, sprays last. You start with the free Plastic Shovel, and a weak shovel physically cannot pull a high-rarity item out of the ground — so go Wood (500 Gold), Stone (1,600), then Metal (9,000), which also adds 15% walk speed. Only then upgrade your detector, since the detector is the only gear that grants Luck. Sprays affect cleaning speed alone.

What decides how much an item is worth in Dig & Clean?

Three stats shown once it is washed: Rarity, Weight and Quality. Rarity sets the ceiling, Weight breaks ties (a heavier version of the same item sells for more), and Quality runs Bad → OK → Good → Great → Perfect → MINT — MINT being the best. Quality is the one you control, at the Polishing stations in your base, which raise an item a grade at a time and cost no Gold to use.

What is the fastest way to make Gold in Dig & Clean?

Fill every display slot in your museum — displayed items earn continuously from visiting NPCs, while a sale pays once. Always clean before deciding an item's fate, since rarity and quality only appear after washing. Sell surplus at the Sell Shop, polish your best finds toward MINT, and since Update 2 your museum also produces offline earnings while you are logged out.

About This Guide

Rewritten on August 16, 2026, the day Update 2 shipped. The Update 2 feature list comes from the developers' own Roblox event listing; gear names, prices and stats come from item and gear databases rebuilt for Update 2 and cross-checked against each other, with contested figures flagged rather than picked. Game-pass prices and live player, visit and favourite counts were pulled from the Roblox APIs on August 16, 2026 for the correct game — Dig & Clean ๐Ÿงผ, universe 10475794799, place 83038462357724, by Squeaky Clean! — not a similarly named "dig" title. Spot something out of date? Tell us in our Discord and we'll re-check.