Demonology Beginner's Guide: Evidence, Equipment & Sanity Survival
This guide gets you from nervous new hire to reliable ghost hunter in Blaqk Magic's Demonology. You will learn a repeatable 6-step investigation loop, the 8 evidence types and exactly which tool finds each, a core equipment loadout, how to read the toughest of the 25 ghosts by behavior, and how to keep your sanity from bottoming out.
Table of Contents
What Is Demonology?
Demonology is a co-op horror investigation game by group developer Blaqk Magic Blue where up to 6 hunters enter a haunted jobsite for Demonology Solutions, LLC, gather evidence, identify the entity, and extract for cash and EXP. If you have played Phasmophobia, the loop will feel familiar, but the ghost roster, tools and maps are its own thing.
The game is a genuine Roblox heavyweight: 812.6 million visits and about 7,400 players in-game as of August 12, 2026, with roughly 1.17 million favorites and a 95.6% approval rating (328,773 likes to 15,083 dislikes) on the same date. Lobbies hold up to 30 players, but a mission team is capped at 6 investigators. The most recent update landed July 25, 2026: the Summer 2026 patch added the Ravager ghost and a new Beach House map, so the roster now stands at 25 ghost types.
Looking for promo codes instead of strategy? We track those separately on our Demonology codes page. As of August 12, 2026 there are no active Demonology codes, and that page shows the live active/expired tables plus the exact redeem steps the moment a code drops.
Run Your First Investigation in 6 Steps
Every successful contract follows the same loop. Learn it once and you will clear jobs faster and die a lot less.
- Form your team and load in. Pull together up to 6 hunters in the lobby and start a contract. Voice comms make or break identification, so play with friends or the community Discord if you can.
- Grab equipment from the van. Your starter kit lives in the truck. Always take the thermometer, EMF reader and video camera first — these three cover the widest spread of evidence.
- Find the ghost room. Split up and sweep with the thermometer. The room that drops toward freezing (0°C / 32°F) is the ghost's home base and where you will collect nearly all your evidence.
- Collect three evidences. Set the video camera in the room, sweep with the EMF reader, and add secondary tools until you have logged this ghost's three evidence types.
- Match it in the Spirit Book. Cross-reference your three confirmed evidences against the 25 ghosts. Only one entity fits any given trio.
- Submit and extract. Log your answer, complete any objectives for bonus cash, and leave before a hunt catches you.
Learn the 8 Evidence Types (and Their Tools)
Identification in Demonology comes down to evidence: every ghost is defined by a unique combination of three of these eight evidence types. Learn which tool surfaces each one and you cut wasted time in the ghost room.
| Evidence | Tool That Finds It | What to Look For |
|---|---|---|
| EMF Level 5 | EMF Reader | All five lights and a high-pitched beep |
| Freezing Temperatures | Thermometer | Room reading at or below 0°C / 32°F, visible breath |
| Ghost Orbs | Video Camera | Floating luminous spheres, only on camera feed |
| Fingerprints | Blacklight / UV | Handprints on doors, switches and windows |
| Spirit Box | Spirit Box | Verbal responses in a dark ghost room |
| Ghost Writing | Spirit Book | Inscriptions that appear in the book left in the room |
| Laser Projector | Laser Projector | Ghost silhouette crossing the grid, clearer on camera |
| Wither | Visual (passive) | Rusted metal, warped paintings, wilted flowers |
Pack the Right Equipment Loadout
You cannot carry everything at once, so build around a fast core and rotate in specialists as evidence narrows.
Core Three (Bring Every Contract)
Thermometer — Your ghost-room finder and a piece of evidence in its own right. Sweep every room; the freezing one is your target. Finding it in the first 60 seconds sets the pace for the whole job.
EMF Reader — Reads electromagnetic activity from 1 to 5. A full EMF Level 5 spike is a distinct evidence type, so keep the reader live wherever the ghost interacts with objects.
Video Camera — Set it in the ghost room pointed at the busiest spot. It captures ghost orbs, makes laser-projector crossings visible, and lets you watch the room from a safe distance.
Specialists (Swap In as Needed)
Spirit Box — Communicate with the ghost in the dark to confirm a spirit-box response. Blacklight reveals fingerprints on surfaces the ghost has touched — the most commonly missed evidence. The Laser Projector lays a grid the ghost interrupts as it moves, and the Spirit Book catches ghost writing when it is left in the room.
Smudge sticks and salt are survival and tracking gear, not evidence. A smudge stick stuns a hunting ghost long enough to break line of sight, while salt piles reveal footstep traces under blacklight — useful for narrowing down movement-based ghosts.
Identify the Toughest Ghosts by Behavior
Evidence tells you what the ghost is; behavior tells you what it is about to do. With 25 ghosts in the roster, these are the ones that reward reading behavior over blindly checking the book.
Revenant — Crawls until it spots someone, then sprints. You cannot outrun one that has seen you, so break line of sight and hide. Notably, it stops hunting the moment it kills, unlike most ghosts.
Shadow (Shade) — Shy around groups; it barely acts when several hunters share a room and comes alive when someone is alone. Its speed also swings hard with light: slow in a lit room, dangerously fast in the dark.
Phantom — One of the fastest roamers — it can cross rooms so quickly you may catch it moving. It drains sanity on sight, so limit direct looks.
Banshee — Locks onto a single target and ignores the rest of the team. If hunts keep chasing the same teammate, have that player wait outside while everyone else finishes evidence.
Jinn & Hantu — Power-dependent opposites. A Jinn moves fast while the breaker is on, so cutting power slows it. A Hantu speeds up in cold rooms, so keep the power on and areas warm when you suspect one.
Yokai — Hears voices from a distance during hunts. Switch to text chat and stay quiet if you think one is active, or you are inviting the kill.
Aswang & Ravager — The dangerous newcomers. An Aswang gains 20% movement speed every time it kills, snowballing across a bad run. The Summer 2026 Ravager throws multiple objects at once and has a 1-in-3 chance to spawn a vortex during a hunt, and its abilities always register EMF Level 5.
Protect Your Sanity and Skip Cursed Objects
Sanity is the hidden timer on every contract. You start at 100% and it drips down while you stand in the dark, witness ghost events, or linger near the entity. As your team's average sanity falls, hunts become more frequent and more aggressive.
The counterplay is simple: stay in the light. Flip every switch you pass — lit rooms slow sanity drain, make ghost interactions easier to spot, and specifically weaken darkness-loving ghosts like the Shadow. Work the evidence efficiently and submit before your sanity gets critical rather than dragging the job out.
Cursed Objects: Leave Them Alone
Locations hide cursed objects — Ouija boards, voodoo dolls, summoning circles, haunted mirrors and the cursed magnifying glass. They can hand you information, but interacting with one drains a large chunk of sanity instantly and can trigger a hunt regardless of your current level. For most teams the risk is not worth it.
Coordinate Your Team and Pick Game Passes
Demonology rewards coordination far more than raw hours. A disciplined team of four routinely clears faster than a chaotic six.
Split, then converge. Open every contract by splitting into pairs with a thermometer each to find the ghost room in half the time, then regroup once it is called. Assign tools so the team gathers all three evidences at once: one hunter on EMF and thermometer, one on video camera and spirit book, one on blacklight and spirit box. Don't stack the room — keep two or three inside gathering evidence and the rest watching camera feeds from safety so a hunt can't wipe everyone.
Which Game Passes Are Worth It
Demonology's passes are quality-of-life, not pay-to-win. The 2x Money pass (399 Robux as of August 12, 2026) doubles the cash from every completed contract and pays for itself fast if you play regularly. A separate 2x EXP pass doubles leveling if you are racing to unlock higher-tier content, and the VIP pass bundles cosmetic extras like a crown chat tag, a custom flashlight color, and lobby music selection. None are required to compete; grab 2x Money first if you only buy one.
Want Free Robux for Demonology Game Passes?
Earnaldo lets you earn free Robux by completing simple tasks, which you can spend on Demonology passes like 2x Money and 2x EXP. No downloads, no scams, just straightforward earning.
More Demonology Guides
Round out your investigation kit with the rest of our Demonology coverage: the live Demonology codes tracker, our full Demonology hub for stats and updates, and head-to-head breakdowns in Demonology vs Forsaken and Demonology vs Blox Fruits. For more horror picks, see our Doors guide, Forsaken walkthrough, and 99 Nights in the Forest breakdown.
Frequently Asked Questions
Demonology features 25 ghost types as of August 12, 2026, each tied to a unique combination of three of the eight evidence types. The roster has grown through updates, most recently with the Ravager added in the Summer 2026 patch on July 25, 2026.
The thermometer, EMF reader and video camera cover the widest range of evidence. Sweep with the thermometer to find the freezing ghost room, deploy the video camera for ghost orbs, and keep the EMF reader live for an EMF Level 5 spike before rotating in the spirit box, blacklight and laser projector.
Sanity starts at 100% and drops while you stand in darkness, witness ghost events or linger near the entity. As your team's average sanity falls, hunts get more frequent and aggressive, so keep lights on, gather evidence quickly and avoid cursed objects, which drain a large chunk of sanity instantly.