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Dig & Clean Roblox tier list — every rarity and the best items ranked

Last checked: August 16, 2026

Dig & Clean Tier List – All 11 Rarities & Best Items Ranked

By Money Lord — Founder & Editor | Updated: August 16, 2026

This tier list ranks every Dig & Clean rarity and the items inside it — by real 1-in-X odds, by what you can realistically dig, and by what actually pays. Rebuilt for Update 2 (August 16, 2026), which added the Anomaly class above Omega and pushed the game to eleven rarities.

55,309Playing
43.6MVisits
11Rarities
1-in-50BRarest odds

Jump To

  1. The full rarity ladder
  2. S Tier — Anomaly & Omega
  3. A Tier — Transcendent & Eternal
  4. B Tier — Divine & Mythic
  5. C Tier — Legendary & Epic
  6. D Tier — Rare, Uncommon & Common
  7. What actually sets an item's value
  8. FAQ

Dig & Clean ๐Ÿงผ is a discovery sim by the group Squeaky Clean! where you detect a buried object, dig it out, spray it clean to reveal what it is, then either display it in your museum for passive Gold or sell it. Since its July 9, 2026 launch it has reached 43,607,397 visits, 766,353 favourites and 55,309 players in-game at our check on August 16, 2026.

Update 2 changed the top of this list. Until August 16, 2026 the ceiling was Omega. Update 2 added the Anomaly rarity above it, so every "Omega is the rarest tier" tier list — including our own previous version of this page — is now wrong. See our Dig & Clean update log for the full patch notes.

The full Dig & Clean rarity ladder

There are 11 rarities as of Update 2. Each one has its own glow colour in the sand, which is how you decide whether a dig is worth your time before you commit to it. Odds below are the entry point of each band — the most common item in it.

RarityBeam colourEntry odds
CommonWhite1 in 2
UncommonLight green1 in 22
RareBlue1 in 260
EpicViolet1 in 2,950
LegendaryYellow1 in 29,000
MythicLight red1 in 145,000
DivineLight purple / cyan1 in 425,000
EternalBright green1 in 9,000,000
TranscendentRainbow1 in 90,000,000
OmegaDark red1 in 600,000,000
AnomalyDark green1 in 8,000,000,000

Note that Rainbow is not a rarity — it is the beam colour of the Transcendent band, and a lot of guides mistake it for a tier of its own. The developers have never published official drop rates; the figures above come from community item databases rebuilt after Update 2 and current as of August 16, 2026.

S Tier — Anomaly & Omega

The two top bands, and the reason people stack Luck at all. Anomaly is brand new in Update 2 and sits above everything: the Moon at roughly 1 in 8,000,000,000 and the Great White Shark at around 1 in 14,000,000,000, with two further Anomaly slots that databases list but have not yet identified — the deepest sitting near 1 in 50,000,000,000.

Omega sits directly beneath it and is the more realistic S-Tier goal: the Sapphire Skull opens the band at about 1 in 600,000,000, followed by the Longship (~1 in 1,600,000,000) and the Submarine (~1 in 2,600,000,000). Omega glows dark red in the sand, Anomaly dark green.

Neither band is something you stumble into. Reaching them means stacking Luck: your detector is the only piece of gear that grants Luck (shovels and washers do not), and Update 2's new detector ranks are what make these odds approachable at all — the top Eclipse Detector carries x10,500 Luck against the x850 that capped the game before this patch. Add the Sphinx Sands island's permanent 4x Luck zone, the game's new collection luck milestones, and a temporary boost from our Dig & Clean codes page before you start a hunt.

Pro Tip: Never sell an S-Tier find on impulse. Displayed items generate Gold from museum visitors continuously, while a sale pays exactly once. Display slots are limited, so an Anomaly or Omega piece should always take a slot from your weakest display.

A Tier — Transcendent & Eternal

This is the realistic ceiling for a dedicated player, and where a strong museum actually gets built. Transcendent holds the Kraken's Eye (~1 in 90,000,000) and the Leviathan Skull (~1 in 150,000,000) and is the rainbow-beam band.

Eternal below it is the deepest tier most players will ever fill out: the Nuke (~1 in 9,000,000), Giant Squid (~1 in 13,000,000), Poseidon's Trident (~1 in 18,000,000), UFO (~1 in 26,000,000) and T-Rex Skeleton (~1 in 40,000,000). Eternal finds glow bright green. If you have a maxed pre-Update-2 detector, this is the band to farm rather than chasing billion-to-one Anomaly odds you have no realistic path to.

B Tier — Divine & Mythic

Divine is the workhorse tier for mid-game income: Dino Skull (~1 in 425,000), Gold Bars (~1 in 520,000), Emerald (~1 in 760,000), Moai Head (~1 in 1,050,000), Old Tank (~1 in 1,400,000), Crashed Helicopter (~1 in 2,300,000) and the Frozen Mammoth (~1 in 6,650,000). Divine beams read light purple with a cyan tinge.

Mythic underneath it is where a museum starts producing real Gold: Piano (~1 in 145,000), Angel Duck, Ruby, Ship Wheel, Diamond, Midnight Diamond and Pharaoh's Mask (~1 in 320,000), all on light-red beams. These are the finds that fund the detector upgrades you need for A and S Tier, so do not sell them early — display them until something better displaces them.

C Tier — Legendary & Epic

Legendary (yellow beams) runs Gold Statue (~1 in 29,000), Axe (~1 in 41,000), Dino Egg (~1 in 56,500), Crown (~1 in 79,500) and Palm Tree (~1 in 105,000). Epic (violet) opens with the Anchor at about 1 in 2,950, then Crab, Fire Hydrant, Knight's Helmet, Guitar, Chest and Bicycle (~1 in 18,500).

C Tier is the early-to-mid game's bread and butter. A yellow or violet beam is always worth digging on a fresh account, and a Legendary in high Quality will out-earn a badly conditioned Mythic — which is the whole argument for the Polishers below.

D Tier — Rare, Uncommon & Common

The everyday stuff. Rare (blue) covers Bowling Ball (~1 in 260) through Umbrella (~1 in 1,450), taking in the Toilet, Pocket Watch, Vase and Sword. Uncommon (light green) runs Duck (~1 in 22), Bear, Bone, Bucket and Message in a Bottle. Common (white) is the literal junk: Rusty Can (1 in 2), Old Boot (1 in 3), Glass Bottle (1 in 5) and Spoon (1 in 7).

They are not worthless. Commons and Uncommons fund your first shovel and detector upgrades, and every one of them counts toward your collection index — which, since Update 2, feeds the permanent collection luck milestones. Digging junk is now a Luck investment, not just pocket change. Always clean before selling.

What actually sets an item's value

Rarity is only one of three stats, and this is where most tier lists go wrong. Once an item is washed, the game shows Rarity, Weight and Quality above it, and all three feed both the sale price and the museum income.

Quality is the one you control. Use the Polishing stations in your base to raise an item a grade at a time — polishing itself costs no Gold, and a base holds two Polishers, each upgradeable with Gold to cut the time per grade. The practical consequence is large: the same item at MINT is worth a different order of magnitude than at OK, which is why a polished C-Tier find can out-earn an unpolished B-Tier one sitting next to it.

Pro Tip: Rank your display slots by finished value, not by rarity band. Run your best items through both Polishers continuously, and only compare museum income once they are at MINT — the ranking often changes once they are.

Tier list summary

TierRaritiesSignature findsEntry odds
SAnomaly, OmegaMoon, Great White Shark, Sapphire Skull, Longship1 in 600M – 1 in 50B
ATranscendent, EternalKraken's Eye, Leviathan Skull, Nuke, UFO1 in 9M – 1 in 150M
BDivine, MythicDino Skull, Crashed Helicopter, Pharaoh's Mask1 in 145K – 1 in 6.65M
CLegendary, EpicCrown, Gold Statue, Anchor, Chest1 in 2,950 – 1 in 105K
DRare, Uncommon, CommonSword, Duck, Rusty Can1 in 2 – 1 in 1,450

Two honest caveats. First, several item slots in the Omega, Anomaly and Transcendent bands are listed in databases but not yet publicly identified, so the rosters above are incomplete by design rather than padded with guesses. Second, odds and values shift with every weekly patch — if the live client disagrees with this page, the client wins and we will correct it.

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More Dig & Clean

Guide

Dig & Clean Beginner's Guide

Real shovel, detector and washer prices, and the order to buy them in.

Read the guide →
Codes

Dig & Clean Codes

All 3 working codes for free Luck boosts, with exact redeem steps.

Read the codes →

Once you know what to chase, the Dig & Clean beginner's guide gets your detector strong enough to actually find it, the codes page tracks the Luck boosts, and the update log follows each weekly patch. Everything ties together on the Dig & Clean hub. Like the dig-and-collect loop? Grab codes for 1 Dig Per Step, Dig It and Mine a Planet, or the clean-and-reveal Clean Your Keycaps.

Frequently Asked Questions

What is the rarest rarity in Dig & Clean?

Anomaly, added in Update 2 on August 16, 2026. It replaced Omega at the top, so any guide still calling Omega the rarest tier is out of date. Anomaly glows dark green and starts near 1 in 8,000,000,000 with the Moon, with the deepest listed slot around 1 in 50,000,000,000. The developers published no official drop rates — these come from community databases as of August 16, 2026.

How many rarities are in Dig & Clean?

Eleven as of Update 2: Common, Uncommon, Rare, Epic, Legendary, Mythic, Divine, Eternal, Transcendent, Omega and Anomaly. Each has its own beam colour, from white for Common through rainbow for Transcendent, dark red for Omega and dark green for Anomaly. Rainbow is a beam colour, not a separate tier.

What actually decides an item's value in Dig & Clean?

Three stats shown above the item once washed: Rarity, Weight and Quality. Between two identical items the heavier one sells for more and earns more from visitors. Quality runs Bad → OK → Good → Great → Perfect → MINT, and MINT is the best grade. Raise it for free at the Polishing stations in your base — you can have two.

About This Tier List

Rebuilt on August 16, 2026, the day Update 2 shipped. The Update 2 feature list comes from the developers' own Roblox event listing; the rarity ladder, beam colours and 1-in-X odds come from item databases rebuilt for Update 2 and cross-checked against each other, and we dropped every figure the sources disagreed on rather than pick one. Live stats are from the Roblox API on August 16, 2026 for the correct game — Dig & Clean ๐Ÿงผ, universe 10475794799, place 83038462357724, by Squeaky Clean! — not a similarly named "dig" title. Spot something out of date? Tell us in our Discord and we'll re-check.