Last updated: August 16, 2026
Ink Game Beginner Guide — Beginner Servers, Upgrades & Power Rolls
Ink Game is a Squid-Game-inspired elimination game for up to 100 players, built by the Roblox group games i think. It had 25,239 players online and 3.26 billion visits as of August 16, 2026. This guide covers your free Beginner Servers, every round in order, and where your first currency should go.
Table of Contents
Your First 30 Minutes (Use Beginner Servers)
The most important thing a new player can know is that Beginner Servers exist and you're already in them. Players with fewer than 4 wins are sorted into this pool automatically — identical to normal servers, you just aren't matched against veterans. The catch: the moment you win your fourth game, you can never join them again. Treat those four wins as a free tutorial.
The keybind card lists Left Ctrl or Left Alt for shift lock and Q to dash — but you don't have dash on day one. Dash unlocks at Speed upgrade level 5 (1.75-second cooldown); level 6 makes it chargeable. Until then Q does nothing, which trips up a lot of new players.
Your second tool is Practice Mode, from the servers button on the left of your screen just under the shop icon. Vote for the game, pick 1 to 3 rounds and whether Powers are on, scoring 1 point per kill and 3 per win — points that can pay out Won or Power Rolls. It's the only place to rehearse a round on demand. See our free Robux guide for more early currency routes.
The Anniversary Event Is Live — Do This Now
Ink Game released on June 25, 2025, and the Anniversary Update that landed on July 12, 2026 is still running as of August 16, 2026 — the game is currently listed on Roblox as "[🎂] Ink Game". Every map is redecorated for it, and two items were swapped: Onigiri became a Cupcake, Kimbap a Slice of Cake. Three things are worth your time while it lasts:
- Anniversary balloons. Balloons fall from the sky across the maps. Popping one awards 50M Won, 1 Revive Credit, a Power Roll or a Guard Power Roll — free progression that leaves with the event.
- The Anniversary Battlepass. Open it from the Cake icon in the top bar. 30 tiers, levelled by Daily Quest XP — Easy 15, Normal 35, Legendary 70, Mythic 100. Most tiers give Power Rolls, Won and potions. Tier 25 unlocks the Cake Flex emote; Tier 30 awards Virtuoso, a limited guitar Power with three abilities: Crusher Cadenza, Rejuvenating Riff and Speedy Soliloquy.
- Peabert. The mascot returned this update, spawning at random map locations. Interacting with him grants Power Rolls.
The update also reworked Admin Abuse, the live developer event. Peabert seizes control and forces a round of Red Light, Green Light while badearts snatch players and hit the arena with an earthquake attack — you throw goodberts to stun them. The second half arms players with guns to fight peaberts for rewards. It runs three rounds across five minutes, and the devs say the next one fires the moment the next update goes live.
Every Round, In Order
Ink Game runs 13 games — elimination rounds plus three endings. Losing eliminates you, but you're still paid a small sum of Won based on how far you got, so dying is never a total loss.
| Round | What Happens | Beginner Tip |
|---|---|---|
| Red Light, Green Light | Cross the line in 3 minutes; freeze when Young-Hee calls red | A leg shot makes you limp, then crawl — a teammate can carry you |
| Dalgona | Carve your shape without cracking it | Monkey bars have a 2% chance to drop a Power Roll |
| Pentathlon | A run of rapid-fire mini-challenges | Many Daily Quests target it — easy XP |
| Lights Out | Chaos brawl in the dark | Thrown weapons nerfed to 18 damage here on Aug 1, 2026 |
| Hide n Seek | Hiders survive the seekers | Repeated dodges confiscate a seeker's knife |
| Tug of War | Team rope pull decided by QTEs | Strength raises your pull contribution |
| Jump Rope | Time jumps over a swinging rope | Carrying someone to the end is a quest objective |
| Glass Stepping Stones | Cross panels where some are fake | Never go first — the leader tests panels for everyone |
| Mingle | Group to the called number before doors shut | Strength closes doors faster |
| Last Dinner | Survival round feeding the final | Push-zone kills are a common quest target |
| Squid Game (ending) | 1v1, fists only, no Powers. After 5 minutes the player with the least health dies | Grab the Big Rock. Winner takes the full prize + 1 roll |
| Sky Squid Game (ending) | Triggers if 4–8 players remain after Mingle; each shape gives 2m30s to eliminate someone | Prize is split; each survivor gets 2 Power Rolls |
| Rebellion (ending) | Your vote is rigged; take a guard's gun and fight waves of 6, 10, 2, 4, then 48, 49, 102 and 30 guards to the Frontman | Safest for beginners: money split among every survivor, 1 roll each (2 in Hardcore) |
Two things most guides get wrong. Sky Squid Game is not winner-takes-all — the prize is split among everyone still standing and it pays the most Power Rolls of any ending; only the 1v1 final is. And every Power is disabled in both finals, so no ability will save you there.
In Red Light, Green Light you're given Pocket Sand to ragdoll rivals, and others use the Fake Callout emote to trick you into moving on red. At the end, stand furthest past the line so nobody can push you back over.
Powers, Rolls and the Pity System
There are 33 player Powers across five rarities, pulled from Power Rolls. Published odds: Common 72%, Rare 17%, Epic 8%, Legendary 2.9% (1 in 34.48) and Mythic 0.1% (1 in 1,000).
Duplicates aren't wasted — they convert to Won at 20M (Common), 35M (Rare), 50M (Epic), 100M (Legendary) and 750M (Mythic). There's also a pity system: your 225th roll is a guaranteed Mythic, dropping to 199 on weekends (Friday–Sunday EST).
Rolls come from finishing a run — 1 from Rebellion, 1 from Squid Game, 2 from Sky Squid Game — plus converting 500M Won into 1 roll (20 per week max), 6 hours in the AFK World, Scheduled Rewards, Daily Quests, the 2% Dalgona monkey-bar chance, and a 3% chance from killing a player or guard.
Powers you'll meet early include Medic (Common — drops a Bandage on a 20-second cooldown that heals injured limbs in Red Light, Green Light), Player 120, Iron Boots, Super Strength (Epic) and Phantom Step (Legendary). Our Ink Game tier list ranks them S through C.
Won and the Upgrade Tree
The currency is Won, scaled at 4.56M Won per person in the games. There are exactly three upgrade tracks — Strength, Speed and Won — each with 6 levels. There is no "win boost"; the Won track boosts your earnings, not your odds.
- Strength: +3% melee damage per level (18% at level 6). Level 3 grants Push in Red Light, Green Light; level 6 grants Throw Weapon. Also raises Tug of War QTE contribution and Mingle door-closing speed.
- Speed: +1.5 studs/sec per level — base walk 14, run 28, rising to 37 running at level 6. Level 5 unlocks Dash.
- Won: +7% Won per win per level (42% at level 6), where you also gain +10% per win streak capping at 40%. It applies to your consolation payout on death too.
Costs escalate: the 1st upgrade in any track is 200M Won (or 99 Robux), the 2nd 350M (149 Robux), the 3rd 500M; maxing all three totals 8.25B Won. One limit — Won upgrades only boost game earnings, not duplicate payouts, levelling, calendar rewards or AFK World income.
Won also buys emotes (14.72B for the full store), Titles, playable Guards (299M) and Guard ranks (10B). As a beginner, put your first 200M into Speed and push it to level 5 for Dash before touching anything else.
Beginner Mistakes to Avoid
- Burning your four Beginner Server wins. A one-time allowance — use them to learn.
- Mashing Q expecting a dash. Dash doesn't exist until Speed level 5.
- Counting on Powers in the finals. Every Power is disabled in both.
- Going first on Glass Stepping Stones. The leader tests fake panels for everyone behind.
- Forgetting to claim Daily Quests. They sit unredeemed in the Lobby — and they're your battlepass XP.
- Grinding quests on a weekday. Weekend rewards are doubled.
- Assuming Sky Squid Game is winner-takes-all. It splits the prize and pays 2 rolls each.
- Jumping into Hardcore too early. Pro Lobbies need Level 15, glass panels are 50/50 fake, and any movement in Red Light, Green Light is near-instant death.
Once you're comfortable, our Ink Game vs Forsaken breakdown compares this loop against a different flavour of elimination game.
When to Spend Robux
Ink Game is free to play and everything is earnable. The most common temptation is buying Power Rolls outright — 175 Robux for one or 1,699 for ten as of August 16, 2026. Rarely worth it for a beginner, since rolls arrive free from every finished run, the AFK World, quests and the Anniversary balloons.
Upgrades can also be bought with Robux (99 for level 1, 149 for level 2), a reasonable shortcut only if you want Dash immediately. Gamepasses are the other sink; seven are on sale, and we cover each with live prices in our Ink Game best gamepasses guide.
Rule of thumb: buy a permanent pass that removes a grind you dislike, never consumable rolls you'd earn free anyway. If you'd rather top up your Robux balance without paying out of pocket, that's what Earnaldo is for.
Earn Free Robux While You Play
Want more Robux for Ink Game gamepasses and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.
More Ink Game Guides
- Ink Game hub — every guide in one place
- Ink Game tier list — Powers ranked S through C
- Ink Game best gamepasses — all seven passes, live prices
- Ink Game codes — why there are none
- Ink Game free Robux guide — fastest early progression
- Ink Game vs Forsaken — which suits you
For more multiplayer survival, try Forsaken or DOORS.
Frequently Asked Questions
Beginner Servers are a separate matchmaking pool for players with fewer than 4 wins. New players are sorted into them automatically, and they are identical to normal servers otherwise. You can opt out at any time, but once you win your fourth game you can never join them again.
Finishing a run pays out: 1 roll for Rebellion (2 in Hardcore), 1 for the Squid Game final, and 2 for Sky Squid Game. You can also convert 500M Won into a roll (20 per week max), get one from six hours in the AFK World, from Daily Quests and Scheduled Rewards, a 2% chance on the Dalgona monkey bars, and a 3% chance from killing a player or guard. Robux prices are 175 for one or 1,699 for ten as of August 16, 2026.
No. Ink Game has no code redemption system as of August 16, 2026 — there is no code input field anywhere in the game, so any site advertising working Ink Game codes is fabricating them. Free currency comes from winning rounds, Daily Quests, the Scheduled Rewards calendar, the AFK World and, right now, the Anniversary balloons.
The honest beginner path: spend your four Beginner Server wins learning rounds, pop every Anniversary balloon while the event lasts, push Speed to level 5 for Dash, and lean on the split-prize endings rather than gambling on the 1v1 final. Play it on Roblox.