Last checked: August 9, 2026
Jujutsu Shenanigans is one of Roblox's most popular JJK-inspired fighting games, and its skill-based combat can feel brutal on day one. This guide walks a brand-new player through the controls, the awakening bar, the five attack types, your first 30 minutes, and the mistakes that sink most beginners.
Unlike a collect-a-thon or a simulator, this game asks you to actually learn a moveset. The good news is that the fundamentals are shared across every character, so the time you spend now carries over no matter who you main later. Start on the Jujutsu Shenanigans hub if you want the full library of guides.
Your goal in the first session is not to win. It's to get comfortable moving, blocking, and landing a basic combo. Here's the order to do it in.
Every character shares the same control foundation, so once you learn one layout you know them all. Here are the default PC bindings, with console and mobile mapped to the same actions.
| Action | PC | Xbox | PlayStation |
|---|---|---|---|
| Melee combo (M1) | Left Click | B | Circle |
| Skills | 1, 2, 3, 4 | LB, LT, RB, RT | L1, L2, R1, R2 |
| Dash | Q | Y | Triangle |
| Block | F | X | Square |
| Special | R | D-pad Left | D-pad Left |
| Awaken | G | D-pad Up | D-pad Up |
| Sprint | W + W | Auto Run | Auto Run |
Block (F) reduces incoming damage and, if you time it as a hit lands, gives you a tighter window to punish back. Dash (Q) is the star of the show: it works even while you are stunned, which makes it the most important defensive tool in the game. Learn to dash out of combos and you stop dying to long strings.
Every ability in the game belongs to one of five attack types: Melee, Bullet, Explosion, Swarm, or Domain. This is the ranked-play knowledge check that separates new players from good ones.
The game has 10 counter moves, and each counter only works against specific attack types. Reading which type your opponent is throwing lets you pick the right answer instead of guessing. A handful of moves, such as World Cutting Slashes and Dismantle Nets, can't be countered by anything, so treat those as pure "get out of the way" situations.
The blue awakening bar at the bottom of your screen fills as you deal and take damage. When it's full, press G to transform into your awakened form, which restores HP and unlocks a stronger moveset plus your domain expansion.
Timing matters more than most beginners think. Popping awakening in open neutral wastes it, because a smart opponent just runs until the buff pressure fades. Save it for a moment when you already have a confirm or control the fight, and let the HP restore double as a comeback tool when you're low.
Most early losses come from a short list of habits. Fix these and your win rate climbs without learning a single new combo.
For a first main, pick a character that survives your mistakes. Perfection (based on Mahito) is the standout choice: it carries the roster's highest base health at 100 HP and a straightforward, hard-to-dodge melee kit. That extra durability lets you take a few clean hits while you learn combo timings and block windows. Vessel (Yuji) is another beginner-friendly option thanks to its clean M1 strings and reliable early damage.
This guide deliberately doesn't rank the whole roster. When you're ready to compare every character's damage, awakening, and matchup spread, our Jujutsu Shenanigans tier list covers all of it in detail. Treat the tier list as a long-term shopping list and this guide as your driving lesson.
Here's the short version: you don't need to spend anything to compete. The vast majority of the roster is free, and every top-tier character costs zero Robux. Skill decides matches, not your wallet.
The only paid content that touches gameplay is the Early Access gamepass, which costs about 300 Robux and unlocks characters that are still unfinished and subject to balance changes. That's a fine purchase if you enjoy testing rough early kits, but it's a poor way to try to win, since the free S and A tier characters outclass them. If you do want the gamepass, earning the Robux is smarter than paying out of pocket.
Earn free Robux on Earnaldo and grab the Jujutsu Shenanigans Early Access gamepass without spending your own cash. It's quick to start and genuinely free.
On PC, M1 (left click) is your melee combo, keys 1-2-3-4 are your skills, Q is dash, F is block, R is your special, and G triggers awakening. Sprint by tapping W twice. Console and mobile use the same layout mapped to their own buttons.
The blue awakening bar at the bottom of your screen fills as you deal and take damage. Once it is full, press G to transform. Awakening restores HP and unlocks a stronger moveset plus your domain expansion. Save it for a moment when you already control the fight instead of popping it in open neutral.
Perfection (Mahito) is the most forgiving starter. It has the roster's highest base health at 100 HP and a simple, hard-to-dodge melee kit, so you can afford mistakes while you learn. Vessel (Yuji) is another beginner-friendly pick with clean M1 strings. Every character except three Early Access ones is free.
No. The vast majority of the roster is free, and every top-tier character costs nothing. Only three unfinished Early Access characters sit behind the Early Access gamepass, which costs 300 Robux. You never need to spend money to win, since skill decides matches in this game.
Every ability belongs to one of five attack types: Melee, Bullet, Explosion, Swarm, or Domain. The type matters because the game has 10 counter moves, and each counter only works against specific attack types. A few moves, such as World Cutting Slashes and Dismantle Nets, cannot be countered by anything.
Blocking with F reduces incoming damage, and dash (Q) works even while you are stunned, making it the single most important defensive tool. Beyond that, the game has 10 dedicated counter moves that each beat specific attack types, so learning which counter answers Melee, Bullet, Explosion, Swarm, or Domain is a core skill.
Keep learning with the rest of our Jujutsu Shenanigans coverage: