Last checked: August 16, 2026
Jujutsu Shenanigans is Roblox's biggest JJK-inspired fighting game — 207,200 people were in it as of August 16, 2026, against 6.83 billion lifetime visits. This guide gives you the real numbers behind M1s, dashes, blocks and awakening, plus what the [REGISTER] tag on the game title actually means.
Unlike a simulator, this game asks you to learn a moveset, and the fundamentals are shared across all 27 characters. Public servers hold 20 players.
If the game shows up on Roblox as [REGISTER] Jujutsu Shenanigans, that is not a sign-up window or a tournament. Developer group Tze's Shenanigans tags the experience title with whatever the newest update added, and the tag points at Register: the game's 23rd character and 14th Early Access release, introduced in V1.78.
Register is based on Reggie Star from Jujutsu Kaisen and plays unlike anything else. Instead of a fixed 1–4 kit, its passive Contractual Re-Creation runs a rotating queue of nine moves: you hold four, a fifth "NEXT" slot previews what is coming, and each move used goes to the back of the queue. The order is Gushing Wound, Homerun, Littering, Coupon, then Piano Drop, Garage Sale, Blunt Trauma, Fleche and Speed Crash.
Its special, Discard, ditches a receipt to pull NEXT in early, on a 25-second cooldown that drops about 5 seconds per landed uppercut or final neutral M1. Coupon stamps a red seal upgrading your next move. Gushing Wound throws a knife 95 studs for 9 damage plus a 3-damage bleed; Homerun's bat does 10, or 17 against an airborne target.
Your goal in session one is not to win, but to get comfortable moving, blocking and landing a basic combo. Do it in this order.
Every character shares one control layout, and every bind can be changed in Settings.
| Action | PC | Mobile | Xbox | PlayStation |
|---|---|---|---|---|
| Melee combo (M1) | Left Click | Punch button | B | Circle |
| Skills | 1, 2, 3, 4 | Skill boxes | LB, LT, RB, RT | L1, L2, R2, R1 |
| Dash | Q | Dash button | Y | Triangle |
| Block | F | Block button | X | Square |
| Jump / wall hop | Space | Jump button | A | Cross |
| Special | R | Special button | D-pad Left | D-pad Left |
| Awaken | G | Tap the bar | D-pad Right | D-pad Right |
| Sprint | W + W | Auto Run | Auto Run | Auto Run |
Your basic melee has an 8x8x8 stud hitbox active for only about 16 milliseconds. Chain four hits for 14 damage (3 + 3 + 4 + 4), then the string goes on a 2-second downtime. A landed M1 stuns for roughly 0.75s; a blocked one doubles your endlag. The fourth hit changes with your vertical movement: a neutral M1 knocks them back with the shortest ragdoll, an uppercut (hold jump) launches them up for the longest ragdoll and is your combo starter, and a downslam (landed while falling) is unblockable and bypasses ragdoll.
Dashing forward or from standing slides you about 25 studs into a jab for 4 blockable damage on a 6-second cooldown, ragdolling if it connects in the first half. Dashing sideways or backwards is a 17.5-stud quickstep on a 2-second cooldown, steerable and usable during an M1 or ability startup. One is an approach tool; the other is your escape.
The "dash out of stun" trick is specifically a side dash while ragdolled, and you rise with about a second of i-frames. It needs the evasive bar (left of your special's cooldown) charged: above 50 HP that takes roughly 77 damage received or 200 dealt; at or below 50 HP, only about 62.5 received or 100 dealt. A kill refills it instantly.
Block (F) nullifies damage and stun, but only within an arc under 180 degrees in front of you, and you cannot attack or dash while holding it. Some attacks are unblockable, some blockable from all sides, and a few get stronger against a guard.
The most repeated bad advice about this game is that the awakening bar fills as you deal and take damage. It does not. It only fills from damage you deal, needing roughly 286 damage to max out — the bar that fills when you get hit is the evasive bar. Switching characters wipes awakening progress entirely. Press G when it flashes: a complete character gets a brief invulnerable transformation, some health back, and an awakened moveset for about a minute. Six "base-only" characters have none, and Perfection and Ten Shadows are the only two with a Super Awakening.
Every ability is classed Melee, Bullet, Swarm, Explosion or Domain; anything unlisted carries a sixth "special" type that can be neither countered nor adapted. There are 13 documented counters, not the 10 usually quoted: Manji Kick, Door Guard, Parry, Head Splitter, Supernova, Brothers, Domain Amplification, Vengeance, "I had no idea..", Shut Up!, Eye Catching, Foresight and Miracle. Parry is by far the broadest, beating Melee, Bullet, Swarm and Explosion and losing only to Domain; most of the rest answer Melee alone, and nothing counters a Domain. World Cutting Slash and Dismantle Net are the exceptions to memorise: Explosion-type, yet untouchable by any counter.
The magnifying glass on the top bar opens six modes: Join a Friend, Duels, Custom Servers, Roulette, Creator Clash and Public Servers.
Duels split into Casual and Ranked, teaming you as "Sorcerers" or "Curses". A 1v1 gives each side 3 lives; 2v2 and larger get 5, and parties cap at four. Ranked runs on Elo: you start at 0, each match swings 1 to 10 points, you cannot be matched against anyone 50 or more Elo away, Elo never falls below zero, and quitting costs heavily. V1.80 switched destruction on in Ranked, so cover is no longer permanent.
Casual duels add Binding Vows: three random buffs-with-a-cost offered before the round, from a pool of six. Never Again grants 135% damage but deletes a move after two uses; Taking a Gamble grants 120% damage but strips a random move on every respawn. You can decline all three by letting the timer run out, and you should until you know your moveset cold.
Cash ($) is unrelated to Robux. Daily quests pay 15$ each up to 45$, weekly quests 100$ each up to 300$. In the Shop, 5$ buys a soda that refills health and your evasive meter, and 25$ buys a random item replacing your M1s until you take damage. The "Rewards" tab is where codes go in — that list lives on our Jujutsu Shenanigans codes page.
Fix these and your win rate climbs without learning a single new combo.
Of the 27 characters, 14 are complete and free to everyone, two are Early Access, six are "base-only", and the rest are locked to special modes. Your realistic starting pool is those 14.
One correction worth making, because it circulates constantly: Perfection does not uniquely hold the roster's top health. It sits at 100 HP — but so does Honored One, the free Gojo character you already spawn as, and so does Register. Meanwhile Vessel, recommended in the same breath, actually has 85 HP, making it squishier than its reputation suggests.
Perfection is still an excellent first main: a straightforward, hard-to-dodge melee kit, plus it is one of only two characters with a Super Awakening. For the full ranking, see our Jujutsu Shenanigans tier list.
Short version: you don't need to spend anything. Fourteen complete characters are free, and skill decides matches.
The only paid content that touches gameplay is the Early Access gamepass — and note the price, because nearly every guide still quotes the old figure. It is listed at 345 Robux as of August 16, 2026, not 300. It unlocks the two unfinished Early Access characters, Disaster Plants and Register, and since V1.80 it is also required to use their moves in the Skill Builder. Every other pass is cosmetic or quality-of-life (live prices, checked August 16, 2026):
| Gamepass | Price |
|---|---|
| Early Access | 345 R$ |
| Second Emote Page | 220 R$ |
| More Emote Slots | 175 R$ |
| More Build Saves | 125 R$ |
| Custom Kill Sound | 120 R$ |
| Awakening Outfits | 115 R$ |
None make you hit harder. If you want one, earning the Robux beats paying out of pocket.
Earn free Robux on Earnaldo and grab the Early Access gamepass without spending your own cash.
It is not a sign-up event. The developer tags the Roblox experience title with the newest update's headline addition, and the current tag points at Register — the game's 23rd character and 14th Early Access release, added in V1.78. It is based on Reggie Star from Jujutsu Kaisen and uses a rotating queue of nine moves instead of a fixed four-skill kit.
Only from damage you deal — roughly 286 total damage — not from damage you take. The bar that fills when you get hit is the separate evasive (ragdoll cancel) bar. Switching characters wipes your awakening progress entirely. Once it is full, press G on PC to transform.
No. Fourteen complete characters are free, including Honored One, the character every new account starts as. Only the two unfinished Early Access characters sit behind the Early Access gamepass, listed at 345 Robux as of August 16, 2026. Every other gamepass is cosmetic.
The rest of our Jujutsu Shenanigans coverage:
Weighing it up against other fighters? See The Strongest Battlegrounds and Rivals.