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Last checked: September 4, 2026

MM2 of The Locust Removed From Roblox – Timeline, Final Numbers & Live Alternatives

By Money Lord — Founder & Editor | Updated: September 4, 2026

MM2 of The Locust is not playable. Place 113385977463481 now redirects to Title-Unavailable and Roblox's games API returns [TITLE UNAVAILABLE] with every counter zeroed. The last player reading anyone recorded was 06:00 UTC on September 4, 2026. Below: the dated timeline, the final numbers, a record of how it worked, and the live games that fill its slot.

Updated September 4, 2026 — we re-ran the delisted test against two live control games, dated the shutdown from two independent sources, and rewrote this page into a status record.
· September 4 — removal confirmed and dated; every live stat retired
· August 28 — first published from gameplay frames

On This Page

  1. What happened
  2. When it went down
  3. The final numbers
  4. How a round worked
  5. Lobby, map vote, role card
  6. The Locust and its abilities
  7. The Revive prompt
  8. Monster chance and Levels
  9. Is there a successor?
  10. Live alternatives
  11. FAQ

What happened to MM2 of The Locust

Three checks, all run on September 4, 2026 at 20:11 UTC, agree it is gone from public listing.

The asset record survives a delisting, and it is the only place the game's details are still readable. It returns the real name MM2 of The Locust, the creator group THE STALKERS OG, a creation stamp of July 27, 2026 at 03:27 UTC and a description ending on “Locust inspiration from DoctorNowhere” — with no forwarding address, which is where a developer moving a game usually puts one. The developer side is intact but empty: THE STALKERS OG is group 567549719, verified, 300,015 members, but its public game list is now completely empty and its shout is blank.

We do not know why it was removed. There is no developer statement, no notice in the description and nothing in the event feed. Anything beyond “it is content-restricted” would be a guess.

Two name traps, and both those games are still live. The MM2 here was the round format, not Nikilis's Murder Mystery 2 (332,880 players on September 4, 2026). And this was never House of The Locust, place 86247128610772 by NULLWORKS STUDIOS (15,370 players, same check). If you are looking for “the Locust game” and it loads, you are in one of those two.

When it went down, to the ten-minute mark

Rolimon's stores a player reading every ten minutes. Its series for this game stops dead at 06:00 UTC on September 4, 2026, at 24,401 players — while, pulled in the same session, the same source ran through 20:00 UTC that day for both Dandy's World and The Locust's Manor. The cutoff belongs to the game, not the tracker. Our own radar, polling Roblox every six hours, agrees: its last read was 01:30 UTC on September 4 at 64,813 players, against a live games-API record stamped 01:14 UTC.

Time (UTC)PlayersWhat the reading shows
August 29, 19:3077,901Highest figure we ever recorded
August 31, 13:5033,408Last reading before the first blackout
September 2, 00:10467Back online, restarting from empty
September 4, 01:0066,968Peak of the second run
September 4, 06:0024,401Final reading ever recorded
September 4, 20:11Delisted test returns 302

This had happened once before, and it was reversed. Between 13:50 UTC on August 31 and 00:10 UTC on September 2 the game recorded nothing for roughly 34 hours, then reappeared at 467 players — a restart from empty, not a dip. Its visit counter moved only about 99,600 across that gap, against roughly 33,000 every ten minutes while running, so it really was dark. It then climbed back past 66,000 players inside 48 hours, so a second restoration is possible: this is a removal, not a confirmed deletion.

One stamp we deliberately do not date the removal from: the asset record was last touched at 18:55 UTC on September 4, about thirteen hours after the last player reading. That field moves for ordinary republishes as well as moderation, so alone it proves nothing.

The numbers it finished on

Every figure below is the last recorded before the game went dark.

32,546,678Visits, final reading Sep 4, 06:00 UTC
66,968Peak players, Sep 4, 01:00 UTC
97,573Favourites, Sep 4, 06:00 UTC
30Server cap, recorded Aug 28, 2026

Oddly, Roblox's votes endpoint still answers for the restricted universe: at 20:11 UTC on September 4 it returned 21,078 up and 4,140 down, an 83.6% rating, while every other counter reads zero. For scale, this page went live on August 28, 2026 quoting 9,509,560 visits; seven days later the game finished on 32,546,678 — compare that with our best Roblox games list.

It never had codes. No redemption system and no working code on August 28, re-checked September 4: no redeem instruction in the description, empty badge, game-pass and virtual-event listings both times. Any site publishing an “MM2 of The Locust codes list” is selling codes for a game that cannot be opened.

How a round worked: the clock and 30 Keys

The rest of this page records the game as it ran, read off its HUD.

A countdown and a live player count sat at the top of the screen. In the lobby the countdown was the intermission — longest reading captured, 0:59. In a round it was the survival timer, highest reading 4:56, so a round ran about five minutes on a server capped at 30 players. Rounds were logged starting at 19 and 20 players and dropping to 11, 12 and 13 as people died.

Bottom-left sat a gold key icon reading “0 / 30 Keys”: each map held 30. A Portuguese client rendered it “0 / 30 Chaves” — one auto-translated label, not two systems. A gold pill top-left carried a balance that persisted between rounds (53, 75, 82, 202, 207 and 270 were logged, one climbing from 202 to 270 inside a single recording), and that balance was what the death screen asked for.

The lobby, the map vote and the role card

The lobby was a light-blue room with framed map previews along the wall, each with a green pad in front; standing on a pad cast a vote and a tally above it updated live. The role card was a yellow-bordered box captured repeatedly reading “Innocent” in green. A wooden sign read “Like and Join the Group for More Update!” — that group was the only channel the game ever pointed players at, and no official Discord appeared in the description.

The Locust, Sprint and the two timed abilities

The Locust was the monster — a tall, black, spindly figure with spike-thin limbs, carrying a knife, whose kills left red decals on the floor. One Locust hunted everyone else, which is what Roblox's “1 vs All” tag described. Survivors had a Sprint button bottom-right (Corrida on a Portuguese client, Esprint on a Spanish one) and an ability panel of three lines: Sprint (Survivor); Invisible 15s, fifteen seconds of invisibility rather than fifteen charges; and Speed x3 20s, one triple-speed multiplier lasting 20 seconds rather than three boosts.

The Revive prompt

A pink heart appeared over a downed body reading Revive with a number under it, plus a green Buy and a red Skip. The number was not fixed: it was captured at 10, 14 and 15 across three rounds.

Monster chance, Levels and Nights

Under the Key counter a yellow line read “Monster chance: 40%” — your odds of being drawn as the Locust. The top bar carried a standing “Be the monster next round?” offer with a green 99 R$ button to skip that draw, sold as an in-game product rather than a game pass, which matches the empty pass listing. A Level badge tracked experience (Level 1 to 5 logged, Nivel 5 on a Spanish client) and a moon-icon counter tracked Nights.

Is there a successor? We could not verify one

Two games get named as the replacement. Neither shares a creator with the removed one, and a similar name is not lineage — group ownership is checkable, so we checked.

The removed place's description carries no forwarding address either, and its owner has published nothing new. We name no successor.

Live games that fill the same slot

All are games we already cover, and all answered the games API normally on September 4, 2026.

Codes

Forsaken Codes

The closest match: killer versus survivors, round-based. 73,338 players.

Read more →
Codes

Dandy's World Codes

Survivors versus a monster, with currency that persists between runs. 67,186 players.

Read more →
Codes

DOORS Codes

Roblox horror's benchmark, and a finished game. 69,065 players.

Read more →
Codes

Flee the Facility Codes

One hunter, several survivors, a fixed round timer — the format this borrowed. 29,401 players.

Read more →
Codes

Piggy Codes

The chase game that set the map-per-round template. 7,440 players.

Read more →
Guide

99 Nights in the Forest Guide

A survival game with its own night counter. 173,219 players.

Read more →

Also: DOORS entity tier list, 99 Nights codes, Steal a Brainrot codes.

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Frequently Asked Questions

Is MM2 of The Locust still playable?

No. On September 4, 2026 at 20:11 UTC place 113385977463481 returned 302 to Title-Unavailable while live control games returned 301 to their own slugs, and universe 10576739951 returns [TITLE UNAVAILABLE], 0 players and isContentRestricted: true. No developer statement or forwarding address exists, so the reason is unknown.

When was MM2 of The Locust removed?

The last reading ever recorded is 24,401 players at 06:00 UTC on September 4, 2026, from a ten-minute tracker whose series stops there while two live controls from the same source ran to 20:00 UTC. Our own six-hourly radar last read it at 01:30 UTC that morning, at 64,813 players. It had also gone dark from August 31 to September 2, and was restored that time.

Are MM2 of The Monsters or The Locust's Manor made by the same team?

No, on the ownership records. MM2 of The Locust belonged to group 567549719; MM2 of The Monsters belongs to group 33233730 and The Locust's Manor to group 980196229 — three different owner accounts. Neither is a successor, and the removed game's description points at neither.

About This Page

Rewritten September 4, 2026 for universe 10576739951, place 113385977463481, after the game was confirmed removed. Status came from the redirect test run against two live control games in the same command, plus the games, game-pass, badge and virtual-event endpoints; the creator, creation date and final description from the asset record, which survives a delisting. The shutdown was dated from a ten-minute player series control-tested against two live games and cross-checked against our own radar. Successor claims were tested on group ownership, not names, and rejected. The mechanics section is a historical record, read off gameplay frames from more than a dozen independent uploads rather than a play session of our own. We still publish no Sheriff role: no armed third role was ever readable, and the wiki sites claiming one were auto-generated during this game's traffic spike. Our rules are on the how we verify page. Spotted a change? Tell us in our Discord.