Last checked: September 2, 2026
DOORS Tier List (2026) — Every Entity Ranked by Threat
· September 2 — Rooms roster retired; Archives and Stairwell entities added; Shadow now Weirdo
· August 16 — corrected Void, Screech, Jack and the Jeff Shop attribution
· August 12 — published
This DOORS 👁️ tier list ranks the 53 entities we could source individually on September 2, 2026, by the game's own damage model. S kills you outright; A takes 90 to 125 off a default 100 HP bar, or runs a timer you can lose; B hurts but is survivable; C cannot kill you.
LSPLASH's co-op horror crawl ran a median of 62,357 concurrent players across 20 radar samples from August 29 to September 2, 2026 (band 26,179–106,185), on 7,655,421,073 visits and 4,642,684 likes to 350,445 dislikes pulled live at 20:43 UTC on September 2.
What The Archives Update Actually Changed
The Archives shipped on August 28, 2026. LSPLASH filed it as "THE ARCHIVES UPDATE" on the Roblox virtual-events feed for universe 2440500124, opening 18:00:03 UTC, and DOORS minted 35 badges that day between 00:18:33 and 00:28:00 UTC. It did not join The Rooms; it replaced it. The wiki now files The Rooms under Removed Content, dated "January 28, 2023 – August 28, 2026", and Hotel room 60's door leads to The Archives instead — which is why A-60, A-90 and A-120 are gone from this list. The floor runs 26 lettered sectors, A to Z, of 50 doors each, an elevator at every _-050, 100 gold to skip a sector rising 25% each time, and Z-050 as the exit. A second subfloor shipped with it: The Stairwell, off The Mines at Door 152 (169 from The Outdoors), 199 rooms, six entities. And every discovered subfloor is now permanently free, which removed the 10-Stardust cost. Full notes: the DOORS update log.
One number we will not repeat: the changelog heading reads "Added 15 new entities" above a list enumerating 16. One rename we will: the Journal gave Shadow its official name, Weirdo — wiki page moved September 1, comment "Official name confirmed by journal entry."
S Tier — Kills You Outright
Thirteen entities end a run regardless of your health total. Nine carry the wiki's explicit Instant Death flag; the rest finish with a move that has no health check. Seek and Figure are the set-piece chases, and the counter most guides get wrong is that a Crucifix only stuns Seek, never banishes it. Dread punishes standing still: it spawns when the in-game clock hits midnight, you get roughly 300 seconds at the start of a floor shrinking 2.5 seconds per door already opened, and opening any door resets the clock to 11:00. It never spawns in a subfloor. Haste is the Backdoor's timer punishment, visible through walls and despawned by any Timer Lever.
The new floors add five. Bash, the A-60 replacement, is not a Rush clone: it sets you alight and kills you shortly after, so a locker still saves you, and it spawns from B-001 even where there are no hiding spots. Alma — a fan name, not an official one — starts at Sector J; hold eye contact and she charges, and getting caught starts a closet minigame you die if you lose. In The Stairwell, Creak carries a plain Instant Death flag and only moves on close approach, long eye contact or noise, while Noise retraces your exact path out of a powered TV — and Hijack is that same Noise after Ransom infects it with the S-050 disc.
A Tier — 90 to 125 Damage, or a Timer You Can Lose
Rush hits for 125 after a 1.5-second flicker; Ambush for 100, rebounding two to three times; Blitz for 100 in The Backdoor, never rebounding under 30 seconds on the timer. We publish no studs-per-second figure for Rush or Ambush — the wiki's speeds for both carry citation-needed tags.
Ransom is the sharpest rework in the update. Its passive state floods your screen with red static and you must make zero inputs; move and it screams, then gives you 90 seconds to find 500 gold. Pay and it vanishes; miss it and it takes every item you carry. Container gold rates rise during the countdown, but that gold never reaches your balance. Queen Grumble is a flat instant kill in The Nest's chases and 50 otherwise, with no laugh cue. The Groundskeeper's 35 and 60 scythe hits are non-lethal and floored at 3 HP; the kill is the stomp.
B Tier — Real Damage, Survivable
Eighteen entities deal a sub-lethal number, or a documented hit the wiki has not costed. Giggle caps at 31 (10 on landing plus 7 per bite, three maximum), Void deals a random 20–40 and is not an instant kill, and Eyes scales 3–10 per tick with its position on your screen. Sally cannot kill you directly, but she sets your oxygen to 5% — fatal in a Firedamp room.
The Archives adds four, only one with a published number: Drones knock you over for 5 if you shove them and trample for 35 when an Archives clock strikes 5:00 or 9:00. Teller chases whoever misses their ticket number — hide in a closet and it takes the ticket and powers off.
C Tier — Cannot Kill You
Sixteen entities cannot end your run. Timothy bites for 5 and cannot kill you; Jack and Weirdo deal nothing; Portrait duplicates a held item twice. The rest are allies — and it is Jeff who runs the shop, not El Goblino.
Full DOORS Tier List Table — All 53 Entities
Each figure was read from that entity's own wiki page on September 2, 2026.
| Entity | Tier | Floor | Damage | How to Survive |
|---|---|---|---|---|
| Seek | S | Hotel, Mines | Instant death | Sprint the lit path; a Crucifix only stuns it |
| Figure | S | Hotel, Mines | Instant death | Walk, never run; grab the Library books fast |
| Dread | S | Hotel, Mines | Instant death | Open a door before the clock hits midnight |
| Haste | S | The Backdoor | Instant death | Pull a Timer Lever; visible through walls |
| Mandrake | S | The Outdoors | Instant death (~10s) | Pick it up, replant it in its hole |
| Eyestalk | S | The Outdoors | 25, then instant death | Scripted chase; keep running |
| Bramble | S | The Outdoors | HP set to 3, then instant death | Stop moving; hide in a toolshed |
| Monument | S | The Outdoors | 35, then an unstoppable crush | Keep looking; it freezes when observed |
| Creak | S | The Stairwell | Instant death | No close approach, no staring, no noise |
| Noise | S | The Stairwell | One-shot (no value published) | Push its TV down the stairs |
| Hijack | S | The Stairwell | One-shot (no value published) | As Noise, but much faster |
| Bash | S | The Archives | Sets you on fire, then kills | Get in a locker before the fire finishes |
| Alma (fan name) | S | The Archives | Lethal if you lose its minigame | Never hold eye contact |
| Rush | A | Hotel, Mines | 125 | Hide on the 1.5-second flicker |
| Ambush | A | Hotel, Mines | 100 | Hide; wait out two to three rebounds |
| Blitz | A | The Backdoor | 100 | Hide; may rebound above 30s on the timer |
| Ransom | A | The Archives | Item wipe (no value published) | Freeze, then find 500 gold in 90 seconds |
| Queen Grumble | A | The Mines | 50 (instant death in chases) | No laugh cue; watch the fast one |
| Groundskeeper | A | The Outdoors | 35 / 60, then a stomp kill | Stay off the grass |
| Halt | B | Hotel, Mines | 60 | Turn when told; it accelerates |
| Grumble | B | The Mines | 50 | Break line of sight; mind your light |
| Screech | B | Hotel, Mines | 40 | Look straight at it; carry a light |
| Hide | B | Hotel, Mines | 40 | Leave a hiding spot before ~12 seconds |
| Dupe | B | Hotel, Mines | 40 | Read plaques early; it scrambles them |
| Surge | B | The Outdoors | 40 per tick | Get under cover on the lime cue |
| Drone | B | The Archives | 5 shoved; 35 in a stampede | Give them room at 5:00 and 9:00 |
| Giggle | B | The Mines | 10 + 7×3 (31 max) | Stun it with a light |
| Void | B | Hotel, Mines | 20–40 | Stay with your group; a Crucifix negates it |
| Snare | B | Hotel, Outdoors | 20 (non-lethal) | Light the floor and step around |
| Lookman | B | The Backdoor | 20 | Do not look at its eyes |
| Gloombats | B | The Mines | 10–14 per tick | Turn your light off |
| Eyes | B | Hotel, Mines | 3–10 per tick | Keep it at the screen edge |
| Stem | B | The Stairwell | 5 per trample | Pick one up and throw it |
| Sally | B | The Hotel | ⅔ of current HP (cannot kill) | Drop an item; lethal in Firedamp |
| Forget-Me-Not | B | The Archives | Bite (no value published) | Memorise the metro room first |
| Teller | B | The Archives | Chase (no value published) | Hand the ticket over, or hide |
| Scribbles (fan name) | B | The Archives | Fast paper-cut damage in sight | Short range; use a pillar or closet |
| Timothy | C | Hotel, Mines | 5 (cannot kill) | 1 in 200 per container |
| Jack | C | Hotel, Mines | None | Reopen the closet |
| Weirdo (was Shadow) | C | Hotel, Mines | None | A 1-in-10,000 sighting |
| Glitch | C | All floors | None | A safety net |
| Portrait | C | The Archives | None | Duplicates a held item, twice |
| Fih | C | The Archives | None | Feed it Fih Food |
| Meld | C | The Stairwell | None (a door) | Trip a Fire Alarm |
| Cobbler | C | The Stairwell | None (passive) | Talk to it |
| Guiding Light | C | Hotel, Mines | None (ally) | Follow the blue crescent |
| Curious Light | C | All subfloors | None (ally) | Listen for chimes |
| Jeff | C | Hotel, Mines | None (shop) | Four items; five at Door 159 |
| El Goblino | C | Hotel, Mines | None (ally) | Three lines per run |
| Bob | C | Hotel, Mines | None (ally) | El Goblino's friend |
| Louie | C | The Mines | None (trader) | Trades twice per run |
| Grampy | C | The Outdoors | None (ally) | Bring 8 Lotus Petals |
| Caws | C | The Outdoors | None | Feed one bread |
How We Ranked These Entities
The tiers are not opinion. DOORS assigns most entities an Instant Death flag or a damage number, and that is the primary sort; below it, entities are grouped by what one hit costs against a default 100 HP. Two exceptions are deliberate: the Groundskeeper and Queen Grumble both carry Instant Death lines but sit in A, because one only kills players standing on grass and the other only in The Nest's scripted chases. Where no number is published we say so, and unofficial names are labelled.
Every figure and floor assignment was read from the DOORS Wiki's own entity infoboxes on September 2, 2026, with update timing corroborated against the Roblox virtual-events feed and badge ledger for universe 2440500124, place 6516141723 (Roblox page).
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More DOORS
Start with the DOORS hub, check the codes page, bank rewards with the free Robux guide, and see what the April Fools modes became in the April 2026 breakdown. Head-to-heads: DOORS vs Murder Mystery 2, Apeirophobia vs DOORS. More co-op horror: Pressure, Forsaken.
Frequently Asked Questions
The Archives replaced The Rooms outright on August 28, 2026, so all three are gone from live runs. Bash took over from A-60, but it is no longer a Rush-type charger: it sets you on fire and kills you shortly after, so a locker still saves you. Ransom took over from A-90 — freeze on the red static, then find 500 gold in 90 seconds or it takes every item you hold. Scribbles took over from A-120, a name the wiki still tags unofficial.
Seek, Figure, Dread, Haste, Mandrake, Eyestalk, Bramble and Creak all carry the wiki's Instant Death flag, which ignores your health total and any Star Shield. Monument and the Groundskeeper open with non-lethal hits, then finish with a kill move that has no health check. Of the entities using a plain damage number, Rush hits hardest at 125.
Fifty-three — the exact number of rows in the table above, each checked against its own community-wiki page on September 2, 2026. We publish no total for all DOORS entities: the wiki's own Archives Update changelog is headed "Added 15 new entities" above a list enumerating 16.