Regretevator on Roblox has crossed 231 million visits and keeps growing. It's a horror-tinged elevator simulator where you and up to a full lobby of players ride through random floors, each one a completely different mini-experience. Some floors are terrifying, some are hilarious, and a few are just flat-out brilliant.
With 89+ floors in the rotation as of 2026, it's hard to know which ones are worth getting excited about and which ones drag. We've logged hundreds of elevator runs and ranked every major floor from S tier down to C tier. Whether you're farming coins, chasing rare NPCs like Jermbo, or just looking for the most fun floors to hit, this list has you covered. For active freebies, check our Regretevator codes page.
Table of Contents
S Tier — Best Floors in Regretevator
S-tier floors are the ones the whole elevator gets excited about. They're either incredible for coin farming, feature unique mechanics you won't find anywhere else, or deliver the kind of NPC chaos that makes Regretevator special. These are the floors worth staying in the game for.
Fun Flood at Squishy's
Fun Flood at Squishy's is the best floor in Regretevator, and it's not particularly close. The flooding mechanic creates a rising-water scenario that's genuinely tense on your first visit and genuinely fun on every run after that. The coin output here is among the highest of any floor in the game, which is why speedrunners target it deliberately when trying to maximize their farming efficiency.
What puts it above everything else is the combination of accessibility and replayability. New players can get value from it immediately, while veterans have developed specific movement routes to clear it as fast as possible. The Squishy's branding gives it a distinct visual identity that makes it instantly recognizable when the elevator doors open.
Infected Apartment
The Infected Apartment earns its S-tier placement through a mechanic nobody else has: valves. You're navigating a contaminated apartment space where valve interactions are central to progressing and surviving. It sounds simple, but the execution creates real tension, especially when you're playing with a group that hasn't learned the valve sequence yet.
The horror atmosphere here is genuinely effective. The apartment setting feels claustrophobic, and the "infected" visual theme gives everything a grimy, unsettling look. It's one of the floors where first-timers genuinely get scared, and that reaction from other elevator riders is half the entertainment value.
Eternal Limbo
Few floors in Regretevator have the reputation that Eternal Limbo does. The Polly/Folly boss fight is one of the game's signature encounters, and the mirror mechanics that flip your movement inputs are a genuinely clever design choice. You think you're moving right, but you're moving left. It's disorienting in the best way.
Eternal Limbo is the hardest S-tier floor by a fair margin, and some players would argue it belongs in A tier purely on difficulty. We kept it in S because the mechanic quality and the boss encounter are so well designed that even repeated wipes feel fair. It's a floor that actually teaches you something about how you move.
Underground Subway
The Underground Subway floor is a standout thanks to its two NPCs: PartyNoob and the Pest NPCs. The subway environment is atmospheric and detailed, and the NPC interactions here are some of the most entertaining in the game. PartyNoob in particular has become a fan-favorite character across the Regretevator community.
The layout of the floor rewards exploration without punishing players who stick to the main path. It's one of the longer floors in the rotation, which means more time to absorb the environment and interact with the NPCs before the elevator moves on. In 2026 updates, the NPC dialogue was expanded, adding even more reason to pay attention here.
Frightening Floor
The Frightening Floor is the only floor in Regretevator with a genuine social mechanic: player nominations. Players vote to nominate someone for a fright, and the nominated player gets subjected to a jump-scare or horror event. It sounds simple, but the social dynamics it creates are incredible. Alliances form, betrayals happen, and the whole lobby gets invested in who gets picked.
This floor is S tier because it creates emergent gameplay that the developers didn't explicitly script. The fright mechanics themselves are solid, but the real value is in watching the social chaos unfold. It's genuinely different every single time you visit it.
A Tier — Great Floors
A-tier floors are excellent. They're not quite the slam-dunk excitement of S tier, but they're floors you're happy to land on. Most of them have at least one standout mechanic or strong NPC presence that elevates them above the pack.
The Backrooms
The Backrooms floor nails the liminal space horror aesthetic that the internet-famous Backrooms concept is built on. The yellow-tinted hallways, buzzing fluorescent lighting, and complete absence of other players (by design) creates the exact kind of unsettling isolation the source material is known for. It's one of the most atmospheric floors in the game.
Birthday / Happy Birthday?
The Birthday floor — sometimes listed as Happy Birthday? — is a tonal whiplash masterpiece. It starts celebratory and takes a hard left turn into something much more unsettling. The question mark in the alternate title tells you everything. It's memorable, has solid production values, and the NPC behavior on this floor is genuinely well-done.
FNARB
FNARB is Regretevator's love letter to Five Nights at Freddy's, and it executes the homage well. The animatronic-style horror mechanics translate naturally to the elevator format, and the floor is appropriately tense without being frustratingly difficult. FNARB fans of the original game will appreciate the specific references, and newcomers get a self-contained horror experience that holds up on its own.
Studio Obby
The Studio Obby is one of the better platforming floors in the rotation and one of the stronger options for coin generation. The obstacle course design is clean, the difficulty curve is fair, and there's enough variety in the obstacles to keep it from feeling like the same three jumps repeated. It rewards players who've developed precision movement skills.
Gumball Machine
The Gumball Machine floor has a visual charm that immediately sets it apart from the horror-heavy rest of the rotation. The oversized candy aesthetic creates a surreal, almost dreamlike environment that plays against the game's usual tone. It's a palette cleanser that the rotation genuinely needs, and the mechanic design here is creative.
Dance Party
Dance Party is exactly what it sounds like, and it delivers every time. The floor is pure fun, generates decent coins, and reliably turns the whole lobby into a synchronized chaos party. It's the floor that gets the most emotes fired in the chat window. Sometimes you just need a break from getting chased by horror NPCs.
Area 51
The Area 51 floor leans into government-conspiracy aesthetics and delivers a tightly designed stealth-adjacent experience. The NPC behavior here is more complex than most floors, and the visual design of the facility is convincingly oppressive. It's one of the floors where paying attention to your surroundings actually matters.
Find the Path
Find the Path is a puzzle-platformer floor with genuine challenge. The floor requires players to figure out the correct route through a series of increasingly obscure clues and visual hints. It punishes guessing and rewards careful observation. It's not the most replayable floor once you've memorized the solution, but the first few runs are legitimately engaging.
Crumbl Cube
The Crumbl Cube floor is built around a disintegrating environment concept where the floor itself breaks apart as you move through it. The crumbling cube mechanic creates urgency without the same intensity as the horror floors, making it a welcome middle-ground option. It's also one of the more visually interesting floors in the game.
B Tier — Good Floors
B-tier floors are solid and worth playing through without complaint. They do their job well but lack the standout mechanics or NPC quality that would push them higher. These are the floors you won't groan at landing on, but you won't pump your fist either.
Elevator Shaft
The Elevator Shaft is meta in the best possible way — you're inside the elevator system itself, looking at the infrastructure that makes the whole game possible. The verticality of the design is interesting, and there's a mild puzzle element to navigating the shaft. It's more atmospheric than mechanically exciting, but the concept is clever enough to land solidly in B tier.
Hole in the Wall
Hole in the Wall is a reflex-based floor where players dodge moving walls with cutouts in various shapes. The concept is lifted from the Japanese game show format and it translates well to Roblox. It's one of the most immediately understandable floors for new players and keeps things light amid the horror-heavy rotation.
Broken School
The Broken School floor uses a dilapidated school setting to solid atmospheric effect. The horror isn't jump-scare heavy here — it's more slow-burn dread from wandering a decayed classroom environment. The NPC encounters are infrequent but well-placed. It's not as dynamic as the S-tier floors, but the environment design is above average.
GM_Flatgrass
GM_Flatgrass is a direct reference to the iconic Garry's Mod map, and Regretevator players who've spent time in sandbox games will get an immediate hit of nostalgia. The floor is deliberately sparse and featureless, which is the whole point. It's not exciting in the traditional sense, but the reference lands and the community loves it for exactly the reason it was designed.
Splitsville!
Splitsville! is a bowling alley floor that's more fun than its concept suggests. The mechanics involve actual bowling-adjacent interactions, and the floor's bright, retro diner-bowling aesthetic is a strong visual contrast to the game's darker moments. It's genuinely good for short bursts of lighthearted competition among players.
Red Ball Temple
The Red Ball Temple is a precision platformer floor with some of the tightest movement requirements in B tier. The temple visual design is distinctive, and the red color palette gives it a visual cohesion that most floors don't bother with. It's frustrating for players still developing their platforming skills but satisfying for veterans.
Two Stud Camp
Two Stud Camp uses Roblox's own visual language — the classic two-stud brick aesthetic — in a camping setting. It's self-referential in a charming way and serves as a nice breather floor between more intense experiences. The NPCs here are low-key and the pace is deliberately slow, which some players love and others find a little dull.
Stanley Room
The Stanley Room is a clear nod to The Stanley Parable, complete with a narrator-style voice presence and branching-path illusions. If you know the source material, this floor is an A-tier experience. If you don't, it lands as an odd puzzle room with a disembodied voice. The gap in experience between informed and uninformed players is what keeps it in B tier.
C Tier — Average Floors
C-tier floors aren't bad, but they're the ones that generate the collective "ah" reaction when the elevator doors open. They work, they function, they just don't do anything particularly memorable. Every game with random floor selection needs these as padding, and Regretevator handles them better than most similar games.
3008
The 3008 floor is based on the SCP Foundation's endless IKEA-style store concept, and it captures the liminal dread of the source material adequately. The problem is that the floor's design is repetitive by nature — the whole point of SCP-3008 is that every direction looks the same. In a short floor visit, that translates to "walk around a furniture store for a minute" rather than genuine unease. It works better as part of the dedicated Regretevator game hub context than as a standalone experience.
Hotel Floor
The Hotel Floor is atmospheric but passive. You wander hotel hallways, maybe encounter an NPC, and move on. The horror trappings are present but understated to the point of being nearly invisible. It's a fine floor that just doesn't leave an impression. The concept has more potential than the current execution delivers.
Happy Home Party
The Happy Home Party is a Roblox classic location reskin that feels more like a template than a designed floor. The party decorations don't add enough to distinguish it from the base Roblox home aesthetic most players have seen thousands of times. It's inoffensive and functional, but there's no reason to be excited when it comes up.
Button Competition
The Button Competition floor is a simple race-to-press-buttons mechanic that's fine for what it is. It's one of the clearest "minigame" floors in the rotation, and it delivers a clean competitive experience. The problem is that it feels thin compared to the more layered floors higher on this list. It doesn't build on the button concept beyond the initial gimmick.
Random Maze
The Random Maze is exactly as described: a maze that's randomly generated each visit. The randomization means there's no learning curve to master, which removes the satisfaction that comes from getting better at a specific layout. It's also one of the more frustrating floors for players who get lost just as the elevator is ready to move on.
Tier List Summary Table
| Floor | Tier | Difficulty | Notable NPC |
|---|---|---|---|
| Fun Flood at Squishy's | S | Easy–Medium | Squishy mascot |
| Infected Apartment | S | Medium | Infected residents |
| Eternal Limbo | S | Hard | Polly / Folly |
| Underground Subway | S | Easy–Medium | PartyNoob, Pest NPCs |
| Frightening Floor | S | Easy | The Frightener |
| The Backrooms | A | Easy–Medium | Entity |
| Birthday / Happy Birthday? | A | Easy | Party Host |
| FNARB | A | Medium | Animatronic NPCs |
| Studio Obby | A | Medium | Studio Director |
| Gumball Machine | A | Easy | Gumball Vendor |
| Dance Party | A | Easy | DJ |
| Area 51 | A | Medium | Guard NPCs |
| Find the Path | A | Medium–Hard | Guide NPC |
| Crumbl Cube | A | Medium | — |
| Elevator Shaft | B | Easy–Medium | Maintenance NPC |
| Hole in the Wall | B | Easy–Medium | Host |
| Broken School | B | Easy | Shadow Teacher |
| GM_Flatgrass | B | Easy | — |
| Splitsville! | B | Easy | Alley Attendant |
| Red Ball Temple | B | Hard | — |
| Two Stud Camp | B | Easy | Camper NPC |
| Stanley Room | B | Easy–Medium | Narrator |
| 3008 | C | Easy | Store Employee |
| Hotel Floor | C | Easy | Hotel Specter |
| Happy Home Party | C | Easy | — |
| Button Competition | C | Easy | — |
| Random Maze | C | Easy–Medium | — |
How We Ranked These Floors
This tier list isn't based on vibes — we ran hundreds of elevator sessions across April 2026 and evaluated every floor against five specific criteria. Here's exactly what we looked at.
Fun factor: The most important criterion. Does the floor make people react? Does the lobby perk up when those elevator doors open? Floors like Fun Flood at Squishy's and Frightening Floor score at the top here because they reliably generate excitement or tension in every run, regardless of who's in the elevator.
Coin farming efficiency: Regretevator players often grind for coins, and not all floors are created equal for earning them. Fun Flood at Squishy's, Studio Obby, and Dance Party consistently produced the highest coin counts per minute of floor time. We tracked coin output across multiple visits and weighted the results accordingly.
NPC quality: The NPCs are what make Regretevator's floors feel alive. We evaluated NPC design (visual distinctiveness), behavior (does it actually interact meaningfully?), and rarity. Floors like Underground Subway with PartyNoob and Eternal Limbo with the Polly/Folly boss rank high here. Rare NPCs like Jermbo, with approximately a 1% spawn rate, add significant replay value to any floor they appear on.
Difficulty balance: A floor can be hard without being unfair. Eternal Limbo's mirror mechanics are demanding but learnable. Random Maze is frustrating in a way that feels arbitrary rather than skill-based. We favored floors where difficulty scales with player skill and where getting better actually feels meaningful.
Unique mechanics: Floors that do something other floors don't do get a significant bump in our rankings. The nomination mechanic on Frightening Floor, the valve interactions on Infected Apartment, and the mirror flip on Eternal Limbo are all examples of floors that justify their own existence with a single mechanic that couldn't work anywhere else in the game.
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Frequently Asked Questions
Fun Flood at Squishy's is the best floor in Regretevator. It leads in coin farming efficiency, supports speedrunning strategies, and delivers consistently high entertainment value whether you're solo or with a full lobby. It's been the community favorite through all the 2026 updates and hasn't lost its appeal.
Eternal Limbo is the hardest floor. The Polly/Folly boss combined with mirror mechanics that flip your directional inputs makes it uniquely demanding. Find the Path and Red Ball Temple are also high on the difficulty scale, but Eternal Limbo's combination of boss fight and movement reversal is the toughest package in the game.
Jermbo has approximately a 1% spawn rate, making it one of the rarest NPC encounters in the entire game. With 89+ floors in random rotation, you can play for hours without seeing Jermbo. Many players treat a Jermbo sighting as a good omen for the rest of the elevator run. If rare NPC hunting is your thing, Jermbo is the white whale of Regretevator.
Floor selection is completely random. Each time the elevator stops, the game pulls from the pool of 89+ available floors. You can't choose or influence which floor you get — except on the Frightening Floor, where players can nominate others for horror events. The randomness is core to the game's identity as a horror/surprise simulator.
Fun Flood at Squishy's is the top floor for coins. Dance Party and Studio Obby are also solid earners. If you want to maximize coins per session, aim for long runs that naturally hit these floors multiple times. Since you can't choose floors, the best strategy is simply to play more runs. Our Regretevator free Robux guide also covers ways to supplement your in-game earnings.
MR stands for "Mirrored Run" and describes floors where your movement inputs are reflected or reversed. Eternal Limbo is the primary example, where the mirror mechanic flips your directional controls and forces you to think in reverse. Mastering MR floors takes a few attempts but is one of the more satisfying skill-based challenges in the game. Players who handle MR well tend to get a lot of respect from others in the elevator lobby.