Sakura Stand has pulled in over 319 million visits since launching in January 2022, and for good reason. It's one of the best JoJo's Bizarre Adventure experiences on Roblox, packed with dozens of Stands, anime crossover characters, boss fights, and a surprisingly deep PvP system. Whether you're rolling for Made in Heaven or trying to land a true combo with Star Platinum, this guide covers everything you need to know in May 2026 — plus how to grab free Robux for game passes along the way.
Codes last verified: May 14, 2026
Sakura Stand is an anime fighting game on Roblox developed by Sakura Society (also known as Sakura Pro Max). It launched on January 14, 2022, and it's built around JoJo's Bizarre Adventure — you'll find Stands from every part of the manga, from Phantom Blood through JoJolion. But the game doesn't stop at JoJo. It also features characters and abilities pulled from Dragon Ball, Naruto, Bleach, and other major anime franchises.
The core gameplay loop works like this: you obtain Stands through Stand Arrows, level them up through quests and boss fights, then test your skills against other players in PvP. There's a trading system for swapping rare Stands and items, regular code drops that hand out free Tokens, and seasonal events that introduce limited-time abilities.
With 319 million total visits and consistent updates from the dev team, Sakura Stand sits firmly in the top tier of Roblox anime fighters. It supports mobile play too, so you can grind on the go. If you're into games like Jujutsu Shenanigans or The Strongest Battlegrounds, you'll feel right at home here.
Sakura Stand codes give you free Tokens, cosmetics, and occasionally special items. The developers release them during patch updates, milestone celebrations, and seasonal events. They're posted on the game's official Discord server and their Twitter/X account. All codes are case-sensitive, so type them exactly as shown.
| Code | Reward | Status |
|---|---|---|
| SakuraUpdate2026 | 5,000 Tokens | Active |
| 300MVisits | 10,000 Tokens + Exclusive Title | Active |
| SpringSakura | 7,500 Tokens | Active |
| JoJoForever | 3,000 Tokens + Stand Arrow x1 | Active |
| SakuraSociety | 5,000 Tokens | Active |
| AnimeUpdate | 4,000 Tokens | Active |
| NewYear2026 | 15,000 Tokens | Expired |
| HolidaySakura | 8,000 Tokens + Cosmetic | Expired |
| 200MParty | 10,000 Tokens | Expired |
Redeeming codes in Sakura Stand takes about 10 seconds. Here's exactly what to do:
If a code doesn't work, double-check the spelling first. If it's correct and still fails, the code has likely expired. The devs don't always announce expirations ahead of time.
Not all Stands are created equal in Sakura Stand. Some dominate PvP, others are built for boss farming, and a few are basically collector's items. Here's where the major Stands land as of May 2026, based on damage output, combo potential, and overall versatility.
Made in Heaven (MiH) remains the undisputed king. Universe Acceleration ramps your movement speed to absurd levels, making you nearly impossible to hit while you chip away at opponents. Its time acceleration passive reduces all your cooldowns by roughly 30%, which means you can cycle through your entire moveset faster than any other Stand. In PvP, a skilled MiH user can kite any opponent indefinitely.
Gold Experience Requiem (GER) is the best defensive Stand in the game. Return to Zero nullifies incoming damage and resets the attacker's position — it's essentially a free combo breaker on a 15-second cooldown. Life Shot deals 45-55 damage per hit, and the full combo (Life Shot into Mudada Barrage into Tree Slam) pushes close to 180 damage total. GER punishes aggressive players hard.
Star Platinum: Over Heaven (SPOH) hits like a freight train. Its Ora Barrage deals 2.8 damage per tick across roughly 60 ticks, totaling around 168 barrage damage alone. Reality Overwrite is a grab move that deals 75 damage and bypasses block, making it one of the most feared moves in the game. The catch? SPOH is extremely rare — you'll need a Cosmic Orb to evolve base Star Platinum.
King Crimson is a monster in the right hands. Epitaph lets you predict and counter incoming attacks, while Time Erase makes you completely invulnerable for its duration. Chop deals 60 damage with a quick startup, and the full Epitaph-counter into Chop into Impale combo can hit 200+ damage if you land every piece. King Crimson rewards patient players who know when to strike.
The World: Over Heaven (TWOH) shares SPOH's Reality Overwrite grab (70 damage, block bypass), but its Time Stop lasts a full 5 seconds at max level. During Time Stop, you can land 3-4 free hits, easily stacking 150+ damage before the opponent can react. TWOH requires a Cosmic Orb evolution from The World, making it similarly rare.
Killer Queen: Bites the Dust (KQBTD) plays completely different from everything else. Bomb placement turns opponents into walking time bombs — detonate after 3 seconds for 85 damage. Sheer Heart Attack is a tracking projectile dealing 40 damage that forces opponents to deal with it or eat the hit. And Bites the Dust resets you to full HP once per life if conditions are met, giving you an effective second chance in any fight.
Goku (Ultra Instinct) is the top crossover character. His auto-dodge passive triggers on a 20-second cooldown and completely negates one attack. Kamehameha deals 90 damage at full charge but has a long windup that skilled players can punish. Spirit Bomb is mostly a flex move — 120 damage but a 4-second charge time means you'll only land it on AFK targets or during combos.
Star Platinum (base version) is where most players start their JoJo journey. Ora Barrage deals 1.8 damage per tick for about 50 ticks (90 total), and Star Finger is a mid-range poke dealing 35 damage. It's reliable and forgiving for beginners, but it lacks the explosive burst of the Over Heaven evolution.
The World (base) still has Time Stop, but it only lasts 3 seconds at base level and 4 seconds maxed. That's enough to land 2-3 hits, but it won't one-shot anyone at higher levels. Road Roller deals 95 damage and looks fantastic, but it's blockable and has a slow startup.
Sticky Fingers surprises people with its combo game. Zipper Punch deals 30 damage and pulls opponents toward you, while Arm Extension is a long-range grab dealing 40 damage. The full combo chains into about 140 damage and is hard to escape once it starts.
Stands like Hierophant Green, Silver Chariot (base), and Magician's Red still function fine for casual play and quest grinding, but they struggle in ranked PvP against anything in A or S tier. Their damage values sit 20-30% lower than top-tier options, and they lack the utility moves (time stop, invulnerability, auto-dodge) that define the meta.
Sakura Stand's PvP runs on a standard anime fighting framework — M1 strings, ability chains, blocking, and dashing. But the details matter more than the basics. Here's what separates good players from great ones.
Your basic M1 string is a 4-hit combo. The first three hits deal 7-8 damage each, and the fourth hit launches the opponent, dealing 10 damage and creating an opening for ability follow-ups. Total M1 string damage sits around 30-33. The key timing window is between the third and fourth hits — you can cancel the third hit into an ability for a "hit confirm" that guarantees the ability lands.
For example, with Star Platinum you'd do: M1 > M1 > M1 > Cancel into Ora Barrage. The barrage connects because the opponent is still in hitstun from the third M1. This turns a 24-damage M1 chain into a 114-damage combo.
Holding block reduces incoming damage by 60%, but your guard has a hidden stamina bar. After absorbing roughly 120 damage worth of hits, your guard breaks and you're stunned for 1.5 seconds — enough time for the attacker to land any ability in the game. Smart players tap-block (quick block releases) to regenerate guard stamina between hits instead of holding block permanently.
Certain moves bypass block entirely. SPOH and TWOH's Reality Overwrite, Killer Queen's bomb detonations, and GER's Return to Zero counter all ignore blocking. If you see these Stands, aggressive play often beats turtling.
Double-tapping a movement direction triggers a dash that covers about 15 studs. You can dash during the end-lag of most abilities to cancel their recovery frames and reposition. The timing is tight — roughly a 0.3-second window after the ability's active frames end. Mastering dash cancels is what lets you chain abilities that aren't normally combo-able.
Side dashes (A or D double-tap) are more useful than forward or backward dashes in most situations. They let you dodge linear attacks while maintaining distance for your next move.
SPOH True Combo: M1 x3 > Ora Barrage > Dash Cancel > Reality Overwrite > Star Blast. Total damage: ~310. This is the highest-damage true combo in the game and kills most opponents from full HP.
King Crimson Punish Combo: Epitaph Counter > Chop > M1 x3 > Impale > Time Erase Dash. Total damage: ~215. Requires the opponent to attack into your Epitaph, but it's devastating when it lands.
GER Defensive Combo: Return to Zero (on incoming attack) > Life Shot > Mudada Barrage > Tree Slam. Total damage: ~180. The safest high-damage option since it starts from a counter.
Boss fights are the fastest way to earn XP and Tokens outside of codes. Each boss spawns on a timer and drops specific loot. Here's the farming priority:
DIO (The World) spawns every 30 minutes in the vampire arena. He has 5,000 HP and uses Time Stop, Road Roller, and a knife throw barrage. Drops 2,000-3,500 Tokens and has a small chance of dropping a Stand Arrow. The safest strategy is to bait his Time Stop (he uses it early), dash out of Road Roller range, then punish during his cooldowns. Bring a ranged Stand or a Stand with invulnerability frames.
Kira (Killer Queen) spawns every 20 minutes near the residential area. He has 3,500 HP and uses bomb placement, Sheer Heart Attack, and a combo string. Kira is easier than DIO but drops fewer rewards (1,500-2,500 Tokens). Keep moving to avoid bomb placements, and burst him down during Sheer Heart Attack since he's stationary while deploying it.
Diavolo (King Crimson) spawns every 45 minutes in the underground arena. He has 7,500 HP and is the hardest standard boss. Time Erase makes him invulnerable periodically, Epitaph lets him counter your attacks, and his Chop deals 120 damage (double the player version). Drops 4,000-6,000 Tokens and rare cosmetics. You'll want a group of 2-3 players for this one.
Event Bosses rotate during seasonal updates and typically have 10,000+ HP with unique mechanics. They drop exclusive items and cosmetics that can't be obtained any other way. Always prioritize event bosses when they're available — the drops become unobtainable once the event ends, and their trade value skyrockets afterward.
Trading is a major part of Sakura Stand's endgame. Once you've got your main Stand leveled and you're farming regularly, you'll start accumulating duplicate Stands, rare items, and event cosmetics that other players want.
Walk up to another player and open the trade menu. Both players place items into the trade window — Stands, cosmetics, items, or currency. Both players must confirm the trade, and there's a 5-second countdown before it executes. You can cancel at any time during the countdown.
The most valuable trades revolve around unobtainable or extremely rare items. Cosmic Orbs (used to evolve Stands to Over Heaven variants) consistently trade for 5-8 rare Stands. Event-exclusive skins from past holidays command premium prices — the Christmas 2025 Star Platinum skin, for example, trades for 3-4 Cosmic Orbs by itself.
Limited-time Stands from collaboration events hold the highest value. If a Stand was only available for a 2-week event window, its trade value only goes up over time as fewer players have them available to trade.
The most common scam is the "trust trade" — someone asks you to give items first with a promise to trade back. Never do this. The game's built-in trade system exists for a reason. Other red flags include players rushing you to accept, offering trades that seem too good to be true, and switching items at the last second during the confirmation countdown. Always double-check the trade window before confirming.
Sakura Stand's game passes are mostly convenience-focused rather than pay-to-win. Here's what's available:
Premium / 1.15x XP Boost — This is the most impactful pass. A permanent 15% XP increase on everything: quests, boss kills, PvP wins. It doesn't sound massive, but over weeks of play it translates to dozens of extra levels. If you're buying one pass, this is the one.
Extra Storage — Expands your Stand and item storage slots. Essential for collectors and traders who hold multiple Stands simultaneously. Without it, you'll constantly need to discard or trade away Stands you might want later.
Cosmetic Passes — Various aura effects, titles, and visual upgrades. These don't affect gameplay at all but let you flex in the lobby. Some limited-edition cosmetic passes become unobtainable after seasonal events end.
You don't need to spend real money on game passes. Earnaldo lets you earn Robux for free by completing simple tasks — watching videos, answering surveys, and trying app offers. Here's the process:
Get game passes, extra storage, and cosmetics without spending real money. Earn Robux by completing simple tasks on Earnaldo.
Starting out in Sakura Stand can feel overwhelming. There are NPCs everywhere, the map is large, and other players will absolutely wreck you in PvP if you don't know what you're doing. Here's how to get your footing fast.
Grab your first Stand immediately. Talk to the Stand Arrow NPC near the spawn point. Your first arrow is free. Whatever Stand you roll, stick with it for now — you can always re-roll later once you've saved up Tokens. Even a C-tier Stand is infinitely better than fighting bare-handed.
Do quests before PvP. The quest board is near the main hub fountain. Early quests ask you to defeat a specific number of NPCs or collect items. They give solid XP and Tokens with zero risk. Hit level 15-20 through quests before stepping into PvP, or you'll get rolled by higher-level players with evolved Stands.
Learn your Stand's moveset in training. There's a training area with practice dummies that don't fight back. Spend 10 minutes testing every ability, learning the range, startup speed, and recovery time. Knowing when you're vulnerable after using a move is just as important as knowing the damage it deals.
Save your Tokens. It's tempting to spend Tokens on cosmetics early, but Stand Arrows cost Tokens too. You'll want 3-5 arrows minimum before you start gambling for a rare Stand. Each arrow pull is random, and the odds of hitting S-tier Stands are roughly 1-2%.
Join a group for Diavolo. The Diavolo boss is the best XP source in the game, but he'll destroy solo players under level 30. Use the in-game chat to find a group or join the official Discord to connect with other players looking to farm.
If you enjoy anime fighters, also check out Anime Vanguards for a tower defense spin on the genre. It scratches a different itch but shares a lot of the same anime source material.
Made in Heaven is widely considered the strongest Stand as of May 2026. Universe Acceleration gives you extreme movement speed and reduced cooldowns, making you nearly untouchable in PvP. Gold Experience Requiem and Star Platinum: Over Heaven are close contenders — GER is better defensively, while SPOH has the highest raw burst damage.
Open the game and look for the codes button on the left side of your screen. Click it, type the code exactly as shown (they're case-sensitive), and press redeem. Rewards appear in your inventory instantly. If a code fails, it's likely expired.
Use a Stand Arrow from your inventory. Your first arrow is free from the NPC near spawn. Additional arrows can be bought with Tokens, found around the map, or earned from codes and boss drops. Each arrow gives a random Stand, with rarer Stands like Killer Queen: Bites the Dust having roughly a 1-2% drop rate.
No. The 1.15x XP game pass speeds up leveling but doesn't touch combat stats or Stand rarity. Every Stand and ability in the game is available through free gameplay. Skill and Stand knowledge matter far more than any game pass in PvP.
JoJo's Bizarre Adventure is the primary source, with Stands from Parts 1-8 including Star Platinum, The World, Killer Queen, King Crimson, Gold Experience, and Made in Heaven. The game also features characters from Dragon Ball (Goku, Broly), Naruto (various jutsu abilities), Bleach, and other anime that rotate with updates.
Open the trade menu near another player. Both sides place items into the trade window, confirm the trade, and wait through a 5-second countdown. Always verify both sides before confirming. Never accept "trust trades" outside the official system — use the built-in interface for every exchange.
New codes drop every 2-4 weeks, typically tied to patch updates, visit milestones, and seasonal events. Follow the official Discord and the dev's Twitter/X account for the fastest notifications. Codes can expire without warning, so redeem them as soon as you see them.
Yes. Sakura Stand fully supports mobile devices through the Roblox app on iOS and Android. The controls adapt to touchscreen with on-screen buttons for abilities and an optional auto-aim assist. PvP is harder on mobile due to less precise movement, but farming and quests work perfectly fine.
That covers everything you need to dominate Sakura Stand in May 2026. Whether you're chasing Made in Heaven, grinding Diavolo for Tokens, or looking to snag a game pass with free Robux from Earnaldo, you've got the knowledge to make it happen. Keep checking back — we'll update this page whenever new codes drop or the meta shifts with a patch.