Squid Game X pulls around 60,000 concurrent players and has crossed 1.7 billion visits on Roblox, but most players waste coins on the wrong upgrades. The buy order matters more than the total you spend. This tier list ranks every upgrade and game pass in the game from S to C as of June 2026, so you know exactly what to grab first.
We ranked each one on how many modes it helps, how much of an edge it gives in the random Night Brawl, and whether a cheaper option already covers the same job. If you want coins and rewards to fund these faster, grab the latest Squid Game X codes — we keep that list current.
S-tier picks help you in almost every round and decide more matches than anything else. Max these before you touch the rest of the shop.
Sprint Boost is the best upgrade in Squid Game X and the one to max out first. It raises your sprint speed, which wins the running rounds outright — think Red Light Green Light and any race to a finish line. Speed is also king in Night Brawl, where getting to cover or to an enemy first usually decides who walks away.
Every level of Sprint Boost compounds across the entire match. There's no mode where moving faster hurts you, and several where it's the difference between qualifying and getting eliminated. Pour your first batch of coins here without overthinking it.
Health Boost raises your maximum HP and is the second most-used upgrade in the game. Extra health buys you mistakes — a missed jump, a hit in Night Brawl, a close call on the bridge. It pays off in nearly every mode, which is what separates it from the situational picks below.
VIP doubles the coins you earn from every source, making it the most valuable Robux purchase in the game. The doubled income shortens the grind on every other upgrade you want, so buying VIP early effectively makes the whole shop cheaper. If you spend Robux on one thing, make it this.
A-tier upgrades are strong but a step behind the essentials, either because they shine mainly in specific modes or because they reward an aggressive playstyle.
Jump Boost increases your jump height, and it does two jobs well. On Glass Bridge it lets you skip across multiple panels at once, cutting down how many guesses you have to make. In Night Brawl, the extra height helps you escape danger and reposition. Pick it up right after the S tier.
Damage Boost raises your melee damage — note that it doesn't affect gun damage. It's at its best when you play Night Brawl aggressively and want to win fights instead of running from them. Passive players who avoid combat get far less out of it, which is why it sits in A rather than S.
Guard Earnings Boost increases the coins you earn while playing as a Guard. If you regularly take the Guard role, it's a solid income bump. If you mostly play as a contestant, skip it — its value depends entirely on how you like to play.
B-tier picks earn their spot in the right situation, but they only help in one mode each or duplicate something you can get elsewhere.
Tug of War Skill speeds up your progress on the Tug of War skill checks. It's genuinely useful in that round and useless everywhere else. Pick it up once your S and A tier upgrades are sorted, not before.
Extra Life grants one revival per round and counts you as a winner if you're revived during the final Squid Game. Marbles adds two extra marbles in the Marbles round, a meaningful cushion in a mode that knocks out a lot of players. Glass Maker reveals every fake panel on Glass Bridge — far better than the upgrade version — so it's worth it if the bridge keeps ending your runs.
C-tier and below are the picks that rarely justify the spend. Save them for when you've already maxed everything that matters.
Glass Inspection is the worst upgrade in the game. It reveals fake glass in just one row per level and caps out at halfway across the bridge, so it solves the easy half of a problem and abandons you for the hard half. The Glass Maker pass does the job properly.
Among the lesser game passes, Extra Speed gives a 20% speed increase that becomes redundant once Sprint Boost is maxed, so it's only worth it very early. More Quests adds a third daily quest for a minimal benefit, and Elite Guard grants 50% more coins as a Guard but costs too much for how niche the Guard role is. Treat all three as last-priority buys.
| Item | Tier | Type | What It Does |
|---|---|---|---|
| Sprint Boost | S | Upgrade | Faster sprint; wins running rounds & Night Brawl |
| Health Boost | S | Upgrade | More max HP; useful in nearly every mode |
| VIP | S | Game Pass | Doubles all coin earnings |
| Jump Boost | A | Upgrade | Higher jumps for Glass Bridge & mobility |
| Damage Boost | A | Upgrade | More melee damage (not guns) |
| Guard Earnings Boost | A | Upgrade | More coins while playing Guard |
| Tug of War Skill | B | Upgrade | Faster Tug of War skill checks |
| Extra Life | B | Game Pass | One revival per round |
| Marbles | B | Game Pass | Two extra marbles in Marbles |
| Glass Maker | B | Game Pass | Reveals all fake Glass Bridge panels |
| Glass Inspection | C | Upgrade | Reveals one row per level (worst upgrade) |
| Extra Speed | C | Game Pass | +20% speed; redundant with Sprint Boost |
| More Quests | C | Game Pass | Adds a third daily quest |
| Elite Guard | C | Game Pass | +50% Guard coins; expensive, niche |
This tier list reflects Squid Game X as of June 2026. Here's what we weighed when ranking each upgrade and game pass:
Mode coverage: The best picks help across the whole match, not just one round. Sprint Boost and Health Boost top the list because they matter in running rounds, Glass Bridge, the finale, and Night Brawl alike. Single-mode picks like Tug of War Skill drop a tier no matter how good they are in that one round.
Night Brawl impact: Night Brawl can trigger after any game, and it rewards mobility and melee. Upgrades that help there — Sprint Boost, Jump Boost, Damage Boost, Health Boost — get a bump because the brawl decides so many matches.
Redundancy: We marked down anything that overlaps with a better option. The Glass Inspection upgrade loses to the Glass Maker pass, and the Extra Speed pass becomes pointless once Sprint Boost is maxed. Paying twice for the same effect is wasted coin.
Cost versus payoff: VIP earns the top game-pass slot because doubling income accelerates everything else. Elite Guard sinks because its price doesn't match how rarely the Guard role pays off for most players.
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Sprint Boost is the best upgrade to max first. Faster sprinting wins running rounds like Red Light Green Light and helps you position during Night Brawl. Health Boost is the clear second priority because extra HP helps in nearly every mode.
Yes. VIP doubles your coin earnings from all sources, which makes it the most valuable Robux purchase in the game. Buy it first because the doubled income speeds up every other upgrade you want. Check our Squid Game X free Robux guide for ways to afford it.
Night Brawl is a combat round that can trigger randomly after any standard game. Survival comes down to movement and melee, so Sprint Boost, Jump Boost, Damage Boost, and Health Boost all gain value because of how often Night Brawl decides a match.
Glass Maker, the game pass, is far better. It reveals all the fake panels on Glass Bridge, while the Glass Inspection upgrade only reveals one row per level and stops halfway across. Glass Inspection is the worst upgrade in the game, so skip it.
Max Sprint Boost first, then Health Boost. After that, pick up Jump Boost for the bridge and Night Brawl, and add Damage Boost if you play aggressively. Save Tug of War Skill and Glass Inspection for last since they only help in one mode each.
Earnaldo lets you earn free Robux by completing simple tasks, which you can spend on the VIP pass and other game passes. For how Squid Game X compares to other survival games, see our Squid Game X vs Murder Mystery 2 breakdown.