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Those Who Remain vs Forsaken comparison
Last updated: June 10, 2026

Those Who Remain vs Forsaken – Which Roblox Horror Game Should You Play?

By Earnaldo Team  ·  June 5, 2026  ·  11 min read

Roblox horror games have come a long way from simple haunted houses. Those Who Remain and Forsaken both offer dark, atmospheric survival experiences built around monster encounters and teamwork under pressure. But the way each game creates dread — and what it demands from you — are meaningfully different. We put serious hours into both to break down exactly what separates them.

Table of Contents

  1. Quick Overview
  2. Atmosphere & Horror Design
  3. Core Mechanics
  4. Teamwork & Multiplayer
  5. Monster Design
  6. Progression & Replayability
  7. Full Head-to-Head Comparison
  8. Who Should Play What?
  9. Verdict
  10. FAQ
488M TWR Place ID
30K+ Peak Concurrent (TWR)
45K+ Peak Concurrent (Forsaken)
4–8 Players Per Lobby

Quick Overview

Those Who Remain (Place ID 488667523) drops a team of up to 6 players into a dark environment filled with hostile monsters. The signature mechanic is flashlight management — your flashlight battery drains constantly, and darkness isn't just an aesthetic choice. Monsters become dramatically more aggressive when your light is out, forcing players to share batteries and coordinate positioning in ways that purely combat-focused games don't require.

Forsaken takes a different approach. The game emphasizes atmospheric dread through dense environmental storytelling — ruined buildings, distant sounds, visual clues about what happened before you arrived. Monster encounters feel more sudden and less telegraphed than in Those Who Remain, which contributes to genuine jump-scare moments rather than sustained tension management. Both games sit firmly in the horror survival category but feel distinct in play.

Atmosphere & Horror Design

Those Who Remain

The atmosphere in Those Who Remain is built on sustained dread. Maps are designed with long corridors and limited line of sight, so you're always aware something might be around the corner. The audio design is a standout — creaking floors, distant growls, and the specific pitch of your flashlight humming near battery death all contribute to genuine unease that holds up well after dozens of hours.

The darkness mechanics are the core of the horror design. Environments are genuinely difficult to navigate without a flashlight, and the game doesn't hold your hand. New players often underestimate how quickly things escalate when the last flashlight on the team dies — it's the kind of moment that creates memorable stories you share with friends afterward.

Edge: Those Who Remain for sustained atmospheric tension. The flashlight system creates ongoing dread rather than discrete scares.

Forsaken

Forsaken's horror is more event-driven. The game uses environmental storytelling through scattered notes, blood trails, and broken objects to imply horror before you encounter it directly. When monsters do appear, they tend to come faster and with less warning than in Those Who Remain, which keeps experienced players on edge even after learning the maps.

The sound design leans into silence and sudden breaks — long stretches of ambient quiet punctuated by sharp audio cues that trigger genuine fight-or-flight responses. At peak hours, Forsaken's servers hold around 45,000 concurrent players, indicating strong ongoing player retention beyond the initial novelty.

Core Mechanics

Those Who Remain Mechanics

The flashlight system is central to everything in Those Who Remain. Battery packs are scattered around each map, and team communication around who carries them and when to use them creates natural cooperative moments. Players can share batteries in real time, which means standing close to a teammate to pass resources while a monster circles nearby.

Survival tasks — like repairing generators or finding exit keys — give the team clear objectives to work toward while managing the monster threat. The task structure borrows from the asymmetric survival genre but applies it in a fully co-op context, which removes the adversarial friction some players find frustrating in games like Among Us.

Forsaken Mechanics

Forsaken uses a more traditional survival horror structure. Players must complete investigation objectives on each map while evading monsters that patrol set routes but respond dynamically to sound and light. The investigation mechanics are more varied than Those Who Remain's task system — one map might have you collecting ritual items, another might require you to restore power to a specific sequence of fuse boxes.

Forsaken also has a loadout system where players can equip different items before entering a map — a crowbar for opening locked doors faster, a radio for locating hidden items, or chemical lights for brief illumination without burning through battery. This pre-match decision layer adds a small but meaningful strategic dimension.

Tip: In Those Who Remain, don't hoard batteries. A battery held by a panicking player who's already isolated is worthless to the team. Designate one "battery runner" per team who stays near the group and manages distribution — it dramatically improves survival rates on harder maps.

Teamwork & Multiplayer

Those Who Remain is built around mandatory cooperation. You genuinely can't last long alone on harder difficulties — the battery drain rate is calibrated assuming 4 to 6 players splitting responsibilities. This makes it excellent for friend groups but frustrating with random players who don't communicate. Voice chat or external Discord coordination is strongly recommended.

Forsaken handles the teamwork requirement more loosely. Players can realistically survive portions of a run alone, which makes it more accessible when your friends aren't online. However, coordinating monster distraction between two skilled players is one of the most satisfying experiences the Roblox horror genre has to offer — Forsaken's design rewards it without requiring it.

Edge: Forsaken for flexible multiplayer. It's better as a group but genuinely playable alone, which Those Who Remain can't claim on its harder settings.

Monster Design

Those Who Remain features a core monster roster of 4 to 6 types across its maps, each with distinct behavior patterns. The main stalker-type enemy moves at a steady pace but accelerates dramatically in darkness, which directly connects the flashlight system to the monster threat in a satisfying mechanical loop. Boss-tier monsters appear on higher difficulty settings and require specific environmental interactions to temporarily drive away.

Forsaken's monster roster is larger, with around 12 confirmed types as of June 2026. Each monster type has unique detection mechanics — some respond to sound, some track light, some follow heat signatures. Learning each monster's behavior is a meaningful skill progression that keeps veteran players engaged well beyond the initial learning curve.

Edge: Forsaken for monster variety — 12 distinct enemy types with individual mechanics give veteran players far more to master than Those Who Remain's smaller roster.

Progression & Replayability

Those Who Remain has a rank-based progression system that unlocks cosmetic items and difficulty tiers as you complete more successful runs. Higher difficulties introduce additional monsters, faster battery drain, and less time on objectives — the jump from Normal to Hard is substantial, and reaching the highest tier requires genuine team competence.

Forsaken offers a wider variety of maps — 8 confirmed available as of this writing versus Those Who Remain's 5. New maps in Forsaken tend to introduce new monster types alongside new environments, which paces the learning curve well. Both games release seasonal content during Halloween, which typically doubles player counts for a few weeks.

If you want to unlock cosmetics faster, our Those Who Remain free Robux guide covers the best ways to earn and spend Robux in the game. You can also check our Those Who Remain codes page for active promo codes that give free cosmetics.

Full Head-to-Head Comparison

Category Those Who Remain Forsaken
Horror StyleSustained tensionEvent-driven scares
Core MechanicFlashlight battery managementInvestigation + evasion
Monster Count4–6 types12+ types
Map Count5 maps8 maps
Solo PlayableDifficult, not recommendedManageable solo
Team SizeUp to 6 playersUp to 8 players
Loadout SystemNoYes, pre-match items
Difficulty Tiers3 tiers (Normal, Hard, Nightmare)4 tiers
Seasonal EventsHalloween, occasional updatesHalloween + regular seasonal
Peak Concurrent Players~30,000~45,000
Environmental StorytellingModerateStrong
Audio DesignOutstandingVery good
Cosmetic ProgressionRank-based unlocksMap completion rewards

Who Should Play What?

Play Those Who Remain if you…

Play Forsaken if you…

Our Verdict

Those Who Remain is the better horror experience for a committed group of friends. The flashlight mechanic creates a uniquely tense cooperative loop that Forsaken doesn't replicate, and the audio design is arguably the best in Roblox's horror category. The narrower map count is a limitation, but each map holds up to repeated play because the tension is systemic rather than scripted.

Forsaken wins on variety, flexibility, and ongoing content support. Its 12+ monster types and 8 maps give it significantly more to discover, and it's the only one of the two that works reliably as a solo experience. For players who don't have a consistent squad but still want quality Roblox horror, Forsaken is the practical choice. If you can get 4 friends together with headsets, Those Who Remain will give you sessions you'll talk about for months.

More Those Who Remain Resources

Hub

Those Who Remain – Complete Hub

All guides, codes, and tips for Those Who Remain in one place.

Codes

Those Who Remain Codes (June 2026)

Active promo codes for cosmetics and in-game bonuses — updated regularly.

Guide

Those Who Remain Free Robux Guide

Earn Robux and spend them on the best cosmetics in Those Who Remain.

Unlock Cosmetics Without Spending Real Money

Both games offer paid cosmetics that enhance the experience. Earnaldo lets you earn free Robux through simple tasks — put them toward flashlight skins, outfits, and game passes.

Frequently Asked Questions

Which game is scarier — Those Who Remain or Forsaken? +

Forsaken is generally considered scarier due to its unpredictable monster AI and denser darkness mechanics. Those Who Remain relies more on tension-building through limited flashlight batteries. Both will make you jump; Forsaken tends to keep the pressure on longer.

Can you play Those Who Remain and Forsaken solo? +

Both games can technically be played solo, but they're designed around teamwork. Solo runs in Those Who Remain are significantly harder because flashlight mechanics require coordination. Forsaken also benefits from having teammates call out monster positions, but it's more manageable alone.

What is the Place ID for Those Who Remain? +

Those Who Remain's Place ID on Roblox is 488667523. You can search this directly in Roblox or find it through the official game page.

Are there codes for Those Who Remain? +

Yes, Those Who Remain releases promo codes occasionally for cosmetic items and bonuses. Check our Those Who Remain codes guide for the current active list.

Which game has more content updates? +

Forsaken has historically received more frequent content updates including new maps and monster types. Those Who Remain (Place ID 488667523) updates less frequently but tends to deliver more polished, substantial additions when it does update.

Do either of these horror games require Robux? +

Both games are free to play. Robux purchases are optional and typically cover cosmetic items like flashlight skins or character outfits. You can earn free Robux through Earnaldo if you want those extras without spending real money.