Last checked: August 22, 2026
Wizard Alchemy Tier List (August 2026) — Best Potions, Wands & Races Ranked
Short version: Night Knight is the best race in Wizard Alchemy and it rolls at 1%. Fin of the Tides is the best wand, at 60 Attack for 100,000 gold. Both matter less than the rule underneath them — you can slot only two potions at once, so every build is two picks wide.
Table of Contents
How We Ranked These
One source does nearly all the work: the official Wizard Alchemy Trello board. It's developer-run and, unusually for a game this size, it publishes real stat blocks — race roll chances, wand attack values, potion magic power, enemy HP, drop rates. That's why this page ranks with arithmetic instead of opinion.
The board froze on June 13, 2026, so read every number as accurate to that date. Two of its cards are mislabelled, with Earth Shield and Ice Turtle carrying the wrong potion's name above the right stats; neither is ranked here.
Competing race tier lists don't publish a single number between them. One widely shared list puts a race called "Thestrals" at S — no such race exists, it's the retired name for Night Knight, and that same list omits Night Knight, the actual 1% Legendary. Two of the biggest guide sites also contradict each other on Lotus Bloom: SS on one, B on the other.
Never published anywhere: damage per hit, cooldowns, mana cost, cast range, brew times, ingredients. The Trello's own "Potion Recipes" list is empty, zero cards on it. So potions are ranked on magic power and craft gating, the only two potion numbers that exist.
Best Races, Ranked
Ten races, and their published roll chances sum to exactly 100% — that's how we know the table is complete. Trello and the Fandom wiki agree on all ten, entry for entry.
| Race | Rarity | Roll | Published effects | Tier |
|---|---|---|---|---|
| Night Knight | Legendary | 1% | +20% dark dmg, +10% atk, +30 skill speed, +3 mv, +10 jump | S |
| Stellar Ambassador | Epic | 4% | +10% dmg, +20 skill speed, speed burst on hit | A |
| Werewolf | Rare | 10% | Atk +5, +1 mv, +10 jump, +10% max HP | A |
| Elf | Uncommon | 15% | +3 movement, +10 jump | B |
| Eater | Rare | 10% | +10% dmg, 5% HP lifesteal per kill, −50% passive regen | B |
| Fiendish Demon | Epic | 5% | +20% fire dmg, +2 mv, −10% max HP | B |
| Ice Crystal | Epic | 5% | +20% ice dmg, +10% max HP, −2 movement | B |
| Undead | Rare | 10% | +10 skill speed, −30 max HP, revive at 25% HP / 180s | C |
| Tree Spirit | Uncommon | 15% | Def +10, HP regen +5%, max HP +15%, −1 movement | C |
| Human | Common | 25% | None | C |
S — Night Knight, 1% roll
Five modifiers, not one penalty, including the highest skill speed bonus in the game. Every other race with a big offensive number pays for it in HP, regen or speed. All of Night Knight's cost sits in the 1% roll.
A — Stellar Ambassador 4%, Werewolf 10%
Both are penalty-free, which is what actually separates them from the B tier. Stellar Ambassador is four times likelier than the Legendary and the sensible place to stop rerolling; Werewolf is ten times likelier and still gives attack, movement, jump and max HP with nothing subtracted.
B — Elf 15%, Eater 10%, Fiendish Demon 5%, Ice Crystal 5%
Elf ties Night Knight on movement but adds no damage or HP, so it's a traversal race. Eater's lifesteal outruns its halved regen only while things keep dying — and it's Eater, not "Death Eater", however one guide site renders it. The Epic element races are worth what your two slotted potions are: Fiendish Demon with Molten Core is an A, the same race with Frost Thorns a wasted Epic.
C — Undead 10%, Tree Spirit 15%, Human 25%
Undead's self-revive reads better than it plays, on a 180-second cooldown with a flat 30 max HP gone. Tree Spirit is the only genuine tank and does nothing for clear speed in a game gated on grinding magic. Human is the quarter-of-all-rolls baseline with zero modifiers.
Extra race slots cost 129 R$ and 259 R$ — somewhere to bank a good roll, not extra attempts. Rerolls come from codes, quests and the shop; our Wizard Alchemy Robux guide covers that spend.
Best Wands, Ranked
Ten wands are obtainable and we rank eight. Azure and Trinity Silverbeak are left out: the Trello and the Fandom wiki give those two stat blocks, and their flavour text, to opposite names, so one source has the mapping inverted and nothing short of in-game access resolves it. The Mockingbyrd Wand is out for a different reason — developer-only and unobtainable.
| Wand | Attack | Atk Boost | Other | Gold | Tier |
|---|---|---|---|---|---|
| Fin of the Tides | 60 | +40% | Water +30% | 100,000 (quest) | S |
| Ember | 44 | +20% | Crit 30% | 30,000 | A |
| Coreflame Rod | 30 | +30% | Crit 30%, CDR 30 | 50,000 | A |
| Ice Star | 40 | +20% | CDR 50 | 20,000 | B |
| Abyssal Water | 30 | +20% | Water +20% | 10,000 | B |
| Demon Trident | 30 | +15% | Crit 10% | 8,000 | C |
| Wingbird | 20 | +5% | — | 200 | C |
| Twisted | 10 | — | Starter | Free | C |
S — Fin of the Tides, 60 Attack
Sixteen points of base attack clear of anything else, with the largest Attack Boost on the board and +30% water damage on top. The 100,000 gold is a floor rather than the whole requirement, because it's gated behind a pillar quest.
A — Ember 44 Attack, Coreflame Rod +30% boost
Ember costs 30,000 gold for the highest raw attack outside the Fin and joint-highest crit, and it's what most players should save for. Coreflame Rod is the most complete statline you can buy outright at 50,000, so the choice comes down to one question: is 30 cooldown reduction worth 20,000 gold and 14 points of base attack?
B — Ice Star (CDR 50), Abyssal Water (+20% water)
Ice Star carries the largest published cooldown reduction, at 50, with no crit, which suits a skill-speed build on Undead or Stellar Ambassador. Abyssal Water is the cheap version of the Fin's idea, worth 10,000 gold only if your two potions are water-element — a real constraint when the strongest published potions are fire.
C — Demon Trident, Wingbird, Twisted
Demon Trident is the odd one out, costing 8,000 gold to sit below a 10,000-gold wand on every axis except its 10% crit. Wingbird doubles the starter's attack for 200 gold and is the correct first purchase.
Best Potions, Ranked
Around 30 potions are named across the board's two worlds, but only eleven carry both published numbers — magic power and the minimum magic level to craft. Those eleven are ranked here. Keep the two-slot cap in mind: you're picking an [E] and an [R].
S — Solar Flare 160, Night Wraith 148, Molten Core 140
Solar Flare is the highest magic power published for any potion and near break-even at 1.01 power per magic level invested. Night Wraith is the only Legendary and the strongest thing in World 1 by 70 points, with no craft minimum printed, which fits a drop rather than a bench craft. Molten Core's power exactly equals its requirement, the cleanest entry on the board, and it's what makes a Fiendish Demon roll pay off.
A — Lotus Bloom 78, Incendies 78, Dragon Breath 76
Lotus Bloom is the one the guide sites fight over, SS on one and B on another, with no number from either. On the developers' figures it ties Incendies for power while costing 50 fewer magic levels, the best value in the upper half of the ladder. Dragon Breath sits two points behind for one level less, so pick on element.
B — Thunder Revenge 70, Frost Thorns 48, Thunder Ball 45
Thunder Revenge is the worst ratio on the board at 0.44, demanding the highest craft level in the game for less power than a World 1 potion you brew at 99. Frost Thorns is a sound mid-World 1 step, and Thunder Ball, the first World 2 craft, downgrades whatever you were running.
C — Fire Arrow 34, Wind Blade 24
Wind Blade's 4.00 power per magic is the best ratio in the game purely because the denominator is 6. Both are gone by Frost Thorns.
All 11 Costed Potions
Both figures as published; power per magic is our own division of the two, so you can see the value cliffs rather than take the tiers on trust.
| Potion | World | Magic power | Min magic | Power per magic | Tier |
|---|---|---|---|---|---|
| Solar Flare | 2 | 160 | 158 | 1.01 | S |
| Night Wraith | 1 (Legendary) | 148 | Not listed | — | S |
| Molten Core | 2 | 140 | 140 | 1.00 | S |
| Lotus Bloom | 1 | 78 | 100 | 0.78 | A |
| Incendies | 2 | 78 | 150 | 0.52 | A |
| Dragon Breath | 1 | 76 | 99 | 0.77 | A |
| Thunder Revenge | 2 | 70 | 160 | 0.44 | B |
| Frost Thorns | 1 | 48 | 80 | 0.60 | B |
| Thunder Ball | 2 | 45 | 112 | 0.40 | B |
| Fire Arrow | 1 | 34 | 44 | 0.77 | C |
| Wind Blade | 1 | 24 | 6 | 4.00 | C |
What We Didn't Rank, And Why
- Damage, cooldowns, mana cost, cast range — none exist in public. A page printing a damage-per-hit table for this game made it up.
- Ingredients, recipes, brew times — the Trello's "Potion Recipes" list holds zero cards, checked August 22, 2026.
- Pets — a Pet Hatch update shipped in June 2026 and not one pet is named on the Trello, the wiki, or anywhere else.
- Azure, Trinity Silverbeak and Mockingbyrd — the first two have opposite name-to-stat mappings across our sources; the third is developer-only.
- Potion sell prices — sell value generally looks like twice the craft requirement, but Frost Thorns' listed 148 breaks the pattern where 160 would fit. An observation, not a formula, so no derived prices here.
Where Wizard Alchemy Stands In August 2026
Be clear-eyed about this one. As of August 22, 2026 the game holds 463 concurrent players against an all-time peak of 38,820 on May 22, 2026 — a fall of about 98.8%. Rolimon's ladder reads 864 over 30 days, 577 over 7 days and 463 over 24 hours, so it's still drifting down. The 36.8 million visits and 92.6% approval are real, and both were earned in May.
Community size is the outlier: the official Discord holds 89,001 members with 17,427 online as of August 22, 2026, roughly 190 members per player in a server. A large audience still talks about this game; a small one still plays it.
Don't be sold "Spider Lair" as new content. The Roblox game page still carries that update tag, but Spider Lair shipped on June 26, 2026, about eight weeks ago. Four things agree: the developer-side publish stamp reads 2026-06-26T13:58:43Z, the newest store screenshot went up within the hour, the Fandom wiki dates the SPIDER and POISON codes to June 26, and the largest guide site updated June 27. Archived URL slugs show a weekly tag cadence that then stops dead — Druid-Event May 30, Divine-Qilin June 6, Pirate-Adventure June 17, Pet-Hatch June 21, then Spider-Lair-UPD from June 30, unchanged since.
The store is clean, at least. Exactly four game passes exist, all created May 12, 2026 and all on sale as of August 22, 2026: Double Storage 249 R$, Easy Alchemy 299 R$, Sell Anywhere 349 R$, Better Alchemy 449 R$. All four are storage or economy convenience — there is no combat or spell pass, so you cannot buy power here, only time.
Codes are the one thing this page won't call. The game description and the wiki disagree about which ones work, both have visible problems, and neither was written this month, so we track that on the Wizard Alchemy codes page rather than guess.
Earn Free Robux While You Play
Want more Robux for Wizard Alchemy and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.
More Wizard Alchemy Guides
- Wizard Alchemy hub — every guide for the game.
- Beginner walkthrough — brewing and magic levels.
- Wizard Alchemy codes — the code argument, tracked.
- Robux guide — what the passes and race slots buy.
- Other magic games: Elemental Dungeons, Sorcerer Battlegrounds, Deepwoken, King Legacy.
Frequently Asked Questions
Night Knight, the only Legendary race, at a 1% roll chance. It carries +20% dark damage, +10% attack, +30 skill speed, +3 movement and +10 jump with no listed penalty, where every other strong race pays for its damage somewhere. Be careful with the popular race lists: several rank a race called Thestrals, the retired name for Night Knight, while omitting the actual Legendary. Stellar Ambassador at 4% and Werewolf at 10% are the best statlines you will realistically roll.
Fin of the Tides, at 60 Attack, a 40% Attack Boost and 30% bonus water damage for 100,000 gold. It beats every other published attack value on the developers' Trello board by 16 points, and it is gated behind a pillar quest rather than sold openly. Before that, Ember at 44 Attack with 30% crit for 30,000 gold is the best value in the game. Azure and Trinity Silverbeak are left out because our sources assign their stat blocks to opposite names.
Two. A spell and a potion are the same thing here: you brew a potion and it grants that skill to your [E] slot or your [R] slot, and only two can be slotted at once. That cap is the biggest build decision in the game, and it is why this page ranks potions once instead of printing a separate best-spells table with the same roster. The mapping is near one-to-one, with a documented exception: Water Column Potion grants the spell Sky Pillar.