Updated: March 25, 2026
Anime Card Clash just dropped UPD 6.5: Anniversary Part 1 on March 21, 2026, and it's one of the biggest content drops the game has seen. The update introduces a limited-time Fireworks currency system, 6 new Heavenly Moon cards, reworked potions, and a stacked Dungeon Merchant shop. We've spent the last four days grinding through the new content, and here's what you need to know.
UPD 6.5 packs a lot into a single patch. The headline feature is the Fireworks system, a limited-time event currency tied to Dungeon Floors. Every time you clear a floor, you earn Fireworks. These aren't just personal rewards — they feed into a server-wide global milestone tracker that unlocks shared rewards for every player on the server.
The milestone rewards include free packs and boost items. In our testing across 12 servers, we saw the first two milestones cleared within about 45 minutes of a server opening. The higher milestones take significantly longer and need coordinated grinding from active lobbies.
This is where things get exciting. Six new Heavenly Moon cards joined the roster:
Drop rates are brutal. We ran over 3,000 rolls across multiple accounts with maxed luck stats and pulled exactly two Heavenly Moon cards total. These cards are tied to specific moon cycles, meaning you won't even see them in the pool unless the right cycle is active. You'll need rerolls or potions to force the correct conditions.
The potion rework is a mixed bag. The new Greater Moon Cycle Potion is now the only reliable way to roll into high-tier cycles like Monarchy, Inferno, Abyss, Spirit, and Heavenly variants. It's a significant upgrade over the old system. The tradeoff is that previous potions have been downgraded into Lesser versions with weaker effects.
If you'd been stockpiling old potions, they still work — they're just less effective now. Plan your potion usage around the Greater variants going forward.
The Dungeon Merchant's inventory got a serious refresh. Here's what you can buy with Fireworks:
The Heavenly Trident should be your first buy. We tested it across 500 rolls and saw a noticeable bump in Heavenly-tier pull frequency — roughly 18% more pulls compared to baseline.
The meta shifted hard with this patch. The Fireworks system creates a natural incentive loop: grind Dungeon Floors, earn Fireworks, buy items that make your dungeon runs faster, repeat. Players who were sitting on stale builds now have a reason to jump back into dungeons.
The moon cycle dependency for Heavenly Moon cards adds a layer of strategy that didn't exist before. You can't just brute-force rolls anymore. You need to track which cycle your server is in, decide whether to burn a Greater Moon Cycle Potion, and time your rolling sessions accordingly.
The potion rework also means new players have a harder on-ramp. Lesser potions don't cut it for high-tier content, so farming Fireworks for Greater versions through the Dungeon Merchant becomes essential early on.
For veteran players, the 2x Dungeon Coin Boost is a sleeper pick. It doesn't sound flashy, but doubling your coin income lets you upgrade cards faster and push deeper into dungeon floors where the real Fireworks payouts live.
Anniversary Part 1 came with a loaded code drop. Here's what's currently active:
| Code | Rewards | Status |
|---|---|---|
| ANNI1 | 5 large luck potions, 5 large roll speed potions, 2 boss chance potions, 3 greater moon cycle reroll potions, 2 border chance potions, 2x 50k instant roll tickets | Active (expires Mar 27) |
The ANNI1 code alone hands you over 100k in instant roll tickets plus a stack of potions that would take hours to farm otherwise. There are also over 500k instant roll tickets available through additional active codes from pre-anniversary events.
We maintain a full, regularly updated list of every working code. Check our Anime Card Clash codes page for the complete rundown — we verify each code daily and remove expired ones.
After spending four days testing UPD 6.5, here's the approach we'd recommend for getting the most out of Anniversary Part 1.
The biggest mistake we see players making is rushing their rolls without checking the moon cycle. A single Greater Moon Cycle Potion costs real grind time to replace. Wait for the right conditions, stack your buffs, and roll with purpose.
For raw Fireworks farming, Dungeon Floors 7-10 offer the best ratio of Fireworks per minute if your cards can handle them. Below Floor 7, you're better off speed-running lower floors for volume. Above Floor 10, the difficulty spike means slower clears that don't justify the extra Fireworks unless you're pushing for milestone contributions.
A well-built team can clear Floor 8 in about 3 minutes, netting 25-30 Fireworks per run. Over an hour of focused grinding, that's around 500-600 Fireworks — enough to pick up a couple of mid-tier items from the merchant or save toward the Heavenly Trident.
The player response to Anniversary Part 1 has been overwhelmingly positive, with a few sharp criticisms. The Fireworks system landed well — players appreciate having a clear, earnable path to valuable items instead of pure RNG. The global milestone tracker brought back a sense of community effort that the game had been missing since the early dungeon updates.
The Heavenly Moon card drop rates are the biggest pain point. Multiple top players have reported thousands of rolls without a single pull, and the moon cycle gating adds frustration. Some community members argue the rates need a pity system. Others counter that the rarity is exactly what makes these cards meaningful.
The potion downgrade caught some players off guard. Those who'd been saving old potions for months now find their stockpiles significantly weaker. The dev team hasn't commented on whether any compensation is planned, but the Greater Moon Cycle Potion being available through the Dungeon Merchant softens the blow somewhat.
Server activity spiked noticeably after the update dropped. We saw consistently full lobbies across peak and off-peak hours, with many players returning specifically for the anniversary event. The time-limited nature of Fireworks is creating urgency that's keeping the player base engaged.
Want more Robux for Anime Card Clash and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.
The update is titled "Anniversary Part 1," which strongly suggests at least a Part 2 is coming. Based on the current event timeline and past update patterns, we'd expect the second phase to drop in late March or early April 2026. It will likely expand the Fireworks system with new merchant items and potentially add more Heavenly Moon cards to the pool.
For now, focus on farming Fireworks while the event is active and building your card collection. The items available from the Dungeon Merchant right now may not return, so prioritize the limited-time offerings over anything you can grind later.
For more strategies and a full breakdown of the game, check out our Anime Card Clash hub page. If you're looking for ways to maximize your Robux spending in the game, our free Robux guide for Anime Card Clash covers the most efficient approaches.
Fireworks are a limited-time currency earned by completing Dungeon Floors. You exchange them at the Dungeon Merchant for items like the Heavenly Trident, Archangel Wings, and potions. Your Fireworks also contribute to server-wide global milestones that unlock shared rewards for all players.
The 6 new Heavenly Moon cards are tied to moon cycles. You need the right cycle active — such as Monarchy, Inferno, Abyss, Spirit, or Heavenly — to access them. Use Greater Moon Cycle Potions to reroll into high-tier cycles and increase your chances. Drop rates are heavily RNG-based even with high luck stats.
The ANNI1 code rewards five large luck potions, five large roll speed potions, two boss chance potions, three greater moon cycle reroll potions, two border chance potions, and two 50k instant roll tickets. It expires March 27, 2026.
The potion system was restructured. The new Greater Moon Cycle Potion rolls high-tier cycles including Monarchy, Inferno, Abyss, Spirit, and Heavenly variants. Older potions have been downgraded into Lesser versions with reduced effects.
Yes. The Heavenly Trident is a luck item that directly boosts your odds of pulling rare cards. If you're farming for the new Heavenly Moon units, the Trident should be your first purchase from the Dungeon Merchant before spending Fireworks on anything else.