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Anime Expeditions tier list artwork showing the best units ranked for September 2026

Last checked: September 2, 2026

Anime Expeditions Tier List (September 2026) — Best Units Ranked

By Money Lord — Founder & Editor | Updated: September 2, 2026

Updated September 2, 2026 — re-pulled the wiki unit dataset after Summer Siege, added four Update 2.0 units, re-ranked every tier, and corrected the role-list counts, the Toy Maker DPS figure and the referent of the 74.68% rate. First published August 28, 2026.

This ranks 23 Anime Expeditions units on the wiki's own max-upgrade numbers — final damage divided by attack cycle, times the placement limit — re-pulled on September 2, 2026, after Summer Siege (Update 2.0) landed on August 31. Sovereign (Djinn) now tops the dataset. Read names carefully: two units answer to "Carrot", two to "Sovereign".

754.0MTotal visits
96.0%Approval rating
81Units documented
23Units ranked

Roblox API, read September 2, 2026 (universe 7613921865): 754,025,480 visits, 205,358 favourites, 264,394 likes to 11,154 dislikes, verified group Expeditions Entertainment. Players split at the update — median 19,712 across August 26–30 (17 samples, sliding 25,608 → 14,208), then median 45,541 from August 31 to September 2 (10 samples, 37,781–56,696), the newest of which is the lowest.

Dating this update without the bracket tag. The virtual-events feed opens "UPDATE 2.0 [SUMMER]" at 05:00 UTC on August 31; the group's game record republished at 05:02 UTC; every new unit article on the wiki reads "released on August 31st, 2026"; and the player curve steps that day. The feed also lists an Update 3.0 whose description ends "DATE IS A PLACEHOLDER" — so we print no date for it.

S Tier

The dataset's top three, plus the five the wiki team's admin-protected list calls its Top 5. Those inputs disagree, and both are shown.

Sovereign (Djinn)

Secret, Storm and Physical, 3 placements. 3,072 damage on a 4.0-second cycle is 768 DPS each, 2,304 across the team — the highest in the wiki's unit data on September 2, 2026, about 50% clear of the old leader. Djinn Combination chains lightning five ways at 25% damage each and adds a boss-hunting fox form worth +50%. New with Summer Siege, so the wiki team has not rated it.

Cursed Immortal (Black Sun)

Mythic, Dark and Magical, 3 placements. 1,146 damage looks modest until the cycle: 2.05 seconds, the fastest at the top of the roster, for 559 DPS each and 1,677 team DPS, second in the dataset. Evolve it from Cursed Immortal, a Villain Banner Mythic with a 400-summon pity.

Prodigy (Rage)

Secret, Light and Physical, 3 placements: 4,112.5 damage on an 8.0-second cycle, 514 DPS each, 1,542 team DPS. The wiki team says stacking status effects on a target roughly doubles its output, and names Cursed Student as the enabler. Base Prodigy costs no summons — it rewards the West City quest The Scholar's Trial, the cheapest S-tier line in the game.

Crow (Black Fire)

Secret, Flame and Magical, 3 placements, 316 DPS each and 947 team DPS. The wiki team ranks base Crow first in both its Top 5 and its DPS list, on an Illusion mechanic that stores damage then detonates it — bunch enemies tighter for a bigger payoff. Villain Banner, 10,000-summon pity at 500,000 Villain Coins, which VIP does not cut.

Dark Mage (Sovereign)

Mythic, Hydro and Magical, 2 placements, so 337 DPS each caps at 675 team DPS. Second in the Top 5 on coverage, not output: Magic Cycle alternates a size-12 circle with a size-55 lightning cone, the widest regular hitbox among ranked units. This is Dark Mage's evolution, not the new Secret called Sovereign.

Shadow (Divine)

Secret, Dark and Magical, 2 placements, 249 DPS each for 498 team DPS — low for this tier, and here for another reason. It is the only unit in four of the wiki team's five role lists (Top 5, DPS, Support, Crowd-Control; not Utility). Divine Spirit builds from takedowns: weak in short modes like Tower, strong over long waves.

Bioinsect (Final Form)

Mythic, Terra and Magical, 3 placements. Fifth in the Top 5 and first in both the Utility and Crowd-Control lists, transforming through three forms by killing summoned Mecha bosses. We publish no DPS figure: its upgrade table still holds one level and a zero damage value.

A Tier

Above 1,000 team DPS, or holding a role nothing else fills. Two arrived with Summer Siege and have no competitive record yet. A fifth, Lady Giant (Envy), is slow at 270 DPS but places four times for 1,079 team DPS — one of only two Mythic-or-rarer units that do, the other being its own base form.

Lightning God (Overcharged)

Secret, Storm and Magical, 3 placements, 471 DPS each for 1,414 team DPS, fourth in the dataset. A Voltage Meter builds from stuns and discharges at 60 stacks for a full-range strike. The wiki lists an "Obtain Lightning God" achievement but never says how you get it, so we are not guessing.

Kitsune

Exclusive, Flame and Magical, 3 placements, 405 DPS each for 1,215 team DPS — though it is really a buffer, since Dreamdiver spends Skill Points to cut the strongest nearby unit's attack cycle by 15% instead of attacking. Farmable: clearing the Kitsune Bingo board once awards it.

String Demon (Awakened)

Mythic, Neutral and Magical, 3 placements, 396 DPS each and 1,190 team DPS. String Sync attaches to up to three nearby units and makes them fire a follow-up at 100% of its damage; the base form's Cocoon of Carnage stuns every sixth attack.

Puppet (Telekinetic)

Mythic, Light and Psychic, 2 placements. Its 5,093 max damage is the largest single value in the dataset at 566 DPS per placement, but the cap holds it to 1,132 team DPS. Base Puppet's Marionette's Gaze marks the strongest enemy in range every 15 seconds for 20% more incoming damage.

B Tier

Real carries with a condition attached — a placement cap, a closed source, or a crowd requirement. Two shipped with Summer Siege, so these are the least settled placements here. Three sit outside the writeups below: Elf Mage (Unleashed) (978 team DPS, and the only Hybrid unit, so it takes ground or hill slots), Jester (808, the Season 2 Battlepass unit) and Vegetable (Prince) (703, fourth on the wiki team's DPS list, useless without a busy board).

Razorjaw (Hunter)

Mythic, Neutral and Physical, 3 placements, 319 DPS each for 957 team DPS. The base form's Roar hits everything in range for 35% damage every 10 seconds, staggers it, and grants 1% critical chance per enemy hit up to 25% — so it wants crowds.

8th Sword (Berserk)

Secret, Neutral and Physical, but 2 placements, so 452 DPS each is only 903 team DPS. Its 3,794 max damage arrives through Way of the Sword, which the base form lacks. You farm it rather than roll it: Spirit City Raid Act 3, 1% drop, pity at 35 clears.

Sand (Alligator)

Mythic, Terra and Physical, 3 placements, 289 DPS each for 866 team DPS. Its Desert Knives attack carries a size-75 cone, the largest hitbox in the dataset. One of four units dropping from the Summer Capsule at 0.25% each.

Carrot (Unleashed)

Mythic, Gale and Physical, 3 placements, 277 DPS each and 830 team DPS. Crits build Fighting Spirit; at 30 stacks it transforms for +15% damage and status immunity. Read the name: it evolves from the Mythic Carrot of Update 1.0, not the Rare filler that once held it.

C Tier

Not filler — each does one job nothing above it does. Ramen Guy is the clearest case: a Legendary that deals no damage, whose Donburi passive raises Yen from kills by 50% while Capital Lock returns only 10% of its cost on sale.

Toy Maker

Exclusive, Dark and Psychic, and the odd one out: Toy Maker does not attack at all. Build-a-toy summons Toys on every path in its range instead, and its damage stat is spent as Toy health — so we publish no DPS number, and lists quoting one have misread the column.

Salmon Sorcerer (Grade 1)

Mythic, Gale and Magical, 3 placements, 168 DPS each and 505 team DPS. Its case is reach: 30 range, second only to Flame Emperor (Reincarnate)'s 32, with Plummet applying a 2-second Stagger at half that range. It is not on the Crowd-Control list.

Little Carrot

Rare, Gale and Physical, 4 placements, 50 max damage for 74 team DPS. Listed for one reason: this is the unit that used to be called Carrot. The wiki's move log timestamps the rename to 22:13 UTC on August 13, 2026.

Tier List Summary Table

TierUnits, best first, with team DPS at max upgrade
SSovereign (Djinn) 2,304 · Cursed Immortal (Black Sun) 1,677 · Prodigy (Rage) 1,542 · Crow (Black Fire) 947 · Dark Mage (Sovereign) 675 · Shadow (Divine) 498 · Bioinsect (Final Form), damage not indexed
ALightning God (Overcharged) 1,414 · Kitsune 1,215 · String Demon (Awakened) 1,190 · Puppet (Telekinetic) 1,132 · Lady Giant (Envy) 1,079
BElf Mage (Unleashed) 978 · Razorjaw (Hunter) 957 · 8th Sword (Berserk) 903 · Sand (Alligator) 866 · Carrot (Unleashed) 830 · Jester 808 · Vegetable (Prince) 703
CToy Maker, no attack · Salmon Sorcerer (Grade 1) 505 · Ramen Guy, no damage · Little Carrot 74

How We Ranked These Units

Two inputs, weighted against each other. The first is the wiki's admin-protected Module:UnitData/data, last edited at 18:27 UTC on September 2, 2026, holding every unit's per-level damage, attack cycle (SPA) and range. We take the final upgrade level, divide damage by SPA, then multiply by the placement limit. It holds 82 entries; the wiki's Units page lists the 81 that are not hidden. The second is the wiki team's tier list, curated by @ansphoria, which sorts units into five lists — Top 5, DPS, Utility, Support, Crowd-Control — not letters. Last touched September 1, it holds no Summer Siege unit yet, so the new entries rank on the dataset alone.

One number needs a warning. The wiki's Summon page publishes rarity-band rates, not per-unit rates: Rare 74.68%, Epic 15.06%, Legendary 10%, Mythic 0.25%, Secret 0.01%. That 0.25% is the chance of pulling a Mythic, which the Standard Banner splits 50% to the middle featured unit and 25% to each side — where 0.125% and 0.0625% come from. Six units share the Rare band, so a list printing "74.68% drop rate" beside one name has copied a rarity band and called it a drop rate.

Excluded outright: Cube, a hidden 1-damage stub, and skins such as Carrot (Summer), which are cosmetics. We also checked the Fandom copy of this wiki, since most third-party lists are built from it. Its unit dataset names its upstream in a header and gives a retrieval date of July 18, 2026; the wiki has had no edit since July 21. It holds 46 units against the live 82, so anything built from it misses Update 1.0 and Summer Siege entirely.

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More Anime Expeditions

Sources, all read September 2, 2026: the Anime Expeditions Wiki — unit dataset, tier list, Summon, Units, Summer Capsule, Battlepass, event pages and move log — plus the Roblox games, votes, group and virtual-events APIs. Game: Anime Expeditions on Roblox. We have no in-game access; every number is reproducible from the revision cited above or a live API read.

Frequently Asked Questions

What is the best unit in Anime Expeditions?

By the wiki's own numbers, Sovereign (Djinn): 3,072 damage on a 4.0-second cycle across 3 placements, about 2,304 team DPS — the highest in the dataset on September 2, 2026 and roughly 50% ahead of Prodigy (Rage). It arrived with Summer Siege on August 31, though, so the wiki team's curated list has not rated it; there, Crow still ranks first.

Is Carrot good in Anime Expeditions?

It depends which Carrot, and this is still the commonest error in Anime Expeditions tier lists. The wiki's move log shows the old Rare unit was renamed to Little Carrot at 22:13 UTC on August 13, 2026, and the Mythic Carrot from Update 1.0 took the name. Little Carrot is the 50-damage filler at about 74 team DPS; Carrot evolves into Carrot (Unleashed) at roughly 830.

Which Summer Siege units are worth building?

Summer Siege went live on August 31, 2026 and added nine unit lines. Three matter here: Sovereign (Djinn) at 2,304 team DPS, Lightning God (Overcharged) at 1,414 and Kitsune at 1,215. Kitsune is the farmable one — clearing its Bingo board once awards it. Sand, Rainman, Water Mage and Head Captain each drop from the Summer Capsule at 0.25%. How you obtain Sovereign and Lightning God is not yet documented.