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Anime Vanguards beginner guide - codes gate, gems and traits
Last checked: August 26, 2026

Anime Vanguards Beginner Guide — Codes Gate, Gems & Traits

By Money Lord — Founder & Editor | Updated: August 26, 2026

Updated August 26, 2026 — Full fact pass against the official Anime Vanguards wiki and the live Roblox API. We removed a "Vampire (lifesteal)" trait that does not exist, corrected the Monarch trait card, rebuilt the gem economy from published rates, and fixed the Infinite Mode unlock condition.

Anime Vanguards is a tower defense game on Roblox where you summon anime-inspired units onto set enemy paths and upgrade them mid-wave. This guide covers the gates a new account actually hits in week one: the Level 30 code lock, the three separate currencies, what unlocks Infinite Mode, and what a trait reroll really costs.

Live from the Roblox API on August 26, 2026 (universe 5578556129): 9,778 concurrent players, 2,023,857,921 visits, and 2,582,533 likes against 87,094 dislikes. The game last shipped content on August 23, 2026, and the current update is 14.5, "25th Hour", released August 10, 2026 by developer Kitawari. Our update log has the patch notes.

Your First Session

Most beginner guides tell you to redeem codes the moment you log in. In Anime Vanguards you usually cannot. Most codes require account Level 30 to redeem — the 25th Hour batch, including 25thHour and 1DayDelay, all carry that gate. Codes also do not run on a fixed two-week clock; they expire when the next update lands, which historically has been every three to six weeks. Bookmark our Anime Vanguards codes page and come back once you have the levels, because the rewards are worth waiting for: the 25th Hour batch alone paid out Trait Rerolls and Memoria Shards.

You will pick one of three starter units. They are Elastic Pirate, Roku and Ichiga, all Rare rarity. If you are following an older guide that names a starter called "Luffo", that unit was renamed to Elastic Pirate on December 23, 2025 — it is the same character, not a missing one. All three are starters in the same sense: something to hold the line until your first real summon, not a long-term investment.

The lobby NPC worth learning early is Mandra, who sits in the Upgrades area and handles Traits. That is where every reroll in this guide is spent, and Mandra has a Trait Filter that prompts for confirmation before overwriting a trait you wanted to keep. Turn it on before you roll anything.

Tip: A single Special Banner summon costs 50 Gems, or 40 Gems if you own the VIP game pass. That discount does not apply to Event Banners. Every gem figure below converts at 50 per pull.

The Three Currencies

New players routinely blur these together, and older guides on this site did too. They are three different things:

Gems are the summoning currency. They buy banner pulls and event items, and they are the number you actually save.

Gold is the lobby currency. It crafts and dismantles items, evolves units and Memoria, transfers stats, does Shiny Transfers, and buys inventory storage. You never spend Gold inside a match.

Yen is the in-match currency. It is what your farm units generate wave by wave, and it is what pays for placing and upgrading units during a run. Sprintwagon, the Epic-rarity farm unit, exists to produce Yen — not Gold. Confusing the two is why some guides tell you farm units fund your evolutions. They do not.

The practical consequence: an economy unit in your lineup buys you earlier upgrades within a single run. It does nothing for your lobby progression. Run at least one, because without Yen income you cannot deploy a full team before the waves outpace you.

Where Gems Actually Come From

These are the published rates from the official wiki, which is run by Spectre Web Development and officially supported by the Anime Vanguards developers. Figures below are as listed on August 26, 2026.

SourceGems
Story Mode80 per stage / 260 on first Nightmare clear
Infinite Mode1,700–2,100 per hour
Elemental Towers3,000 per floor (excluding every 5th)
Worldlines500 (Floors 0–50), 10,000 at Floor 10, 150 (Floors 51+)
Rifts750 per clear
Raids30 (Spider Forest, Tracks at the Edge of the World); 100–150 Ruined City; 75–200 HAPPY Factory
Boss Bounties500, up to 10 per day
Tournaments250–5,000
Achievements25–10,000
Battle Pass18,500 free / 37,000 premium

Quests are the part most often misreported. Adding up every listed reward, the daily quest board pays 2,450 Gems when fully cleared and the weekly board pays 4,465 Gems. Infinite Quests add another 2,500. A player who clears dailies every day and finishes the weekly board is looking at roughly 21,600 Gems a week from quests alone — over 400 summons. If a guide tells you quests are worth about 1,550 Gems a week, it is out by more than an order of magnitude, and that includes the version of this page we published before today.

Unlocking Infinite Mode

Infinite Mode is the best sustained gem farm in the game at 1,700 to 2,100 Gems per hour, but the unlock is stricter than it looks. Each Story map has its own Infinite Mode, and you must complete all six Story Acts for that map before its Infinite Mode opens. Clearing a single stage does not do it. Legend Stages have no Infinite Mode at all.

The wave rewards scale on a documented curve. At every tenth wave, the Gem payout increases by 30 more than the previous gain up to Wave 50, after which the step drops to +5 every ten waves. Gold rises linearly at +50. In published figures that is 100 Gems and 550 Gold at Wave 10, 230 Gems and 600 Gold at Wave 20, and 390 Gems and 650 Gold at Wave 30. Difficulty spikes sharply at Wave 100, where enemies become markedly tankier and faster.

So the honest advice is: push to Wave 50, because that is where the accelerating part of the curve ends. Past it you are grinding for +5 steps.

Traits and What Rerolling Costs

There are exactly eleven traits: Monarch, Ethereal, Deadeye, Solar, Blitz, Fortune, Marksman, Scholar, Vigor, Swift and Range. A unit holds one at a time. There is no lifesteal trait and no trait called "Vampire" — that name belongs to the unit Alocard (Vampire King) and to the Vampire's Seal familiar, not to the trait pool.

Rerolls are bought with Trait Rerolls, a separate currency, not with Gems. Any trait can be rerolled at any time for 1 Trait Reroll, regardless of the unit's rarity. Rerolling a Mythic costs exactly what rerolling a Rare costs. The numbers 1,500 / 858 / 400 / 300 that circulate as a "Mythic reroll pity ladder" are not a ladder at all — they are the individual hard pity counts for Monarch, Ethereal, Deadeye and Solar, tracked per unit.

TraitChance per rerollHard pity
Monarch0.1% (1 in 1,000)1,500
Ethereal0.175% (1 in 571.43)858
Deadeye0.375% (1 in 266.67)400
Solar0.5% (1 in 200)300
Blitz / Fortune / Marksman / Scholar1.85% / 2.5% / 6.5% / 10%None
Vigor / Swift / Range26% eachNone

Monarch's real card reads +300% Damage, −10% SPA, +5% RNG, and a 1 Placement Limit. That last line is the catch, and it is why "always chase Monarch" is bad beginner advice. Monarch does not add damage to your board, it concentrates it into a single copy. The wiki publishes the resulting net change by the unit's normal placement limit: +344.4% on a 1-placement unit, +48.1% at 3 placements, and −11.1% and −25.9% at 5 and 6. On an ordinary multi-placement unit Monarch is a measurable downgrade. Ethereal (+20% Damage, −20% SPA, +5% RNG, no penalty) carries no placement cost, and the wiki states outright that for all 3+ placement units Ethereal out-DPSes Monarch.

Our full breakdown of the odds, the pity bank and the Song Jinwu (Monarch) unit lives on the how to get Monarch page. For who is actually worth the rerolls, see the tier list and our best units rankings.

Beginner Mistakes That Cost You

  1. Assuming you can redeem codes on day one. Most need Level 30. Level up first, then redeem the whole batch before the next update expires it.
  2. Chasing Monarch on everything. On a 5- or 6-placement unit it is a net loss. Match the trait to the unit's placement limit.
  3. Skipping an economy unit. Without Yen generation you cannot field your full team before the waves outrun you.
  4. Clearing one stage and expecting Infinite Mode. It takes all six Acts on that map.
  5. Spreading rerolls across many units. Trait pity is tracked per unit, so five shallow counters buy you nothing.
  6. Grinding Infinite past Wave 50 for gems. The reward step collapses from +30 to +5 there.
  7. Ignoring the weekly quest board. It is the single largest gem block available to a new account at 4,465 Gems.
  8. Pulling on every rotating banner. Special Banner units rotate hourly. Saving beats sampling.

When to Spend Robux

The universe carries ten game passes, and we pulled the list on August 26, 2026: five are unsold developer leftovers and only five are actually purchasable. Those five are Shiny Hunter (1,299 R$), Cosmetic Recolor (799 R$), Display All Units (599 R$), VIP (299 R$) and Extra Unit Storage (149 R$).

For a new account, VIP is the only one with a mechanical payoff worth arguing for: it drops Special Banner summons from 50 to 40 Gems, a flat 20% discount on every pull you will make for the life of the account. Nothing on that list improves your trait odds. Cosmetic Recolor and Display All Units change nothing about progression. If you want Robux to work with in the first place, our free Robux guide for Anime Vanguards covers the legitimate routes.

Earn Free Robux While You Play

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More Anime Vanguards Guides

Frequently Asked Questions

Why can't I redeem Anime Vanguards codes as a new player?

Most Anime Vanguards codes require account Level 30, including the whole 25th Hour batch. Until you reach it the redeem box will reject them. Codes expire when the next update ships rather than on a fixed timer, so level up first and redeem the batch in one go.

What does a trait reroll cost in Anime Vanguards?

One Trait Reroll, regardless of the unit's rarity. Trait Rerolls are their own currency, not Gems, and rerolling a Mythic costs exactly what rerolling a Rare costs. The figures 1,500, 858, 400 and 300 are the per-unit hard pity counts for Monarch, Ethereal, Deadeye and Solar — not a price ladder.

How do I unlock Infinite Mode in Anime Vanguards?

Complete all six Story Acts on a given map. Each Story map has its own Infinite Mode, and clearing one stage is not enough. Once open it pays 1,700 to 2,100 Gems per hour, with wave rewards stepping up by 30 every ten waves until Wave 50, after which the step drops to 5.